{"id":294523,"date":"2025-06-15T08:12:48","date_gmt":"2025-06-15T08:12:48","guid":{"rendered":"https:\/\/peraltafinancing.com\/animation\/how-to-create-a-game-ready-character-hexblade-anathema-from-original-zbrush-model-to-cc4\/"},"modified":"2025-06-15T08:12:48","modified_gmt":"2025-06-15T08:12:48","slug":"how-to-create-a-game-ready-character-hexblade-anathema-from-original-zbrush-model-to-cc4","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=294523","title":{"rendered":"How to Create a Game Ready Character Hexblade Anathema: From Original ZBrush Model to CC4"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<p>\n<iframe loading=\"lazy\" title=\"How to Create a Game Character: From Original ZBrush Model to CC4 Character\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/EFEiITLnXWA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/p>\n<\/figure>\n<h3 class=\"wp-block-heading\">Francis Lamoureux<\/h3>\n<p>Hello everyone, my name is Francis Lamoureux, and I\u2019m a junior character artist. My most recent professional experience was at Larian Studios, where I worked as an intern for four months. During that time, I discovered <a href=\"https:\/\/www.reallusion.com\/character-creator\/\" target=\"_blank\" rel=\"noreferrer noopener\">Character Creator 4<\/a> (CC4) through social media and immediately saw the high potential of Reallusion\u2019s software. I spent time watching many excellent tutorials because I wanted to integrate CC4 into my pipeline to create a game character, which I eventually did.<\/p>\n<p>I ended up developing a workflow that suits me well, and I\u2019m really grateful to Reallusion for the opportunity to share it with you. This workflow consists of six main steps:<\/p>\n<ol class=\"wp-block-list\">\n<li>Transfer a custom mesh onto a CC4 base mesh topology<\/li>\n<li>Create the high-resolution model, the low-resolution model, and textures for clothing and accessories<\/li>\n<li>Use GoZ to create clothing from the character\u2019s outfit<\/li>\n<li>Clean up the skinning results<\/li>\n<li>Simulate physics<\/li>\n<li>Export to your preferred rendering engine<\/li>\n<\/ol>\n<p>The first step is entirely optional if you begin your project using the CC4 base mesh. However, before my collaboration with Reallusion, I had already started sculpting the face and body without the CC4 topology. So I had to find a way to transfer my custom sculpt to a CC4-compatible base mesh.<\/p>\n<p>You can find my portfolio on <a href=\"https:\/\/www.artstation.com\/francislamoureux\" target=\"_blank\" rel=\"noreferrer noopener\">ArtStation<\/a>.<\/p>\n<h2 class=\"wp-block-heading\">Step 1. Transform the custom 3d mesh into a CC4 base topology.<\/h2>\n<p>So, let\u2019s say you\u2019ve sculpted a face in ZBrush and want to convert it to a CC4 topology character to take advantage of all the software features. To transfer your mesh to a CC4 topology character, you\u2019ll need <strong><a href=\"https:\/\/www.reallusion.com\/character-creator\/headshot\/\" target=\"_blank\" rel=\"noreferrer noopener\">Headshot 2.0<\/a><\/strong>, which can be found in the <strong>Plugin<\/strong> section of CC4 in the Reallusion Hub. It\u2019s a wrapping tool, and like any wrapping software, the CC4 base mesh will be wrapped around your custom sculpt. But there\u2019s more to it: it also automatically generates a body, eyes, mouth interior, teeth, tongue, lashes, and more, all based on CC4 topology.<\/p>\n<p>Once the custom head information is transferred and attached to a CC4 base mesh, you can use the <strong><a href=\"https:\/\/www.reallusion.com\/character-creator\/zbrush\/goz\/default.html\" target=\"_blank\" rel=\"noreferrer noopener\">GoZ<\/a><\/strong> tool to send your character back to ZBrush and wrap the CC4 character body around your custom body sculpt. All the details from your custom sculpt can be transferred to the CC4 base mesh using <strong>Project History<\/strong> or the <strong>History Recall<\/strong> brush.<\/p>\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"533\" data-attachment-id=\"64164\" data-permalink=\"https:\/\/magazine.reallusion.com\/2025\/06\/13\/how-to-create-a-game-ready-character-hexblade-anathema-from-original-zbrush-model-to-cc4\/fl_2025_reallusioncollab_02\/\" data-orig-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_02.png\" data-orig-size=\"1672,870\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"FL_2025_ReallusionCollab_02\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_02-300x156.png\" data-large-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_02-1024x533.png\" src=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_02-1024x533.png\" alt=\"\" class=\"wp-image-64164\" srcset=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_02-1024x533.png 1024w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_02-300x156.png 300w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_02-150x78.png 150w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_02-768x400.png 768w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_02-1536x799.png 1536w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_02-1200x624.png 1200w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_02.png 1672w\" sizes=\"(max-width: 1024px) 100vw, 1024px\"\/><\/figure>\n<h2 class=\"wp-block-heading\">Step 2: Create the high-poly, low-poly, and textures for clothing and accessories.<\/h2>\n<p>Once the custom face and body information had been transferred to a CC4 topology character, I took a break from CC4 to finish the high-resolution models of the armor, clothing, and accessories. I also completed the low-resolution versions (including the hair) and created all the textures.<\/p>\n<h2 class=\"wp-block-heading\">Step 3: Create cloth assets from the premade garment models using GoZ.<\/h2>\n<p>For this step, I imported the low-resolution parts of the character\u2019s clothing into the same ZBrush scene that contains the GoZ CC4 character. Then, piece by piece, I linked the clothing back to the character using GoZ. By selecting <strong>Create Cloth<\/strong> in CC4, the software generates these parts as new assets and automatically transfers the character\u2019s skin weights to them. This is a powerful feature that significantly speeds up the process of animating and posing a fully clothed character.<\/p>\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"533\" data-attachment-id=\"64167\" data-permalink=\"https:\/\/magazine.reallusion.com\/2025\/06\/13\/how-to-create-a-game-ready-character-hexblade-anathema-from-original-zbrush-model-to-cc4\/fl_2025_reallusioncollab_03\/\" data-orig-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_03.png\" data-orig-size=\"1672,870\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"FL_2025_ReallusionCollab_03\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_03-300x156.png\" data-large-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_03-1024x533.png\" src=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_03-1024x533.png\" alt=\"\" class=\"wp-image-64167\" srcset=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_03-1024x533.png 1024w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_03-300x156.png 300w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_03-150x78.png 150w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_03-768x400.png 768w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_03-1536x799.png 1536w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_03-1200x624.png 1200w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_03.png 1672w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"\/><\/figure>\n<p>Once all clothing elements have gone through the previous steps, you\u2019ll end up with a fully custom clothed character that shares the CC4 topology. By doing this, you unlock all the benefits of the software, such as blendshapes, facial and body animation, motion capture compatibility, advanced materials, and asset integration. The possibilities for creating different faces and body types are endless, making it especially efficient for generating a wide range of NPCs. For example: a bulkier version, a thinner version, a taller or shorter one. <\/p>\n<p>You can also use the <strong>Morph<\/strong> tools to easily create various facial variations.<\/p>\n<figure data-carousel-extra=\"{\" blog_id=\"\" class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"533\" data-attachment-id=\"64166\" data-permalink=\"https:\/\/magazine.reallusion.com\/2025\/06\/13\/how-to-create-a-game-ready-character-hexblade-anathema-from-original-zbrush-model-to-cc4\/fl_2025_reallusioncollab_04\/\" data-orig-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_04.png\" data-orig-size=\"1672,870\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"FL_2025_ReallusionCollab_04\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_04-300x156.png\" data-large-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_04-1024x533.png\" data-id=\"64166\" src=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_04-1024x533.png\" alt=\"\" class=\"wp-image-64166\" srcset=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_04-1024x533.png 1024w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_04-300x156.png 300w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_04-150x78.png 150w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_04-768x400.png 768w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_04-1536x799.png 1536w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_04-1200x624.png 1200w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_04.png 1672w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"\/><\/figure>\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"533\" data-attachment-id=\"64170\" data-permalink=\"https:\/\/magazine.reallusion.com\/2025\/06\/13\/how-to-create-a-game-ready-character-hexblade-anathema-from-original-zbrush-model-to-cc4\/fl_2025_reallusioncollab_05\/\" data-orig-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_05.png\" data-orig-size=\"1672,870\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"FL_2025_ReallusionCollab_05\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_05-300x156.png\" data-large-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_05-1024x533.png\" data-id=\"64170\" src=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_05-1024x533.png\" alt=\"\" class=\"wp-image-64170\" srcset=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_05-1024x533.png 1024w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_05-300x156.png 300w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_05-150x78.png 150w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_05-768x400.png 768w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_05-1536x799.png 1536w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_05-1200x624.png 1200w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_05.png 1672w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"\/><\/figure>\n<\/figure>\n<h2 class=\"wp-block-heading\">Step 4: Clean up skinning results.<\/h2>\n<p>To achieve cleaner deformation results, you may need to adjust the skinning \u2014 especially if the low-poly mesh imported from ZBrush is complex. <\/p>\n<div class=\"wp-block-media-text has-media-on-the-right is-stacked-on-mobile\">\n<div class=\"wp-block-media-text__content\">\n<p>Fortunately, CC4\u2019s skinning tools are quite user-friendly compared to other software. In my case, I didn\u2019t need to spend much time on this, as CC4\u2019s auto weight transfer handled about 90% of the work. However, there were areas, like the bag and scabbard, where I needed to manually refine the skin weights.<\/p>\n<\/div>\n<figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"580\" data-attachment-id=\"64172\" data-permalink=\"https:\/\/magazine.reallusion.com\/2025\/06\/13\/how-to-create-a-game-ready-character-hexblade-anathema-from-original-zbrush-model-to-cc4\/fl_2025_reallusioncollab_06\/\" data-orig-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_06.png\" data-orig-size=\"1141,646\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"FL_2025_ReallusionCollab_06\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_06-300x170.png\" data-large-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_06-1024x580.png\" src=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_06-1024x580.png\" alt=\"\" class=\"wp-image-64172 size-full\" srcset=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_06-1024x580.png 1024w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_06-300x170.png 300w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_06-150x85.png 150w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_06-768x435.png 768w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_06.png 1141w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"\/><\/figure>\n<\/div>\n<p>In the image, you can see that some vertices on the bag are being influenced by multiple bones, causing unwanted stretching when the character walks. To fix this, I selected the affected vertices, selected the <strong>hip bone<\/strong>, and clicked the <strong>\u201c1\u201d<\/strong> button to assign 100% influence from the hip bone to those vertices.<\/p>\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"585\" data-attachment-id=\"64173\" data-permalink=\"https:\/\/magazine.reallusion.com\/2025\/06\/13\/how-to-create-a-game-ready-character-hexblade-anathema-from-original-zbrush-model-to-cc4\/fl_2025_reallusioncollab_07\/\" data-orig-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_07.png\" data-orig-size=\"1150,657\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"FL_2025_ReallusionCollab_07\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_07-300x171.png\" data-large-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_07-1024x585.png\" src=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_07-1024x585.png\" alt=\"\" class=\"wp-image-64173\" srcset=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_07-1024x585.png 1024w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_07-300x171.png 300w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_07-150x86.png 150w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_07-768x439.png 768w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_07.png 1150w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"\/><\/figure>\n<p>I applied the same process to the scabbard, adding a bit of smoothing to create a cleaner transition along the belt. <em>(Side note: I used the visibility toggle to manage the different layers of clothing. While all clothing items were rigged using the <\/em><strong><em>Create Cloth<\/em><\/strong><em> function, some parts were hidden to maintain the proper layered appearance.)<\/em><\/p>\n<h2 class=\"wp-block-heading\">Step 5: Simulate physics.<\/h2>\n<p>Once you\u2019re satisfied with the character\u2019s skinning, it\u2019s time to test the physics simulation. Start by browsing Reallusion\u2019s animation assets and drag an animation onto your character to observe how the clothing behaves during movement.<\/p>\n<p>To control which areas are affected by the simulation, you\u2019ll need to import a black-and-white texture map. I exported a JPEG of the UV layout from Maya and painted a weight map in Photoshop (<strong>white<\/strong> areas will be simulated, while <strong>black<\/strong> areas will remain static).<\/p>\n<p>Next, enable the necessary checkboxes for simulation. You can adjust settings to fine-tune the results until you\u2019re happy. There are multiple presets available as starting points.<\/p>\n<p>Here are a few key parameters you can experiment with:<\/p>\n<ul class=\"wp-block-list\">\n<li>Distance between the simulated mesh and the collision volumes<\/li>\n<li>Distance between the simulated mesh\u2019s vertices<\/li>\n<li>Wind force and direction<\/li>\n<\/ul>\n<p>To avoid clipping issues, you may need to add <strong>collision volumes<\/strong> to the character.<\/p>\n<p>Lastly, in the <strong>Global Physics Settings<\/strong> under <strong>Project Settings<\/strong>, make sure to enable <strong>Rigid Body<\/strong> and <strong>Soft vs Soft Collision<\/strong> to achieve the best results.<\/p>\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"630\" data-attachment-id=\"64176\" data-permalink=\"https:\/\/magazine.reallusion.com\/2025\/06\/13\/how-to-create-a-game-ready-character-hexblade-anathema-from-original-zbrush-model-to-cc4\/fl_2025_reallusioncollab_09\/\" data-orig-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_09.png\" data-orig-size=\"1895,1165\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"FL_2025_ReallusionCollab_09\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_09-300x184.png\" data-large-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_09-1024x630.png\" src=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_09-1024x630.png\" alt=\"\" class=\"wp-image-64176\" srcset=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_09-1024x630.png 1024w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_09-300x184.png 300w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_09-150x92.png 150w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_09-768x472.png 768w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_09-1536x944.png 1536w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_09-1200x738.png 1200w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_09.png 1895w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"\/><\/figure>\n<p>Adding collision volumes is quite simple:<\/p>\n<ol class=\"wp-block-list\">\n<li>Select the character and click on <strong>Collision Shape<\/strong>.<\/li>\n<li>Make sure both <strong>Collision On\/Off<\/strong> and <strong>Activate Selected Part<\/strong> are enabled (with a body part of the dummy selected).<\/li>\n<li>Choose the appropriate collision shape for the selected part.<\/li>\n<li>Adjust the position and scale directly in the viewport until you achieve the desired effect.<\/li>\n<\/ol>\n<p>Then, play the animation to see how the collision volumes interact with the simulated clothing.<\/p>\n<h2 class=\"wp-block-heading\">Step 6: Export to your preferred render engine.<\/h2>\n<p>Export settings will vary depending on the purpose of your project. Personally, I use <strong>Marmoset<\/strong> for rendering, so I export everything in FBX format, except for the simulated parts of the character. For those simulated elements, I export them as Alembic (.abc) files so that the simulation data carries over into Marmoset. This ensures the physics-based motion remains intact even outside of CC4.<\/p>\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"512\" data-attachment-id=\"64178\" data-permalink=\"https:\/\/magazine.reallusion.com\/2025\/06\/13\/how-to-create-a-game-ready-character-hexblade-anathema-from-original-zbrush-model-to-cc4\/fl_2025_reallusioncollab_10\/\" data-orig-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_10.jpg\" data-orig-size=\"3840,1920\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"FL_2025_ReallusionCollab_10\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_10-300x150.jpg\" data-large-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_10-1024x512.jpg\" src=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_10-1024x512.jpg\" alt=\"\" class=\"wp-image-64178\" srcset=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_10-1024x512.jpg 1024w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_10-300x150.jpg 300w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_10-150x75.jpg 150w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_10-768x384.jpg 768w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_10-1536x768.jpg 1536w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_10-2048x1024.jpg 2048w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2025\/06\/FL_2025_ReallusionCollab_10-1200x600.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"\/><\/figure>\n<h2 class=\"wp-block-heading\">Final Thoughts<\/h2>\n<p>This was a small glimpse into my workflow and how I integrate Character Creator 4 into it. <a href=\"https:\/\/www.reallusion.com\/character-creator\/\" target=\"_blank\" rel=\"noreferrer noopener\">CC4<\/a> offers a fun, fast, and intuitive way not only to bring your characters to life but also to experiment with variations in animation, facial features, silhouettes, and more. I\u2019m truly grateful for the opportunity to share this pipeline with you (special thanks to Reallusion for making it possible). I hope you found it helpful. And if you haven\u2019t tried Character Creator 4 yet, I highly encourage you to give it a shot and see how well it fits into your own creative process.<\/p>\n<p style=\"font-size:24px\"><strong>Related Posts<\/strong><\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full has-lightbox\"><a href=\"https:\/\/www.reallusion.com\/character-creator\/download.html\" target=\"_blank\" rel=\" noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"200\" data-attachment-id=\"54305\" data-permalink=\"https:\/\/magazine.reallusion.com\/2024\/08\/06\/design-toon-shaded-sci-fi-3d-characters-using-cc-cinema-4d\/cc_banner_mz_1024x200-13\/\" data-orig-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2024\/08\/CC_banner_mz_1024x200.jpg\" data-orig-size=\"1024,200\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"CC_banner_mz_1024x200\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2024\/08\/CC_banner_mz_1024x200-300x59.jpg\" data-large-file=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2024\/08\/CC_banner_mz_1024x200.jpg\" src=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2024\/08\/CC_banner_mz_1024x200.jpg\" alt=\"\" class=\"wp-image-54305\" srcset=\"https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2024\/08\/CC_banner_mz_1024x200.jpg 1024w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2024\/08\/CC_banner_mz_1024x200-300x59.jpg 300w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2024\/08\/CC_banner_mz_1024x200-150x29.jpg 150w, https:\/\/magazine.reallusion.com\/wp-content\/uploads\/2024\/08\/CC_banner_mz_1024x200-768x150.jpg 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"\/><\/a><\/figure>\n<\/div>\n<div class=\"sharedaddy sd-block sd-like jetpack-likes-widget-wrapper jetpack-likes-widget-unloaded\" id=\"like-post-wrapper-89332850-64162-684e807fd9bc4\" data-src=\"https:\/\/widgets.wp.com\/likes\/?ver=14.8-a.3#blog_id=89332850&amp;post_id=64162&amp;origin=magazine.reallusion.com&amp;obj_id=89332850-64162-684e807fd9bc4\" data-name=\"like-post-frame-89332850-64162-684e807fd9bc4\" data-title=\"Like or Reblog\">\n<h3 class=\"sd-title\">Like this:<\/h3>\n<p><span class=\"button\"><span>Like<\/span><\/span> <span class=\"loading\">Loading&#8230;<\/span><\/p>\n<p><span class=\"sd-text-color\"\/><a class=\"sd-link-color\"\/><\/div>\n<\/p><\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Francis Lamoureux Hello everyone, my name is Francis Lamoureux, and I\u2019m a junior character artist. My most recent professional experience was at Larian Studios, where I worked as an intern for four months. During that time, I discovered Character Creator 4 (CC4) through social media and immediately saw the high potential of Reallusion\u2019s software. I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":294524,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12035],"tags":[125975,38971,41406,983,18188,7957,1256,1234,6531,125974,7864,1168,1034,11556,30960,15758],"dealstore":[],"offerexpiration":[],"class_list":["post-294523","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animation","tag-anathema","tag-cc-goz-plus","tag-cc4","tag-character","tag-character-creator","tag-create","tag-game","tag-games","tag-headshot","tag-hexblade","tag-maya","tag-model","tag-original","tag-ready","tag-substance-painter","tag-zbrush"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>How to Create a Game Ready Character Hexblade Anathema: From Original ZBrush Model to CC4 - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=294523\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How to Create a Game Ready Character Hexblade Anathema: From Original ZBrush Model to CC4 - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"Francis Lamoureux Hello everyone, my name is Francis Lamoureux, and I\u2019m a junior character artist. My most recent professional experience was at Larian Studios, where I worked as an intern for four months. During that time, I discovered Character Creator 4 (CC4) through social media and immediately saw the high potential of Reallusion\u2019s software. 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Som2ny Network","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/fivemor.com\/?p=294523","og_locale":"en_US","og_type":"article","og_title":"How to Create a Game Ready Character Hexblade Anathema: From Original ZBrush Model to CC4 - Som2ny Network","og_description":"Francis Lamoureux Hello everyone, my name is Francis Lamoureux, and I\u2019m a junior character artist. My most recent professional experience was at Larian Studios, where I worked as an intern for four months. During that time, I discovered Character Creator 4 (CC4) through social media and immediately saw the high potential of Reallusion\u2019s software. 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