{"id":68551,"date":"2025-02-04T22:12:01","date_gmt":"2025-02-04T22:12:01","guid":{"rendered":"https:\/\/peraltafinancing.com\/animation\/simple-city-scenery-opengl-computer-graphics-project\/"},"modified":"2025-02-04T22:12:01","modified_gmt":"2025-02-04T22:12:01","slug":"simple-city-scenery-opengl-computer-graphics-project","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=68551","title":{"rendered":"Simple City Scenery Opengl Computer Graphics Project"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"txtd_52512548\">\n<p style=\"margin: 0px 0px 0.75em;\">This project uses different OpenGL functions to create different objects.<\/p>\n<p style=\"margin: 0px 0px 0.75em;\"><strong>Coding for Sun<\/strong><\/p>\n<p style=\"margin: 0px 0px 0.75em;\">glLoadIdentity();<br \/>glBegin(GL_POLYGON);<br \/>glColor3ub(255.0f, 255.0f, 128.0f);<br \/>float angle10;<br \/>for (int i=0;i{<br \/>angle10=i*3.1416\/180;<br \/>glVertex2f(0.0+0.12*cos(angle10),0.9+0.12*sin(angle10));<\/p>\n<p style=\"margin: 0px 0px 0.75em;\">}<br \/>glEnd();<\/p>\n<p style=\"margin: 0px 0px 0.75em;\"><strong>Coding for Moon<\/strong><\/p>\n<p style=\"margin: 0px 0px 0.75em;\">glLoadIdentity();<br \/>glBegin(GL_POLYGON);<br \/>glColor3ub(255, 255, 255);<br \/>GLfloat x5=.7f;<br \/>GLfloat y5=.7f;<br \/>GLfloat radius5 =.07f;<br \/>GLfloat twicePi5 = 2.0f * PI;<br \/>GLfloat triangleAmount5=100;<br \/>glBegin(GL_TRIANGLE_FAN);<br \/>glVertex2f(x5, y5); \/\/ center of circle<br \/>for(int i = 0; i {<br \/>glVertex2f(<br \/>x5 + (radius5 * cos(i * twicePi5 \/ triangleAmount5)),<br \/>y5 + (radius5 * sin(i * twicePi5 \/ triangleAmount5))<br \/>);<br \/>}<br \/>glEnd();<\/p>\n<p style=\"margin: 0px 0px 0.75em;\">Code for Airplane<\/p>\n<p style=\"margin: 0px 0px 0.75em;\">glLoadIdentity();<\/p>\n<p style=\"margin: 0px 0px 0.75em;\">glPushMatrix();<br \/>glScalef(0.4,0.4,0);<br \/>glTranslatef(0.0f,1.5f, 0.0f);<br \/>glTranslatef(position6, 0.0f, 0.0f);<\/p>\n<p style=\"margin: 0px 0px 0.75em;\">glBegin(GL_POLYGON); \/\/ airplane outer body<br \/>glColor3ub(234, 229, 229); \/\/ white<br \/>glVertex2f(-0.3f, 0.2f);<br \/>glVertex2f(0.3f, 0.2f);<br \/>glVertex2f(0.4f, 0.3f);<br \/>glVertex2f(0.45f, 0.4f);<br \/>glVertex2f(0.45f, 0.5f);<br \/>glVertex2f(0.3f, 0.4f);<br \/>glVertex2f(0.0f, 0.4f);<br \/>glVertex2f(-0.2f, 0.4f);<br \/>glVertex2f(-0.3f, 0.4f);<br \/>glVertex2f(-0.35f, 0.38f);<br \/>glVertex2f(-0.4f, 0.3f);<br \/>glVertex2f(-0.35f, 0.23f);<br \/>glVertex2f(-0.3f, 0.2f);<br \/>glEnd();<br \/>glBegin(GL_POLYGON); \/\/ airplane front window<br \/>glColor3ub(117, 69, 160); \/\/ purple one<br \/>glVertex2f(-0.37f, 0.35f);<br \/>glVertex2f(-0.32f, 0.35f);<br \/>glVertex2f(-0.3f, 0.36f);<br \/>glVertex2f(-0.3f, 0.38f);<br \/>glVertex2f(-0.35f, 0.38f);<br \/>glEnd();<br \/>glBegin(GL_LINES); \/\/ airplane front window<br \/>glColor3ub(255, 255, 255); \/\/ white<br \/>glVertex2f(-0.35f, 0.35f);<br \/>glVertex2f(-0.33f, 0.38f);<br \/>glVertex2f(-0.33f, 0.35f);<br \/>glVertex2f(-0.31f, 0.38f);<br \/>glEnd();<br \/>glBegin(GL_LINES); \/\/ airplane front door<br \/>glColor3ub(144, 126, 181); \/\/ purple one<br \/>glVertex2f(-0.25f, 0.26f);<br \/>glVertex2f(-0.23f, 0.24f);<br \/>glVertex2f(-0.23f, 0.24f);<br \/>glVertex2f(-0.18f, 0.24f);<br \/>glVertex2f(-0.18f, 0.24f);<br \/>glVertex2f(-0.16f, 0.26f);<br \/>glVertex2f(-0.16f, 0.26f);<br \/>glVertex2f(-0.16f, 0.36f);<br \/>glVertex2f(-0.16f, 0.36f);<br \/>glVertex2f(-0.18f, 0.38f);<br \/>glVertex2f(-0.18f, 0.38f);<br \/>glVertex2f(-0.23f, 0.38f);<br \/>glVertex2f(-0.23f, 0.38f);<br \/>glVertex2f(-0.25f, 0.36f);<br \/>glVertex2f(-0.25f, 0.36f);<br \/>glVertex2f(-0.25f, 0.26f);<br \/>glEnd();<br \/>glBegin(GL_QUADS); \/\/ Airplane front wind<br \/>glColor3ub(117, 69, 160); \/\/ purple one<br \/>glVertex2f(0.02f, 0.15f);<br \/>glVertex2f(0.05f, 0.15f);<br \/>glVertex2f(-0.03f, 0.26f);<br \/>glVertex2f(-0.1f, 0.26f);<br \/>glEnd();<br \/>glBegin(GL_QUADS); \/\/ Airplane back wind<br \/>glColor3ub(117, 69, 160); \/\/ purple one<br \/>glVertex2f(-0.08f, 0.4f);<br \/>glVertex2f(0.0f, 0.4f);<br \/>glVertex2f(0.07f, 0.49f);<br \/>glVertex2f(0.04f, 0.49f);<br \/>glEnd();<br \/>\/\/ Airplane window<br \/>glColor3ub(117, 69, 160); \/\/ purple one<br \/>GLfloat x2=-0.09f;<br \/>GLfloat y2=0.35f;<br \/>GLfloat radius1 =.02f;<br \/>int triangleAmount1 = 100;<br \/>GLfloat twicePi1 = 2.0f * PI;<br \/>glBegin(GL_TRIANGLE_FAN);<br \/>glVertex2f(x2, y2); \/\/ center of circle<br \/>for(int i = 0; i {<br \/>glVertex2f(<br \/>x2 + (radius1 * cos(i * twicePi1 \/ triangleAmount1)),<br \/>y2 + (radius1 * sin(i * twicePi1 \/ triangleAmount1))<br \/>);<br \/>}<br \/>glEnd();<br \/>\/\/ Airplane window<br \/>glColor3ub(117, 69, 160); \/\/ purple one<br \/>GLfloat x3=-0.02f;<br \/>GLfloat y3=0.35f;<br \/>radius1 =.02f;<br \/>twicePi1 = 2.0f * PI;<br \/>glBegin(GL_TRIANGLE_FAN);<br \/>glVertex2f(x3, y3); \/\/ center of circle<br \/>for(int i = 0; i {<br \/>glVertex2f(<br \/>x3 + (radius1 * cos(i * twicePi1 \/ triangleAmount1)),<br \/>y3 + (radius1 * sin(i * twicePi1 \/ triangleAmount1))<br \/>);<br \/>}<br \/>glEnd();<br \/>\/\/ Airplane window<br \/>glColor3ub(117, 69, 160); \/\/ purple one<br \/>GLfloat x4=0.06f;<br \/>GLfloat y4=0.35f;<br \/>radius1 =.02f;<br \/>twicePi1 = 2.0f * PI;<br \/>glBegin(GL_TRIANGLE_FAN);<br \/>glVertex2f(x4, y4); \/\/ center of circle<br \/>for(int i = 0; i {<br \/>glVertex2f(<br \/>x4 + (radius1 * cos(i * twicePi1 \/ triangleAmount1)),<br \/>y4 + (radius1 * sin(i * twicePi1 \/ triangleAmount1))<br \/>);<br \/>}<br \/>glEnd();<\/p>\n<p style=\"margin: 0px 0px 0.75em;\">glPopMatrix();<\/p>\n<p style=\"margin: 0px 0px 0.75em;\">Code for Birds<\/p>\n<p style=\"margin: 0px 0px 0.75em;\">glLoadIdentity();<br \/>glPushMatrix();<br \/>glTranslatef(position5,0.0f, 0.0f);<br \/>glBegin(GL_POLYGON);<br \/>glColor3ub(0.0, 0.0, 0.0);<br \/>float angle41;<br \/>for (int i=0;i{<br \/>angle41=i*3.1416\/180;<br \/>glVertex2f(0.8+0.04*cos(angle41),0.7+0.02*sin(angle41));<\/p>\n<p style=\"margin: 0px 0px 0.75em;\">}<br \/>glEnd();<\/p>\n<p style=\"margin: 0px 0px 0.75em;\">glBegin(GL_POLYGON);<br \/>glColor3ub(0.0, 0.0, 0.0);<br \/>float angle42;<br \/>for (int i=0;i{<br \/>angle42=i*3.1416\/180;<br \/>glVertex2f(0.75+0.02*cos(angle42),0.71+0.02*sin(angle42));<\/p>\n<p style=\"margin: 0px 0px 0.75em;\">}<br \/>glEnd();<\/p>\n<p style=\"margin: 0px 0px 0.75em;\">glBegin(GL_POLYGON);<br \/>glColor3ub(255.0, 255.0, 255.0);<br \/>float angle43;<br \/>for (int i=0;i{<br \/>angle43=i*3.1416\/180;<br \/>glVertex2f(0.74+0.005*cos(angle43),0.71+0.005*sin(angle43));<\/p>\n<p style=\"margin: 0px 0px 0.75em;\">}<br \/>glEnd();<br \/>\/\/wing<\/p>\n<p style=\"margin: 0px 0px 0.75em;\">glBegin(GL_TRIANGLES);<br \/>glColor3ub(255.0, 255.0, 255.0);<br \/>glVertex2f(0.8f,0.75f);<br \/>glVertex2f(0.79,0.71f);<br \/>glVertex2f(0.785f,0.8f);<br \/>glEnd();<\/p>\n<p style=\"margin: 0px 0px 0.75em;\">\/\/lip<br \/>glBegin(GL_TRIANGLES);<br \/>glColor3ub(255.0, 0.0, 0.0);<br \/>glVertex2f(0.73f,0.72f);<br \/>glVertex2f(0.69f,0.71f);<br \/>glVertex2f(0.73f,0.70f);<br \/>glEnd();<\/p>\n<p style=\"margin: 0px 0px 0.75em;\">In our Simple City Scenery opengl computer graphics program we have used three birds. You can use many birds you like, just adjust the coordinate of thier body so they fit in the scene. Code for the bird will be common for all just need some tweak in the coordinates.<\/p>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>This project uses different OpenGL functions to create different objects. Coding for Sun glLoadIdentity();glBegin(GL_POLYGON);glColor3ub(255.0f, 255.0f, 128.0f);float angle10;for (int i=0;i{angle10=i*3.1416\/180;glVertex2f(0.0+0.12*cos(angle10),0.9+0.12*sin(angle10)); }glEnd(); Coding for Moon glLoadIdentity();glBegin(GL_POLYGON);glColor3ub(255, 255, 255);GLfloat x5=.7f;GLfloat y5=.7f;GLfloat radius5 =.07f;GLfloat twicePi5 = 2.0f * PI;GLfloat triangleAmount5=100;glBegin(GL_TRIANGLE_FAN);glVertex2f(x5, y5); \/\/ center of circlefor(int i = 0; i {glVertex2f(x5 + (radius5 * cos(i * twicePi5 \/ triangleAmount5)),y5 + [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":68552,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12035],"tags":[2177,4507,2457,17996,5401,17995,2961],"dealstore":[],"offerexpiration":[],"class_list":["post-68551","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animation","tag-city","tag-computer","tag-graphics","tag-opengl","tag-project","tag-scenery","tag-simple"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Simple City Scenery Opengl Computer Graphics Project - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=68551\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Simple City Scenery Opengl Computer Graphics Project - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"This project uses different OpenGL functions to create different objects. 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