{"id":286426,"date":"2025-06-10T19:52:39","date_gmt":"2025-06-10T19:52:39","guid":{"rendered":"https:\/\/peraltafinancing.com\/uncategorized\/review-old-skies-nintendo-switch\/"},"modified":"2025-06-10T19:52:39","modified_gmt":"2025-06-10T19:52:39","slug":"review-old-skies-nintendo-switch","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=286426","title":{"rendered":"Review: Old Skies (Nintendo Switch)"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"\">\n<p><span style=\"font-weight: 400;\">Old Skies is a time-traveling graphic adventure that takes a favorite premise in pop culture and does some unique things with it that I\u2019ve never seen in a video game. It has a page-turning quality as you adventure through in-game chapters, solving puzzles in various periods of time. It offers captivating enjoyment that kept my wife and I on our toes, so to speak, \u2019til the end credits.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You play a character named Fia Quinn. Fin is an employee of the New York branch of ChronoZen, the company regulating time travel in the future. Wealthy clients can afford to purchase time-travel packages and, within reason, change aspects of their personal history deemed of low importance in the grand scheme. Being a story-driven game, the potential for spoilers is high. But let\u2019s just say that there is more to your clientele than you might first expect. Fia deals with getting separated from them in the past, potentially getting them killed (or otherwise erasing their existence), and so much more, usually through little fault of her own. Here, the customer isn\u2019t always right\u2014consistent headaches for Fia, but definitely entertaining for us players.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Of course, Fia faces challenges individually. What if she meets the same people at different times in their lives? What happens if she runs into her other self? What if she inadvertently puts others in danger? Between missions, she chats with her colleagues, Nozzo and Duffy, gradually questioning her role in the whole time-travel setup. The game suggests a deeper mystery, an undercurrent of great secrecy with ChronoZen and its board of directors, but for better or worse, never really addresses it. Maybe in a sequel? Instead, it chooses to shift gears, focusing on Fia\u2019s romantic life\u2014a subplot that seems not to have been given the A-team storytelling focus. But more on that in a bit.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">There is a small inventory of items and other tools at Fia\u2019s disposal. That said, these puzzles often rely on character observations and interactions. Talk to everyone and exhaust every option, or at least most of them. Fia has plenty of choices, but they are misleading, as nearly all will lead to the same predetermined outcome. That\u2019s certainly a less satisfying element, one we can\u2019t help but think would\u2019ve benefited from a more moderate approach. But the bulk of the writing is strong enough (save her aforementioned love life) that I can forgive it. I enjoyed learning more about each client, talking with HQ when things inevitably went awry, breaking into buildings, checking computers, and more. A couple of puzzles are even timed, adding a sense of urgency but done sparingly enough to enhance rather than exasperate. Everything works well in context for this style of point-and-click game, with standouts being puzzles that begin in the past and aren\u2019t solved until years later.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Naturally, not everyone will love these puzzles, clever though they are, in their entirety. Several involve Fia dying, rewinding, and trying again. While it\u2019s failure by design, it\u2019s still failure. The rational part of me is asking, \u201cWhy doesn\u2019t she just duck or take a step to the side to avoid the cleaver she knows is flying at her head? Why isn\u2019t she authorized to fire her gun at an assassin trying to kill her and her client?\u201d But it wouldn\u2019t be a point-and-click game then, would it? These time loops thankfully have some good humor, as Fia remembers each of these prior instances and can joke about them. In fact, throughout the game, many moments had my wife and I laughing aloud. Keeping ripples in time from turning into paradoxes is darn fun and rewarding.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Earlier, I mentioned Fia\u2019s romantic life. The game actually opens with her flirting with a guy in the local watering hole before he soon vanishes. She shrugs it off, as it\u2019s difficult to form relationships outside of work with so many things in the timeline constantly changing and shifting around her. Later, she forms an attachment to a female character (Fia is one of several bisexual characters in this game). Unlike her initial encounter, which was a throwaway interaction, this relationship takes on a curiously sizable role, noticeably disrupting the game\u2019s pacing, interrupting and slowing down the prime plot momentum, among other things. Worse, the ham-fisted way it\u2019s stitched to the main games feels forced by a fraying thread.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Would it have come off this way if the writing were stronger? I suspect indie dev <\/span><a href=\"https:\/\/purenintendo.com\/review-unavowed-nintendo-switch\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">Dave Gilbert<\/span><\/a><span style=\"font-weight: 400;\"> had clearer ideas in his head that didn\u2019t translate in-game, either exhausting his best on the main plot or relying too much on less-skilled narrative consultants. It\u2019s tough to get <\/span><i><span style=\"font-weight: 400;\">overly<\/span><\/i><span style=\"font-weight: 400;\"> specific without crossing that spoiler line. But it\u2019s a relationship that\u2019s only believable if Fia is an obsessive narcissist prone to infatuation and lust, which conflicts with her established character traits (a sacrificing professional adult) to this point. Does it matter who her object of affection is if the work\u2019s not there to make it natural? Thus, a doubtless well-meaning attempt at inclusivity has sincerity but lacks authenticity, feeling more like an underdeveloped pandering construct. It also means the game stumbles at the finish line, a non-spoiler criticism not unique to this review but still worth mentioning. But the fact that this deviation is more or less my <\/span><i><span style=\"font-weight: 400;\">only<\/span><\/i><span style=\"font-weight: 400;\"> major criticism speaks volumes about Old Skies\u2019 overall high quality.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Such unevenness is certainly no fault of the voice actors, to be sure. <\/span><a href=\"https:\/\/www.imdb.com\/name\/nm1719962\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">Sally Beaumont<\/span><\/a><span style=\"font-weight: 400;\"> as Fia and <\/span><a href=\"https:\/\/www.imdb.com\/name\/nm3701984\/?ref_=tt_cst_t_2\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">Edwyn Tiong<\/span><\/a><span style=\"font-weight: 400;\"> as Nozzo (think of him as the Al to Beaumont\u2019s Sam if you know Quantum Leap) are the standouts. I\u2019m unsure how the recording process worked, but they seem to have great working chemistry, even if likely doing their own solo sessions. Of course, both contributed to <\/span><a href=\"https:\/\/purenintendo.com\/review-loco-motive-nintendo-switch\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">Loco Motive<\/span><\/a><span style=\"font-weight: 400;\">, one of my favorite releases from last year. Even when the writing for Old Skies comes up short, Beaumont makes me believe that maybe this awkward teenage mood shift of Fia\u2019s simply comes with the territory of being a time-travel agent, and the melodramatic story notes are delivered authentically without theatrics. Likewise, when Tiong\u2019s Nozzo questions some of Fia\u2019s actions, I can buy that part of him gets it, even if he is understandably confused. I also enjoyed listening to both these and the other professional voice actors share various outtakes during the commentary. Speaking of\u2026<\/span><\/p>\n<p><span style=\"font-weight: 400;\">After I beat the game (17-18 hours), I wanted to listen to some director commentary (worth a point on its own as an insightful replay incentive) to learn the thought process behind the aforementioned relationship and some character writing in general (no matter the year, most of these characters seem plucked from present day). While a fascinating extra inclusion, I wish there were an option to listen to it as the game played itself in the background. Maybe in an update? As a result, I\u2019ll have to save the bulk of this commentary for when I want to reinvest the hours to replay Old Skies in full and hear it all. Given the high quality, I can ensure it will happen.<\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"Old Skies trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/SCiEk-LezlY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><span style=\"font-weight: 400;\">While the voicework (and commentary) are the main audio highlights, the music is no slouch. It does tend to get overshadowed, but it\u2019s pleasant. Visually, I enjoy not just the character animations but all the subtle ones. The wind is present no matter the year, so things sway in the breeze, leaves blow in the streets, and birds fly through the air. There\u2019s plenty of little attention to detail, too. The title screen changes depending on which chapter year Fia is currently in. The stores she walks past to get plot locales will change to reflect the era. One touch that especially hit me was seeing posters everywhere in post-September 11 New York, presumably of missing people. I recalled some of my own experiences from my younger years, seeing these in the months that followed. The presentation reflects care and skill.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A brief but important note. While the Old Skies is a Teen-rated game, it does have a couple of f-bombs and sexual content that could\u2019ve easily been left on the cutting room floor without weakening the game any. Food for thought.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A narratively disconnected relationship makes Old Skies stumble badly at the end. But that aside, this polished release is generally great. I\u2019d love to see a sequel that explores more of ChronoZen and its staff while jettisoning the romantic fluff to a side-story spinoff visual novel. The best way to make that happen is to check this title out. Old Skies starts brilliantly and maintains its grip with fun individual stories and an overall sci-fi plot that keeps ticking in mostly thoughtful ways.<\/span><\/p>\n<p><a href=\"https:\/\/purenintendo.com\/wp-content\/uploads\/2025\/06\/OldSkies-logo-scaled.png\" class=\"themewich-lightbox\"><img fetchpriority=\"high\" decoding=\"async\" class=\"normal aligncenter size-large wp-image-157353\" src=\"https:\/\/purenintendo.com\/wp-content\/uploads\/2025\/06\/OldSkies-logo-624x154.png\" alt=\"\" width=\"624\" height=\"154\" srcset=\"https:\/\/purenintendo.com\/wp-content\/uploads\/2025\/06\/OldSkies-logo-624x154.png 624w, https:\/\/purenintendo.com\/wp-content\/uploads\/2025\/06\/OldSkies-logo-300x74.png 300w, https:\/\/purenintendo.com\/wp-content\/uploads\/2025\/06\/OldSkies-logo-768x189.png 768w, https:\/\/purenintendo.com\/wp-content\/uploads\/2025\/06\/OldSkies-logo-1536x378.png 1536w, https:\/\/purenintendo.com\/wp-content\/uploads\/2025\/06\/OldSkies-logo-2048x504.png 2048w, https:\/\/purenintendo.com\/wp-content\/uploads\/2025\/06\/OldSkies-logo-1500x369.png 1500w, https:\/\/purenintendo.com\/wp-content\/uploads\/2025\/06\/OldSkies-logo-740x182.png 740w\" sizes=\"(max-width: 624px) 100vw, 624px\"\/><\/a><\/p>\n<\/p><\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Old Skies is a time-traveling graphic adventure that takes a favorite premise in pop culture and does some unique things with it that I\u2019ve never seen in a video game. It has a page-turning quality as you adventure through in-game chapters, solving puzzles in various periods of time. It offers captivating enjoyment that kept my [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":286427,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[110377,97438,97595],"tags":[16056,24055,3749,14458,4318],"dealstore":[],"offerexpiration":[],"class_list":["post-286426","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-nintendo-switch","category-review","category-reviews","tag-nintendo","tag-nintendo-switch","tag-review","tag-skies","tag-switch"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Review: Old Skies (Nintendo Switch) - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=286426\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Review: Old Skies (Nintendo Switch) - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"Old Skies is a time-traveling graphic adventure that takes a favorite premise in pop culture and does some unique things with it that I\u2019ve never seen in a video game. 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