{"id":328611,"date":"2025-12-03T02:13:03","date_gmt":"2025-12-03T02:13:03","guid":{"rendered":"https:\/\/peraltafinancing.com\/arcade-game\/arcade-heroes-iaapa-2025-wrap-up-part-3-exa-arcadia-avs-companies-jet-games\/"},"modified":"2025-12-03T02:13:03","modified_gmt":"2025-12-03T02:13:03","slug":"arcade-heroes-iaapa-2025-wrap-up-part-3-exa-arcadia-avs-companies-jet-games","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=328611","title":{"rendered":"Arcade Heroes IAAPA 2025 Wrap-Up Part 3: exA-Arcadia, AVS Companies, JET Games"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p>Welcome to the third part of our coverage of our IAAPA 2025 wrap-up, the series of posts that comb through the arcade games and companies that appeared at the expo. Today we are taking a look at the main exhibitors who had a bend towards video games (with one exception): exA-Arcadia; a variety from the AVS Companies booth (Incredible Technologies, DSM Arcade, and Dark Escape Games); and JET Games.<\/p>\n<p>As many of you may know by now, exA have a 100% focus on video games, while AVS is a distributor representing several brands (including Alan-1, DSM Arcade, and Dark Escape Games), then JET has a mix of video games, videmption, redemption, and kiddie rides from various sources.<\/p>\n<p>For previous coverage in case you missed it:<\/p>\n<p>Reminder that games listed below in <strong>bold<\/strong> mark the first time we\u2019ve seen them at a North American show.<\/p>\n<p style=\"text-align: center;\"><em>We dedicate this post to former Arcade Heroes writer Nick Thorpe, <a href=\"https:\/\/arcadeheroes.com\/2025\/12\/02\/nick-thorpe-has-passed-away\/\">who sadly passed yesterday.<\/a><\/em>\u00a0<em>RIP.<\/em><\/p>\n<h2 style=\"text-align: center; border: 4px outset red;\">exA-Arcadia<\/h2>\n<p>If you are ever at an arcade show and you\u2019re interested in pure, non-redemption video games, then exA-Arcadia is your go-to, assuming that they are there. Their presence at IAAPA this year was in a different spot than previous years, with them being found in the Southwest corner of the convention center floor.<\/p>\n<p>This time, they also focused entirely on their ARC-32 Japanese cabinet design, with five of these lined up to play (<a href=\"https:\/\/youtu.be\/-1O-4vxS-9A\">last year<\/a> they only had two of these, then four of the big red ARC-1 cabs alongside them). As you can see in the video here, they debuted both the four player control panel and the trackball panel for us to see, although the trackball panel had been seen in Japan a year previously. All of the ARC-32s were installed on the optional risers, putting them at a height that most American arcades prefer:<\/p>\n<div data-mode=\"normal\" data-oembed=\"1\" data-provider=\"youtube\" id=\"arve-youtube-9nif9ur1cp8\" style=\"max-width:600px;\" class=\"arve aligncenter\">\n<div class=\"arve-inner\">\n<div style=\"aspect-ratio:500\/281\" class=\"arve-embed arve-embed--has-aspect-ratio\">\n<p>\t\t\t<iframe allow=\"accelerometer 'none';autoplay 'none';camera 'none';ch-ua 'none';clipboard-read 'none';clipboard-write;display-capture 'none';encrypted-media 'none';gamepad 'none';geolocation 'none';gyroscope 'none';hid 'none';identity-credentials-get 'none';idle-detection 'none';keyboard-map 'none';local-fonts 'none';magnetometer 'none';microphone 'none';midi 'none';payment 'none';picture-in-picture;publickey-credentials-create 'none';publickey-credentials-get 'none';screen-wake-lock 'none';serial 'none';sync-xhr;usb 'none';window-management 'none';xr-spatial-tracking 'none';\" allowfullscreen=\"\" class=\"arve-iframe fitvidsignore\" credentialless=\"\" data-arve=\"arve-youtube-9nif9ur1cp8\" data-lenis-prevent=\"\" data-src-no-ap=\"https:\/\/www.youtube-nocookie.com\/embed\/9niF9UR1cP8?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" frameborder=\"0\" height=\"337.2\" loading=\"lazy\" name=\"\" referrerpolicy=\"strict-origin-when-cross-origin\" sandbox=\"allow-scripts allow-same-origin allow-presentation allow-popups allow-popups-to-escape-sandbox\" scrolling=\"no\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/9niF9UR1cP8?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" title=\"\" width=\"600\"><\/iframe><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p>While there were six cabinets on hand in total, they had many more games available to play, including some mid-development titles which were not set up for others to see \u2013 but exA were kind enough to let me try them. I\u2019ll denote those prototypes with red text; please keep in mind that anything shown of a prototype is subject to change (especially the early days stuff like <em>Toxic Crusaders<\/em> and <em>Neon Inferno<\/em>).<\/p>\n<ul>\n<li><span style=\"color: #ff0000;\"><em>Asuka 120% Burning Fest EXALLENT<\/em><\/span><\/li>\n<li><strong>Axel City 2: The Final Storm<\/strong><\/li>\n<li><span style=\"color: #ff0000;\"><em>Baki Hanma Blood Arena Clash<\/em><\/span><\/li>\n<li><em><span style=\"color: #ff0000;\">BAYANI<\/span><\/em><\/li>\n<li><em><span style=\"color: #ff0000;\">Blazing Strike AC<\/span><\/em><\/li>\n<li>Bunny Bomber Blast<\/li>\n<li>Cambria Sword AC<\/li>\n<li><strong>Chaos Code: Nemesis Experiment<\/strong><\/li>\n<li><em><span style=\"color: #ff0000;\">Cyberblocker R<\/span><\/em><\/li>\n<li>Daemon Bride exAGAIN<\/li>\n<li>Earthion EXA Label<\/li>\n<li>Jamjam\u2019n Jelly EXA LENTE<\/li>\n<li><a href=\"https:\/\/youtu.be\/TwlfUPwspug\">Jistu Squad Feat. The Samurai Pizza Cats<\/a><\/li>\n<li><strong>Hunter X Hunter Nen X Impact<\/strong><\/li>\n<li><span style=\"color: #ff0000;\"><em>Neon Inferno EXA LABEL<\/em><\/span><\/li>\n<li><em><span style=\"color: #ff0000;\">The Rumble Fish 2 Nexus<\/span><\/em><\/li>\n<li><em><span style=\"color: #ff0000;\">Toxic Crusaders<\/span><\/em><\/li>\n<li><strong>Vanguard Princess R<\/strong><\/li>\n<\/ul>\n<p>That is quite a lot to cover, so strap in. Note that for any of these with an existing console\/PC version, I have not played those releases to compare, but exA has stressed multiple times to me that they are the developers of these versions. It is also become more apparent that they have been implementing changes that are not found on any home version and there are more games which have no home port now than at any time since we started covering exA back in 2018.<\/p>\n<p>For early prototypes \u2013 games that are so new that they had little modifications to them in these builds \u2013 it is more to know that these games are coming than to judge how they\u2019ll be once released. How much will they change? I would suggest looking at <em>Jitsu Squad<\/em> as an example, which had a lot of tweaks, changes, and content additions made to it from the console\/PC build. <em>Toxic Crusaders<\/em> still had extensive cutscenes in it that I imagine will all be removed, while <em>Neon Inferno<\/em> was so new that it still had the console\/PC menus and control icons in place (exA wasn\u2019t sure if they were going to show it). I would note that despite this, both games feel at home on an arcade cab, so I look forward to seeing more about them in 2026.<\/p>\n<div data-mode=\"normal\" data-oembed=\"1\" data-provider=\"youtube\" id=\"arve-youtube-2hgmmbcvofa\" style=\"max-width:600px;\" class=\"arve aligncenter\">\n<div class=\"arve-inner\">\n<div style=\"aspect-ratio:500\/281\" class=\"arve-embed arve-embed--has-aspect-ratio\">\n<p>\t\t\t<iframe allow=\"accelerometer 'none';autoplay 'none';camera 'none';ch-ua 'none';clipboard-read 'none';clipboard-write;display-capture 'none';encrypted-media 'none';gamepad 'none';geolocation 'none';gyroscope 'none';hid 'none';identity-credentials-get 'none';idle-detection 'none';keyboard-map 'none';local-fonts 'none';magnetometer 'none';microphone 'none';midi 'none';payment 'none';picture-in-picture;publickey-credentials-create 'none';publickey-credentials-get 'none';screen-wake-lock 'none';serial 'none';sync-xhr;usb 'none';window-management 'none';xr-spatial-tracking 'none';\" allowfullscreen=\"\" class=\"arve-iframe fitvidsignore\" credentialless=\"\" data-arve=\"arve-youtube-2hgmmbcvofa\" data-lenis-prevent=\"\" data-src-no-ap=\"https:\/\/www.youtube-nocookie.com\/embed\/2HgMMBCvOfA?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" frameborder=\"0\" height=\"337.2\" loading=\"lazy\" name=\"\" referrerpolicy=\"strict-origin-when-cross-origin\" sandbox=\"allow-scripts allow-same-origin allow-presentation allow-popups allow-popups-to-escape-sandbox\" scrolling=\"no\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/2HgMMBCvOfA?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" title=\"\" width=\"600\"><\/iframe><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p><em>Baki Hanma Blood Arena Clash<\/em> is one new game that is almost finished, but will still see some changes\/improvements to it before it launches next year. I was really impressed with this one, with its gameplay falling into the <em>Punch-Out!!<\/em> category, then upping the violence with an almost <em>Mortal Kombat<\/em> level of brutality. The overall feel of it is very fast and smooth, also helping to make the game one of my surprise favorites of the show. I look forward to seeing how its final release build software looks:<\/p>\n<div data-mode=\"normal\" data-oembed=\"1\" data-provider=\"youtube\" id=\"arve-youtube-anhggeg9b2a\" style=\"max-width:600px;\" class=\"arve aligncenter\">\n<div class=\"arve-inner\">\n<div style=\"aspect-ratio:500\/281\" class=\"arve-embed arve-embed--has-aspect-ratio\">\n<p>\t\t\t<iframe allow=\"accelerometer 'none';autoplay 'none';camera 'none';ch-ua 'none';clipboard-read 'none';clipboard-write;display-capture 'none';encrypted-media 'none';gamepad 'none';geolocation 'none';gyroscope 'none';hid 'none';identity-credentials-get 'none';idle-detection 'none';keyboard-map 'none';local-fonts 'none';magnetometer 'none';microphone 'none';midi 'none';payment 'none';picture-in-picture;publickey-credentials-create 'none';publickey-credentials-get 'none';screen-wake-lock 'none';serial 'none';sync-xhr;usb 'none';window-management 'none';xr-spatial-tracking 'none';\" allowfullscreen=\"\" class=\"arve-iframe fitvidsignore\" credentialless=\"\" data-arve=\"arve-youtube-anhggeg9b2a\" data-lenis-prevent=\"\" data-src-no-ap=\"https:\/\/www.youtube-nocookie.com\/embed\/aNhGGeG9b2A?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" frameborder=\"0\" height=\"337.2\" loading=\"lazy\" name=\"\" referrerpolicy=\"strict-origin-when-cross-origin\" sandbox=\"allow-scripts allow-same-origin allow-presentation allow-popups allow-popups-to-escape-sandbox\" scrolling=\"no\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/aNhGGeG9b2A?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" title=\"\" width=\"600\"><\/iframe><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p>exA has been on a fighting \u2018kick\u2019 lately (pun intended), and it came through here with nine of the games on the list above falling into the genre. This was the first time where we got to see <em>Hunter X Hunter<\/em>, which includes all of the DLC from the console editions packed into one place, and enhanced graphics. It seems approachable by beginners, without requiring too much technical knowledge on a fighter to enjoy, and graphically its a modern game so between that and the license, I imagine it will draw some attention.<\/p>\n<div data-mode=\"normal\" data-oembed=\"1\" data-provider=\"youtube\" id=\"arve-youtube-lsicvyisuym\" style=\"max-width:600px;\" class=\"arve aligncenter\">\n<div class=\"arve-inner\">\n<div style=\"aspect-ratio:500\/281\" class=\"arve-embed arve-embed--has-aspect-ratio\">\n<p>\t\t\t<iframe allow=\"accelerometer 'none';autoplay 'none';camera 'none';ch-ua 'none';clipboard-read 'none';clipboard-write;display-capture 'none';encrypted-media 'none';gamepad 'none';geolocation 'none';gyroscope 'none';hid 'none';identity-credentials-get 'none';idle-detection 'none';keyboard-map 'none';local-fonts 'none';magnetometer 'none';microphone 'none';midi 'none';payment 'none';picture-in-picture;publickey-credentials-create 'none';publickey-credentials-get 'none';screen-wake-lock 'none';serial 'none';sync-xhr;usb 'none';window-management 'none';xr-spatial-tracking 'none';\" allowfullscreen=\"\" class=\"arve-iframe fitvidsignore\" credentialless=\"\" data-arve=\"arve-youtube-lsicvyisuym\" data-lenis-prevent=\"\" data-src-no-ap=\"https:\/\/www.youtube-nocookie.com\/embed\/lSiCvYisUyM?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" frameborder=\"0\" height=\"337.2\" loading=\"lazy\" name=\"\" referrerpolicy=\"strict-origin-when-cross-origin\" sandbox=\"allow-scripts allow-same-origin allow-presentation allow-popups allow-popups-to-escape-sandbox\" scrolling=\"no\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/lSiCvYisUyM?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" title=\"\" width=\"600\"><\/iframe><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p><em>Axel City 2: The Final Storm<\/em> adds 10 more characters and new stages to this exclusive arcade fighter. This doesn\u2019t have the very best visual presentation (especially compared to <em>Hunter X Hunter<\/em> above and <em>Chaos Code 2<\/em> below), but that is less of a factor when the gameplay is what draws people into it. This now has a roster of 50 fighters, giving players a lot of content to come back to.<\/p>\n<div data-mode=\"normal\" data-oembed=\"1\" data-provider=\"youtube\" id=\"arve-youtube-7tw7aw8-0dk\" style=\"max-width:600px;\" class=\"arve aligncenter\">\n<div class=\"arve-inner\">\n<div style=\"aspect-ratio:500\/281\" class=\"arve-embed arve-embed--has-aspect-ratio\">\n<p>\t\t\t<iframe allow=\"accelerometer 'none';autoplay 'none';camera 'none';ch-ua 'none';clipboard-read 'none';clipboard-write;display-capture 'none';encrypted-media 'none';gamepad 'none';geolocation 'none';gyroscope 'none';hid 'none';identity-credentials-get 'none';idle-detection 'none';keyboard-map 'none';local-fonts 'none';magnetometer 'none';microphone 'none';midi 'none';payment 'none';picture-in-picture;publickey-credentials-create 'none';publickey-credentials-get 'none';screen-wake-lock 'none';serial 'none';sync-xhr;usb 'none';window-management 'none';xr-spatial-tracking 'none';\" allowfullscreen=\"\" class=\"arve-iframe fitvidsignore\" credentialless=\"\" data-arve=\"arve-youtube-7tw7aw8-0dk\" data-lenis-prevent=\"\" data-src-no-ap=\"https:\/\/www.youtube-nocookie.com\/embed\/7tw7Aw8-0dk?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" frameborder=\"0\" height=\"337.2\" loading=\"lazy\" name=\"\" referrerpolicy=\"strict-origin-when-cross-origin\" sandbox=\"allow-scripts allow-same-origin allow-presentation allow-popups allow-popups-to-escape-sandbox\" scrolling=\"no\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/7tw7Aw8-0dk?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" title=\"\" width=\"600\"><\/iframe><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p>For another exA exclusive with no console port, there\u2019s <em>Chaos Code: Nemesis Experiment<\/em>. This builds on the first game and improves it in every way by what I can see \u2013 better graphics, sound, more moves, refined systems, more characters, etc. This seems like a pretty good alternative to the likes of <em>Guilty Gear<\/em>, but time will only tell if it has the same impact on the market. Early indications on its performance are positive however, as it has been posting better numbers than competitors like <em>Street Fighter 6 Type Arcade<\/em>.<\/p>\n<div data-mode=\"normal\" data-oembed=\"1\" data-provider=\"youtube\" id=\"arve-youtube-x-ww7zrm134\" style=\"max-width:600px;\" class=\"arve aligncenter\">\n<div class=\"arve-inner\">\n<div style=\"aspect-ratio:500\/281\" class=\"arve-embed arve-embed--has-aspect-ratio\">\n<p>\t\t\t<iframe allow=\"accelerometer 'none';autoplay 'none';camera 'none';ch-ua 'none';clipboard-read 'none';clipboard-write;display-capture 'none';encrypted-media 'none';gamepad 'none';geolocation 'none';gyroscope 'none';hid 'none';identity-credentials-get 'none';idle-detection 'none';keyboard-map 'none';local-fonts 'none';magnetometer 'none';microphone 'none';midi 'none';payment 'none';picture-in-picture;publickey-credentials-create 'none';publickey-credentials-get 'none';screen-wake-lock 'none';serial 'none';sync-xhr;usb 'none';window-management 'none';xr-spatial-tracking 'none';\" allowfullscreen=\"\" class=\"arve-iframe fitvidsignore\" credentialless=\"\" data-arve=\"arve-youtube-x-ww7zrm134\" data-lenis-prevent=\"\" data-src-no-ap=\"https:\/\/www.youtube-nocookie.com\/embed\/x-WW7zrM134?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" frameborder=\"0\" height=\"337.2\" loading=\"lazy\" name=\"\" referrerpolicy=\"strict-origin-when-cross-origin\" sandbox=\"allow-scripts allow-same-origin allow-presentation allow-popups allow-popups-to-escape-sandbox\" scrolling=\"no\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/x-WW7zrM134?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" title=\"\" width=\"600\"><\/iframe><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p>I did play through all of <em>Vanguard Princess R<\/em>, although the difficulty was on easy. It\u2019s one for venues where fans might be into all-girl fighters, as is the yet-to-be released <em>Asuka 120% Burning Fest EXALLENT<\/em>. <em>Blazing Chrome AC<\/em> was not set to easy and I got my trash kicked in, but I watched exA\u2019s head give a proper play, and will post footage of that soon. I know that the home version was given mixed reviews, but it looks like exA has fixed those and turned it into the game that fans wanted. <em>The Rumble Fish 2 Nexus<\/em> should also provide fans with a favorite \u2013 I never played the originals but enjoyed it (this one is based off of the NESiCA code and assets, not the 2020 HD port). <em>Daemon Bride exAGAIN<\/em> was also there, although my footage of that ended up not being usable (cursed auto focus), but it\u2019s the best version you can find out there.<\/p>\n<div data-mode=\"normal\" data-oembed=\"1\" data-provider=\"youtube\" id=\"arve-youtube-iz9gwgexvlq\" style=\"max-width:600px;\" class=\"arve aligncenter\">\n<div class=\"arve-inner\">\n<div style=\"aspect-ratio:500\/281\" class=\"arve-embed arve-embed--has-aspect-ratio\">\n<p>\t\t\t<iframe allow=\"accelerometer 'none';autoplay 'none';camera 'none';ch-ua 'none';clipboard-read 'none';clipboard-write;display-capture 'none';encrypted-media 'none';gamepad 'none';geolocation 'none';gyroscope 'none';hid 'none';identity-credentials-get 'none';idle-detection 'none';keyboard-map 'none';local-fonts 'none';magnetometer 'none';microphone 'none';midi 'none';payment 'none';picture-in-picture;publickey-credentials-create 'none';publickey-credentials-get 'none';screen-wake-lock 'none';serial 'none';sync-xhr;usb 'none';window-management 'none';xr-spatial-tracking 'none';\" allowfullscreen=\"\" class=\"arve-iframe fitvidsignore\" credentialless=\"\" data-arve=\"arve-youtube-iz9gwgexvlq\" data-lenis-prevent=\"\" data-src-no-ap=\"https:\/\/www.youtube-nocookie.com\/embed\/Iz9gwGExvLQ?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" frameborder=\"0\" height=\"337.2\" loading=\"lazy\" name=\"\" referrerpolicy=\"strict-origin-when-cross-origin\" sandbox=\"allow-scripts allow-same-origin allow-presentation allow-popups allow-popups-to-escape-sandbox\" scrolling=\"no\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/Iz9gwGExvLQ?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" title=\"\" width=\"600\"><\/iframe><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p>Before moving on from fighters, exA additionally showed me <em>BAYANI.<\/em> That was a nice surprise to see, given that it was announced years ago and <a href=\"https:\/\/youtu.be\/lDepJ_C4vBg\">we hadn\u2019t seen it since 2021<\/a>. This version was polished up a bit and is almost ready to hit the market, but we have to wait until next year.<\/p>\n<p>One of the cabinets was loaded with STGs (shooting games, or \u2018shmups\u2019 as they are often called in the West): <em>Earthion EXA Label,<\/em> <em>Cambria Sword Another Cry, Jamjam\u2019n Jelly EXA LENTE<\/em>, and <em>Bunny Bomber Blast<\/em> (the latter not being an STG but a new retro game like <em>Bomberman<\/em> + <em>Dig Dug<\/em>). They all play super well and have been available since earlier this year. You also won\u2019t find equivalent versions of Cambria &amp; Jamjam\u2019n on consoles (it\u2019s not quite the same degree with Earthion, but that also has the superior version).<\/p>\n<div data-mode=\"normal\" data-oembed=\"1\" data-provider=\"youtube\" id=\"arve-youtube-mq_w4p9xyd4\" style=\"max-width:600px;\" class=\"arve aligncenter\">\n<div class=\"arve-inner\">\n<div style=\"aspect-ratio:500\/281\" class=\"arve-embed arve-embed--has-aspect-ratio\">\n<p>\t\t\t<iframe allow=\"accelerometer 'none';autoplay 'none';camera 'none';ch-ua 'none';clipboard-read 'none';clipboard-write;display-capture 'none';encrypted-media 'none';gamepad 'none';geolocation 'none';gyroscope 'none';hid 'none';identity-credentials-get 'none';idle-detection 'none';keyboard-map 'none';local-fonts 'none';magnetometer 'none';microphone 'none';midi 'none';payment 'none';picture-in-picture;publickey-credentials-create 'none';publickey-credentials-get 'none';screen-wake-lock 'none';serial 'none';sync-xhr;usb 'none';window-management 'none';xr-spatial-tracking 'none';\" allowfullscreen=\"\" class=\"arve-iframe fitvidsignore\" credentialless=\"\" data-arve=\"arve-youtube-mq_w4p9xyd4\" data-lenis-prevent=\"\" data-src-no-ap=\"https:\/\/www.youtube-nocookie.com\/embed\/MQ_w4P9xYd4?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" frameborder=\"0\" height=\"337.2\" loading=\"lazy\" name=\"\" referrerpolicy=\"strict-origin-when-cross-origin\" sandbox=\"allow-scripts allow-same-origin allow-presentation allow-popups allow-popups-to-escape-sandbox\" scrolling=\"no\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/MQ_w4P9xYd4?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" title=\"\" width=\"600\"><\/iframe><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p>Another that classifies as an STG but also as a block breaker is <em>Cyberblocker R<\/em>. While playable with joysticks, it\u2019s best with trackballs, and supports two players simultaneously. Once this lands, it will give the exA an Arkanoid Returns-type game, but the shooting elements add an extra layer of fun.<\/p>\n<p>All-in-all, this was one of the best showings that exA has produced to date, and they have a lot more in the pipeline going into 2026 and 27. I will be posting videos of all of these games to the channel, but publishing before they are all done, as otherwise it would delay our remaining IAAPA coverage.<\/p>\n<h2 style=\"text-align: center; border: 4px outset blue;\">AVS Companies<\/h2>\n<p>AVS Companies is a distributor that has often showcased something different that you can find elsewhere at the show, and this time they had perhaps the most varied booth they\u2019ve ever proffered. Because there is a bit of variance here, we\u2019ll cover these under the AVS umbrella instead of individually. The only issue was that everything felt very packed into the space, so it was cramped. As long as you didn\u2019t mind that though, there were some great and interesting games to be seen:<\/p>\n<ul>\n<li>Arachnid 360 Darts (Arachnid)<\/li>\n<li><strong>Clown Around<\/strong> (Dark Escape Games)<\/li>\n<li><strong>Dr Pepper Soda Slam!<\/strong> (DSM Arcade\/Alan-1)<\/li>\n<li><strong>Perfect Pour: Pabst Blue Ribbon Edition<\/strong> (DSM Arcade)<\/li>\n<li><strong>Pyramid Scheme<\/strong> (Dark Escape Games)<\/li>\n<li><strong>Silver Strike: League Night<\/strong>\u00a0(Incredible Technologies)<\/li>\n<\/ul>\n<p>Dark Escape Games is the newest industry arrival and one that had a lot of people talking at the show, thanks to their unique mini-escape rooms. These offer an \u201carcadified\u201d way to do escape rooms, where you pay for a five minute game and there is no attendant required. All of the puzzle items inside of the game are tied down using strong, spring loaded cables (during testing at an FEC, <em>Clown Around<\/em> had no problems with no stolen\/broken items. <em>Pyramid Scheme<\/em> hadn\u2019t done a test yet).\u00a0 The limitations on these are replay value and the price (they cost more than a <em>HOTD Scarlet Dawn<\/em> did when new), however, in a high foot traffic area with many tourists, they could find strong appeal, as those aren\u2019t repeat customers or regulars anyways.<\/p>\n<div data-mode=\"normal\" data-oembed=\"1\" data-provider=\"youtube\" id=\"arve-youtube-8rx3lvdr2oe\" style=\"max-width:600px;\" class=\"arve aligncenter\">\n<div class=\"arve-inner\">\n<div style=\"aspect-ratio:500\/281\" class=\"arve-embed arve-embed--has-aspect-ratio\">\n<p>\t\t\t<iframe allow=\"accelerometer 'none';autoplay 'none';camera 'none';ch-ua 'none';clipboard-read 'none';clipboard-write;display-capture 'none';encrypted-media 'none';gamepad 'none';geolocation 'none';gyroscope 'none';hid 'none';identity-credentials-get 'none';idle-detection 'none';keyboard-map 'none';local-fonts 'none';magnetometer 'none';microphone 'none';midi 'none';payment 'none';picture-in-picture;publickey-credentials-create 'none';publickey-credentials-get 'none';screen-wake-lock 'none';serial 'none';sync-xhr;usb 'none';window-management 'none';xr-spatial-tracking 'none';\" allowfullscreen=\"\" class=\"arve-iframe fitvidsignore\" credentialless=\"\" data-arve=\"arve-youtube-8rx3lvdr2oe\" data-lenis-prevent=\"\" data-src-no-ap=\"https:\/\/www.youtube-nocookie.com\/embed\/8rx3lvdR2OE?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" frameborder=\"0\" height=\"337.2\" loading=\"lazy\" name=\"\" referrerpolicy=\"strict-origin-when-cross-origin\" sandbox=\"allow-scripts allow-same-origin allow-presentation allow-popups allow-popups-to-escape-sandbox\" scrolling=\"no\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/8rx3lvdR2OE?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" title=\"\" width=\"600\"><\/iframe><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p>In video games, Dan from DSM Arcade was there with the first public appearance of <em>Perfect Pour Pabst Blue Ribbon Edition<\/em>, and its bigger cousin<em> Dr Pepper Soda Slam!<\/em>. The latter is based upon the original <em>Perfect Pour<\/em>, but mainly designed by Alan-1 and refocused for FEC\/videmption play. Having a well-known soda license on it should mean better location performance, and I heard that they have sold at least one cabinet of this version into the UK already, so it seems to have some weight internationally.<\/p>\n<div data-mode=\"normal\" data-oembed=\"1\" data-provider=\"youtube\" id=\"arve-youtube-odzxqmx7jj8\" style=\"max-width:600px;\" class=\"arve aligncenter\">\n<div class=\"arve-inner\">\n<div style=\"aspect-ratio:500\/281\" class=\"arve-embed arve-embed--has-aspect-ratio\">\n<p>\t\t\t<iframe allow=\"accelerometer 'none';autoplay 'none';camera 'none';ch-ua 'none';clipboard-read 'none';clipboard-write;display-capture 'none';encrypted-media 'none';gamepad 'none';geolocation 'none';gyroscope 'none';hid 'none';identity-credentials-get 'none';idle-detection 'none';keyboard-map 'none';local-fonts 'none';magnetometer 'none';microphone 'none';midi 'none';payment 'none';picture-in-picture;publickey-credentials-create 'none';publickey-credentials-get 'none';screen-wake-lock 'none';serial 'none';sync-xhr;usb 'none';window-management 'none';xr-spatial-tracking 'none';\" allowfullscreen=\"\" class=\"arve-iframe fitvidsignore\" credentialless=\"\" data-arve=\"arve-youtube-odzxqmx7jj8\" data-lenis-prevent=\"\" data-src-no-ap=\"https:\/\/www.youtube-nocookie.com\/embed\/oDZxqmx7Jj8?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" frameborder=\"0\" height=\"337.2\" loading=\"lazy\" name=\"\" referrerpolicy=\"strict-origin-when-cross-origin\" sandbox=\"allow-scripts allow-same-origin allow-presentation allow-popups allow-popups-to-escape-sandbox\" scrolling=\"no\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/oDZxqmx7Jj8?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" title=\"\" width=\"600\"><\/iframe><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p>For <em>Perfect Pour Pabst Blue Ribbon<\/em>, this still offers the original Perfect Pour\u2019s deeper gameplay approach to filling up everything from shot glasses to pitchers to a bevy of thirsty bar customers. If you run an arcade bar, then you should have this game, whether you have a Tapper or not (I find the criticism of \u201cit\u2019s just Tapper\u201d to be rather silly, given that #1 it is different in several ways, #2 the industry is full of driving and gun games but that\u2019s never a problem, so why can\u2019t we have more than one drink pouring games in existence?).<\/p>\n<div data-mode=\"normal\" data-oembed=\"1\" data-provider=\"youtube\" id=\"arve-youtube-nmim32x6gce\" style=\"max-width:600px;\" class=\"arve aligncenter\">\n<div class=\"arve-inner\">\n<div style=\"aspect-ratio:500\/281\" class=\"arve-embed arve-embed--has-aspect-ratio\">\n<p>\t\t\t<iframe allow=\"accelerometer 'none';autoplay 'none';camera 'none';ch-ua 'none';clipboard-read 'none';clipboard-write;display-capture 'none';encrypted-media 'none';gamepad 'none';geolocation 'none';gyroscope 'none';hid 'none';identity-credentials-get 'none';idle-detection 'none';keyboard-map 'none';local-fonts 'none';magnetometer 'none';microphone 'none';midi 'none';payment 'none';picture-in-picture;publickey-credentials-create 'none';publickey-credentials-get 'none';screen-wake-lock 'none';serial 'none';sync-xhr;usb 'none';window-management 'none';xr-spatial-tracking 'none';\" allowfullscreen=\"\" class=\"arve-iframe fitvidsignore\" credentialless=\"\" data-arve=\"arve-youtube-nmim32x6gce\" data-lenis-prevent=\"\" data-src-no-ap=\"https:\/\/www.youtube-nocookie.com\/embed\/NmIM32x6gcE?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" frameborder=\"0\" height=\"337.2\" loading=\"lazy\" name=\"\" referrerpolicy=\"strict-origin-when-cross-origin\" sandbox=\"allow-scripts allow-same-origin allow-presentation allow-popups allow-popups-to-escape-sandbox\" scrolling=\"no\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/NmIM32x6gcE?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" title=\"\" width=\"600\"><\/iframe><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p>Last but not least we have Incredible Technologies. They did have their own booth, but it was in a weird place on the opposite end of the hall from the Games &amp; Arcade Pavilion (I also walked past it once without realizing they were there). Fortunately, they did debut their new <em>Silver Strike<\/em> game at three different spots \u2013 their booth, Player One\u2019s, and at AVS Companies. At theirs, they also had the latest <em>Golden Tee PGA Tour<\/em>.<\/p>\n<div data-mode=\"normal\" data-oembed=\"1\" data-provider=\"youtube\" id=\"arve-youtube-awd3or_rkag\" style=\"max-width:600px;\" class=\"arve aligncenter\">\n<div class=\"arve-inner\">\n<div style=\"aspect-ratio:500\/281\" class=\"arve-embed arve-embed--has-aspect-ratio\">\n<p>\t\t\t<iframe allow=\"accelerometer 'none';autoplay 'none';camera 'none';ch-ua 'none';clipboard-read 'none';clipboard-write;display-capture 'none';encrypted-media 'none';gamepad 'none';geolocation 'none';gyroscope 'none';hid 'none';identity-credentials-get 'none';idle-detection 'none';keyboard-map 'none';local-fonts 'none';magnetometer 'none';microphone 'none';midi 'none';payment 'none';picture-in-picture;publickey-credentials-create 'none';publickey-credentials-get 'none';screen-wake-lock 'none';serial 'none';sync-xhr;usb 'none';window-management 'none';xr-spatial-tracking 'none';\" allowfullscreen=\"\" class=\"arve-iframe fitvidsignore\" credentialless=\"\" data-arve=\"arve-youtube-awd3or_rkag\" data-lenis-prevent=\"\" data-src-no-ap=\"https:\/\/www.youtube-nocookie.com\/embed\/AwD3Or_rKag?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" frameborder=\"0\" height=\"337.2\" loading=\"lazy\" name=\"\" referrerpolicy=\"strict-origin-when-cross-origin\" sandbox=\"allow-scripts allow-same-origin allow-presentation allow-popups allow-popups-to-escape-sandbox\" scrolling=\"no\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/AwD3Or_rKag?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" title=\"\" width=\"600\"><\/iframe><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p>For the new <em>Silver Strike<\/em>, this brings the oft-requested league play to IT\u2019s bowling classic, while updating the cabinet, graphics, and adding more to it so that it is considered a new game. <a href=\"https:\/\/amusement.itsgames.com\/silver-strike-league-night-a-legend-is-reborn\/\">Details were announced on IT\u2019s site<\/a> during IAAPA, but I was too busy to see. Getting to play it, the jump to 4K is welcome and the foot print is great too. While it is targeting bars, I\u2019m sure it will do fine in regular arcade establishments too.<\/p>\n<h2 style=\"text-align: center; border: 4px outset purple;\">JET Games<\/h2>\n<p>In case you thought that was all after everything exA and AVS brought, now we have JET. They turned heads a couple of years back when they debuted both <em>Big Shot<\/em> and <em>Mega Shot<\/em> to the industry, and this time they were looking to stir the pot again with more big gun games out of their main Chinese partner (<a href=\"https:\/\/leonamusement.com\/\">Flamestone\/Leon Amusement<\/a>, who additionally had their own small booth nearby that showed off a couple different games), <em>G.I. Joe<\/em> and <em>Giga Shot<\/em>. They also have quite a few new redemption pieces, but we\u2019ll only touch on those very briefly after the video titles are all done and dusted.<\/p>\n<div data-mode=\"normal\" data-oembed=\"1\" data-provider=\"youtube\" id=\"arve-youtube-2xkarcllpk0\" style=\"max-width:600px;\" class=\"arve aligncenter\">\n<div class=\"arve-inner\">\n<div style=\"aspect-ratio:500\/281\" class=\"arve-embed arve-embed--has-aspect-ratio\">\n<p>\t\t\t<iframe allow=\"accelerometer 'none';autoplay 'none';camera 'none';ch-ua 'none';clipboard-read 'none';clipboard-write;display-capture 'none';encrypted-media 'none';gamepad 'none';geolocation 'none';gyroscope 'none';hid 'none';identity-credentials-get 'none';idle-detection 'none';keyboard-map 'none';local-fonts 'none';magnetometer 'none';microphone 'none';midi 'none';payment 'none';picture-in-picture;publickey-credentials-create 'none';publickey-credentials-get 'none';screen-wake-lock 'none';serial 'none';sync-xhr;usb 'none';window-management 'none';xr-spatial-tracking 'none';\" allowfullscreen=\"\" class=\"arve-iframe fitvidsignore\" credentialless=\"\" data-arve=\"arve-youtube-2xkarcllpk0\" data-lenis-prevent=\"\" data-src-no-ap=\"https:\/\/www.youtube-nocookie.com\/embed\/2xkArCLlpk0?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" frameborder=\"0\" height=\"337.2\" loading=\"lazy\" name=\"\" referrerpolicy=\"strict-origin-when-cross-origin\" sandbox=\"allow-scripts allow-same-origin allow-presentation allow-popups allow-popups-to-escape-sandbox\" scrolling=\"no\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/2xkArCLlpk0?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" title=\"\" width=\"600\"><\/iframe><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p>For the games at their booth that are in the video above:<\/p>\n<ul>\n<li>Big Six<\/li>\n<li>Cannonball Jam<\/li>\n<li><strong>Cheddar Chase<\/strong><\/li>\n<li><strong>Cyber Boxer<\/strong><\/li>\n<li><strong>G.I. Joe<\/strong><\/li>\n<li><strong>Giga Shot<\/strong><\/li>\n<li>JET Darts<\/li>\n<li>Mega Shot (standard + deluxe)<\/li>\n<li><strong>Stop The Prize<\/strong><\/li>\n<li>Talking Tom: Gold Run<\/li>\n<li><strong>Unlock Mania\u00a0<\/strong><\/li>\n<li>Various kiddie rides<\/li>\n<\/ul>\n<p><em>G.I. Joe<\/em> was the game that always seemed to be drawing the most attention and for good reason \u2013 even if it didn\u2019t have the license, the enormous artillery cannon that is attached to the cabinet (surprisingly remaining intact from the original <em>FlameStone Cannon<\/em> game seen in China) does the job. The twin cabinet is very impressive, with its air-powered gun creating an experience that you truly can\u2019t get at home or on the phone. As I emphasize on the video, JET is aiming at releasing this in Spring 2026 and the software is supposed to change, so hold your final judgments for later. I hope that those changes include more than just adding G.I. Joe characters to the mix, but also polishing up the software, which did have some bugs, and removing some elements that are foreign to the license, like fire-breathing dragons.<\/p>\n<div data-mode=\"normal\" data-oembed=\"1\" data-provider=\"youtube\" id=\"arve-youtube-pjokdapcack\" style=\"max-width:600px;\" class=\"arve aligncenter\">\n<div class=\"arve-inner\">\n<div style=\"aspect-ratio:500\/281\" class=\"arve-embed arve-embed--has-aspect-ratio\">\n<p>\t\t\t<iframe allow=\"accelerometer 'none';autoplay 'none';camera 'none';ch-ua 'none';clipboard-read 'none';clipboard-write;display-capture 'none';encrypted-media 'none';gamepad 'none';geolocation 'none';gyroscope 'none';hid 'none';identity-credentials-get 'none';idle-detection 'none';keyboard-map 'none';local-fonts 'none';magnetometer 'none';microphone 'none';midi 'none';payment 'none';picture-in-picture;publickey-credentials-create 'none';publickey-credentials-get 'none';screen-wake-lock 'none';serial 'none';sync-xhr;usb 'none';window-management 'none';xr-spatial-tracking 'none';\" allowfullscreen=\"\" class=\"arve-iframe fitvidsignore\" credentialless=\"\" data-arve=\"arve-youtube-pjokdapcack\" data-lenis-prevent=\"\" data-src-no-ap=\"https:\/\/www.youtube-nocookie.com\/embed\/pjokDAPcAck?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" frameborder=\"0\" height=\"337.2\" loading=\"lazy\" name=\"\" referrerpolicy=\"strict-origin-when-cross-origin\" sandbox=\"allow-scripts allow-same-origin allow-presentation allow-popups allow-popups-to-escape-sandbox\" scrolling=\"no\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/pjokDAPcAck?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" title=\"\" width=\"600\"><\/iframe><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p><em>Giga Shot<\/em> is an interesting variation on the Quick\/Big\/Mega Shot series (made by the same Chinese company who did G.I. Joe\u2019s base) that was a surprise. This uses a metal shotgun controller that once again feels more realistic than what you usually find in the industry. Also, there are two models of the gun on the cabinet \u2013 it supports up to four players, with two brandishing a short barrel, and the other two a longer one (not the full length of a 12 gauge, mind you). The game also features different software to the other \u2018Shot\u2019 games, with new shooting galleries and new scenarios, including a dinosaur hunting level.<\/p>\n<div data-mode=\"normal\" data-oembed=\"1\" data-provider=\"youtube\" id=\"arve-youtube-pg_iuijrwis\" style=\"max-width:600px;\" class=\"arve aligncenter\">\n<div class=\"arve-inner\">\n<div style=\"aspect-ratio:500\/281\" class=\"arve-embed arve-embed--has-aspect-ratio\">\n<p>\t\t\t<iframe allow=\"accelerometer 'none';autoplay 'none';camera 'none';ch-ua 'none';clipboard-read 'none';clipboard-write;display-capture 'none';encrypted-media 'none';gamepad 'none';geolocation 'none';gyroscope 'none';hid 'none';identity-credentials-get 'none';idle-detection 'none';keyboard-map 'none';local-fonts 'none';magnetometer 'none';microphone 'none';midi 'none';payment 'none';picture-in-picture;publickey-credentials-create 'none';publickey-credentials-get 'none';screen-wake-lock 'none';serial 'none';sync-xhr;usb 'none';window-management 'none';xr-spatial-tracking 'none';\" allowfullscreen=\"\" class=\"arve-iframe fitvidsignore\" credentialless=\"\" data-arve=\"arve-youtube-pg_iuijrwis\" data-lenis-prevent=\"\" data-src-no-ap=\"https:\/\/www.youtube-nocookie.com\/embed\/pg_iUIJrWis?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" frameborder=\"0\" height=\"337.2\" loading=\"lazy\" name=\"\" referrerpolicy=\"strict-origin-when-cross-origin\" sandbox=\"allow-scripts allow-same-origin allow-presentation allow-popups allow-popups-to-escape-sandbox\" scrolling=\"no\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/pg_iUIJrWis?feature=oembed&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;autohide=1&amp;playsinline=0&amp;autoplay=0\" title=\"\" width=\"600\"><\/iframe><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p>A sort of video game that was a little surprise was <em>Cyber Punch<\/em>. This is a boxer that has a video screen on the top marquee area, but then it actually uses it, plus a camera, to incorporate some video elements to the mix. Players credit it up, then pick their weight class. They then punch the bag as usual, and the game makes a little more of a spectacle out of counting up the score, playing a loop of your punch on the screen while it reaches the final score. Sega Amusements also have this, but in a different art package under the name of <em>Cyberboxer<\/em> and for overseas, while JET has the rights for it in North America.<\/p>\n<p>Then <em>Talking Tom: Gold Run<\/em> is a videmption game in a big cabinet for kids; I saw it at Amusement Expo but it was earlier software with a photo ban back then. This cutesy endless runner game uses a touchscreen controller instead of a trackball like we had seen in the past, and it has two game modes(Run or Shoot). It even uses the touchscreen for selecting between the modes or from gift boxes at the end of a run. The shooting mode is decent fun, although the size of the screen maybe feels overwhelming for the kiddos.<\/p>\n<p>Finally, JET keeps a strong focus on redemption still, where they did debut a clever game that I would probably grab for my venue if I were running redemption. <em>Cheddar Chase<\/em> is a clever variation on Whac-A-Mole \u2013 a reverse Whac-A-Mole as it were. The mice come out of their holes and you have to pull back on the spring-loaded plunger to keep them from getting it. Simple but fun and it\u2019s pretty different.<\/p>\n<hr\/>\n<p>That wraps up this look at IAAPA 2025, but that\u2019s not all \u2013 we\u2019ve got a ton more to go, from pinball to several Chinese companies and those distributing their product here. I may be doing a livestream review of IAAPA here this week or next \u2013 I\u2019d rather not wait too long, as by the time I finish all of the videos, we could be into January. Until then, which of the new arcade games seen here interest you the most?<\/p>\n<div class=\"sharedaddy sd-block sd-like jetpack-likes-widget-wrapper jetpack-likes-widget-unloaded\" id=\"like-post-wrapper-15981498-51768-692f9726c7e2c\" data-src=\"https:\/\/widgets.wp.com\/likes\/?ver=15.2#blog_id=15981498&amp;post_id=51768&amp;origin=arcadeheroes.com&amp;obj_id=15981498-51768-692f9726c7e2c\" data-name=\"like-post-frame-15981498-51768-692f9726c7e2c\" data-title=\"Like or Reblog\">\n<h3 class=\"sd-title\">Like this:<\/h3>\n<p><span class=\"button\"><span>Like<\/span><\/span> <span class=\"loading\">Loading\u2026<\/span><\/p>\n<\/div>\n<p><h3 class=\"jp-relatedposts-headline\"><em>Related<\/em><\/h3>\n<\/p><\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Welcome to the third part of our coverage of our IAAPA 2025 wrap-up, the series of posts that comb through the arcade games and companies that appeared at the expo. Today we are taking a look at the main exhibitors who had a bend towards video games (with one exception): exA-Arcadia; a variety from the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":328612,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12042],"tags":[26888,12878,154954,154951,11269,143376,20217,21699,67895,1234,154952,3975,19724,138040,154953,5921,20974,3341,18953,14178,4758],"dealstore":[],"offerexpiration":[],"class_list":["post-328611","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-arcade-game","tag-alan-1","tag-arcade","tag-avs","tag-avs-companies","tag-companies","tag-dark-escape-games","tag-exa-arcadia","tag-exaarcadia","tag-fighters","tag-games","tag-gaming-2026","tag-heroes","tag-iaapa","tag-iaapa-2025","tag-incredible-technologies","tag-jet","tag-jet-games-usa","tag-part","tag-shmup","tag-video-games","tag-wrapup"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Arcade Heroes IAAPA 2025 Wrap-Up Part 3: exA-Arcadia, AVS Companies, JET Games - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=328611\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Arcade Heroes IAAPA 2025 Wrap-Up Part 3: exA-Arcadia, AVS Companies, JET Games - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"Welcome to the third part of our coverage of our IAAPA 2025 wrap-up, the series of posts that comb through the arcade games and companies that appeared at the expo. 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