{"id":326999,"date":"2025-12-02T02:50:42","date_gmt":"2025-12-02T02:50:42","guid":{"rendered":"https:\/\/peraltafinancing.com\/uncategorized\/dragon-quest-reimagined-producer-on-remaking-a-classic-we-rebuilt-everything-from-the-ground-up\/"},"modified":"2025-12-02T02:50:42","modified_gmt":"2025-12-02T02:50:42","slug":"dragon-quest-reimagined-producer-on-remaking-a-classic-we-rebuilt-everything-from-the-ground-up","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=326999","title":{"rendered":"Dragon Quest Reimagined Producer On Remaking A Classic: &#8216;We Rebuilt Everything From The Ground Up&#8217;"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"penci-post-entry-inner\">\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2025\/11\/06\/027d74fb\/combat_5.jpg.webp?resize=800%2C450&amp;ssl=1\" width=\"800\" height=\"450\" alt=\"Dragon Quest VII Reimagined Game Informer Magazine Digital Issue Cover Reveal\" class=\"image-style-body-default\"\/><\/p>\n<pre><code>  Dragon Quest VII Reimagined is the latest game to grace the cover of <em>Game Informer<\/em>, and to learn more about this game for the cover story, I traveled to Tokyo, Japan, to play two hours of the game and interview the team behind it, too. With this being the second remake of Dragon Quest VII, following the 2016 Nintendo 3DS remake, I was curious about where you even start with a project like this.\u00a0\n<\/code><\/pre>\n<p>So I asked producer Takeshi Ichikawa and director Masato Yagi about their thought processes behind developing the game, which elements are sacred ground in Dragon Quest VII, if there\u2019s any pressure involved, and more. Here\u2019s what I learned.\u00a0<\/p>\n<pre><code>              <img decoding=\"async\" alt=\"Game Informer News\" loading=\"lazy\" width=\"800\" height=\"450\" src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2025\/11\/06\/bd3be134\/maribel_close.jpg.webp\"\/>\n<\/code><\/pre>\n<p>\u201cTo be honest, I did feel some pressure, but for the most part, I felt the same as Ichikawa here,\u201d Yagi tells me. \u201cI was excited with the idea of bringing these new changes.\u201d Ichikawa, on the other hand, didn\u2019t feel much pressure.\u00a0<\/p>\n<p>\u201cI was certainly excited with the prospect of bringing these changes,\u201d he tells me. \u201cWhen we first kicked off the project, we had in mind three main components that we really wanted to reimagine for this version; the first one being the visuals, the second one being the scenario or the story, and the third one being the battle. [\u2026] It is one of the most popular installments in the series, but our goal was to offer a reimagined experience to players all around the world. But again, I didn\u2019t really necessarily feel pressure.\u201d<\/p>\n<p>When I ask where the team started with Reimagined, Ichikawa explains it\u2019s a remake focused on showcasing what makes Dragon Quest VII so great to modern audiences. That means keeping the story intact, although lead scenario writer Sayaka Takagi explained to me in a different interview how the team streamlined the main scenario; <a href=\"https:\/\/gameinformer.com\/exclusive-interview\/2025\/11\/10\/heres-how-the-dragon-quest-vii-reimagined-team-streamlined-its-main\" target=\"_blank\" rel=\"noopener\">you can read about that here<\/a>.\u00a0<\/p>\n<pre><code>              <img decoding=\"async\" alt=\"Game Informer News\" loading=\"lazy\" width=\"800\" height=\"450\" src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2025\/11\/06\/5a50328f\/puzzle.jpg.webp\"\/>\n<\/code><\/pre>\n<p>\u201cI really thought that the story of the original was essential to keep,\u201d Ichikawa says. \u201cWhen you look at [all of the] mainline installments, Dragon Quest VII\u2019s story is quite unique and not really like the others. These characters [\u2026] go through a lot of struggles, and it is, overall, kind of a bit darker. That [darkness] is the one thing that I wanted to retain for sure in the remake.\u201d\u00a0<\/p>\n<p>Yagi agrees with Ichikawa, telling me in a series full of lighthearted stories with a more loving tone, Dragon Quest VII is darker. He remembers asking, \u201cIs this actually a Dragon Quest story?\u201d while playing the original game on PlayStation. Retaining this tone was important for Reimagined, he adds, lightly dipping into spoiler territory to discuss Prince Kiefer, a party member of the game.\u00a0<\/p>\n<p>I won\u2019t spoil anything here, but if you\u2019re familiar with the game, Kiefer makes a crucial decision in the story, and though in the initial stages of development the team pondered keeping it (and other narrative moments) in the game, it remained.\u00a0<\/p>\n<p>\u201cThat\u2019s definitely one thing that we were debating if we should keep or not, but in the end, we decided it\u2019s just too essential for the story,\u201d Yagi says. \u201cThere are a lot of areas where we debated to keep or not keep, but in the end, for the most part, we decided to keep [things in place]. But it\u2019s not keeping them as is. We did end up making some little adjustments and arrangements here and there.\u201d\u00a0<\/p>\n<pre><code>              <img decoding=\"async\" alt=\"Game Informer News\" loading=\"lazy\" width=\"800\" height=\"450\" src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2025\/11\/06\/83061014\/combat_4.jpg.webp\"\/>\n<\/code><\/pre>\n<p>Speaking more broadly, Yagi says the team behind Reimagined \u201creally wanted to make the overall game experience more immersive for our players [and that\u2019s why we streamlined the story. It\u2019s also why we made some adjustments to the combat.\u201d<\/p>\n<p>Closing out our conversation on the philosophy behind this remake, Ichikawa tells me, \u201cReimagined\u201d implies everything is new. He says, \u201cWe really built everything from the ground up. We rebuilt everything, aside from the scenario, from scratch. In order to convey that sentiment, we felt that \u2018Reimagined\u2019 would be the most adequate title instead of \u2018Remake.&#8217;\u201d<\/p>\n<p>Dragon Quest VII Reimagined launches February 5 on PlayStation 5, Xbox Series X\/S, Switch 2, Switch, and PC.\u00a0<\/p>\n<p>In the meantime, <a href=\"https:\/\/gameinformer.com\/digital-issue\/2025\/11\/04\/the-dragon-quest-vii-reimagined-digital-issue-is-now-live\" target=\"_blank\" rel=\"noopener\">check out this article<\/a> breaking down everything in the <a href=\"https:\/\/gameinformer.com\/cover-reveal\/2025\/10\/21\/cover-reveal-dragon-quest-vii-reimagined\" target=\"_blank\" rel=\"noopener\">Dragon Quest VII Reimagined issue of <em>Game Informer<\/em><\/a>, and be sure to <a href=\"https:\/\/gameinformer.com\/subscribe\" target=\"_blank\" rel=\"noopener\">subscribe here<\/a> if you haven\u2019t yet so you can access the <a href=\"https:\/\/gameinformer.com\/feature\/2025\/11\/04\/adventure-doesnt-wait\" target=\"_blank\" rel=\"noopener\">Dragon Quest VII Reimagined cover story<\/a>, <a href=\"https:\/\/gameinformer.com\/feature\/2025\/11\/04\/the-history-of-dragon-quest-as-told-by-creator-yuji-horii\" target=\"_blank\" rel=\"noopener\">our deep dive into Dragon Quest history<\/a> with creator Yuji Horii, and so much more.\u00a0<\/p>\n<p>Source: Game Informer<\/p>\n<p>\n\t\t\t\t<span class=\"post-views-icon dashicons dashicons-chart-bar\"\/> <span class=\"post-views-label\">Post Views:<\/span> <span class=\"post-views-count\">82<\/span>\n\t\t\t<\/p>\n<\/p><\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Dragon Quest VII Reimagined is the latest game to grace the cover of Game Informer, and to learn more about this game for the cover story, I traveled to Tokyo, Japan, to play two hours of the game and interview the team behind it, too. With this being the second remake of Dragon Quest VII, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":327000,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[119762,88],"tags":[214,735,2474,19650,2621,13891,44225,29534],"dealstore":[],"offerexpiration":[],"class_list":["post-326999","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming-news-2","category-news","tag-classic","tag-dragon","tag-ground","tag-producer","tag-quest","tag-rebuilt","tag-reimagined","tag-remaking"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Dragon Quest Reimagined Producer On Remaking A Classic: &#039;We Rebuilt Everything From The Ground Up&#039; - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=326999\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Dragon Quest Reimagined Producer On Remaking A Classic: &#039;We Rebuilt Everything From The Ground Up&#039; - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"Dragon Quest VII Reimagined is the latest game to grace the cover of Game Informer, and to learn more about this game for the cover story, I traveled to Tokyo, Japan, to play two hours of the game and interview the team behind it, too. 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