{"id":7038597,"date":"2026-08-16T01:50:36","date_gmt":"2026-08-16T01:50:36","guid":{"rendered":"https:\/\/peraltafinancing.com\/animation\/the-12-principles-of-animation-with-examples\/"},"modified":"2026-08-16T01:50:36","modified_gmt":"2026-08-16T01:50:36","slug":"the-12-principles-of-animation-with-examples","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=7038597","title":{"rendered":"The 12 Principles of Animation (with Examples)"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p>In their 1981 book, <em><a href=\"https:\/\/www.goodreads.com\/book\/show\/106731.The_Illusion_of_Life\" target=\"_blank\" rel=\"noopener\">The Illusion of Life<\/a><\/em>, Disney animators <a href=\"https:\/\/en.wikipedia.org\/wiki\/Ollie_Johnston\" target=\"_blank\" rel=\"noopener\">Ollie Johnston<\/a> and <a href=\"https:\/\/en.wikipedia.org\/wiki\/Frank_Thomas_(animator)\" target=\"_blank\" rel=\"noopener\">Frank Thomas<\/a> introduced the twelve principles of animation. The pair were part of Disney\u2019s \u201c<a href=\"https:\/\/en.wikipedia.org\/wiki\/Disney%27s_Nine_Old_Men\" target=\"_blank\" rel=\"noopener\">Nine Old Men<\/a>,\u201d the core group of <a href=\"https:\/\/idearocketanimation.com\/17077-best-animation-companies\/\">animators<\/a> at Disney who were instrumental in developing the art of traditional animation. The twelve principles have now become widely recognized as a theoretical bedrock for all animators, whether they are working on animated entertainment, <a href=\"https:\/\/idearocketanimation.com\/animated-commercials\/\">commercials<\/a>, or web-based <a href=\"https:\/\/idearocketanimation.com\/explainer-video-o\/\">explainers<\/a>.<\/p>\n<p>The twelve principles of animation are a set of techniques for making movement feel weighted, alive, and readable. They apply to any kind of animation \u2014 feature films, commercials, explainer videos \u2014 and they hold whether you are drawing frames by hand or setting keyframes in software.<\/p>\n<p>In order, they consist of:<\/p>\n<ul>\n<li>Squash and Stretch<\/li>\n<li>Anticipation<\/li>\n<li>Staging<\/li>\n<li>Straight Ahead Action and Pose-to-Pose<\/li>\n<li>Follow Through and Overlapping Action<\/li>\n<li>Ease In, Ease Out (Slow In and Slow Out)<\/li>\n<li>Arcs<\/li>\n<li>Secondary Action<\/li>\n<li>Timing<\/li>\n<li>Exaggeration<\/li>\n<li>Solid Drawing<\/li>\n<li>Appeal<\/li>\n<\/ul>\n<p>Each principle is vital to the animation process, so let\u2019s dig deeper into each one.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13722\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"12 Principles of Animation squash &amp; stretch gif\" width=\"480\" height=\"190\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/1_Squash-and-stretch.gif\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13722\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/1_Squash-and-stretch.gif\" alt=\"12 Principles of Animation squash &amp; stretch gif\" width=\"480\" height=\"190\"\/><\/p>\n<h2>1) Squash and Stretch<\/h2>\n<p>Squash and stretch is debatably the most fundamental principle. Look at what happens when a ball hits the ground. The force of the motion squashes the ball flat, but because an object needs to maintain its volume, it also widens on impact. This is what\u2019s called squash and stretch.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-16898\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"bouncing ball principles of animation example\" width=\"994\" height=\"584\" data-lazy-srcset=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/bouncing-ball.png 994w, https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/bouncing-ball-500x294.png 500w, https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/bouncing-ball-768x451.png 768w\" data-lazy-sizes=\"(max-width: 994px) 100vw, 994px\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/bouncing-ball.png\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-16898\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/bouncing-ball.png\" alt=\"bouncing ball principles of animation example\" width=\"994\" height=\"584\" srcset=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/bouncing-ball.png 994w, https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/bouncing-ball-500x294.png 500w, https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/bouncing-ball-768x451.png 768w\" sizes=\"auto, (max-width: 994px) 100vw, 994px\"\/><\/p>\n<p>This effect gives animation an elastic life-like quality because although it may not seem like it, squash and stretch is all around you. All shapes are distorted in some way or another when acted upon by an outside force; it\u2019s just harder to see in real life. Squash and stretch imitates that and exaggerates it to create some fun.<\/p>\n<p>Check out the example below from the TV spot we did for <a href=\"https:\/\/vimeo.com\/63110656\" target=\"_blank\" rel=\"noopener\">Eastlink<\/a>:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-14173\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"squash and stretch eastlink gif\" width=\"500\" height=\"312\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2013\/04\/eastlink-gif.gif\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-14173\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2013\/04\/eastlink-gif.gif\" alt=\"squash and stretch eastlink gif\" width=\"500\" height=\"312\"\/><\/p>\n<p>When the letters spring from the ground, they elongate to show the impression of speed. Conversely,\u00a0the letters squash horizontally when they come into contact with the ground. This conveys a sense of weight in each letter.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13723\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"12 principles of animation anticipation gif\" width=\"480\" height=\"190\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/1_Anticipation.gif\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13723\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/1_Anticipation.gif\" alt=\"12 principles of animation anticipation gif\" width=\"480\" height=\"190\"\/><\/p>\n<h2>2) Anticipation<\/h2>\n<p>Imagine you\u2019re about to kick a soccer ball. What\u2019s the first thing you do? Do you swing your foot back to wind up? Steady yourself with your arms? That\u2019s anticipation.<\/p>\n<p>Anticipation is the preparation for the main action. The player striking the soccer ball would be the main action, and the follow-through of the leg is well\u2026 the follow-through.<\/p>\n<p>Let\u2019s take a look at an example of\u00a0anticipation in animation\u00a0from a spot we did for <a href=\"https:\/\/vimeo.com\/62109680\" target=\"_blank\" rel=\"noopener\">Eastlink Wireless<\/a>:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-16899\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"eastlink anticipation gif\" width=\"500\" height=\"312\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/eastlinkjumpfinal-backup.gif\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-16899\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/eastlinkjumpfinal-backup.gif\" alt=\"eastlink anticipation gif\" width=\"500\" height=\"312\"\/><\/p>\n<p>Notice how the progression of action operates in this scene. We first see the woman as she\u2019s standing on the box. She then bends her knees in\u00a0<em>anticipation<\/em>\u00a0of what\u2019s about to happen and springs into action by leaping from the ground up into the air.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13724\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"12 principles of animation staging gif\" width=\"480\" height=\"190\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/3_Staging.gif\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13724\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/3_Staging.gif\" alt=\"12 principles of animation staging gif\" width=\"480\" height=\"190\"\/><\/p>\n<h2>3) Staging<\/h2>\n<p>When filming a scene, where do you put the camera? Where do the actors go? What do you have them do? The combination of all these choices is what we call staging.<\/p>\n<p>Staging is one of the most overlooked principles. It directs the audience\u2019s attention toward the most important elements in a scene in a way that effectively advances the story.<\/p>\n<p>In the clip below from our video for\u00a0<a href=\"https:\/\/vimeo.com\/17562727\" target=\"_blank\" rel=\"noopener\">Sevanta Dealflow,<\/a>\u00a0the placement of the character within the scene allows us to quickly follow his actions and gives us a good sense of the physical layout.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13467\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"Principles of Animation: Staging gif\" width=\"500\" height=\"281\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2013\/06\/staging-gif2-1.gif\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13467\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2013\/06\/staging-gif2-1.gif\" alt=\"Principles of Animation: Staging gif\" width=\"500\" height=\"281\"\/><\/p>\n<p>The protagonist can\u2019t see his subordinate, but the subordinate is so busy that the sound of his scurrying to and fro is enough to draw the protagonist\u2019s attention. This motivates the cut to a medium shot, which then pulls back to the two-shot to reveal that his colleague is also worried about this ineffectual scurrying about. And an idea occurs to them.<\/p>\n<p>It builds from problem to realization to shared understanding, to the beginning of a solution, all in a visual telling.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13725\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"12 principles of animation straight ahead &amp; pose to pose gif\" width=\"480\" height=\"190\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/4_Pose-to-Pose.gif\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13725\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/4_Pose-to-Pose.gif\" alt=\"12 principles of animation straight ahead &amp; pose to pose gif\" width=\"480\" height=\"190\"\/><\/p>\n<h2>4) Straight Ahead Action and Pose-to-Pose<\/h2>\n<p>These are two ways of drawing animation. Straight-ahead action is where you draw each frame of an action one after another as you go along. With pose-to-pose, you draw the extremes \u2013 that is, the beginning and end drawings of action \u2013 then you go on to the middle frame, and start to fill in the frames in-between.<\/p>\n<p>Pose-to-pose gives you more control over the action. You can see early on where your character is going to be at the beginning and end instead of hoping you\u2019re getting the timing right. By doing the main poses first, it allows you to catch any major mistakes early. The problem with it is that sometimes it comes off as too neat and perfect.<\/p>\n<p>Straight-ahead action is less planned, and therefore more fresh and surprising. The problem with it is that it\u2019s like running blindfolded\u2026 you can\u2019t figure out where you\u2019re supposed to be at any one time.<\/p>\n<p>Mastering both techniques and combining them is the best approach to being a successful animator because then you can get both structure and spontaneity. \u00a0And incidentally, this distinction is just as important in computer animation, where molding a pose at each keyframe is the equivalent of making a drawing.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13726\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"12 principles of animation follow through &amp; overlapping gif\" width=\"480\" height=\"190\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/5_Follow-Through-and-Overlapping.gif\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13726\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/5_Follow-Through-and-Overlapping.gif\" alt=\"12 principles of animation follow through &amp; overlapping gif\" width=\"480\" height=\"190\"\/><\/p>\n<h2>5) Follow-Through and Overlapping Action<\/h2>\n<p>When a moving object such as a person comes to a stop, parts might continue to move in the same direction because of the force of forward momentum. These parts might be hair, clothing, jowls, or jiggling flesh of an overweight person. This is where you can see follow-through and overlapping action. The secondary elements (hair, clothing, fat) are following-through on the primary element, and overlapping its action.<\/p>\n<p>Follow-through can also describe the movement of the primary element though. If you land in a crouch after a jump, before standing up straight, that\u2019s follow-through.<\/p>\n<p>Take a look at an example from a video we did for <a href=\"https:\/\/vimeo.com\/48972495\" target=\"_blank\" rel=\"noopener\">ViewBoost<\/a>. Watch the sleeves of the \u201cCheese Jedi\u2019s\u201d cloak when he swings his lightsaber. They move with the momentum of the action, but when it\u2019s over, the sleeves continue to go before settling to a stop.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-16901\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"follow through jedi sleeve principles of animation\" width=\"500\" height=\"312\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/jedigif1.gif\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-16901\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/jedigif1.gif\" alt=\"follow through jedi sleeve principles of animation\" width=\"500\" height=\"312\"\/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13727\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"12 principles of animation slow in &amp; slow out gif\" width=\"480\" height=\"190\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/6_Slow-In-Slow-Out.gif\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13727\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/6_Slow-In-Slow-Out.gif\" alt=\"12 principles of animation slow in &amp; slow out gif\" width=\"480\" height=\"190\"\/><\/p>\n<h2>6) Ease In, Ease Out (Slow In and Slow Out)<\/h2>\n<p>When you start your car, you don\u2019t get up to 60 mph right away. It takes a little while to accelerate and reach a steady speed. In animation speak, we would call this an <em>Ease Out<\/em>.<\/p>\n<p>Likewise, if you brake, you\u2019re not going to come to a full stop right away. (Unless you crash into a tree or something.) You step on the pedal and decelerate over a few seconds until you are at a stand-still. Animators call this an <em>Ease In<\/em>.<\/p>\n<p>Carefully controlling the changing speeds of objects creates an animation that is more realistic and has more personality.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13501\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"ease in animation principle gif\" width=\"500\" height=\"312\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2013\/04\/ease-in-gif-1-1.gif\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13501\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2013\/04\/ease-in-gif-1-1.gif\" alt=\"ease in animation principle gif\" width=\"500\" height=\"312\"\/><\/p>\n<p>In this clip from an <a href=\"https:\/\/idearocketanimation.com\/explainer-video-o\/\">explainer video<\/a> we did for <a href=\"https:\/\/vimeo.com\/19751090\" target=\"_blank\" rel=\"noopener\">Tworkz<\/a>, the woman raises her arm slowly at first, but it picks up speed as the motion continues. The ease in, ease out technique works to make the action more fluid and realistic.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13728\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"12 principles of animation arcs gif\" width=\"480\" height=\"190\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/7_Arcs.gif\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13728\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/7_Arcs.gif\" alt=\"12 principles of animation arcs gif\" width=\"480\" height=\"190\"\/><\/p>\n<h2>7) Arcs<\/h2>\n<p>Life doesn\u2019t move in straight lines, and neither should animation. Most living beings \u2013 including humans \u2013 move in circular paths called arcs.<\/p>\n<p>Arcs operate along a curved trajectory that adds the illusion of life to an animated object in action. Without arcs, your animation would be stiff and mechanical.<\/p>\n<p>The speed and timing of an arc are crucial. Sometimes an arc is so fast that it blurs beyond recognition. This is called an animation smear \u2013 but that\u2019s a topic for <a href=\"https:\/\/idearocketanimation.com\/8857-animation-techniques-smear\/\">another time<\/a>.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-17229\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"principles of animation arcs gif\" width=\"640\" height=\"360\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/ScandisArcs_02.gif\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-17229\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/ScandisArcs_02.gif\" alt=\"principles of animation arcs gif\" width=\"640\" height=\"360\"\/><\/p>\n<p>In the above example from <a href=\"https:\/\/vimeo.com\/97356601\" target=\"_blank\" rel=\"noopener\">Scandis<\/a>, the man passes the cash along from one person to another by reaching his arms across the frame. At first glance it may be hard to see the arcs happening, but when it\u2019s outlined on the second time around it\u2019s quite obvious. The fluid arcing motion of the arms adds grace to the animation.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13729\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"12 principles of secondary action animation\" width=\"480\" height=\"190\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/8_Secondary-Action.gif\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13729\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/8_Secondary-Action.gif\" alt=\"12 principles of secondary action animation\" width=\"480\" height=\"190\"\/><\/p>\n<h2>8) Secondary Action<\/h2>\n<p>Secondary actions are gestures that support the main action to add more dimension to character animation. They can give more personality and insight to what the character is doing or thinking.<\/p>\n<p class=\"p1\" style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-21970 aligncenter\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"secondary action animation example: deer tail wag\" width=\"640\" height=\"360\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/DeerPro-8-short.gif\"\/><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-21970 aligncenter\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/DeerPro-8-short.gif\" alt=\"secondary action animation example: deer tail wag\" width=\"640\" height=\"360\"\/><\/p>\n<p>In the above example from a video we did for <a href=\"https:\/\/vimeo.com\/208322591\" target=\"_blank\" rel=\"noopener\">DeerPro<\/a>, a deer takes a bite of a leaf sprayed with DeerPro repellant. The primary action is the deer spitting out the leaf when he realizes it\u2019s no good. The secondary action is the slight tail wag that shows the deer\u2019s relief to have the awful taste out of his mouth.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13730\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"12 principles of animation timing gif\" width=\"480\" height=\"190\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/9_Timing.gif\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13730\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/9_Timing.gif\" alt=\"12 principles of animation timing gif\" width=\"480\" height=\"190\"\/><\/p>\n<h2>9) Timing<\/h2>\n<p>Timing is about where on a timeline you put each frame of action. To see what this means in action, let\u2019s look at the classic animator\u2019s exercise: the bouncing ball that we saw earlier when we were talking about squash and stretch. (The reason this is a popular assignment is that there is a lot of wisdom to be gained from it!)<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-16898\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"bouncing ball principles of animation example\" width=\"994\" height=\"584\" data-lazy-srcset=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/bouncing-ball.png 994w, https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/bouncing-ball-500x294.png 500w, https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/bouncing-ball-768x451.png 768w\" data-lazy-sizes=\"(max-width: 994px) 100vw, 994px\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/bouncing-ball.png\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-16898\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/bouncing-ball.png\" alt=\"bouncing ball principles of animation example\" width=\"994\" height=\"584\" srcset=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/bouncing-ball.png 994w, https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/bouncing-ball-500x294.png 500w, https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/bouncing-ball-768x451.png 768w\" sizes=\"auto, (max-width: 994px) 100vw, 994px\"\/><\/p>\n<p>Notice that at the top of each bounce, the balls are packed closer together. That is because the ball is slowing down as it reaches the peak of the bounce. As the ball falls from its peak and accelerates, the spacing starts becoming wider.<\/p>\n<p>Notice also how many drawings there are in each bounce. As the momentum of the ball diminishes, the bounces become shorter and more frequent (i.e., the number of frames in each bounce decreases.)<\/p>\n<p>In practice, the success of your animation is going to depend on your sense of timing. Train yourself to listen to the rhythms and timings of your animation. You will see instances where a gag might be twice as funny if you just delay it by three frames more. It often helps to add sound early \u2013 whether it is music, voice, sound effects, or all of the above \u2013 because the ear is better attuned to subtleties of timing than the eye is.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13731\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"12 principles of animation exaggeration gif\" width=\"480\" height=\"190\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/10_Exaggeration.gif\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13731\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/10_Exaggeration.gif\" alt=\"12 principles of animation exaggeration gif\" width=\"480\" height=\"190\"\/><\/p>\n<h2>10) Exaggeration<\/h2>\n<p>Sometimes more is more. Exaggeration presents a character\u2019s features and actions in an extreme form for comedic or dramatic effect. This can include distortions in facial features, body types, and expressions, but also the character\u2019s movement. Exaggeration is a great way for an animator to increase the appeal of a character, and enhance the storytelling.<\/p>\n<p>Take a look at another example from our <a href=\"https:\/\/vimeo.com\/208322591\" target=\"_blank\" rel=\"noopener\">DeerPro<\/a> video:<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-21972 aligncenter\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"12 principles of animation exaggeration example\" width=\"640\" height=\"360\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/DeerPro-10-short.gif\"\/><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-21972 aligncenter\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/DeerPro-10-short.gif\" alt=\"12 principles of animation exaggeration example\" width=\"640\" height=\"360\"\/><\/p>\n<p>The deer turns into a mini tornado of destruction to show how much damage deer can do to a yard. This is clearly an exaggeration for the sake of humor and getting the point across. (As well as being a homage to the Tasmanian Devil of Looney Tunes fame!) The scene then turns to the young couple watching in horror as the deer ruins their shrubbery. Both of their eyes are stretched wide in bewilderment, and the man\u2019s jaw is practically on the floor. This exaggeration of their facial features is way more effective than a slight frown or small gasp might be.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13732\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"12 principles of animation solid drawings gif\" width=\"480\" height=\"190\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/11_Solid-Drawings.gif\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13732\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/11_Solid-Drawings.gif\" alt=\"12 principles of animation solid drawings gif\" width=\"480\" height=\"190\"\/><\/p>\n<h2>11) Solid Drawing<\/h2>\n<p>Solid drawing is all about making sure that animated forms feel like they\u2019re in three-dimensional space.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-16912\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"Solid drawing character drawing example\" width=\"1024\" height=\"473\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/Solid-Drawing-Example--1024x473.jpg\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-16912\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/07\/Solid-Drawing-Example--1024x473.jpg\" alt=\"Solid drawing character drawing example\" width=\"1024\" height=\"473\"\/><\/p>\n<p>This character design by Robert Kopecky for <a href=\"https:\/\/vimeo.com\/24734687\" target=\"_blank\" rel=\"noopener\">Proscenium<\/a> is a good example of solid drawing. Kopecky is creating a character that will live through various iterations of history in the video.<\/p>\n<p>He starts by defining the volume of the character, which he describes in this character sheet as a teardrop\/bowling pin. Then he adds different clothing, hair, and accessories to the character to take him to various parts of history.<\/p>\n<p>Notice how you can see the other side of the body shape on the inside of the mouth. But also, even when he is departing from three-dimensionality for graphic effect, as in the position of the eyes, he defines that in the character sheet too.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13733\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"12 principles of animation appeal gif\" width=\"480\" height=\"190\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/12_Appeal.gif\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-13733\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2017\/02\/12_Appeal.gif\" alt=\"12 principles of animation appeal gif\" width=\"480\" height=\"190\"\/><\/p>\n<h2>12) Appeal<\/h2>\n<p>People remember real, interesting, and engaging characters. Animated characters should be pleasing to look at and have a charismatic aspect to them; this even applies to the antagonists of the story.<\/p>\n<p>Appeal can be hard to quantify because everyone has a different standard. That said, you can give your character a better chance of being appealing by making them attractive to look at.<\/p>\n<p>Play around with different shapes and proportions of characters to keep things fresh. Enlarging the most defining feature of a character can go a long way to giving the character personality. Strive for a good balance between detail and simplicity.<\/p>\n<p>Below are a few examples of character appeal from some of our explainer videos.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-13471\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"character appeal Principles of Animation\" width=\"1024\" height=\"768\" data-lazy-src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2013\/05\/Character-Appeal-1-1024x768.png\"\/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-13471\" src=\"https:\/\/idearocketanimation.com\/app\/uploads\/2013\/05\/Character-Appeal-1-1024x768.png\" alt=\"character appeal Principles of Animation\" width=\"1024\" height=\"768\"\/><\/p>\n<p>So those are the twelve principles of animation! You now know the basic road map to create fundamentally sound animation, so get to work!<\/p>\n<p>If you are interested in <a href=\"https:\/\/idearocketanimation.com\/\">animated video production<\/a>, be sure to check out <a href=\"https:\/\/idearocketanimation.com\/works\/\">our portfolio<\/a>. IdeaRocket creates videos in <a href=\"https:\/\/idearocketanimation.com\/2d-animation\/\">2d animation<\/a>, <a href=\"https:\/\/idearocketanimation.com\/3d-animation\/\">3d animation<\/a>, <a href=\"https:\/\/idearocketanimation.com\/whiteboard-animation-o\/\">whiteboard<\/a> and <a href=\"https:\/\/idearocketanimation.com\/video-production-company\/\">live action<\/a>, as well as combinations of these techniques (<a href=\"https:\/\/idearocketanimation.com\/mixed-media-animation\/\">mixed media<\/a>.) We provide videos for a diverse range of uses such as <a href=\"https:\/\/idearocketanimation.com\/healthcare-animation\/\">healthcare<\/a> and <a href=\"https:\/\/idearocketanimation.com\/hr-videos\/\">employee-facing videos<\/a>.<\/p>\n<p>Credit: Bouncing ball illustration by <a href=\"https:\/\/animatewithdermot.com\/\" target=\"_blank\" rel=\"noopener\">Animate with Dermot<\/a> (formerly Angry Animator).<\/p>\n<\/p><\/div>\n<p><script type=\"text\/rocketlazyloadscript\">\n  !function(f,b,e,v,n,t,s)\n  {if(f.fbq)return;n=f.fbq=function(){n.callMethod?\n  n.callMethod.apply(n,arguments):n.queue.push(arguments)};\n  if(!f._fbq)f._fbq=n;n.push=n;n.loaded=!0;n.version='2.0';\n  n.queue=[];t=b.createElement(e);t.async=!0;\n  t.src=v;s=b.getElementsByTagName(e)[0];\n  s.parentNode.insertBefore(t,s)}(window,document,'script',\n  'https:\/\/connect.facebook.net\/en_US\/fbevents.js');\n  fbq('init', '708302539269284');\n  fbq('track', 'PageView');\n  window.addEventListener('load', function() {\n    if (window.location.pathname == \"\/projects-thank-you\/\") {\n      fbq('track', 'CompleteRegistration');\n    }\n  });\n  <\/script><br \/>\n<br \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In their 1981 book, The Illusion of Life, Disney animators Ollie Johnston and Frank Thomas introduced the twelve principles of animation. The pair were part of Disney\u2019s \u201cNine Old Men,\u201d the core group of animators at Disney who were instrumental in developing the art of traditional animation. The twelve principles have now become widely recognized [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":7038598,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12035],"tags":[6119,11560,14522],"dealstore":[],"offerexpiration":[],"class_list":["post-7038597","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animation","tag-animation","tag-examples","tag-principles"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>The 12 Principles of Animation (with Examples) - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=7038597\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The 12 Principles of Animation (with Examples) - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"In their 1981 book, The Illusion of Life, Disney animators Ollie Johnston and Frank Thomas introduced the twelve principles of animation. 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