{"id":69016,"date":"2025-02-05T04:55:34","date_gmt":"2025-02-05T04:55:34","guid":{"rendered":"https:\/\/peraltafinancing.com\/animation\/walk-cycle-animation-blueprint-a-how-to-tutorial\/"},"modified":"2025-02-05T04:55:34","modified_gmt":"2025-02-05T04:55:34","slug":"walk-cycle-animation-blueprint-a-how-to-tutorial","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=69016","title":{"rendered":"Walk Cycle Animation Blueprint: A how to tutorial"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"tve_editor\" data-post-id=\"1392\">\n<div class=\"thrv_responsive_video thrv_wrapper\" data-type=\"youtube\" data-rel=\"0\" data-url=\"https:\/\/www.youtube.com\/watch?v=GlYTXs0Cyc8\">\n<div class=\"tve_responsive_video_container\"> <iframe loading=\"lazy\" title=\"walk cycle animation blueprint: a how to guide\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/GlYTXs0Cyc8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<div class=\"thrv_wrapper thrv_text_element\" data-css=\"tve-u-166d08f1807\">\n<p>Walk cycle animation blueprint covers the overall approach to animating a normal walk so you know where you\u2019re going before you even start animating.<\/p>\n<p>If you want to be a professional animator working in movies or games for a living \u2013 one of the first things that you\u2019ll want to animate WELL \u2013 is a walk.<\/p>\n<p>After all there is a reason\u00a0<a href=\"http:\/\/www.theanimatorssurvivalkit.com\/\" rel=\"noopener\" target=\"_blank\">Richard William\u2019s book<\/a>\u00a0focused so much on learning walks.<\/p>\n<p>And no matter if you animate in 2D or 3D you\u2019ll be able to apply all that you\u2019ve learned in this video to get great results.<\/p>\n<p>So lets dig in.<\/p>\n<\/div>\n<p><h2>First off, What is a walk cycle animation?<\/h2>\n<\/p>\n<div class=\"thrv_wrapper thrv-columns\">\n<div class=\"tcb-flex-row tcb--cols--2\">\n<div class=\"tcb-flex-col\">\n<div class=\"tcb-col\">\n<div class=\"thrv_wrapper tve_image_caption\" data-css=\"tve-u-166d093136d\"><span class=\"tve_image_frame\" style=\"width: 100%;\"><img loading=\"lazy\" decoding=\"async\" class=\"tve_image wp-image-1417 lazy\" alt=\"walk-cycle-animation-loop1\" width=\"1584\" height=\"914\" title=\"walk-cycle-animation-loop1\" data-id=\"1417\" src=\"https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-loop1.jpg\" style=\"width: 100%;\" srcset=\"https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-loop1.jpg 1584w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-loop1-150x87.jpg 150w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-loop1-300x173.jpg 300w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-loop1-768x443.jpg 768w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-loop1-1024x591.jpg 1024w\" data-sizes=\"auto, (max-width: 1584px) 100vw, 1584px\"\/><\/span><\/div>\n<\/div>\n<\/div>\n<div class=\"tcb-flex-col\">\n<div class=\"tcb-col\">\n<div class=\"thrv_wrapper tve_image_caption\" data-css=\"tve-u-166d0933762\"><span class=\"tve_image_frame\" style=\"width: 100%;\"><img loading=\"lazy\" decoding=\"async\" class=\"tve_image wp-image-1420 lazy\" alt=\"walk-cycle-animation-loop\" width=\"1582\" height=\"917\" title=\"walk-cycle-animation-loop\" data-id=\"1420\" src=\"https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-loop.jpg\" style=\"width: 100%;\" srcset=\"https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-loop.jpg 1582w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-loop-150x87.jpg 150w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-loop-300x174.jpg 300w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-loop-768x445.jpg 768w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-loop-1024x594.jpg 1024w\" data-sizes=\"auto, (max-width: 1582px) 100vw, 1582px\"\/><\/span><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"thrv_wrapper thrv_text_element\" data-css=\"tve-u-166d08f5a71\">\n<p>In a normal walk cycle animation a character takes two steps in 1 second (24 frames). But the first and the last step hook up into the same pose so that it can be looped again and again.<\/p>\n<p>This allows a character to appear to cover ground without actually moving anywhere.<\/p>\n<p>Cycles ares most commonly used in video games to develop interactive moves for the characters you\u2019re playing.<\/p>\n<p>And it\u2019s also used in the 2D animation world to prevent extra drawing when all you need to do is slide a background.<\/p>\n<p>But for your learning sake, a walk cycle has long served as a benchmark for animators that are on their way.<\/p>\n<p>So how do we animate a walk cycle?<\/p>\n<\/div>\n<p><h2>A walk cycle animation needs 4 key poses<\/h2>\n<\/p>\n<div class=\"thrv_wrapper tve_image_caption\" data-css=\"tve-u-166d092c7c4\"><span class=\"tve_image_frame\" style=\"width: 100%;\"><img loading=\"lazy\" decoding=\"async\" class=\"tve_image wp-image-1416 lazy\" alt=\"walk-cycle-animation-key-poses\" width=\"1623\" height=\"912\" title=\"walk-cycle-animation-key-poses\" data-id=\"1416\" src=\"https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-key-poses.jpg\" style=\"width: 100%;\" srcset=\"https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-key-poses.jpg 1623w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-key-poses-150x84.jpg 150w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-key-poses-300x169.jpg 300w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-key-poses-768x432.jpg 768w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-key-poses-1024x575.jpg 1024w\" data-sizes=\"auto, (max-width: 1623px) 100vw, 1623px\"\/><\/span><\/div>\n<div class=\"thrv_wrapper thrv_text_element\" data-css=\"tve-u-166d08fb467\">\n<p>These poses will be our visual formula for what happens in real life.<\/p>\n<p>The first pose is the\u00a0<strong>contact position<\/strong>. Both feet are in\u00a0<em>contact<\/em>\u00a0with the ground and the weight of the body is split between each leg.<\/p>\n<p>We\u2019ll need 3 contact poses. On frame 1 will have the left leg forward on frame 13 will have the right leg forward and on frame 25 it will be a repetition of frame 1<\/p>\n<p>The second most important pose for a walk is the\u00a0<strong>passing pose<\/strong>. One foot is planted on the ground while the other is lifted. And both feet are\u00a0<em>passing<\/em>\u00a0to the next contact pose.<\/p>\n<p>This is where a walk first starts to show life because there are breakdown keys.<\/p>\n<p>It\u2019s adding change to our animation right in the middle of each step on frame 7 and frame 19.<\/p>\n<p>The hips are generally a touch higher than they are in a contact so we establish a bit of up and down \u2013 between the 2 poses \u2013 a tiny sense of gravity and weight.<\/p>\n<p>The final two poses in the walk take all of that to the next level.<\/p>\n<p>They are\u00a0<strong>the up and the down poses<\/strong>. They define\u2026well\u2026ya.. the \u00a0extreme UP and down moments of the walk where the head is highest and lowest.<\/p>\n<p>With these poses included our eyes can read the weight of the character very clearly.<\/p>\n<p>In the\u00a0<strong>down pose<\/strong>\u00a0we get compression in the whole body. \u00a0Not only is the character at his lowest point in vertical space \u2013 but there\u2019s a big bend in the knee on the planted foot as the hips and the spine curl forward on frame 4 and 16.<\/p>\n<p>In the\u00a0<strong>up pose<\/strong> we get the opposite \u2013 of COURSE \u2013 an extension. A stretch to the planted foot \u2013 with a tilt up and back in the hips and spine on frame 9 and 22.<\/p>\n<\/div>\n<p><h2>Now lets break down each pose of a walk cycle animation<\/h2>\n<\/p>\n<div class=\"thrv_wrapper tve_image_caption\" data-css=\"tve-u-166d0915c81\"><span class=\"tve_image_frame\" style=\"width: 100%;\"><img loading=\"lazy\" decoding=\"async\" class=\"tve_image wp-image-1415 lazy\" alt=\"walk-cycle-animation-key-poses\" width=\"1624\" height=\"915\" title=\"walk-cycle-animation-key-pose-breakdown\" data-id=\"1415\" src=\"https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-key-pose-breakdown.jpg\" style=\"width: 100%;\" srcset=\"https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-key-pose-breakdown.jpg 1624w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-key-pose-breakdown-150x85.jpg 150w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-key-pose-breakdown-300x169.jpg 300w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-key-pose-breakdown-768x433.jpg 768w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-key-pose-breakdown-1024x577.jpg 1024w\" data-sizes=\"auto, (max-width: 1624px) 100vw, 1624px\"\/><\/span><\/div>\n<div class=\"thrv_wrapper thrv_text_element\">\n<p>In the contact position the hips are rotated towards the leg that\u2019s forward because that\u2019s what pulls the leg into position.<\/p>\n<p>The arms are opposite what the legs are doing for natural momentum. And the upper body gets the arms into position, by opposing the hips while at the same time helping to keep us balanced.<\/p>\n<p>As walking is a process of falling forward and catching ourselves \u2013 we tend to be rotated slightly forward throughout a normal walk.<\/p>\n<p>The faster a character moves, like in a run, the more we tend to rotate forward as we go.<\/p>\n<p>If we were adding personality to a walk we could ignore this and add whatever we want but we\u2019re trying to keep it basic for this tutorial.<\/p>\n<p>In the passing position the weight of our bodies counter balances overtop of a foot that\u2019s still flat on the ground.<\/p>\n<p>This allows us in real life to keep from falling to the ground as our other foot is in the air.<\/p>\n<p>The arms are almost halfway as they pass to next pose but they slightly favor where they came before. It is also the lowest point for the shoulder to swing through with the arms in a generic walk<\/p>\n<p>In the UP pose the planted foot is pushing us up to our highest point in the walk while the hips and spine are tilting back.<\/p>\n<p>In the DOWN position the hips and the spine are bending forward to their extreme. Whereas the arms are at their widest point in the walk.<\/p>\n<p>This is the complete visual formula for a basic walk.<\/p>\n<p>You may already be wondering about personality though.<\/p>\n<p>How can I make a character that\u2019s confident, depressed, or relaxed?<\/p>\n<\/div>\n<p><h2>Altering any part of a basic walk cycle animation creates personality<\/h2>\n<\/p>\n<div class=\"thrv_wrapper tve_image_caption\" data-css=\"tve-u-166d0921757\"><span class=\"tve_image_frame\" style=\"width: 100%;\"><img loading=\"lazy\" decoding=\"async\" class=\"tve_image wp-image-1414 lazy\" alt=\"walk-cycle-animation-personality-walk\" width=\"1619\" height=\"915\" title=\"walk-cycle-animation-personality-walk\" data-id=\"1414\" src=\"https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-personality-walk.jpg\" style=\"width: 100%;\" srcset=\"https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-personality-walk.jpg 1619w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-personality-walk-150x85.jpg 150w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-personality-walk-300x170.jpg 300w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-personality-walk-768x434.jpg 768w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-personality-walk-1024x579.jpg 1024w\" data-sizes=\"auto, (max-width: 1619px) 100vw, 1619px\"\/><\/span><\/div>\n<div class=\"thrv_wrapper thrv_text_element\">\n<p>If we start altering this basic walk formula \u2013 personality will start to appear.<\/p>\n<p>Shifting the timing, spacing, \u00a0exaggerating elements, or altering the poses \u2013 any of this will dramatically change the attitude of a walk.<\/p>\n<p>Which in turn opens the door to acting and story.<\/p>\n<p>But to really understand it you\u2019ll first need the animation experience of a basic walk.<\/p>\n<p>Enter your text here&#8230;<\/p>\n<\/div>\n<p><h2>And now your ready to start animating<\/h2>\n<\/p>\n<div class=\"thrv_wrapper tve_image_caption\" data-css=\"tve-u-166d091a0a8\"><span class=\"tve_image_frame\" style=\"width: 100%;\"><img loading=\"lazy\" decoding=\"async\" class=\"tve_image wp-image-1413 lazy\" alt=\"walk-cycle-animation-formula\" width=\"1621\" height=\"913\" title=\"walk-cycle-animation-formula\" data-id=\"1413\" src=\"https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-formula.jpg\" style=\"width: 100%;\" srcset=\"https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-formula.jpg 1621w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-formula-150x84.jpg 150w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-formula-300x169.jpg 300w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-formula-768x433.jpg 768w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/10\/walk-cycle-animation-formula-1024x577.jpg 1024w\" data-sizes=\"auto, (max-width: 1621px) 100vw, 1621px\"\/><\/span><\/div>\n<div class=\"thrv_wrapper thrv_text_element\" data-css=\"tve-u-166d09041ae\">\n<p>Our <strong><a href=\"http:\/\/rustyanimator.com\/animation-walk-cycle\/\">Step By Step Walk Cycle Tutorial<\/a>\u00a0<\/strong>will\u00a0walk<em>\u00a0(badum dum tisch)<\/em>\u00a0you through it all to completion.<\/p>\n<p>You can also check out many different tutorials here: <a href=\"http:\/\/rustyanimator.com\/animation-tutorials\/\" target=\"_blank\"><strong>Animation Tutorials for beginners and pros<\/strong><\/a><\/p>\n<p>Or scroll down to get a<strong>\u00a0<a href=\"http:\/\/rustyanimator.com\/run-cycle\/\">free run cycle tutorial<\/a><\/strong><\/p>\n<p>Hopefully you\u2019ve picked up some great animation techniques that will take you to the next level. And your having plenty of fun!<\/p>\n<p>Stay tuned for more in the future. Until then\u2026<\/p>\n<p>Happy Animating!<\/p>\n<\/div>\n<div class=\"thrv_wrapper thrv_contentbox_shortcode thrv-content-box\" style=\"\" data-css=\"tve-u-160c278aba3\" data-ct=\"callaction-9007\">\n<div class=\"tve-cb tve_empty_dropzone\" data-css=\"tve-u-166d0893f4f\">\n<div class=\"thrv_wrapper tve_image_caption tve_ea_thrive_leads_2_step\" data-css=\"tve-u-166d08bf361\"><span class=\"tve_image_frame\" style=\"width: 100%;\"><img loading=\"lazy\" decoding=\"async\" class=\"tve_image wp-image-1393 tve_evt_manager_listen tve_et_click lazy\" alt=\"run-cycle\" width=\"1920\" height=\"1200\" title=\"run-cycle\" data-id=\"1393\" src=\"https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/09\/RunImage_Play_02.jpg\" style=\"width: 100%;\" data-tcb-events=\"__TCB_EVENT_[{&quot;config&quot;:{&quot;l_id&quot;:&quot;1603&quot;},&quot;a&quot;:&quot;thrive_leads_2_step&quot;,&quot;t&quot;:&quot;click&quot;}]_TNEVE_BCT__\" srcset=\"https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/09\/RunImage_Play_02.jpg 1920w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/09\/RunImage_Play_02-150x94.jpg 150w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/09\/RunImage_Play_02-300x188.jpg 300w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/09\/RunImage_Play_02-768x480.jpg 768w, https:\/\/rustyanimator.com\/wp-content\/uploads\/2017\/09\/RunImage_Play_02-1024x640.jpg 1024w\" data-sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"\/><\/span><\/div>\n<\/div>\n<\/div>\n<\/div>\n<p><script>!function(f,b,e,v,n,t,s)\n{if(f.fbq)return;n=f.fbq=function(){n.callMethod?\nn.callMethod.apply(n,arguments):n.queue.push(arguments)};\nif(!f._fbq)f._fbq=n;n.push=n;n.loaded=!0;n.version='2.0';\nn.queue=[];t=b.createElement(e);t.async=!0;\nt.src=v;s=b.getElementsByTagName(e)[0];\ns.parentNode.insertBefore(t,s)}(window, document,'script',\n'https:\/\/connect.facebook.net\/en_US\/fbevents.js');\nfbq('init', '492910557920170');\nfbq('track', 'PageView');<\/script><script type=\"text\/javascript\">!function(f,b,e,v,n,t,s){if(f.fbq)return;n=f.fbq=function(){n.callMethod?\nn.callMethod.apply(n,arguments):n.queue.push(arguments)};if(!f._fbq)f._fbq=n;\nn.push=n;n.loaded=!0;n.version='2.0';n.queue=[];t=b.createElement(e);t.async=!0;\nt.src=v;s=b.getElementsByTagName(e)[0];s.parentNode.insertBefore(t,s)}(window,\ndocument,'script','https:\/\/connect.facebook.net\/en_US\/fbevents.js?v=next');<\/script><br \/>\n<br \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Walk cycle animation blueprint covers the overall approach to animating a normal walk so you know where you\u2019re going before you even start animating. If you want to be a professional animator working in movies or games for a living \u2013 one of the first things that you\u2019ll want to animate WELL \u2013 is a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":69017,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12035],"tags":[6119,16231,3346,13955,5752],"dealstore":[],"offerexpiration":[],"class_list":["post-69016","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animation","tag-animation","tag-blueprint","tag-cycle","tag-tutorial","tag-walk"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Walk Cycle Animation Blueprint: A how to tutorial - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=69016\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Walk Cycle Animation Blueprint: A how to tutorial - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"Walk cycle animation blueprint covers the overall approach to animating a normal walk so you know where you\u2019re going before you even start animating. 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