{"id":7056246,"date":"2026-09-03T21:53:47","date_gmt":"2026-09-03T21:53:47","guid":{"rendered":"https:\/\/peraltafinancing.com\/animation\/andras-ketzer-releases-fluidninja-live-2-for-unreal-engine\/"},"modified":"2026-09-03T21:53:47","modified_gmt":"2026-09-03T21:53:47","slug":"andras-ketzer-releases-fluidninja-live-2-for-unreal-engine","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=7056246","title":{"rendered":"Andras Ketzer releases FluidNinja Live 2 for Unreal Engine"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"\">\n<p><iframe loading=\"lazy\" title=\"FluidNinja LIVE-2 running on RTX3050 Laptop GPU\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/rbf7qyb8XiE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><em>The <a href=\"https:\/\/fluidninja.itch.io\/\" target=\"_blank\">playable demo<\/a> for FluidNinja Live 2, the new version of the popular Unreal Engine visual effects system, running on a mid-range Windows PC with NVIDIA GeForce RTX 3080 GPU.<\/em><\/p>\n<p>Developer Andras Ketzer has released <a href=\"https:\/\/majorsmash.github.io\/fnl-docs-v2\/manual\/ninjalive2-manual\/#1-introduction\" target=\"_blank\">FluidNinja Live 2<\/a>, the long-awaited major update to his modular visual effects system for Unreal Engine.<\/p>\n<p>Used in both major games and for offline content like cinematics, FluidNinja Live makes it possible to create a range of effects, including water, fire, smoke, clouds, sand and snow.<\/p>\n<p>The update completely rearchitects the software, improving performance, reducing the learning curve, and introducing new ways to control simulations and to align them to terrain.<\/p>\n<p><strong>A popular tool for building large-scale, high-performance Unreal Engine VFX set-ups<\/strong><br \/>First released in 2020, FluidNinja Live provides tools for building large-scale effects in Unreal Engine, including liquids, gaseous fluids, granular fluids and volumetrics.<\/p>\n<p>Technically speaking, it\u2019s a \u2018project\u2019 rather than a plugin, wrapping <a href=\"https:\/\/dev.epicgames.com\/documentation\/unreal-engine\/overview-of-niagara-effects-for-unreal-engine?lang=en-US\" target=\"_blank\">Niagara<\/a>, Unreal Engine\u2019s native VFX system, in a set of Blueprints.<\/p>\n<p>Simulations can be controlled using a range of data sources, including textures \u2013 both bitmaps and Runtime Virtual Textures \u2013 landscapes, splines and bones.<\/p>\n<p>There are also a number of workflows to keep large simulations performant, including using a 2D sim to drive 3D visualization, and attaching a simulation to the player.<\/p>\n<p>The software has been <a href=\"https:\/\/majorsmash.github.io\/fnl-docs-v2\/manual\/ninjalive2-manual\/#16-references\" target=\"_blank\">used in major games<\/a> including Clair Obscur: Expedition 33, Dune: Awakening, and The Elder Scrolls IV: Oblivion Remastered, and in cinematics for Fortnite.<\/p>\n<p><strong>FluidNinja 2: faster, easier to master, and more controllable<\/strong><br \/>FluidNinja Live 2 (strictly speaking, it\u2019s styled \u2018LIVE-2\u2019) is a major \u2013 and long-awaited \u2013 update, having been in development for three years.<\/p>\n<p>It\u2019s a \u201cnew piece of software \u2013 not a modified version of Live 1\u201d, moving most of the Blueprint functions from the CPU to the GPU, and fluid simulation to <a href=\"https:\/\/dev.epicgames.com\/documentation\/unreal-engine\/key-concepts-in-niagara-effects-for-unreal-engine\" target=\"_blank\">Niagara Simulation Stages<\/a>.<\/p>\n<p>As well as improving performance, Ketzer says the changes should smooth FluidNinja\u2019s learning curve \u2013 the software\u2019s listing on Fab warns that it is \u201cnot a drag-and-drop tool\u201d.<\/p>\n<p>When using external renderers, there are new options for aligning simulations with surfaces, eliminating the \u201ctedious water meshing and RVT-based landscape alignment workflow\u201d of Live 1.<\/p>\n<p>Other improvements include the option to save the complete FluidNinja state to a single preset, and support for new inputs, including particles, <a href=\"https:\/\/dev.epicgames.com\/documentation\/unreal-engine\/mesh-distance-fields-in-unreal-engine?lang=en-US\" target=\"_blank\">Mesh Distance Fields<\/a>, and <a href=\"https:\/\/dev.epicgames.com\/documentation\/unreal-engine\/chaos-destruction-in-unreal-engine?lang=en-US\" target=\"_blank\">Chaos destructibles<\/a>.<\/p>\n<p><strong>Currently only deploys to Windows, not consoles or mobile<\/strong><br \/>However, whereas Live 1 \u2013 still available to buy \u2013 supports a range of platforms, including consoles, Linux, Android and iOS, the only platform currently supported in Live 2 is Windows.<\/p>\n<p>According to the release notes, more hardware types will be added in future updates.<\/p>\n<p><strong>Price and system requirements<\/strong><br \/>FluidNinja Live 2 is compatible with Unreal Engine 5.6+. It is an upgrade to existing Live 1 licenses. FluidNinja Live 1 is still available, and is compatible with Unreal Engine 4.26+.<\/p>\n<p>For indie artists and studios with under $100,000\/year in revenue, perpetual Personal licenses cost $149. For larger studios, Professional licenses cost $2,999.99.<\/p>\n<p><a href=\"https:\/\/majorsmash.github.io\/fnl-docs-v2\/manual\/ninjalive2-manual\/#15-live-1-vs-live-2\" target=\"_blank\">Read more about the changes in FluidNinja Live 2 in the online manual<\/a><\/p>\n<p><a href=\"https:\/\/www.fab.com\/listings\/80fcf53e-49f7-4635-a71c-ba81280c6618?lang=en\" target=\"_blank\">Read more about FluidNinja Live 2 on the Unreal Engine Marketplace<\/a><\/p>\n<p><em>Have your say on this story by following CG Channel on <a href=\"https:\/\/www.facebook.com\/cgchannel\" target=\"_blank\">Facebook<\/a>, <a href=\"https:\/\/www.instagram.com\/thecgchannel\/\" target=\"_blank\">Instagram<\/a> and <a href=\"https:\/\/twitter.com\/theCGchannel\" target=\"_blank\">X (formerly Twitter)<\/a>. As well as being able to comment on stories, followers of our social media accounts can see videos we don\u2019t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.<\/em><\/p>\n<\/p><\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><script async src=\"\/\/www.instagram.com\/embed.js\"><\/script><br \/>\n<br \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The playable demo for FluidNinja Live 2, the new version of the popular Unreal Engine visual effects system, running on a mid-range Windows PC with NVIDIA GeForce RTX 3080 GPU. Developer Andras Ketzer has released FluidNinja Live 2, the long-awaited major update to his modular visual effects system for Unreal Engine. Used in both major [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12035],"tags":[218697,218687,218688,21739,150352,218689,218690,218699,218691,218692,218693,15741,69644,21949,218698,25324,109168,4903,21952,60344,1924,51902,3937,17298,21955,218694,218695,26233,15855,29823,15756,15757,215555,218696],"dealstore":[],"offerexpiration":[],"class_list":["post-7056246","post","type-post","status-publish","format-standard","hentry","category-animation","tag-andras","tag-andras-ketzer","tag-chaos-destruction","tag-engine","tag-fire-simulation","tag-fluid-ninja-live","tag-fluid-ninja-live-2","tag-fluidninja","tag-fluidninja-live","tag-fluidninja-live-2","tag-game-cinematics","tag-game-development","tag-gpu-accelerated","tag-granular-fluid-simulation","tag-ketzer","tag-limitations","tag-liquid-simulation","tag-live","tag-motion-graphics","tag-niagara","tag-price","tag-real-time","tag-releases","tag-restrictions","tag-sand-simulation","tag-smoke-simulation","tag-snow-simulation","tag-system-requirements","tag-unreal","tag-unreal-engine","tag-vfx","tag-visual-effects","tag-volumetric","tag-water-simulation"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Andras Ketzer releases FluidNinja Live 2 for Unreal Engine - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=7056246\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Andras Ketzer releases FluidNinja Live 2 for Unreal Engine - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"The playable demo for FluidNinja Live 2, the new version of the popular Unreal Engine visual effects system, running on a mid-range Windows PC with NVIDIA GeForce RTX 3080 GPU. 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