{"id":7066770,"date":"2026-09-25T16:38:13","date_gmt":"2026-09-25T16:38:13","guid":{"rendered":"https:\/\/peraltafinancing.com\/arcade-game\/resurrecting-midways-ms-gorf-the-arcade-blogger\/"},"modified":"2026-09-25T16:38:13","modified_gmt":"2026-09-25T16:38:13","slug":"resurrecting-midways-ms-gorf-the-arcade-blogger","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=7066770","title":{"rendered":"Resurrecting Midway\u2019s Ms Gorf \u2013 The Arcade Blogger"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div xmlns:default=\"http:\/\/www.w3.org\/2000\/svg\">\n<p class=\"wp-block-paragraph\">Developed by Jamie Fenton of Dave Nutting Associates, <em>Gorf <\/em>was Midway\u2019s biggest arcade hit since <em>Gun Fight.<\/em> A classic shooter that drew inspiration from other titles such as <em>Space Invaders<\/em>, <em>Galaxian <\/em>and <em>Phoenix<\/em>. <em>GORF <\/em>is an acronym for <em>Galactic Orbiting Robot Force<\/em>.<\/p>\n<p class=\"wp-block-paragraph\">Released in February 1981, the game stood out with the addition of some interesting features like letting players buy extra lives per quarter for up to seven lives. It also became famous for its synthesized speech, a unique firing system called the \u201cquark laser\u201d which allows the player to cancel the previous shot if it misses, along with rankings that the player could achieve like <em>Space Cadet<\/em> and <em>Space Avenger<\/em>. Controls were provided by a unique (at the time) pistol grip controller with a trigger fire button built in (as per <em>Tron<\/em>) \u2013 designed by none other than George Gomez.<\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"461\" data-attachment-id=\"54088\" data-permalink=\"https:\/\/arcadeblogger.com\/2026\/09\/25\/resurrecting-midways-ms-gorf\/gorfimage\/\" data-orig-file=\"https:\/\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/GorfImage.avif\" data-orig-size=\"3000,1352\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"GorfImage\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/GorfImage-1024x461.avif\" src=\"https:\/\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/GorfImage-1024x461.avif\" alt=\"\" class=\"wp-image-54088\" srcset=\"https:\/\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/GorfImage-1024x461.avif 1024w, https:\/\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/GorfImage-300x135.avif 300w, https:\/\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/GorfImage-768x346.avif 768w, https:\/\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/GorfImage-1536x692.avif 1536w, https:\/\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/GorfImage-2048x923.avif 2048w, https:\/\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/GorfImage.avif 3000w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\"\/><figcaption class=\"wp-element-caption\">Gorf!<\/figcaption><\/figure>\n<\/div>\n<p class=\"wp-block-paragraph\">It was a package that landed well with distributors, arcade owners and the players themselves, resulting in a production run estimated at 25,000 cabinets.<\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"796\" height=\"1024\" data-attachment-id=\"54055\" data-permalink=\"https:\/\/arcadeblogger.com\/2026\/09\/25\/resurrecting-midways-ms-gorf\/gorf-00432-02\/\" data-orig-file=\"https:\/\/i0.wp.com\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/gorf-00432-02.jpg?fit=850%2C1093&amp;ssl=1\" data-orig-size=\"850,1093\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"gorf-00432-02\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/gorf-00432-02.jpg?fit=796%2C1024&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/gorf-00432-02.jpg?resize=796%2C1024&amp;ssl=1\" alt=\"\" class=\"wp-image-54055\" style=\"aspect-ratio:0.7773451798609031;width:510px;height:auto\" srcset=\"https:\/\/i0.wp.com\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/gorf-00432-02.jpg?resize=796%2C1024&amp;ssl=1 796w, https:\/\/i0.wp.com\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/gorf-00432-02.jpg?resize=233%2C300&amp;ssl=1 233w, https:\/\/i0.wp.com\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/gorf-00432-02.jpg?resize=768%2C988&amp;ssl=1 768w, https:\/\/i0.wp.com\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/gorf-00432-02.jpg?w=850&amp;ssl=1 850w\" sizes=\"auto, (max-width: 796px) 100vw, 796px\"\/><figcaption class=\"wp-element-caption\">Upright, cabaret (or \u201cMini-Myte\u201d as Midway would call them) and cocktail variants were available<\/figcaption><\/figure>\n<\/div>\n<p class=\"wp-block-paragraph\">Fenton went on record describing watching players smiling and continuously putting quarters into <em>Gorf<\/em> as \u201cbetter than any drug I\u2019ve ever taken\u201d.<\/p>\n<p class=\"wp-block-paragraph\"><em>Gorf <\/em>was a stone cold classic. Fenton\u2019s follow up game later that year, was <em>Robby Roto <\/em>which sadly didn\u2019t share similar success, and had a very short production run of less than 2,000 cabinets. <\/p>\n<p class=\"wp-block-paragraph\">Midway\u2019s next move was to develop a follow up to <em>Gorf<\/em>, tentatively titled <em>Ms Gorf<\/em>\u2026.<\/p>\n<p class=\"wp-block-paragraph\">Sadly, fate would can the project\u2026. As Jamie explains:<\/p>\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">We worked on [Ms Gorf] for maybe a year, and I kept a video log of my progress. Eventually Midway decided to change to a new generation of hardware that wasn\u2019t recordable, and all the progress stopped being captured, which is unfortunate because the game was cancelled. I drew a tombstone on the floppy disks with RIP and the date the game ended, and they\u2019re now at the Computer History Museum [in Mountainview, California]. I still have the GORF source code disks.<\/p>\n<\/blockquote>\n<p class=\"wp-block-paragraph\">So with the game cancelled, Jamie decided to keep the development disks and associated gear related to the game. She eventually donated that collection to a computer museum in California so it would be preserved.<\/p>\n<p class=\"wp-block-paragraph\">Some time later, enthusiasts, with Jamie\u2019s permission, imaged some of the 5\u00bc\u2033 floppies. Three of those images formed the nucleus of an idea to recreate the game \u2014 old school disks copied onto a computer so the bits wouldn\u2019t rot. At first, the files looked like garbage. It appeared that every programmed bit was flipped \u2014 like reading a photo as its negative. Flip them back, and you can read words and pictures.<\/p>\n<p class=\"wp-block-paragraph\">But then a madcap idea. What if <em>Ms Gorf<\/em> could be resurrected from the dead? Of course, it had to be done. Could this game be rebuilt, as true as possible to Fenton\u2019s original vision, so that<em> Ms Gorf<\/em> could be played in 2026?<\/p>\n<p class=\"wp-block-paragraph\">I spoke to UK enthusiast, MikeDX, who worked on the project about how they went about recreating the game:<\/p>\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">In 1982, Jamie Fenton (the designer) was filmed playing a prototype of Ms Gorf, which is now on YouTube. We watched the film, frame by frame, and chopped out the gameplay. Almost every creature on the TV matched the sprites from our disks. Nice!<\/p>\n<p class=\"wp-block-paragraph\">The video also showed things the disks didn\u2019t fully have: the score numbers, how fast you shoot, two sticks (one to move, one to aim), how the big \u201cclone\u201d alien blows up when you clear a round.<\/p>\n<p class=\"wp-block-paragraph\">Jamie even said out loud stuff like \u201cabout ten shots a second\u201d and \u201ctwo joysticks.\u201d That became our homework list. So, the gameplay is basically everything we know from video and narrative provided by Jamie.<\/p>\n<\/blockquote>\n<p class=\"wp-block-paragraph\">As Mike explained above, we do have some insight into this moment in time, as Jamie Fenton was interviewed on camera about the state of the videogame market. Shot in 1982 by a group of film makers for a show that never aired called <em>Wired In<\/em>, it is a fascinating insight into the mind of Jamie Fenton, just coming off of the disappointing performance of Robby Roto.<\/p>\n<p class=\"wp-block-paragraph\">The whole video is worth a watch (especially Jamie\u2019s visions for the future of videogames), but the key section for our purposes starts at 5:45 \u2013 Jamie actually plays a very early demo of the intended follow up to Gorf \u2013 <em>Ms Gorf<\/em>. Take a look:<\/p>\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\">\n<p>\n<span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" title=\"Before the Bubble Burst: Jamie Fenton, Game Designer, 1982\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/AretGtg4GHQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/span>\n<\/p><figcaption class=\"wp-element-caption\">Jamie Fenton discussing and showcasing Ms Gorf<\/figcaption><\/figure>\n<p class=\"wp-block-paragraph\">You\u2019ll notice the game (such as it was at that point in time) had no sound effects, and Jamie himself provides a voiceover \u2013 with riffed noises as he plays\u2026.<\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"622\" data-attachment-id=\"54086\" data-permalink=\"https:\/\/arcadeblogger.com\/2026\/09\/25\/resurrecting-midways-ms-gorf\/ms-gorf-controls\/\" data-orig-file=\"https:\/\/i0.wp.com\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/Ms-Gorf-Controls.jpeg?fit=800%2C622&amp;ssl=1\" data-orig-size=\"800,622\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Ms Gorf Controls\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/Ms-Gorf-Controls.jpeg?fit=800%2C622&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/Ms-Gorf-Controls.jpeg?resize=800%2C622&amp;ssl=1\" alt=\"\" class=\"wp-image-54086\" style=\"aspect-ratio:1.2862019601365489;width:619px;height:auto\" srcset=\"https:\/\/i0.wp.com\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/Ms-Gorf-Controls.jpeg?w=800&amp;ssl=1 800w, https:\/\/i0.wp.com\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/Ms-Gorf-Controls.jpeg?resize=300%2C233&amp;ssl=1 300w, https:\/\/i0.wp.com\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/Ms-Gorf-Controls.jpeg?resize=768%2C597&amp;ssl=1 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\"\/><figcaption class=\"wp-element-caption\">This is cool. The very same control system used by Jamie in the video above\u2026<\/figcaption><\/figure>\n<\/div>\n<p class=\"wp-block-paragraph\">Refining the game required more work:<\/p>\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">We even tracked blobs that we saw on the video, frame-by-frame to guess how fast things should move, instead of making numbers up out of thin air. We kept adding until it was fun: Waves of enemies. Shields. Mines. Sounds cut from the old tape \u2013 literally Jamie\u2019s voice. We added support for gamepad and phone sticks. Scores and replays are online.<\/p>\n<\/blockquote>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"762\" data-attachment-id=\"54097\" data-permalink=\"https:\/\/arcadeblogger.com\/2026\/09\/25\/resurrecting-midways-ms-gorf\/jamie-playing-ms-gorf\/\" data-orig-file=\"https:\/\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/Jamie-playing-Ms-Gorf.avif\" data-orig-size=\"3000,2232\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Jamie playing Ms Gorf\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/Jamie-playing-Ms-Gorf-1024x762.avif\" src=\"https:\/\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/Jamie-playing-Ms-Gorf-1024x762.avif\" alt=\"\" class=\"wp-image-54097\" srcset=\"https:\/\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/Jamie-playing-Ms-Gorf-1024x762.avif 1024w, https:\/\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/Jamie-playing-Ms-Gorf-300x223.avif 300w, https:\/\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/Jamie-playing-Ms-Gorf-768x571.avif 768w, https:\/\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/Jamie-playing-Ms-Gorf-1536x1143.avif 1536w, https:\/\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/Jamie-playing-Ms-Gorf-2048x1524.avif 2048w, https:\/\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/Jamie-playing-Ms-Gorf.avif 3000w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\"\/><figcaption class=\"wp-element-caption\">Jamie Fenton demonstrating Ms. GORF for the unaired television series \u2018Wired In\u2019<\/figcaption><\/figure>\n<\/div>\n<p class=\"wp-block-paragraph\">Remember earlier I mentioned that on the video above, there were no sound effects programmed to the game? Well, Mike and the team took it upon themselves to digitise the sounds that Jamie was making in the video and added them to the game! So the sound effects in the finished game, are all from Jamie\u2019s voice.<\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"48\" height=\"52\" data-attachment-id=\"54092\" data-permalink=\"https:\/\/arcadeblogger.com\/2026\/09\/25\/resurrecting-midways-ms-gorf\/gorf-p__gorf-pat\/\" data-orig-file=\"https:\/\/i0.wp.com\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/GORF-P__GORF-PAT.png?fit=48%2C52&amp;ssl=1\" data-orig-size=\"48,52\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"GORF-P__GORF-PAT\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/GORF-P__GORF-PAT.png?fit=48%2C52&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/arcadeblogger.com\/wp-content\/uploads\/2026\/09\/GORF-P__GORF-PAT.png?resize=48%2C52&amp;ssl=1\" alt=\"\" class=\"wp-image-54092\" style=\"aspect-ratio:0.9231031834087223;width:303px;height:auto\"\/><figcaption class=\"wp-element-caption\">One of the sprites extracted from the discs\u2026<\/figcaption><\/figure>\n<\/div>\n<p class=\"wp-block-paragraph\">So this is all great, but where is the game? The good news is its playable and you can play it right from your browser! Check it out on this link below:<\/p>\n<p class=\"has-yellow-color has-text-color has-link-color has-large-font-size wp-elements-1 wp-block-paragraph\"><a href=\"https:\/\/msgorf.mikedx.co.uk\/\" target=\"_blank\" rel=\"noopener\">PLAYABLE MS GORF ARCADE GAME<\/a><\/p>\n<p class=\"wp-block-paragraph\">And its a pretty fun shooter \u2013 faithful to the prototype being played in the archived video as much as possible. I asked Mike about the future of the project:<\/p>\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">If the missing game-logic disks from Jamie\u2019s museum donation ever get imaged and shared, or if Jamie can find them from his own storage, we can try to rebuild the real Ms. Gorf.<br \/>Until then: play the remake, enjoy the art, and remember it\u2019s a careful fan reconstruction!<\/p>\n<\/blockquote>\n<p class=\"wp-block-paragraph\">I want to thank Mike for sharing all this info with me \u2013 and thanks to Jamie Fenton who had the foresight to save the old code!<\/p>\n<p class=\"wp-block-paragraph\">Enjoy the game!<\/p>\n<p class=\"wp-block-paragraph\">Thanks for checking in this week.<\/p>\n<p class=\"wp-block-paragraph\">Tony<\/p>\n<\/p><\/div>\n<p><script>(function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src=\"https:\/\/connect.facebook.net\/en_US\/sdk.js#xfbml=1&amp;appId=249643311490&version=v2.3\"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk'));<\/script><br \/>\n<br \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Developed by Jamie Fenton of Dave Nutting Associates, Gorf was Midway\u2019s biggest arcade hit since Gun Fight. A classic shooter that drew inspiration from other titles such as Space Invaders, Galaxian and Phoenix. GORF is an acronym for Galactic Orbiting Robot Force. Released in February 1981, the game stood out with the addition of some [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":7066771,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12042],"tags":[12878,13962,27706,15196,70189],"dealstore":[],"offerexpiration":[],"class_list":["post-7066770","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-arcade-game","tag-arcade","tag-blogger","tag-gorf","tag-midways","tag-resurrecting"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Resurrecting Midway\u2019s Ms Gorf \u2013 The Arcade Blogger - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=7066770\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Resurrecting Midway\u2019s Ms Gorf \u2013 The Arcade Blogger - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"Developed by Jamie Fenton of Dave Nutting Associates, Gorf was Midway\u2019s biggest arcade hit since Gun Fight. A classic shooter that drew inspiration from other titles such as Space Invaders, Galaxian and Phoenix. GORF is an acronym for Galactic Orbiting Robot Force. 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