{"id":293276,"date":"2025-06-14T18:34:33","date_gmt":"2025-06-14T18:34:33","guid":{"rendered":"https:\/\/peraltafinancing.com\/animation\/tutorial-practical-lighting-for-production\/"},"modified":"2025-06-14T18:34:33","modified_gmt":"2025-06-14T18:34:33","slug":"tutorial-practical-lighting-for-production","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=293276","title":{"rendered":"Tutorial: Practical Lighting for Production"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"\">\n<p><iframe loading=\"lazy\" title=\"Practical Lighting for Production with Graham Cunningham\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/RCK8_U9jDHQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>The Gnomon Workshop has released <a href=\"https:\/\/www.thegnomonworkshop.com\/tutorials\/practical-lighting-for-production\/\" target=\"_blank\" rel=\"noopener noreferrer\">Practical Lighting for Production<\/a>, a guide to VFX and cinematics workflows recorded by former Blizzard lighting lead <a href=\"https:\/\/www.splash3d.com\/?_gl=1*6ct0i3*_gcl_au*MTAzMTQ1OTA0NS4xNzQ5NDc3MjUy\" target=\"_blank\" rel=\"noopener noreferrer\">Graham Cunningham<\/a>.<\/p>\n<p>The intermediate-level workshop provides four hours of training in <a href=\"https:\/\/www.autodesk.com\/products\/maya\/overview\" target=\"_blank\">Maya<\/a>, <a href=\"https:\/\/www.autodesk.com\/products\/arnold\/overview\" target=\"_blank\">Arnold<\/a> and <a href=\"https:\/\/www.foundry.com\/products\/nuke-family\/nuke\" target=\"_blank\">Nuke<\/a>.<\/p>\n<p><strong>Discover professional workflows for lighting a CG shot to match a movie reference<\/strong><br \/>In the workshop, Cunningham sets out the complete process of lighting and compositing a shot to match a movie reference, using industry-standard software.<\/p>\n<p>He begins by setting up a basic look development light rig in Maya, importing a 3D character, assigning materials and shading components, and creating a turntable setup. <\/p>\n<p>Next, he creates a shot camera and set dresses the environment using kitbash assets.<\/p>\n<p>Cunningham also discusses strategies for lighting a character, including how to use dome lights and area lights to provide key, fill and rim lighting, and how to use HDRI maps.<\/p>\n<p>From there, he moves to rendering using Arnold, discussing render settings, depth of field, and how to create render passes. <\/p>\n<p>Cunningham then assembles the render passes in Nuke, splits out the light AOVs, and sets out how to adjust light colors and intensities. <\/p>\n<p>He also reveals how to add atmosphere, how to use cryptomattes to fine tune the results, how to add post effects, and how to apply a final color grade to match a chosen movie reference.<\/p>\n<p>As well as the tutorial videos, viewers of the workshop can download one of Cunningham\u2019s Maya files.<\/p>\n<p>The workshop uses 3D Scan Store\u2019s commercial <a href=\"https:\/\/www.3dscanstore.com\/characters\/realistic-characters\/female-explorer?_gl=1*weufy2*_gcl_au*MTAzMTQ1OTA0NS4xNzQ5NDc3MjUy\" target=\"_blank\">Female Explorer Game Character<\/a>, and KitBash3D\u2019s <a href=\"https:\/\/kitbash3d.com\/products\/wreckage?_gl=1*weufy2*_gcl_au*MTAzMTQ1OTA0NS4xNzQ5NDc3MjUy\" target=\"_blank\">Wreckage Kit<\/a>, plus assets from KitBash3D\u2019s <a href=\"https:\/\/kitbash3d.com\/pages\/cargo?_gl=1*17ql1o5*_gcl_au*MTAzMTQ1OTA0NS4xNzQ5NDc3MjUy\" target=\"_blank\">Cargo<\/a>.<\/p>\n<p><strong>About the artist<\/strong><br \/>Graham Cunningham is a Senior Lighting, Compositing and Lookdev Artist, beginning his career as a generalist working in VFX for film and TV before moving to Blizzard Entertainment.<\/p>\n<p>At Blizzard, he contributed to cinematics for Diablo IV, Diablo Immortal, Starcraft II, Heroes of the Storm, World of Warcraft, Overwatch, and Overwatch 2, many of them as a lead lighting artist. <\/p>\n<p><strong>Pricing and availability<\/strong><br \/>Practical Lighting for Production is available via a subscription to The Gnomon Workshop, which provides access to over 300 tutorials.<\/p>\n<p>Subscriptions cost $57\/month or $519\/year. Free trials are available.<\/p>\n<p><a href=\"https:\/\/www.thegnomonworkshop.com\/tutorials\/practical-lighting-for-production\/\" target=\"_blank\" rel=\"noopener noreferrer\">Read more about Practical Lighting for Production on The Gnomon Workshop\u2019s website<\/a><\/p>\n<p><em>Have your say on this story by following CG Channel on <a href=\"https:\/\/www.facebook.com\/cgchannel\" target=\"_blank\" rel=\"noopener noreferrer\">Facebook<\/a>, <a href=\"https:\/\/www.instagram.com\/thecgchannel\/\" target=\"_blank\" rel=\"noopener noreferrer\">Instagram<\/a> and <a href=\"https:\/\/twitter.com\/theCGchannel\" target=\"_blank\" rel=\"noopener noreferrer\">X (formerly Twitter)<\/a>. As well as being able to comment on stories, followers of our social media accounts can see videos we don\u2019t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.<\/em><\/p>\n<p><em>Full disclosure: CG Channel is owned by Gnomon.<\/em><\/p>\n<\/p><\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><script async src=\"\/\/www.instagram.com\/embed.js\"><\/script><br \/>\n<br \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Gnomon Workshop has released Practical Lighting for Production, a guide to VFX and cinematics workflows recorded by former Blizzard lighting lead Graham Cunningham. The intermediate-level workshop provides four hours of training in Maya, Arnold and Nuke. Discover professional workflows for lighting a CG shot to match a movie referenceIn the workshop, Cunningham sets out [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12035],"tags":[124638,124639,29210,26219,69626,21946,124640,69636,6228,15740,29817,15741,15742,124641,93138,2419,124642,35552,109169,124643,7864,21952,35553,62005,2058,124644,10166,124645,124646,15748,124647,32247,109182,15753,15754,3535,324,660,124648,13955,15756,21960,21961,15757,17181,4952],"dealstore":[],"offerexpiration":[],"class_list":["post-293276","post","type-post","status-publish","format-standard","hentry","category-animation","tag-aovs","tag-area-light","tag-arnold","tag-color-correction","tag-color-grading","tag-compositing","tag-cryptomate","tag-dome-light","tag-effects","tag-game-art","tag-game-cinematic","tag-game-development","tag-gnomon","tag-graham-cunningham","tag-hdri","tag-lighting","tag-lighting-theory","tag-look-development","tag-lookdev","tag-match-lighting-of-cg-animation-to-movie-reference","tag-maya","tag-motion-graphics","tag-nuke","tag-post-effects","tag-practical","tag-practical-lighting-for-production","tag-production","tag-render-pass","tag-render-settings","tag-rendering","tag-set-dressing","tag-shading","tag-shot-layout","tag-texturing","tag-the-gnomon-workshop","tag-tips","tag-training","tag-tricks","tag-turntable-rendering","tag-tutorial","tag-vfx","tag-video-training","tag-video-tutorial","tag-visual-effects","tag-workflow","tag-workshop"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Tutorial: Practical Lighting for Production - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=293276\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Tutorial: Practical Lighting for Production - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"The Gnomon Workshop has released Practical Lighting for Production, a guide to VFX and cinematics workflows recorded by former Blizzard lighting lead Graham Cunningham. 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