{"id":41276,"date":"2025-01-22T13:13:52","date_gmt":"2025-01-22T13:13:52","guid":{"rendered":"https:\/\/peraltafinancing.com\/animation\/behind-the-scenes-iron-sentinel\/"},"modified":"2025-01-22T13:13:52","modified_gmt":"2025-01-22T13:13:52","slug":"behind-the-scenes-iron-sentinel","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=41276","title":{"rendered":"Behind the Scenes: Iron Sentinel"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div itemprop=\"articleBody\">\n<p><em>Dive into <strong>Yusuf Salih \u00d6zdemir\u2019s<\/strong> creative journey as he masterfully crafts a medieval knight, blending realism and fantasy through intricate armor design, detailed texturing, and dynamic posing.<\/em><\/p>\n<h2>INTRODUCTION<\/h2>\n<p>Hello, I\u2019m Yusuf Salih Ozdemir (y2art). My journey into the creative world began at a very young age with graphic design, and today it has positioned me as a 3D artist. I describe myself as a 3D generalist because the effort to bring every idea in my mind to life is a constant source of happiness for me.<\/p>\n<p>My interest in games encouraged me to deepen my knowledge in this field, leading me to complete a master\u2019s degree in Game Design. Throughout this journey, I had the opportunity to mentor game companies in Turkiye and deliver talks at universities. Additionally, I manage the \u201c<a href=\"https:\/\/www.blender.org\/community\/#tr\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">Blender Turkiye Toplulugu<\/span><\/a>\u201d Discord server, which consists of over 2,000 members, where we collaborate on exciting projects together.<\/p>\n<p>For me, 3D art is not just a profession but also a space where I express and discover myself. Meeting new people, learning something fresh, and generating creative ideas at every step of this journey are my greatest sources of motivation.<\/p>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-188723\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image19-1024x576.jpg\" alt=\"\" width=\"728\" height=\"410\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image19-1024x576.jpg 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image19-728x410.jpg 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image19-150x84.jpg 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image19-1536x864.jpg 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image19.jpg 1920w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image19-728x410@2x.jpg 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image19-150x84@2x.jpg 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<h2>INSPIRATION<\/h2>\n<p>Recently, I had been focusing a lot on characters and was interested in working on armor instead of clothing, but it was just an idea. That is, until I watched \u201c<a href=\"https:\/\/youtu.be\/X6sBQfGHSFU?t=139\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">The Elder Scrolls Online Cinematic Trailer<\/span><\/a>.\u201d The knight in the trailer caught my attention so much that I immediately started working on it.<\/p>\n<p><iframe loading=\"lazy\" title=\"The Elder Scrolls Online: Legacy of the Bretons - Cinematic Announcement Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/X6sBQfGHSFU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h2>PROCESS<\/h2>\n<h3>All Stages:<\/h3>\n<ul>\n<li>Concept, References (PureRef)<\/li>\n<li>Base Shapes, Models (Blender)<\/li>\n<li>High Details (ZBrush)<\/li>\n<li>UV Mapping (Blender)<\/li>\n<li>Bake, Texturing (Substance Painter)<\/li>\n<li>Rig, Pose, Render (Blender)<\/li>\n<\/ul>\n<h3>Concept, References<\/h3>\n<p>In the initial stage, I examined various medieval outfits from many <a href=\"https:\/\/armstreet.com\/store\/armor\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">places selling<\/span><\/a> them. This was an important step in gaining a deeper understanding of the clothing from that era.<\/p>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image11.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-188715\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image11-1024x576.jpg\" alt=\"\" width=\"728\" height=\"410\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image11-1024x576.jpg 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image11-728x410.jpg 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image11-150x84.jpg 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image11-1536x864.jpg 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image11.jpg 1920w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image11-728x410@2x.jpg 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image11-150x84@2x.jpg 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<p>However, when working digitally, we have the opportunity to overlook certain details if we decide they are unnecessary. Therefore, my goal was to achieve a realistic appearance while also giving the character a slightly fantastical vibe.<\/p>\n<h3>Base Shapes, Models<\/h3>\n<p>First, I used the basic female model from ZBrush. Since I had previous experience with hard surface modeling, creating the armor was not difficult.<\/p>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image5.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-188709\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image5-1024x576.jpg\" alt=\"\" width=\"728\" height=\"410\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image5-1024x576.jpg 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image5-728x410.jpg 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image5-150x84.jpg 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image5-1536x864.jpg 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image5.jpg 1920w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image5-728x410@2x.jpg 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image5-150x84@2x.jpg 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<p>After establishing the base on the character, I added the necessary modifiers to build the armor. I shaped the entire armor in this way.<\/p>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-188706\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image2-1024x576.jpg\" alt=\"\" width=\"728\" height=\"410\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image2-1024x576.jpg 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image2-728x410.jpg 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image2-150x84.jpg 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image2-1536x864.jpg 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image2.jpg 1920w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image2-728x410@2x.jpg 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image2-150x84@2x.jpg 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<p>I completed the model, but it didn&#8217;t fully satisfy me. So, I examined my references more closely and tried several alternatives to find the armor that would best convey the feeling I wanted.<\/p>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-188708\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image4-1024x576.jpg\" alt=\"\" width=\"728\" height=\"410\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image4-1024x576.jpg 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image4-728x410.jpg 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image4-150x84.jpg 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image4-1536x864.jpg 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image4.jpg 1920w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image4-728x410@2x.jpg 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image4-150x84@2x.jpg 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<h3>High Details<\/h3>\n<p>After finalizing the armor design, I completed the entire character&#8217;s armor and sword using the same technique. Then, I moved on to adding more details in ZBrush.<\/p>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image9.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-188713\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image9-1024x576.jpg\" alt=\"\" width=\"728\" height=\"410\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image9-1024x576.jpg 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image9-728x410.jpg 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image9-150x84.jpg 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image9-1536x864.jpg 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image9.jpg 1920w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image9-728x410@2x.jpg 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image9-150x84@2x.jpg 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<p>Since the character is a knight, I aimed to give her a somewhat aggressive appearance, starting by sculpting the face. I added details like cracks and dents to the armor and applied wrinkle effects to areas like the cape.<\/p>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image12.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-188716\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image12-1024x576.jpg\" alt=\"\" width=\"728\" height=\"410\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image12-1024x576.jpg 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image12-728x410.jpg 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image12-150x84.jpg 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image12-1536x864.jpg 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image12.jpg 1920w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image12-728x410@2x.jpg 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image12-150x84@2x.jpg 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<p>Additionally, I wanted the helmet to be removable, so I needed to incorporate details that allowed the hair and hood to open and close. Considering the character needed to be game-ready, I began creating the hair using hair cards. While I experimented with many alternative hair alphas, I ultimately chose to work with just three of them. To make the hood open and close, I applied a shape key to the head area and sculpted accordingly. This approach allowed me to complete the character\u2019s visual and functional details effectively.<\/p>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image8.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-188712\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image8-1024x576.jpg\" alt=\"\" width=\"728\" height=\"410\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image8-1024x576.jpg 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image8-728x410.jpg 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image8-150x84.jpg 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image8-1536x864.jpg 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image8.jpg 1920w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image8-728x410@2x.jpg 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image8-150x84@2x.jpg 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<h3>UV Mapping<\/h3>\n<p>During the UV stage, since I wanted to make this character game-ready and designed with detachable elements, I kept the texel density of the invisible parts inside the armor much lower compared to the outer sides. To avoid losing detail, I increased the number of materials. Therefore, I assigned a separate material to each part of the armor, ensuring that areas like the body, shoulder pads, shoes, etc., each had their own material.<\/p>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-188707\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image3-1024x576.jpg\" alt=\"\" width=\"728\" height=\"410\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image3-1024x576.jpg 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image3-728x410.jpg 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image3-150x84.jpg 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image3-1536x864.jpg 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image3.jpg 1920w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image3-728x410@2x.jpg 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image3-150x84@2x.jpg 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<h3>Bake, Texturing<\/h3>\n<p>I switched to Substance Painter for texturing and performed a high-to-low bake. To easily access every part of the character, I made sure to keep both the individual pieces and the full character in a single file. After a clean bake, I began creating high-quality textures.<\/p>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image14.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-188718\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image14-1024x576.jpg\" alt=\"\" width=\"728\" height=\"410\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image14-1024x576.jpg 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image14-728x410.jpg 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image14-150x84.jpg 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image14-1536x864.jpg 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image14.jpg 1920w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image14-728x410@2x.jpg 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image14-150x84@2x.jpg 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<p>By creating my own smart materials, I painted down to the finest details. I used &#8220;<a href=\"https:\/\/texturing.xyz\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">Texturing XYZ<\/span><\/a><span style=\"font-weight: 400;\">&#8221; <\/span>for the detailed displacement texture on the face. However, before achieving the final result, I had to make several changes to the tattoos, colors, blood, and some minimal details.<\/p>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image15.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-188719\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image15-1024x576.jpg\" alt=\"\" width=\"728\" height=\"410\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image15-1024x576.jpg 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image15-728x410.jpg 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image15-150x84.jpg 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image15-1536x864.jpg 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image15.jpg 1920w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image15-728x410@2x.jpg 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image15-150x84@2x.jpg 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<h3>Rig, Pose, Render<\/h3>\n<p>I was really excited to see the final version of my character in T-pose. The next step was to add a pose and take a render. For this, I rigged the character using the <a href=\"https:\/\/a.blendernation.com\/go\/go.php?src=BN&amp;url=https:\/\/blendermarket.com\/products\/auto-rig-pro&amp;code=2c3114ff143ca6b78e7ac0c8cc143aac\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">ARP addon<\/span><\/a>. There were some weight issues in certain areas, which I manually corrected. To add effects to the cape, I weighted half of it and applied a cloth simulation, making it responsive to wind. I actually wanted to create an animation and render a video, but although the processes I mentioned may seem short here, they took quite a bit of time. Therefore, I decided to apply a pose and take a render of my character from a nice angle.<\/p>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image13.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-188717\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image13-1024x576.jpg\" alt=\"\" width=\"728\" height=\"410\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image13-1024x576.jpg 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image13-728x410.jpg 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image13-150x84.jpg 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image13-1536x864.jpg 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image13.jpg 1920w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image13-728x410@2x.jpg 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image13-150x84@2x.jpg 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<p>Finally, the most enjoyable part for me was the post-process. I started by adding a background, then increased the contrast and brightened the darker areas to make the details of my character stand out more. After that, I finished my project with some general touch-ups. I hope this article has answered any questions you had and inspired you as well. Your feedback is highly valuable to me; I would be happy to hear your thoughts and suggestions.<\/p>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image10.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-188714\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image10-1024x576.jpg\" alt=\"\" width=\"728\" height=\"410\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image10-1024x576.jpg 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image10-728x410.jpg 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image10-150x84.jpg 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image10-1536x864.jpg 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image10.jpg 1920w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image10-728x410@2x.jpg 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image10-150x84@2x.jpg 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<h2>RENDER: Iron Sentinel<\/h2>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image17.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-188721 size-full\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image17.jpg\" alt=\"\" width=\"1152\" height=\"2048\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image17-576x1024@2x.jpg 1152w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image17-253x450.jpg 253w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image17-576x1024.jpg 576w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image17-84x150.jpg 84w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image17-864x1536.jpg 864w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image17-253x450@2x.jpg 506w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image17-84x150@2x.jpg 168w\" sizes=\"auto, (max-width: 1152px) 100vw, 1152px\"\/><\/a> <a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image16.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-188720 size-full\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image16.jpg\" alt=\"\" width=\"1152\" height=\"2048\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image16-576x1024@2x.jpg 1152w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image16-253x450.jpg 253w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image16-576x1024.jpg 576w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image16-84x150.jpg 84w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image16-864x1536.jpg 864w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image16-253x450@2x.jpg 506w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image16-84x150@2x.jpg 168w\" sizes=\"auto, (max-width: 1152px) 100vw, 1152px\"\/><\/a> <a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image7.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-188711 size-full\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image7.jpg\" alt=\"\" width=\"1152\" height=\"2048\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image7-576x1024@2x.jpg 1152w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image7-253x450.jpg 253w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image7-576x1024.jpg 576w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image7-84x150.jpg 84w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image7-864x1536.jpg 864w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image7-253x450@2x.jpg 506w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image7-84x150@2x.jpg 168w\" sizes=\"auto, (max-width: 1152px) 100vw, 1152px\"\/><\/a> <a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image18.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-188722\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image18-1024x429.jpg\" alt=\"\" width=\"728\" height=\"305\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image18-1024x429.jpg 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image18-728x305.jpg 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image18-150x63.jpg 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image18-1536x643.jpg 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image18.jpg 1920w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image18-728x305@2x.jpg 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image18-150x63@2x.jpg 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a> <a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image20.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-188724\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image20-1024x1024.jpg\" alt=\"\" width=\"728\" height=\"728\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image20-1024x1024.jpg 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image20-450x450.jpg 450w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image20-150x150.jpg 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image20-1536x1536.jpg 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image20-60x60.jpg 60w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image20-300x300.jpg 300w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image20-400x400.jpg 400w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image20-600x600.jpg 600w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image20.jpg 1920w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image20-450x450@2x.jpg 900w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<p>And that&#8217;s it. Thank you for reading my article. I hope you have a nice day!<\/p>\n<p>If you have any questions or feedback, please don\u2019t hesitate to share your thoughts.<\/p>\n<blockquote>\n<h2><strong>About the Artist\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image6.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-188710 size-thumbnail\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image6-150x148.jpg\" alt=\"\" width=\"150\" height=\"148\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image6-150x148.jpg 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image6-456x450.jpg 456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image6-60x60.jpg 60w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image6.jpg 576w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/01\/image6-150x148@2x.jpg 300w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\"\/><\/a><\/strong><\/h2>\n<p><em><strong>Yusuf Salih \u00d6zdemir<\/strong> is a 3D Generalist from Turkiye. He is currently working as a Lead 3D Artist at a gaming company. \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0\u00a0<\/em><\/p>\n<\/blockquote>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Dive into Yusuf Salih \u00d6zdemir\u2019s creative journey as he masterfully crafts a medieval knight, blending realism and fantasy through intricate armor design, detailed texturing, and dynamic posing. INTRODUCTION Hello, I\u2019m Yusuf Salih Ozdemir (y2art). My journey into the creative world began at a very young age with graphic design, and today it has positioned me [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":41277,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12035],"tags":[1830,14309,23460],"dealstore":[],"offerexpiration":[],"class_list":["post-41276","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animation","tag-iron","tag-scenes","tag-sentinel"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Behind the Scenes: Iron Sentinel - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=41276\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Behind the Scenes: Iron Sentinel - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"Dive into Yusuf Salih \u00d6zdemir\u2019s creative journey as he masterfully crafts a medieval knight, blending realism and fantasy through intricate armor design, detailed texturing, and dynamic posing. 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