{"id":349718,"date":"2025-12-18T15:47:55","date_gmt":"2025-12-18T15:47:55","guid":{"rendered":"https:\/\/peraltafinancing.com\/animation\/ivan-boivin-on-animating-classic-characters-in-royalty-free-for-all\/"},"modified":"2025-12-18T15:47:55","modified_gmt":"2025-12-18T15:47:55","slug":"ivan-boivin-on-animating-classic-characters-in-royalty-free-for-all","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=349718","title":{"rendered":"Ivan Boivin on animating classic characters in Royalty Free-For-All"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<div class=\"subtitle\">\n<p><i><span style=\"font-weight: 400;\">Royalty Free-For-All<\/span><\/i><span style=\"font-weight: 400;\"> is a multiplayer platform brawler which will be familiar to fans of<\/span><i><span style=\"font-weight: 400;\"> Super Smash Bros. <\/span><\/i><span style=\"font-weight: 400;\">or <\/span><i><span style=\"font-weight: 400;\">MultiVersus<\/span><\/i><span style=\"font-weight: 400;\">. It also may feel familiar because the game features a vast cast of fighters inspired by mythology, fairytales and literature.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In fact, <\/span><i><span style=\"font-weight: 400;\">Royalty Free-for-All <\/span><\/i><span style=\"font-weight: 400;\">wouldn\u2019t be possible without fictional characters that have entered the public domain, like Piglet (from A. A. Milne\u2019s <\/span><i><span style=\"font-weight: 400;\">Winnie-the-Pooh<\/span><\/i><span style=\"font-weight: 400;\">), Sweeney Todd (from James Malcolm Rymer\u2019s <\/span><i><span style=\"font-weight: 400;\">The String of Pearls<\/span><\/i><span style=\"font-weight: 400;\">), Victor Frankenstein (from Mary Shelly\u2019s <\/span><i><span style=\"font-weight: 400;\">Frankenstein<\/span><\/i><span style=\"font-weight: 400;\">) and Dante (from Dante Alighieri\u2019s <\/span><i><span style=\"font-weight: 400;\">Divine Comedy<\/span><\/i><span style=\"font-weight: 400;\">). Material can enter the public domain when its copyright protection expires, or if it was created in a way that made it exempt from copyright in the first place.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Ivan Boivin, a storyboard artist and character animator by trade, animated all of the game\u2019s sequences and characters using Harmony Premium. We spoke with Ivan to learn how he designed and animated the game\u2019s spin on these timeless characters, with a focus on his planning and workflow.<\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"Royalty Free-For-All \u2014 KICKSTARTER LAUNCH TRAILER\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/QG0S1AWJlzQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<\/p><\/div>\n<h2 class=\"title-4\"><span style=\"font-weight: 400;\">Please introduce our readers to the exciting amalgamation that is Royalty Free-For-All!<\/span><\/h2>\n<p><b>Ivan:<\/b><span style=\"font-weight: 400;\"> RFFA is a Saturday morning cartoon disguised as a platform fighter featuring characters inspired by the public domain!<\/span><\/p>\n<p><span style=\"font-weight: 400;\">First-time players of all ages and skill levels will love recognizing timeless characters in easy-to-follow cartoon brawls set to fresh remixes of legendary music, while veterans of the genre will find depth and complexity preserved in familiar mechanics like wavedashing, tech landing, foxtrots, and more! The tone is pretty light-hearted and silly.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We&#8217;ve designed the game to be accessible to people who find modern iterations of the genre overwhelming, while retaining features that veterans have come to love. We&#8217;re coming to Steam first and targeting home consoles as part of our campaign goals.<\/span><\/p>\n<h2 class=\"title-4\"><span style=\"font-weight: 400;\">You showed the game at PAX East. What has been the reception so far?<\/span><\/h2>\n<p><b>Ivan: <\/b><span style=\"font-weight: 400;\">We&#8217;ve actually been to PAX East twice, PAX West, and EVO. Players consistently report a good time. We&#8217;ve been a hit with both savvy gamers as well as the less savvy family and friends they&#8217;ve brought along.<\/span><\/p>\n<div id=\"attachment_21459\" style=\"width: 310px\" class=\"wp-caption alignnone\"><img decoding=\"async\" loading=\"lazy\" aria-describedby=\"caption-attachment-21459\" class=\"size-medium wp-image-21459\" src=\"https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152321\/frank_chargeup_promo_04-300x300.gif\" alt=\"\" width=\"300\" height=\"300\" srcset=\"https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152321\/frank_chargeup_promo_04-300x300.gif 300w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152321\/frank_chargeup_promo_04-150x150.gif 150w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152321\/frank_chargeup_promo_04-768x768.gif 768w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152321\/frank_chargeup_promo_04-96x96.gif 96w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152321\/frank_chargeup_promo_04-80x80.gif 80w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152321\/frank_chargeup_promo_04-186x186.gif 186w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152321\/frank_chargeup_promo_04-206x206.gif 206w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152321\/frank_chargeup_promo_04-238x238.gif 238w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152321\/frank_chargeup_promo_04-275x275.gif 275w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152321\/frank_chargeup_promo_04-428x428.gif 428w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152321\/frank_chargeup_promo_04-550x550.gif 550w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152321\/frank_chargeup_promo_04-580x580.gif 580w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152321\/frank_chargeup_promo_04-780x780.gif 780w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152321\/frank_chargeup_promo_04-885x885.gif 885w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\"\/><\/p>\n<p id=\"caption-attachment-21459\" class=\"wp-caption-text\">Character animation for Frankenstein from <em>Royalty Free-For-All<\/em>.<\/p>\n<\/div>\n<h2 class=\"title-4\"><span style=\"font-weight: 400;\">What are the unique challenges when animating for a video game project compared to a regular animated production?<\/span><\/h2>\n<p><b>Ivan: <\/b><span style=\"font-weight: 400;\">A big constraint is how you have to convey movement and expression while keeping the characters snappy and responsive, especially in a game where experienced players will be scrutinizing fractions of a second for competitive advantage. You don&#8217;t have the luxury of many frames to convey an idea so you learn to be extremely efficient in the way you balance form and function.<\/span><\/p>\n<h2 class=\"title-4\"><span style=\"font-weight: 400;\">How do you connect your animation process to mechanics that work in a videogame?<\/span><\/h2>\n<p><b>Ivan: <\/b><span style=\"font-weight: 400;\">First I get handed an outline of how a new character is going to work. I&#8217;ll interpret the notes through rough animated sketches which are then exported into PNGs to be integrated into the game and which we&#8217;ll use to create a prototype.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">After some back and forth with the designers, I&#8217;ll get started on the cleans, which usually combine the techniques of puppet animation for subtler movements, and hand-drawn for broader ones.<\/span><\/p>\n<div id=\"attachment_21470\" style=\"width: 310px\" class=\"wp-caption alignnone\"><img decoding=\"async\" loading=\"lazy\" aria-describedby=\"caption-attachment-21470\" class=\"size-medium wp-image-21470\" src=\"https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152531\/sakura_deformers-300x269.png\" alt=\"\" width=\"300\" height=\"269\" srcset=\"https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152531\/sakura_deformers-300x269.png 300w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152531\/sakura_deformers-96x86.png 96w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152531\/sakura_deformers-80x72.png 80w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152531\/sakura_deformers-186x167.png 186w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152531\/sakura_deformers-206x185.png 206w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152531\/sakura_deformers-238x214.png 238w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152531\/sakura_deformers-275x247.png 275w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152531\/sakura_deformers-428x384.png 428w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152531\/sakura_deformers-550x494.png 550w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152531\/sakura_deformers-580x521.png 580w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152531\/sakura_deformers.png 754w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\"\/><\/p>\n<p id=\"caption-attachment-21470\" class=\"wp-caption-text\">All of the selectable deformers on the character rig for Sakura, a Kuchisake-onna in <em>Royalty Free-For All<\/em>.<\/p>\n<\/div>\n<h2 class=\"title-4\"><span style=\"font-weight: 400;\">What has working with so many iconic character designs on this project taught you about character rigging?<\/span><\/h2>\n<p><b>Ivan: <\/b><span style=\"font-weight: 400;\">I&#8217;ve learned the importance of planning ahead. Part way through the production we introduced the idea of making different costume shapes available to players. Which meant our characters had to be exported with every possible costume shape overlapping simultaneously.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Fortunately the software was flexible enough to seamlessly add these new patterns onto already completed characters, and I&#8217;ve been planning new rigs since then to accommodate that feature.<\/span><\/p>\n<h2 class=\"title-4\"><span style=\"font-weight: 400;\">As an animator who has used <a href=\"https:\/\/www.toonboom.com\/products\/harmony\">Toon Boom Harmony<\/a> for much of their work, what do you find most useful about the software?<\/span><\/h2>\n<p><b>Ivan:<\/b><span style=\"font-weight: 400;\"> The flexibility of Harmony&#8217;s <a href=\"https:\/\/docs.toonboom.com\/help\/harmony-25\/premium\/reference\/view\/node-view.html\">node functions<\/a> allows me to apply broad changes across rigs and animations with significantly less micromanagement.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Working in 2D animated games, I appreciate the ability to <a href=\"https:\/\/docs.toonboom.com\/help\/harmony-25\/premium\/reference\/node\/output\/write-node.html\">export my images<\/a> without anti-aliasing, which gives us the stark colour delineations we need, while retaining production speed we wouldn&#8217;t otherwise have if we opted for full-on pixel art.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I&#8217;ve also come to enjoy the <a href=\"https:\/\/docs.toonboom.com\/help\/harmony-25\/premium\/reference\/tool-properties\/pencil-tool-properties.html\">drawing tools<\/a> so much that I often end up using Harmony for illustrative tasks despite also having access to software more-specific to painting.<\/span><\/p>\n<div id=\"attachment_21464\" style=\"width: 310px\" class=\"wp-caption alignnone\"><img decoding=\"async\" loading=\"lazy\" aria-describedby=\"caption-attachment-21464\" class=\"size-medium wp-image-21464\" src=\"https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152354\/oliverwalk_cleanrough-300x300.gif\" alt=\"\" width=\"300\" height=\"300\" srcset=\"https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152354\/oliverwalk_cleanrough-300x300.gif 300w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152354\/oliverwalk_cleanrough-150x150.gif 150w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152354\/oliverwalk_cleanrough-96x96.gif 96w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152354\/oliverwalk_cleanrough-80x80.gif 80w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152354\/oliverwalk_cleanrough-186x186.gif 186w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152354\/oliverwalk_cleanrough-206x206.gif 206w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152354\/oliverwalk_cleanrough-238x238.gif 238w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152354\/oliverwalk_cleanrough-275x275.gif 275w, https:\/\/cdn3.toonboom.com\/wp-content\/uploads\/2025\/09\/29152354\/oliverwalk_cleanrough-428x428.gif 428w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\"\/><\/p>\n<p id=\"caption-attachment-21464\" class=\"wp-caption-text\">In Royalty Free-For-All, Oliver Twist is reimagined as a walking olive.<\/p>\n<\/div>\n<h2 class=\"title-4\"><span style=\"font-weight: 400;\">You have worked on many projects with well-loved characters. How did you choose your cast for Royalty Free-For-All?<\/span><\/h2>\n<p><b>Ivan:<\/b><span style=\"font-weight: 400;\"> A lot of the characters in our base cast were ideas that have been rolling around in our director Colin McIsaac&#8217;s head for a few years. They&#8217;re largely what-if questions like &#8220;what if Sweeney Todd was a robo-barber gone rogue?&#8221; or &#8220;what if years of nonsense rhymes fried Mother Goose&#8217;s noggin like an egg?&#8221;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Some characters are opportunistic puns like Oliver Twist, who is literally an Olive (what a twist!). Others are the result of legal jujitsu, like Dorothy from the Wizard of Oz, who we transformed into a canine companion for Toto in order to avoid the hazard of accidentally producing a likeness of her that resembles Judy Garland or any number of other actors who have portrayed the character on screen or stage.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Of course we&#8217;re also aware of the popular cartoon characters who have been slipping into the public domain recently; as far as that&#8217;s concerned&#8230;stay tooned! Oh, and Wet Floor Guy from the yellow warning placard (<a href=\"https:\/\/www.kickstarter.com\/projects\/aaaagames\/royalty-free-for-all-a-hand-drawn-public-domain-smashup\">see our Kickstarter<\/a>) because we just think that&#8217;s funny!<\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"Piglet&#039;s rough animation in Royalty Free-For-All\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/4PkQQt126Ew?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h2 class=\"title-4\"><span style=\"font-weight: 400;\">What are some of the perks you offered to Kickstarter backers?<\/span><\/h2>\n<p><b>Ivan:<\/b><span style=\"font-weight: 400;\"> Besides being able to choose a Fighter from our shortlist (including Colonel Bleep, Captain Hook, and the aforementioned Wet Floor Guy), there are options to select cameo appearances, design a new costume for an existing character (which no small feat in 2D!), as well as the offer to receive a limited-supply Dorothy plushie!<\/span><\/p>\n<h2 class=\"title-4\"><span style=\"font-weight: 400;\">Do you have any advice for animators on the best way to approach using royalty-free or public domain intellectual properties?<\/span><\/h2>\n<p><b>Ivan:<\/b><span style=\"font-weight: 400;\"> There&#8217;s a trend right now of taking classic characters that are coming hot onto the public domain and subverting them in disturbing ways. I guess I&#8217;d like to encourage animators to see how they can add their unique sensibilities and experiences to instead build and reflect upon said character&#8217;s legacy; to become an ambassador of that story as it enters into a domain in which everyone can now participate.<\/span><\/p>\n<hr\/>\n<ul>\n<li><span style=\"font-weight: 400;\">Interested in supporting <i>Royalty Free-for-All<\/i>? There is still time to join with a late pledge <a href=\"https:\/\/www.kickstarter.com\/projects\/aaaagames\/royalty-free-for-all-a-hand-drawn-public-domain-smashup\">on Kickstarter<\/a>, and you can wishlist <\/span><i><span style=\"font-weight: 400;\">Royalty Free-for-All <\/span><\/i><span style=\"font-weight: 400;\">on <\/span><a href=\"https:\/\/store.steampowered.com\/app\/3176720\/Royalty_FreeForAll\/\"><span style=\"font-weight: 400;\">Steam<\/span><\/a><span style=\"font-weight: 400;\">\u00a0to get updates on the game&#8217;s release.\u00a0<\/span><\/li>\n<li>Want to try your hand animating characters for your next project? Game artists can join the free beta for <a href=\"https:\/\/www.toonboom.com\/products\/jump\">Toon Boom Jump<\/a>.<\/li>\n<\/ul><\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Royalty Free-For-All is a multiplayer platform brawler which will be familiar to fans of Super Smash Bros. or MultiVersus. It also may feel familiar because the game features a vast cast of fighters inspired by mythology, fairytales and literature.\u00a0 In fact, Royalty Free-for-All wouldn\u2019t be possible without fictional characters that have entered the public domain, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":349719,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12035],"tags":[21576,171474,2546,214,171475,1234,14137,9152,23528],"dealstore":[],"offerexpiration":[],"class_list":["post-349718","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animation","tag-animating","tag-boivin","tag-characters","tag-classic","tag-freeforall","tag-games","tag-harmony","tag-ivan","tag-royalty"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Ivan Boivin on animating classic characters in Royalty Free-For-All - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=349718\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Ivan Boivin on animating classic characters in Royalty Free-For-All - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"Royalty Free-For-All is a multiplayer platform brawler which will be familiar to fans of Super Smash Bros. or MultiVersus. 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