{"id":313092,"date":"2025-11-23T06:51:40","date_gmt":"2025-11-23T06:51:40","guid":{"rendered":"https:\/\/peraltafinancing.com\/animation\/tutorial-advanced-facial-blendshape-networks\/"},"modified":"2025-11-23T06:51:40","modified_gmt":"2025-11-23T06:51:40","slug":"tutorial-advanced-facial-blendshape-networks","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=313092","title":{"rendered":"Tutorial: Advanced Facial Blendshape Networks"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"\">\n<p><iframe loading=\"lazy\" title=\"Advanced Facial Blendshape Networks with Adam Spring\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/C6JeJ_LYovY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>The Gnomon Workshop has released <a href=\"https:\/\/www.thegnomonworkshop.com\/workshops\/advanced-facial-blendshape-networks\" target=\"_blank\" rel=\"noopener noreferrer\">Advanced Facial Blendshape Networks<\/a>, a guide to creating blendshape-based facial rigs, recorded by Blur Studio Facial Modeler <a href=\"https:\/\/adamspring.co.uk\/\" target=\"_blank\" rel=\"noopener noreferrer\">Adam Spring<\/a>.<\/p>\n<p>The workshop provides over six hours of video training in <a href=\"https:\/\/www.autodesk.com\/products\/maya\/overview\" target=\"_blank\">Maya<\/a>, <a href=\"https:\/\/www.maxon.net\/en\/zbrush\" target=\"_blank\">ZBrush<\/a>, <a href=\"https:\/\/faceform.com\/\" target=\"_blank\">Wrap<\/a>, and <a href=\"https:\/\/www.adobe.com\/products\/photoshop.html\" target=\"_blank\">Photoshop<\/a>.<\/p>\n<p><strong>Extract blendshapes from 3D scan data to create realistic facial rigs<\/strong><br \/>In the workshop, Spring sets out how to create blendshape-based facial rigs suitable for use in VFX, animation and game cinematic projects.<\/p>\n<p>He begins by exploring how to extract blendshapes from 3D scan data and organize them into primary and combination shapes, for use in facial rigging.<\/p>\n<p>To help organize the blendshapes, Spring uses free Maya plugin <a href=\"https:\/\/github.com\/blurstudio\/Simplex\" target=\"_blank\">Simplex<\/a>.<\/p>\n<p>He also explains how to generate wrinkle and blood flow maps from scan data, and how to use them to construct a dynamic shader within Maya.<\/p>\n<p>To test the blendshape setup, Spring uses the free app <a href=\"https:\/\/apps.apple.com\/us\/app\/live-link-face\/id1495370836\" target=\"_blank\">Live Link Face<\/a> to capture facial motion data on an iPhone.<\/p>\n<p>The workshops uses a FACS data set from 3D Scan Store that is not available to the public, but the process of creating FACS blendshapes is covered in <a href=\"https:\/\/www.cgchannel.com\/2021\/04\/discover-how-to-create-facs-facial-blendshapes-in-maya\/\" target=\"_blank\">this Gnomon Workshop tutorial<\/a>.<\/p>\n<p><strong>About the artist<\/strong><br \/>Adam Spring is a Facial Modeler at VFX and animation facility Blur Studio.<\/p>\n<p>Over the past five years, he has also worked on character pipelines for clients including MPC, Activision and Ubisoft, focusing specifically on facial modeling and FACS.<\/p>\n<p><strong>Pricing and availability<\/strong><br \/>Advanced Facial Blendshape Networks is available via a subscription to The Gnomon Workshop, which provides access to over 300 tutorials.<\/p>\n<p>Subscriptions cost $57\/month or $499\/year. Free trials are available.<\/p>\n<p><a href=\"https:\/\/www.thegnomonworkshop.com\/workshops\/advanced-facial-blendshape-networks\" target=\"_blank\" rel=\"noopener noreferrer\">Read more about Advanced Facial Blendshape Networks<\/a><\/p>\n<p><em>Have your say on this story by following CG Channel on <a href=\"https:\/\/www.facebook.com\/cgchannel\" target=\"_blank\" rel=\"noopener noreferrer\">Facebook<\/a>, <a href=\"https:\/\/www.instagram.com\/thecgchannel\/\" target=\"_blank\" rel=\"noopener noreferrer\">Instagram<\/a> and <a href=\"https:\/\/twitter.com\/theCGchannel\" target=\"_blank\" rel=\"noopener noreferrer\">X (formerly Twitter)<\/a>. As well as being able to comment on stories, followers of our social media accounts can see videos we don\u2019t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.<\/em><\/p>\n<p><em>Full disclosure: CG Channel is owned by Gnomon.<\/em><\/p>\n<\/p><\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><script async src=\"\/\/www.instagram.com\/embed.js\"><\/script><br \/>\n<br \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Gnomon Workshop has released Advanced Facial Blendshape Networks, a guide to creating blendshape-based facial rigs, recorded by Blur Studio Facial Modeler Adam Spring. The workshop provides over six hours of video training in Maya, ZBrush, Wrap, and Photoshop. Extract blendshapes from 3D scan data to create realistic facial rigsIn the workshop, Spring sets out [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12035],"tags":[45117,142964,2278,142965,6119,142966,142967,29814,45125,15738,1635,33923,78968,78969,807,15742,7864,14572,16899,15896,142968,15754,3535,324,660,13955,15756,21960,21961,15757,17181,4952,2565,142969,15758],"dealstore":[],"offerexpiration":[],"class_list":["post-313092","post","type-post","status-publish","format-standard","hentry","category-animation","tag-3d-modeling","tag-adam-spring","tag-advanced","tag-advanced-facial-blendshape-networks","tag-animation","tag-blendshape","tag-blood-flow-map","tag-character-animation","tag-character-rigging","tag-digital-sculpting","tag-facial","tag-facial-animation","tag-facial-rigging","tag-facs","tag-free","tag-gnomon","tag-maya","tag-networks","tag-photoshop","tag-plugin","tag-simplex","tag-the-gnomon-workshop","tag-tips","tag-training","tag-tricks","tag-tutorial","tag-vfx","tag-video-training","tag-video-tutorial","tag-visual-effects","tag-workflow","tag-workshop","tag-wrap","tag-wrinkle-map","tag-zbrush"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Tutorial: Advanced Facial Blendshape Networks - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=313092\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Tutorial: Advanced Facial Blendshape Networks - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"The Gnomon Workshop has released Advanced Facial Blendshape Networks, a guide to creating blendshape-based facial rigs, recorded by Blur Studio Facial Modeler Adam Spring. 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