{"id":92127,"date":"2025-02-16T18:43:38","date_gmt":"2025-02-16T18:43:38","guid":{"rendered":"https:\/\/peraltafinancing.com\/apple-2\/developing-for-the-meta-quest-3-with-unreal-engine-5\/"},"modified":"2025-02-16T18:43:38","modified_gmt":"2025-02-16T18:43:38","slug":"developing-for-the-meta-quest-3-with-unreal-engine-5","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=92127","title":{"rendered":"Developing for the Meta Quest 3 with Unreal Engine 5"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<h2 id=\"toc-anchor-001\">Introduction<\/h2>\n<p>The Meta Quest is a head-mounted standalone system, which is a gateway to experiencing virtual reality (VR). It\u2019s now entering into its third generation, known as Meta Quest 3. It can be developed with game engines \u2014 such as Unity and Unreal Engine \u2014 that provide you with ready tools for stereo displays and motion tracking.<\/p>\n<p>This tutorial begins your development for the Meta Quest 3 in Unreal Engine 5 (UE5). <\/p>\n<p>VR platforms are primarily supported in UE5 via the OpenXR API plugin. Alternatively, the Meta Quest XR Plugin provides another all-in-one plugin for development on Meta Quest and Oculus Rift headsets, supported by Meta. (This tutorial relies on the OpenXR plugin, as this is the more generalized system.)<\/p>\n<p>Unreal Engine 5 provides a Virtual Reality sample project template which features tools like a <em>VRPawn<\/em> Blueprint, implementing avatars for motion controllers, player movement, and stereo rendering that follows the orientation of the player\u2019s view.<\/p>\n<p>It\u2019s time to dive into the dungeon in the Meta Quest! Within this tutorial, you\u2019ll explore the basics of the <em>VRPawn<\/em> Blueprint, and extend the design for customized interactions. You will also see how you can make interactive elements \u2014 including grabbable objects, doors, and switches.<\/p>\n<p><a href=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/enter_the_dungeon.png\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img decoding=\"async\" class=\"aligncenter size-full bordered\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/enter_the_dungeon.png\" alt=\"puma_dungeon\"\/><\/a><\/p>\n<h2 id=\"toc-anchor-002\">Virtual Reality Template<\/h2>\n<p>Unreal Engine 4 and 5 both include a variety of usable template projects to help you get a leg up on development for a particular game style.<\/p>\n<p><a href=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/virtual_reality_template_annot.png\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img decoding=\"async\" class=\"aligncenter size-full bordered\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/virtual_reality_template_annot.png\" alt=\"vr template\"\/><\/a><\/p>\n<p>The <em>Blueprint Virtual Reality<\/em> Template provides assets for creating games with teleport locomotion, snap turning, and grabbable objects. The starting sample project builds upon this template project to give an example for how to adapt content to start a VR game.<\/p>\n<p><em>Download<\/em> the starter project to begin this tutorial \u2014 you can find a link at the top or bottom of this page!<\/p>\n<h2 id=\"toc-anchor-003\">VR Player Character<\/h2>\n<p>It\u2019s time to review <em>Game Mode<\/em> setup. The <em>Game Mode<\/em> lets you select the <em>VRPawn<\/em> Blueprint for the initial state of the game, and provides the basics for a VR experience.<\/p>\n<p>Open the starter project in Unreal Engine 5. Then, find the <em>World Settings<\/em> tab in the lower right of your editor view. Use the <em>Window<\/em> \u25b8 <em>World Settings<\/em> menu option if it\u2019s not already open. <\/p>\n<p><a href=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/world_settings_annot.png\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img decoding=\"async\" class=\"aligncenter size-full bordered\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/world_settings_annot.png\" alt=\"world settings\"\/><\/a><\/p>\n<p>In Unreal Engine, a <em>Game Mode<\/em> can be assigned to a level, defining the basic rules of gameplay. The <em>Game Mode<\/em> can also set the Default Pawn Class, and the initial setup for a level \u2014 it sets the <em>VRPawn<\/em> Blueprint Class to represent the player for the interfaces with the Meta Quest headset and motion controllers.<\/p>\n<p>Next, open the <em>Content Drawer<\/em> at the bottom of the Unreal Engine editor, and find the <em>VRPawn<\/em> Blueprint Class by using the \u2018Search All\u2019 field. After you find the <em>VRPawn<\/em>, double-click to open this in the editor.<\/p>\n<p><a href=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/vrpawn.png\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img decoding=\"async\" class=\"aligncenter size-full bordered\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/vrpawn.png\" alt=\"vrpawn\"\/><\/a><\/p>\n<p>The <em>VRPawn<\/em> Blueprint will open in the Blueprint Editor. <\/p>\n<p>To understand this Blueprint, it\u2019s best to break it down into separate parts:<\/p>\n<p>First, notice that the <em>Components<\/em> tree contains both a <em>Camera<\/em> that tracks the head-mounted device (HMD), as well as the <em>MotionControllerLeftGrip<\/em> and <em>MotionControllerRightGrip<\/em> that provide visual representations of the VR controllers. Underneath those, respectively, are the <em>HandLeft<\/em> and <em>HandRight<\/em> skeletal meshes that respond to changes in the controller positions and grip actions.<\/p>\n<p><a href=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/vrpawn_components.png\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img decoding=\"async\" class=\"aligncenter size-full bordered\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/vrpawn_components.png\" alt=\"vrpawn_components\"\/><\/a><\/p>\n<p>Next, the <em>Event Graph<\/em> and <em>Functions<\/em> provide the logic for how inputs from controller presses can grab objects, or lead to movement actions \u2014 including teleportation and snap turn movements. Teleportation is a common movement scheme supported in many VR games to mitigate detrimental effects of motion in VR that can lead to nausea.<\/p>\n<p><a href=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/vrpawn_eventgraph_teleport.png\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img decoding=\"async\" class=\"aligncenter size-full bordered\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/vrpawn_eventgraph_teleport.png\" alt=\"vrpawn_eventgraph_teleport\"\/><\/a><\/p>\n<p>In the <em>VRPawn<\/em> Blueprint, a button press initiates a trace from the current <em>World Location<\/em> and the <em>Forward Vector<\/em> of the right controller, and draws a trajectory path to the potential new player location. <\/p>\n<p>On the button release, the <em>Try Teleport<\/em> block will test if it\u2019s a valid destination, and move the player if so.<\/p>\n<h2 id=\"toc-anchor-004\">First Steps: Teleportation<\/h2>\n<p>So, what is a valid destination? It\u2019s any surface on the world map that falls within a <em>NavMeshBoundsVolume<\/em>, defined as a navigable surface.<\/p>\n<p>The <em>PlayerStart<\/em> location is positioned at the entrance of the dungeon. You should begin by adding a navigable surface starting there. You\u2019ll need to find a C++ Class from the Engine. To make these visible in the <em>Content Browser<\/em>, find the settings in the right-hand corner of the browser. Make sure that both <em>Show C++ Classes<\/em> and <em>Show Engine Content<\/em> are enabled.<\/p>\n<p><a href=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/content_settings_annot.png\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img decoding=\"async\" class=\"aligncenter size-full bordered\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/content_settings_annot.png\" alt=\"content_settings\"\/><\/a><\/p>\n<p>Search for the <em>NavMeshBoundsVolume<\/em> C++ Class from the Content Drawer, and drag a copy of this class into the world view to add to the level.<\/p>\n<p>Select the <em>NavMeshBoundsVolume<\/em> and look under the <em>Details<\/em> tab under <em>Transform<\/em> to change its location as <code>X:955, Y:230, Z:-110<\/code>, with a <em>Rotation<\/em> of <code>Z:-45<\/code> and a <em>Scale<\/em> set as <code>X:5.0, Y:10.0, and Z:0.4<\/code>. This orientation and scale extends the slab of the <em>NavMeshBoundsVolume<\/em> to completely cover the grass surface of the starting location.<\/p>\n<p><a href=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/NavMeshBoundsVolume1_annot.png\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img decoding=\"async\" class=\"aligncenter size-full bordered\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/NavMeshBoundsVolume1_annot.png\" alt=\"navmesh\"\/><\/a><\/p>\n<p>Now, in the outliner, copy and paste this <em>NavMeshBoundsVolume<\/em> to create another copy. Likewise, update the <em>Transform<\/em> to change its location as <code>X:750, Y:425, Z:-100<\/code>, with a <em>Rotation<\/em> of <code>Z:-45<\/code> and a <em>Scale<\/em> set as <code>X:3.0, Y:3.0, and Z:1.0<\/code> to cover the staircase.<\/p>\n<p>Create one more copy and paste to add a third <em>NavMeshBoundsVolume<\/em>, then update its <em>Transform<\/em> to change its location as <code>X:480, Y:2000, Z:4.5<\/code>, with a <em>Rotation<\/em> of <code>Z:0<\/code> and a <em>Scale<\/em> set as <code>X:10, Y:20.0, and Z:0.8<\/code> to cover the remaining floors of the rooms above.<\/p>\n<p>Select the three <em>NavMeshBoundsVolumes<\/em> and zoom out from the map to see a view showing that the floors and stairs are now contained within the overall volumes, and are now traversable.<\/p>\n<p><a href=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/navmeshboundsvolumes_overview.png\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img decoding=\"async\" class=\"aligncenter size-full bordered\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/navmeshboundsvolumes_overview.png\" alt=\"navmeshboundsvolumes_ingame\"\/><\/a><\/p>\n<p>It\u2019s time to give VR a test from within the editor! Connect your Meta Quest by a tether to your PC, and make sure that you\u2019ve enabled the tethered connections.<\/p>\n<p>At this point, you\u2019ll be able to teleport across all the rooms of the dungeon. The Teleportation action is initiated by moving the thumbstick forward on the right motion controller.<\/p>\n<p>Enable the VR Preview mode by choosing the menu option in the toolbar.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"bordered aligncenter wp-image-324338\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/vr_preview_annot.png\" alt=\"enable_vrpreview\" width=\"585\" height=\"722\" srcset=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/vr_preview_annot.png 670w, https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/vr_preview_annot-259x320.png 259w, https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/vr_preview_annot-405x500.png 405w\" sizes=\"auto, (max-width: 585px) 100vw, 585px\"\/><\/p>\n<p>Click the green arrow button to <em>Play this level in VR<\/em> and teleport through the dungeon!<\/p>\n<p><a href=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/teleport.gif\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img decoding=\"async\" class=\"aligncenter size-full bordered\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/08\/teleport.gif\" alt=\"teleport_movie\"\/><\/a><\/p>\n<p>\n    <em>Note<\/em>: VR Preview is not available on MacOS. However, you can still build quickly to a Meta Quest by choosing <em>Platforms<\/em> and either selecting <em>Quick Launch<\/em> if your device is showing on the list, or packaging the project for Android and then installing to your device with ADB or SideQuest. Skip to the end of the tutorial for instructions on how to get set up for building to your Meta Quest device.\n<\/p>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Introduction The Meta Quest is a head-mounted standalone system, which is a gateway to experiencing virtual reality (VR). It\u2019s now entering into its third generation, known as Meta Quest 3. It can be developed with game engines \u2014 such as Unity and Unreal Engine \u2014 that provide you with ready tools for stereo displays and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":92128,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11768],"tags":[11654,21739,11435,2621,15855],"dealstore":[],"offerexpiration":[],"class_list":["post-92127","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-apple-2","tag-developing","tag-engine","tag-meta","tag-quest","tag-unreal"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Developing for the Meta Quest 3 with Unreal Engine 5 - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=92127\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Developing for the Meta Quest 3 with Unreal Engine 5 - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"Introduction The Meta Quest is a head-mounted standalone system, which is a gateway to experiencing virtual reality (VR). It\u2019s now entering into its third generation, known as Meta Quest 3. It can be developed with game engines \u2014 such as Unity and Unreal Engine \u2014 that provide you with ready tools for stereo displays and [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/fivemor.com\/?p=92127\" \/>\n<meta property=\"og:site_name\" content=\"Som2ny Network\" \/>\n<meta property=\"article:published_time\" content=\"2025-02-16T18:43:38+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/fivemor.com\/wp-content\/uploads\/2025\/02\/meta_quest3_unreal5_x_post_twitter.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1200\" \/>\n\t<meta property=\"og:image:height\" content=\"628\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"admin\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"admin\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/fivemor.com\/?p=92127#article\",\"isPartOf\":{\"@id\":\"https:\/\/fivemor.com\/?p=92127\"},\"author\":{\"name\":\"admin\",\"@id\":\"https:\/\/fivemor.com\/#\/schema\/person\/b85e3c3dc0e1daea076524dc8810c371\"},\"headline\":\"Developing for the Meta Quest 3 with Unreal Engine 5\",\"datePublished\":\"2025-02-16T18:43:38+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/fivemor.com\/?p=92127\"},\"wordCount\":1073,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/fivemor.com\/#organization\"},\"image\":{\"@id\":\"https:\/\/fivemor.com\/?p=92127#primaryimage\"},\"thumbnailUrl\":\"https:\/\/fivemor.com\/wp-content\/uploads\/2025\/02\/meta_quest3_unreal5_x_post_twitter.png\",\"keywords\":[\"Developing\",\"ENGINE\",\"Meta\",\"Quest\",\"Unreal\"],\"articleSection\":[\"Apple\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/fivemor.com\/?p=92127#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/fivemor.com\/?p=92127\",\"url\":\"https:\/\/fivemor.com\/?p=92127\",\"name\":\"Developing for the Meta Quest 3 with Unreal Engine 5 - Som2ny Network\",\"isPartOf\":{\"@id\":\"https:\/\/fivemor.com\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/fivemor.com\/?p=92127#primaryimage\"},\"image\":{\"@id\":\"https:\/\/fivemor.com\/?p=92127#primaryimage\"},\"thumbnailUrl\":\"https:\/\/fivemor.com\/wp-content\/uploads\/2025\/02\/meta_quest3_unreal5_x_post_twitter.png\",\"datePublished\":\"2025-02-16T18:43:38+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/fivemor.com\/?p=92127#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/fivemor.com\/?p=92127\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/fivemor.com\/?p=92127#primaryimage\",\"url\":\"https:\/\/fivemor.com\/wp-content\/uploads\/2025\/02\/meta_quest3_unreal5_x_post_twitter.png\",\"contentUrl\":\"https:\/\/fivemor.com\/wp-content\/uploads\/2025\/02\/meta_quest3_unreal5_x_post_twitter.png\",\"width\":1200,\"height\":628},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/fivemor.com\/?p=92127#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/fivemor.com\/?bp_activities=1\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Developing for the Meta Quest 3 with Unreal Engine 5\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/fivemor.com\/#website\",\"url\":\"https:\/\/fivemor.com\/\",\"name\":\"Som2ny Network\",\"description\":\"Daily Deals\",\"publisher\":{\"@id\":\"https:\/\/fivemor.com\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/fivemor.com\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/fivemor.com\/#organization\",\"name\":\"Som2ny Network\",\"url\":\"https:\/\/fivemor.com\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/fivemor.com\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/fivemor.com\/wp-content\/uploads\/2026\/07\/4a0953c4-logo-300x86-1.png\",\"contentUrl\":\"https:\/\/fivemor.com\/wp-content\/uploads\/2026\/07\/4a0953c4-logo-300x86-1.png\",\"width\":300,\"height\":86,\"caption\":\"Som2ny Network\"},\"image\":{\"@id\":\"https:\/\/fivemor.com\/#\/schema\/logo\/image\/\"}},{\"@type\":\"Person\",\"@id\":\"https:\/\/fivemor.com\/#\/schema\/person\/b85e3c3dc0e1daea076524dc8810c371\",\"name\":\"admin\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/fivemor.com\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/729ae85bf62b9917e93538db2f2688ca?s=96&r=g&default=https%3A%2F%2Ffivemor.com%2Fwp-content%2Fplugins%2Fbuddypress-first-letter-avatar%2Fimages%2Fdefault%2F96%2Flatin_a.png\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/729ae85bf62b9917e93538db2f2688ca?s=96&r=g&default=https%3A%2F%2Ffivemor.com%2Fwp-content%2Fplugins%2Fbuddypress-first-letter-avatar%2Fimages%2Fdefault%2F96%2Flatin_a.png\",\"caption\":\"admin\"},\"sameAs\":[\"https:\/\/fivemor.com\"],\"url\":\"https:\/\/fivemor.com\/?author=1\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Developing for the Meta Quest 3 with Unreal Engine 5 - Som2ny Network","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/fivemor.com\/?p=92127","og_locale":"en_US","og_type":"article","og_title":"Developing for the Meta Quest 3 with Unreal Engine 5 - Som2ny Network","og_description":"Introduction The Meta Quest is a head-mounted standalone system, which is a gateway to experiencing virtual reality (VR). It\u2019s now entering into its third generation, known as Meta Quest 3. It can be developed with game engines \u2014 such as Unity and Unreal Engine \u2014 that provide you with ready tools for stereo displays and [&hellip;]","og_url":"https:\/\/fivemor.com\/?p=92127","og_site_name":"Som2ny Network","article_published_time":"2025-02-16T18:43:38+00:00","og_image":[{"width":1200,"height":628,"url":"https:\/\/fivemor.com\/wp-content\/uploads\/2025\/02\/meta_quest3_unreal5_x_post_twitter.png","type":"image\/png"}],"author":"admin","twitter_card":"summary_large_image","twitter_misc":{"Written by":"admin","Est. reading time":"5 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/fivemor.com\/?p=92127#article","isPartOf":{"@id":"https:\/\/fivemor.com\/?p=92127"},"author":{"name":"admin","@id":"https:\/\/fivemor.com\/#\/schema\/person\/b85e3c3dc0e1daea076524dc8810c371"},"headline":"Developing for the Meta Quest 3 with Unreal Engine 5","datePublished":"2025-02-16T18:43:38+00:00","mainEntityOfPage":{"@id":"https:\/\/fivemor.com\/?p=92127"},"wordCount":1073,"commentCount":0,"publisher":{"@id":"https:\/\/fivemor.com\/#organization"},"image":{"@id":"https:\/\/fivemor.com\/?p=92127#primaryimage"},"thumbnailUrl":"https:\/\/fivemor.com\/wp-content\/uploads\/2025\/02\/meta_quest3_unreal5_x_post_twitter.png","keywords":["Developing","ENGINE","Meta","Quest","Unreal"],"articleSection":["Apple"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/fivemor.com\/?p=92127#respond"]}]},{"@type":"WebPage","@id":"https:\/\/fivemor.com\/?p=92127","url":"https:\/\/fivemor.com\/?p=92127","name":"Developing for the Meta Quest 3 with Unreal Engine 5 - Som2ny Network","isPartOf":{"@id":"https:\/\/fivemor.com\/#website"},"primaryImageOfPage":{"@id":"https:\/\/fivemor.com\/?p=92127#primaryimage"},"image":{"@id":"https:\/\/fivemor.com\/?p=92127#primaryimage"},"thumbnailUrl":"https:\/\/fivemor.com\/wp-content\/uploads\/2025\/02\/meta_quest3_unreal5_x_post_twitter.png","datePublished":"2025-02-16T18:43:38+00:00","breadcrumb":{"@id":"https:\/\/fivemor.com\/?p=92127#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/fivemor.com\/?p=92127"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/fivemor.com\/?p=92127#primaryimage","url":"https:\/\/fivemor.com\/wp-content\/uploads\/2025\/02\/meta_quest3_unreal5_x_post_twitter.png","contentUrl":"https:\/\/fivemor.com\/wp-content\/uploads\/2025\/02\/meta_quest3_unreal5_x_post_twitter.png","width":1200,"height":628},{"@type":"BreadcrumbList","@id":"https:\/\/fivemor.com\/?p=92127#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/fivemor.com\/?bp_activities=1"},{"@type":"ListItem","position":2,"name":"Developing for the Meta Quest 3 with Unreal Engine 5"}]},{"@type":"WebSite","@id":"https:\/\/fivemor.com\/#website","url":"https:\/\/fivemor.com\/","name":"Som2ny Network","description":"Daily Deals","publisher":{"@id":"https:\/\/fivemor.com\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/fivemor.com\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/fivemor.com\/#organization","name":"Som2ny Network","url":"https:\/\/fivemor.com\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/fivemor.com\/#\/schema\/logo\/image\/","url":"https:\/\/fivemor.com\/wp-content\/uploads\/2026\/07\/4a0953c4-logo-300x86-1.png","contentUrl":"https:\/\/fivemor.com\/wp-content\/uploads\/2026\/07\/4a0953c4-logo-300x86-1.png","width":300,"height":86,"caption":"Som2ny Network"},"image":{"@id":"https:\/\/fivemor.com\/#\/schema\/logo\/image\/"}},{"@type":"Person","@id":"https:\/\/fivemor.com\/#\/schema\/person\/b85e3c3dc0e1daea076524dc8810c371","name":"admin","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/fivemor.com\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/729ae85bf62b9917e93538db2f2688ca?s=96&r=g&default=https%3A%2F%2Ffivemor.com%2Fwp-content%2Fplugins%2Fbuddypress-first-letter-avatar%2Fimages%2Fdefault%2F96%2Flatin_a.png","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/729ae85bf62b9917e93538db2f2688ca?s=96&r=g&default=https%3A%2F%2Ffivemor.com%2Fwp-content%2Fplugins%2Fbuddypress-first-letter-avatar%2Fimages%2Fdefault%2F96%2Flatin_a.png","caption":"admin"},"sameAs":["https:\/\/fivemor.com"],"url":"https:\/\/fivemor.com\/?author=1"}]}},"_links":{"self":[{"href":"https:\/\/fivemor.com\/index.php?rest_route=\/wp\/v2\/posts\/92127","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fivemor.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fivemor.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fivemor.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/fivemor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=92127"}],"version-history":[{"count":0,"href":"https:\/\/fivemor.com\/index.php?rest_route=\/wp\/v2\/posts\/92127\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fivemor.com\/index.php?rest_route=\/wp\/v2\/media\/92128"}],"wp:attachment":[{"href":"https:\/\/fivemor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=92127"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fivemor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=92127"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fivemor.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=92127"},{"taxonomy":"dealstore","embeddable":true,"href":"https:\/\/fivemor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fdealstore&post=92127"},{"taxonomy":"offerexpiration","embeddable":true,"href":"https:\/\/fivemor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fofferexpiration&post=92127"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}