{"id":236578,"date":"2025-05-11T13:54:27","date_gmt":"2025-05-11T13:54:27","guid":{"rendered":"https:\/\/peraltafinancing.com\/entertainment\/art\/the-art-of-retro-inspired-e-art\/"},"modified":"2025-05-11T13:54:27","modified_gmt":"2025-05-11T13:54:27","slug":"the-art-of-retro-inspired-e-art","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=236578","title":{"rendered":"The Art of Retro Inspired E-Art"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"post-body-5365080147976580334\">\n<h2 style=\"line-height: 200%; text-align: left;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Painting the Eighties, one bit<br \/>\nat a time\u2026<\/span><\/b><\/h2>\n<div><b><\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEhplb2u-c_xnqQDlkJdL9vQ5SagpqUQkyzKJuH9VdgtfO88gnuaSqQ6Gr91uyktQT-xMdFloisiqneZ0XwD5vpbkb1QzCmCAIP_mtfcjoI4ifzYvEU5pIIHi-ZGAfCCNwZJuygRZOTI5Y4\/s1080\/Cover+e+waste+art+80s.jpg\" imageanchor=\"1\" style=\"margin-left: auto; margin-right: auto;\"><img loading=\"lazy\" decoding=\"async\" alt=\"The Aer of Retro E Art title image\" border=\"0\" data-original-height=\"566\" data-original-width=\"1080\" height=\"336\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEhplb2u-c_xnqQDlkJdL9vQ5SagpqUQkyzKJuH9VdgtfO88gnuaSqQ6Gr91uyktQT-xMdFloisiqneZ0XwD5vpbkb1QzCmCAIP_mtfcjoI4ifzYvEU5pIIHi-ZGAfCCNwZJuygRZOTI5Y4\/w640-h336\/Cover+e+waste+art+80s.jpg\" title=\"The Art of Retro E-Art\" width=\"640\"\/><\/a><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\"><span style=\"font-family: arial;\">Painting the 80s One Bit At A Time!<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\"><br \/><\/span><\/b><\/div>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">If you have ever wanted to<br \/>\ncreate interactive artworks or artworks from alternative mediums such as<br \/>\nelectronic waste, this week\u2019s article has you covered with tips, market<br \/>\ninsights, and even a brief history of early eighties computing and how it<br \/>\nshaped digital art today! We will also be taking a glance at technology inspired artwork and you might just get a few previews of my next creations!<\/span><\/p>\n<p><a name=\"more\"\/><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Technology is often sold with<br \/>\nbuilt-in obsolescence and most people will probably have some old electronics<br \/>\nsitting around that they no longer have a use for. Technology has been<br \/>\nproviding creatives with original ways to express themselves since, well,<br \/>\ntechnology first existed, but eventually, it stops working and all too often<br \/>\nends up buried in the ground, left to leach toxins into the soil and<br \/>\ngroundwater supplies. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Recycling old electronics is<br \/>\nan option, and the best option by far, but the facilities to do this in a safe<br \/>\nand sustainable way simply don\u2019t exist everywhere. But there is also a certain<br \/>\nbeauty that can be found in looking at something that previously had its very<br \/>\nown history. An internet router that communicated with millions of other<br \/>\nrouters, a phone that would have been used for countless conversations, or a<br \/>\ncamera that took thousands of pictures. So where electronics cannot be<br \/>\nrecycled, they can be turned into very unique pieces of art.<\/span><\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEhoxk4ymT72epZ2soNiW9-TZ1KcmUmwloQJrBR4bRv-vMNJUu9EbcRiMpPx6WggveYAMQr6L2jc0qZfP5UkHpxkjhvmVlob9BUGdlSph0ofcrRpz8C98tGkUJHT4JKEtSI_OwYO37aiwUA\/s2048\/obsolescence.jpg\" imageanchor=\"1\" style=\"margin-left: auto; margin-right: auto;\"><img loading=\"lazy\" decoding=\"async\" alt=\"Obsolescence artwork featuring electronics of the 80s\" border=\"0\" data-original-height=\"2048\" data-original-width=\"2048\" height=\"640\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEhoxk4ymT72epZ2soNiW9-TZ1KcmUmwloQJrBR4bRv-vMNJUu9EbcRiMpPx6WggveYAMQr6L2jc0qZfP5UkHpxkjhvmVlob9BUGdlSph0ofcrRpz8C98tGkUJHT4JKEtSI_OwYO37aiwUA\/w640-h640\/obsolescence.jpg\" title=\"Obsolescence by Mark Taylor\" width=\"640\"\/><\/a><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\"><span style=\"font-family: arial;\">Obsolescence by Mark Taylor &#8211; available now from my stores!<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\"><br \/><\/span><\/b><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Just a cursory glance around<br \/>\nthe internet will demonstrate just how big the market is for this kind of work.<br \/>\nYou can see everything from statues to posters, apparel to home appliances.<br \/>\nSega \u2013 a company that created coin-operated amusement machines as far back as<br \/>\nthe 60s before releasing major systems such as the Genesis (Megadrive elsewhere),<br \/>\neven set up a Kickstarter to create a Sonic the Hedgehog themed toaster which<br \/>\nwould burn an image of the character into the toast. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Regular readers will know that<br \/>\ndespite being known perhaps more for my traditional landscapes, for more than<br \/>\nthirty years I have been creating technology inspired artworks, video game<br \/>\ngraphics, box art, and retro images for vintage gaming collectors. From 8-bit inspired pixel art prints to the artwork used on the side of arcade<br \/>\nmachines, and more recently, the artwork for physical packaging used in special<br \/>\nedition collectors editions of modern retro-inspired works. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Wherever I can, I still use<br \/>\nthe original hardware to create the most authentic visuals, it\u2019s extremely<br \/>\ndifficult to recreate say a Commodore 64s unique display in something like<br \/>\nPhotoshop. If I don\u2019t have access to a physical system I fall back to<br \/>\nemulation, a way of getting a modern PC to replicate whatever system from the<br \/>\npast. <\/span><\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgs7eUnDt3QW3qZlHSeuvEZtgPhIRhZ4iY28d-TU2qzzXZO-cKTQhOca8anUfFFb6qZIVuinZjzn7ey92KSxklii-9qAKHbXT1W1m3vez-SzzSyt4JKJQNWI4YvdtS7mrR7RM9nbMSHlgw\/s2048\/test+bench.jpg\" imageanchor=\"1\" style=\"margin-left: auto; margin-right: auto;\"><img loading=\"lazy\" decoding=\"async\" alt=\"electronics on work bench\" border=\"0\" data-original-height=\"1536\" data-original-width=\"2048\" height=\"480\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgs7eUnDt3QW3qZlHSeuvEZtgPhIRhZ4iY28d-TU2qzzXZO-cKTQhOca8anUfFFb6qZIVuinZjzn7ey92KSxklii-9qAKHbXT1W1m3vez-SzzSyt4JKJQNWI4YvdtS7mrR7RM9nbMSHlgw\/w640-h480\/test+bench.jpg\" title=\"Test Bench\" width=\"640\"\/><\/a><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\"><span style=\"font-family: arial;\">One of my workbenches in the studio where I soak test systems and create e-waste art &#8211; oh, and also create props! Notice the Commodore 64 to the right of the image &#8211; one of a number of systems I use to create authentic retro-inspired art.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\"><br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">My Eighties inspired<br \/>\ncollection, Retro Revival, has become increasingly popular recently and it is a<br \/>\nseries that continues to grow and evolve. Throughout this article, you can see<br \/>\nsome of my more recent additions to the collection, all of which are deeply<br \/>\nrooted in the nostalgia that many collectors have for the true golden age of<br \/>\nhome computing and video games. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">As a niche, vintage and retro<br \/>\ngaming and computing have seen a recent resurgence and there are plenty of<br \/>\ncollectors who you might never have even thought about previously, let alone<br \/>\nreached. This week, I have you covered so that you can at least step onto the<br \/>\nvintage technology ladder with a little confidence. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Not just prints and paintings\u2026<\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\"> <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Whilst you might not want to<br \/>\nextend your talents to manufacturing a Sonic inspired toaster, you might want<br \/>\nto consider extending your art portfolio by using electronic waste. In 2019,<br \/>\nsome 53.6 million tonnes of electronic waste was produced and yet only 17% of<br \/>\nit was recycled sustainably. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">What\u2019s perhaps just as<br \/>\nconcerning is that the raw materials in the e-waste stream from 2019 was valued<br \/>\nat some \u00a344.8 million ($61,44,944 US). The real issue here is that the lost<br \/>\nresources are then having to be mined again, depleting the planet&#8217;s resources even further while the unrecovered waste is buried within landfills and left to<br \/>\ncreate toxins and health issues. Just \u00a37.9 million ($10, 842,789 US) was<br \/>\nsustainably recovered through professional recycling and recovery facilities in<br \/>\nthe same year.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Artists have always found use in things that others have thrown out. What might be perceived as junk<br \/>\nwill have some value to someone, and this is almost always the case with<br \/>\nvintage technology, even if it is only ever reused to provide spare parts. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">CRT TVs and monitors are<br \/>\nbecoming increasingly difficult to find in working order, yet a serious retro<br \/>\nand vintage collector or owner of an original arcade game machine prefer the<br \/>\nglow of a CRT over the flat and sharp image produced from a modern screen and<br \/>\nthey are happy to pay for that level of authenticity. Now that CRTs are no<br \/>\nlonger produced, they are highly sought after by the purists, either for that<br \/>\ndistinct original glow or simply because some vintage systems just won\u2019t work<br \/>\nat all with a modern display. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">New CRT production is in<br \/>\ndemand, yet no one has started to reproduce them. Perhaps, because we have lost<br \/>\nmany of the skills required, but more likely because we have lost the<br \/>\ntechnology and the production facilities to produce them, and of course,<br \/>\nenvironmentally, CRTs were much bigger and heavier than modern screens and they<br \/>\nwere notoriously problematic to dispose of in later years. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Interestingly, cassette tapes<br \/>\nare something else that has seen a surge in demand of late, and whilst one<br \/>\ncompany continued to produce them in small numbers over the years, they were<br \/>\nvery much inferior to the tapes of the past. That has recently changed as<br \/>\nanother company have now begun production of high-quality tapes, for a premium<br \/>\nprice of course. <\/span><\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEifi23TtztzONns9dicU0HCCyR8wCnaNtjEXqKC32bi4qHExR8dKDBJ9loYr86diffpiH7nBRQfqbi_Cfg5ebSqvB-ePpSsDMJ21-YVKBzvXcnPq25pgd55u4HkujfGpxgLDHmah0ZkUO8\/s2048\/tools+of+the+trade.jpg\" imageanchor=\"1\" style=\"margin-left: auto; margin-right: auto;\"><img loading=\"lazy\" decoding=\"async\" alt=\"cassette tape and pencil artwork\" border=\"0\" data-original-height=\"2048\" data-original-width=\"2048\" height=\"640\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEifi23TtztzONns9dicU0HCCyR8wCnaNtjEXqKC32bi4qHExR8dKDBJ9loYr86diffpiH7nBRQfqbi_Cfg5ebSqvB-ePpSsDMJ21-YVKBzvXcnPq25pgd55u4HkujfGpxgLDHmah0ZkUO8\/w640-h640\/tools+of+the+trade.jpg\" title=\"Tools of the Trade by Mark Taylor\" width=\"640\"\/><\/a><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\"><span style=\"font-family: arial;\">Tools of the Trade by Mark Taylor &#8211; Now available in my store!<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\"><br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">This has been welcomed by the<br \/>\nretro gaming community who have had to transition to utilising after-market<br \/>\nadd-ons that allow SD-Cards to replace the need to load programs from tape, but<br \/>\na genuine retro lover would rather wait for a tape to load and listen to the<br \/>\nnoise of data being transferred than have something modern that loads the<br \/>\nprograms almost instantly. The retro purists prefer authenticity over<br \/>\nconvenience and they\u2019re very happy to pay for that authenticity. I think you<br \/>\nget the idea, the retro and vintage technology community are actively seeking<br \/>\nan anchor to the past, and in big numbers.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Art Projects using E-Waste\u2026<\/span><\/b><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Printed circuit boards can be<br \/>\nused as a unique canvas, repurposed into a sculpture or made into a clock, the<br \/>\nonly limit for their use is your imagination. For a number of years, I have<br \/>\nreused old technologies in the props I created for TV and film, and more<br \/>\nrecently I have been taking old technology, deconstructing it and turning it<br \/>\ninto functional items such as clocks.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Old technology isn\u2019t an overly<br \/>\nexpensive medium to create with, so long as you have a constant supply of<br \/>\ncomponents. Waste really is just a lack of imagination but when it is turned<br \/>\ninto art, it can unsettle the viewer and make them think about their role in<br \/>\nadding to the overall problem of generating e-waste. E-Waste can be immensely<br \/>\npowerful at conveying some of the most poignant environmental issues that we<br \/>\nface today.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Much of what we see in the art<br \/>\nworld today, be that the performing or visual arts, wouldn\u2019t have been made<br \/>\npossible if technology and science had never found a parallel with creative<br \/>\npeople. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Leonardo Da-Vinci was known<br \/>\nfor his forays into the world of technology, Warhol wouldn\u2019t have become quite<br \/>\nso well known without the Commodore Amiga computer, and the genre of new media<br \/>\nart, a term that had been coined in the 60s wouldn\u2019t have had a hand in the<br \/>\nintroduction of the internet.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Technology is as critical to<br \/>\nartists as a tube of paint, whether you currently use digital mediums or you<br \/>\ncontinue to only use more traditional mediums such as pen and ink. As a digital<br \/>\nartist, I\u2019m not only interested in pushing pixels around a screen, I also push<br \/>\npaint around a canvas, something I would never have done in a professional<br \/>\ncapacity if I hadn\u2019t received a small microcomputer as a Christmas present from<br \/>\nmy parents back in 1980.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">My first steps in home<br \/>\ncomputing\u2026<\/span><\/b><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">My passion for technology goes<br \/>\nback to me being a small ten-year-old boy growing up in one of England\u2019s newly<br \/>\nbuilt \u201cnew towns\u201d. Towns that had been developed to ease the overspill<br \/>\npopulation from the major cities. The seventies had been a decade of innovation<br \/>\nand a hot summer in 1976, and by the 80s, the new town was thriving with new<br \/>\ntechnology companies providing much-needed employment for the grown-ups. Not<br \/>\nquite like Silicone Valley, think more like eccentric British inventors in a series<br \/>\nof large sheds. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">By the early 1980s, life had<br \/>\nchanged from the life I had known as an even younger child in the 70s. Accessible<br \/>\ntechnology seemed to suddenly appear around every corner, beeps, flashing<br \/>\nlights, shiny tech, I was suddenly sucked into a digital world before we humans<br \/>\neven realised what digital really meant. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">It was an incredibly important<br \/>\ntime in history,\u00a0 it was an era that<br \/>\nwould define the tech we see today, and as the population of today reaches a<br \/>\ncertain time in life, nostalgia for the period grows stronger by the day. In<br \/>\npart, maybe because back in the 80s we never had to wait for a Windows update<br \/>\nto do its thing, but in part, because for most kids of the eighties, technology<br \/>\ncreated a happy place that meant you could play games with friends on your<br \/>\nportable TV after school.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Today there is a sizable and<br \/>\nfast-growing market for vintage technology. There is also a market for artworks<br \/>\ndepicting vintage tech, and there is a market for technology to be implemented<br \/>\nwithin art. The question that we need to ask ourselves as professional artists<br \/>\nwho are looking to communicate our individual messages to the world, is why<br \/>\nwouldn\u2019t we embrace any of that technology when we think about creating our<br \/>\nnext masterpiece?<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">In life, change is the<br \/>\ndefault, not the exception. Evolution is baked into every aspect of our world,<br \/>\nfrom physical growth to scientific progress, it\u2019s little wonder that people<br \/>\nlong for stability. Maybe that\u2019s why many of us choose a nostalgic anchor to<br \/>\nthe past to remind us of simpler times.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">My anchor, as many of my<br \/>\nregular readers will know, is a combination of the eighties and technology.<br \/>\nHaving grown up during the dawn of the home computing age, I feel incredibly<br \/>\nlucky to have not just witnessed the beginning of something that has<br \/>\nsignificantly changed the world in which we live, but something that I have<br \/>\nbeen involved with right from the start. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Had it have not been for that<br \/>\nsmall microcomputer sitting waiting for me under a Christmas tree in 1980, I\u2019m<br \/>\nnot sure I would have ever had an art career at all. I had always loved drawing<br \/>\nand painting, just as every child does, but it wasn\u2019t until I began to learn to<br \/>\nprogram a computer that I began to see the potential to create art on a screen.<br \/>\n<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">At this time I had no idea<br \/>\nthat anyone had already created artwork using a computer before, but the first<br \/>\nart created with a computer had already been created sometime in the sixties.<br \/>\nBy the eighties, the process of using a computer to either create or assist<br \/>\nwith creating a piece of art had become more prevalent and the term, digital<br \/>\nart was first spoken. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">When I discovered that the not<br \/>\nvery powerful device I found under the Christmas tree was capable of producing<br \/>\nsome level of visual output, it was a game-changer that opened up a completely<br \/>\nnew world of possibilities and it sparked a lifelong passion for the arts, not<br \/>\njust digital art, but traditional art too. <\/span><\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEjoH-OmjwQRwB_p5FGrv_2bMjxWx5d9yuqALO6dgoh95UbHDfsf3ik7pjqCpdk4x7olEFDMxTT9vQLHLBmU307vZ_gDrv7HoLxP__EpKhq8mg8dGu-U2LH5qSWPh_7jD-SvvrQKBXnAlYs\/s2048\/storage+wars.jpg\" imageanchor=\"1\" style=\"margin-left: auto; margin-right: auto;\"><img loading=\"lazy\" decoding=\"async\" alt=\"vintage computer storage media artwork\" border=\"0\" data-original-height=\"2048\" data-original-width=\"2048\" height=\"640\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEjoH-OmjwQRwB_p5FGrv_2bMjxWx5d9yuqALO6dgoh95UbHDfsf3ik7pjqCpdk4x7olEFDMxTT9vQLHLBmU307vZ_gDrv7HoLxP__EpKhq8mg8dGu-U2LH5qSWPh_7jD-SvvrQKBXnAlYs\/w640-h640\/storage+wars.jpg\" title=\"Storage Wars by Mark Taylor\" width=\"640\"\/><\/a><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\"><span style=\"font-family: arial;\">Storage Wars by Mark Taylor &#8211; now available in my Pixels and Fine Art America stores!<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\"><br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">It\u2019s funny how technology has<br \/>\nchanged since the days when I started out creating digital art back somewhere<br \/>\naround 1980. In the old days as they\u2019re now known, you needed a small box that<br \/>\ncontained extra memory (RAM) to be precariously connected to a not very<br \/>\npowerful home computer so that you could do anything remotely half productive<br \/>\nwith it. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Those small boxes were<br \/>\noptional extras that were also kind of essential, and they would wobble and<br \/>\ncrash the computer if they hadn\u2019t been attached with the aid of Blue Tack or<br \/>\nDuct Tape to keep them in place. Excited fingers would vibrate a table just<br \/>\nenough so that you would lose all of the work you had already done, only for it<br \/>\nto be replaced with a blank screen and the need to cycle the power off and back<br \/>\non. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Computer programs were<br \/>\navailable on cassette tape, sometimes they would be available on<br \/>\ninterchangeable cartridges, and the code to create programs would often be<br \/>\nlisted, often incorrectly, in the computer magazines of the time. Those<br \/>\nlistings were the reason I learnt to program a computer, after spending a good<br \/>\nfew hours diligently typing the listing into the computer you would find out<br \/>\nthat somewhere, there would be an error that you would then need to track down<br \/>\nand debug.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">We had, by the eighties, just<br \/>\nabout moved on past punch cards and paper tape, transitioning to either huge<br \/>\nfloppy discs or compact cassette tape, but we hadn\u2019t moved on when it came to the<br \/>\npublic perception of computers. \u00a0Most<br \/>\npeople still equated computers with a science fiction future and geeks wearing<br \/>\nwhite lab coats huddled around a green screen display in a dimly lit lab. I<br \/>\nknew of no one who saw computers as a viable art medium.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">My interest in art had been<br \/>\npiqued, the more I created on screen the more inspired I became to create art<br \/>\nusing any medium I could get my hands on, eventually selling my very first<br \/>\nlandscape work which was a watercolour painting of Westminster Bridge in London<br \/>\nwith a big red double-decker bus driving across it in front of the houses of<br \/>\nparliament. <\/span><\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEiAFrHk_IU5ba6x52FSh_Ac6Q4YiqMlQldtrKCa3E8dGXRsksRbKeR6WUlBJzGRnSJixwfhMc8sUvmlLB8bXXhWv-V_7khyGI-8QUcxU_isy_Nc7EJ7832vlqEfZKTpCaTfr7j94ZRdMN8\/s2048\/glow+over+a+dry+stone+wall.JPG\" imageanchor=\"1\" style=\"margin-left: auto; margin-right: auto;\"><img loading=\"lazy\" decoding=\"async\" alt=\"sunset, dry stone wall, artwork\" border=\"0\" data-original-height=\"2048\" data-original-width=\"2048\" height=\"640\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEiAFrHk_IU5ba6x52FSh_Ac6Q4YiqMlQldtrKCa3E8dGXRsksRbKeR6WUlBJzGRnSJixwfhMc8sUvmlLB8bXXhWv-V_7khyGI-8QUcxU_isy_Nc7EJ7832vlqEfZKTpCaTfr7j94ZRdMN8\/w640-h640\/glow+over+a+dry+stone+wall.JPG\" title=\"Glow Over A Dry Stone Wall by Mark Taylor\" width=\"640\"\/><\/a><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\"><span style=\"font-family: arial;\">Glow Over A Dry Stone Wall by Mark Taylor &#8211; One of the hundreds of traditional landscapes I have created. This one is also available on my Pixels and Fine Art America Stores!<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\"><br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Landscapes became my thing,<br \/>\nyet behind the scenes, I was still creating on any computer I could get my hands<br \/>\non. That creativity even stretched to creating computer games on 8-bit<br \/>\nmicrocomputers, systems such as the Sinclair Spectrum, Atari 400 and 800, later<br \/>\nmoving on to the Commodore 64, Commodore Amiga, and eventually the PC.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">If I wasn\u2019t creating games, I<br \/>\nwas creating graphics for other people to use in their games or creating the<br \/>\nartwork for the box art and I was suddenly earning real money for doing the<br \/>\nthings I loved. That Christmas Day in 1980 didn\u2019t just present me with a<br \/>\ncomputer, it presented me with a lifelong career.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">A brief history of computing<br \/>\nin the 80s\u2026<\/span><\/b><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">If you plan on creating art<br \/>\nbased on vintage technology or create art directly on vintage technology, then<br \/>\nknowing the history of that technology is extremely useful, especially if your<br \/>\nintention is to show your art at one of the many thousands of retro events held<br \/>\naround the world every year. Don\u2019t worry, I have you covered with this, it\u2019s my<br \/>\nother specialist subject having been a collector since I realised that I never<br \/>\nthrow any technology away!<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">8-Bit and beyond\u2026<\/span><\/b><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">In the States, the 8-bit home<br \/>\ncomputer scene wasn\u2019t quite as vibrant as it was over here in the UK. The<br \/>\nCommodore 64 did really well in the USA, but come 1983, the American video game<br \/>\nbubble burst, while over here in Britain, the scene was becoming busier with<br \/>\nmore and more home computers becoming available and their popularity increasing<br \/>\nas more and more kids convinced their parents that computers could help with<br \/>\nschool work. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Computers of the time never<br \/>\nreally did help with school work, there were few teachers at the time who understood<br \/>\ncomputers quite as well as the kids did.\u00a0<br \/>\nBy now, many teenagers were turning into entrepreneurs and creating<br \/>\ngames to sell from the comfort of their bedrooms through the power of mail<br \/>\norder and placing cheap ads on the back pages of one of the many home computing<br \/>\npublications at the time.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">It was a lucrative time for<br \/>\nmany bedroom coders. I remember a time when you could turn up to a computer<br \/>\nfair to sell your independently produced game and people would constantly be<br \/>\nsix or seven deep at the table, literally throwing money at you in return for<br \/>\nthe code recorded on a compact cassette tape. \u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">I was earning more money for a<br \/>\nfew days of work than both my parents earned in a month, just from creating a<br \/>\nprogram that would take a couple of days to code or maybe a week if it was<br \/>\nsomething special. Once I had created the code, I would visit a computer fair<br \/>\ntwice a month to sell my wares. Amazing times, but it wasn\u2019t a sustainable<br \/>\nbusiness model in the long term.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Technology was evolving into<br \/>\nsomething new every week. No one could keep up with the pace and the choice of<br \/>\ntechnology available began to dilute the market for games. It was the original<br \/>\nprint-on-demand model, but without the need for a middleman, but then came the<br \/>\nsaturation as the industry grew ever larger.<\/span><\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEj-RJ9WJQ4V8HEHSdQvf4zy4LtcjN4dtpG-k4IfnSyIEVBEITVFvjJqGRuE7Q7w-tJlv9xvMiYOhXSL6pvPN7nRr4tlTliVjUufwmiZicHIgqf5LcGt56gJDyJn27uv95SxJZ7aOLWbcg8\/s2048\/handheld+game.jpg\" imageanchor=\"1\" style=\"margin-left: auto; margin-right: auto;\"><img loading=\"lazy\" decoding=\"async\" alt=\"1980s retro video game handheld artwork\" border=\"0\" data-original-height=\"2048\" data-original-width=\"2048\" height=\"640\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEj-RJ9WJQ4V8HEHSdQvf4zy4LtcjN4dtpG-k4IfnSyIEVBEITVFvjJqGRuE7Q7w-tJlv9xvMiYOhXSL6pvPN7nRr4tlTliVjUufwmiZicHIgqf5LcGt56gJDyJn27uv95SxJZ7aOLWbcg8\/w640-h640\/handheld+game.jpg\" title=\"80s Handheld by Mark Taylor\" width=\"640\"\/><\/a><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\"><span style=\"font-family: arial;\">The 80s Handheld by Mark Taylor &#8211; Available in the coming days on my store! I love, love, love, painting these!<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\"><br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">The problem with such market<br \/>\nsaturation was that unless you developed for every system, it wasn\u2019t viable,<br \/>\nand it also wasn\u2019t viable to develop for every system. Here in the UK, there<br \/>\nwere three original staples of the home computer market, The Sinclair ZX<br \/>\nSpectrum which sold phenomenally well in the UK. It was sold as the Timex<br \/>\nSinclair 2068 in the USA where it didn\u2019t do very well at all. Then there was<br \/>\nThe Commodore 64 which did incredibly well everywhere, and the Amstrad CPC464<br \/>\nwhich I don\u2019t believe made it anywhere outside of Europe in significant numbers.<br \/>\nThere were plenty of other systems, Oric, Acorn, MSX, but none would really<br \/>\nfind similar market sizes that the Spectrum, Commodore and Amstrad had found. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Those three systems were the<br \/>\nsystems that you would develop for if you wanted to find an eager market, but<br \/>\nas 16-bit microcomputers and consoles began to gain popularity, the base of<br \/>\navailable models exponentially increased consumer choice and the development of<br \/>\nsoftware became exponentially more challenging. It would be an even greater<br \/>\nchallenge when the 32-bit systems such as the Sega Saturn and Dreamcast<br \/>\narrived.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Commodore introduced the<br \/>\nAmiga, again, a system that didn\u2019t do overly well in the USA, but this was a<br \/>\nsystem that would go on to enable an artist by the name of Warhol to create<br \/>\nsome of the most iconic pop art of all time, and I have to say, he was creating<br \/>\non the Amiga much later than I was, he was simply better at marketing his work.<br \/>\nI still own my original Amiga and frequently still use it to create authentic<br \/>\nAmiga art.<\/span><\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEjbGGfsy8IPlMk17eM1TchrAKc7y7mn9irKQIUBcP0qbnz6l2dMDpIgGm8GwIuXW8vzwHFLK8x7V4nYgrpNUVVgzdUu-i1QXumzrk4M7q5LtNBFhYCKWIjCQQQH8lbZJ9Lrow3J9IZ4zaM\/s2048\/80s+pop+music+culture.jpg\" imageanchor=\"1\" style=\"margin-left: auto; margin-right: auto;\"><img loading=\"lazy\" decoding=\"async\" alt=\"80s pop music culture artwork\" border=\"0\" data-original-height=\"2048\" data-original-width=\"2048\" height=\"640\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEjbGGfsy8IPlMk17eM1TchrAKc7y7mn9irKQIUBcP0qbnz6l2dMDpIgGm8GwIuXW8vzwHFLK8x7V4nYgrpNUVVgzdUu-i1QXumzrk4M7q5LtNBFhYCKWIjCQQQH8lbZJ9Lrow3J9IZ4zaM\/w640-h640\/80s+pop+music+culture.jpg\" title=\"80s Pop Music Culture Artwork by Mark Taylor\" width=\"640\"\/><\/a><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\"><span style=\"font-family: arial;\">80s Pop Music Culture Artwork by Mark Taylor<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\"><br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">This is when everything<br \/>\nchanged. Suddenly, the lone bedroom coder had to become a team of people and<br \/>\ntoday, that team has become in some cases, 500 or 600 people strong, often<br \/>\nmore, in order to produce a modern video game. The other difference is that in<br \/>\nthe eighties, the limitations of the devices became the mother of creativity,<br \/>\ntoday, we are blessed with plenty of resources to more or less build whatever<br \/>\nwe can imagine and add some photorealistic images and a full orchestra in too.<br \/>\nIn the 80s, you had to be an efficient coder, today, the software is nowhere near<br \/>\nas efficient as it once was, despite its visual greatness. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">The other difference between<br \/>\nthen and now is that not only could you create a title for very little outlay<br \/>\nback in the eighties, you could also work on graphics and sound without relying<br \/>\non too many others. Today, you need the high side of a six-figure start-up fund<br \/>\nand at least eighteen months of development on specialist development hardware,<br \/>\njust to get close to getting your product to market. But, maybe the tide is<br \/>\nturning once again.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">What we are beginning to see<br \/>\ntoday is a return of the indie developer.\u00a0<br \/>\nSmall teams, sometimes even lone coders going up against the big<br \/>\nplayers, writing smaller games that are then sold via a platforms online store<br \/>\nas a digital download, or, as is more increasingly the case, as a limited<br \/>\nphysical edition release which is often targeted towards collectors. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">We are also seeing more and<br \/>\nmore retro remakes using modern hardware to replicate the look and feel of the<br \/>\nold-school equipment that we once owned, although some of the best remakes<br \/>\nstill require huge teams and significant budgets to bring to market. As an<br \/>\nexample, you would probably need something like $100,000 to stand any real<br \/>\nchance of success if you developed a title for the Nintendo Switch. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Fast forward to today and the<br \/>\ngaming market that sprung up as a direct result of those early home computer<br \/>\ninnovations is now bigger than Hollywood. We\u2019re talking about an industry that spans<br \/>\nthe globe and is worth billions in revenue each year, and there\u2019s no sign of it<br \/>\nslowing down. Recent predictions suggest that the video games market will be<br \/>\nworth $200 billion per year by 2023. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Much of the recent surge of<br \/>\npopularity around these old, now almost vintage systems rapidly increased<br \/>\nthroughout the pandemic, although interest in them had been gaining traction<br \/>\nfor a number of years pre-pandemic. Nostalgia has had a huge influence on the<br \/>\nmarket, and it has even spilt over into the art world with retro-inspired<br \/>\nvintage computer and gaming artworks becoming increasingly popular, especially<br \/>\nwhen you look at the number of works now appearing on platforms such as Etsy. <\/span><\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEi9TDmoc7P0Km_4v4X8d2NB6LYmh1fyMvBWNb7L7atPVRY4FHkftu-GZgNKG2BTxonc2EGh-lLzH_7mr6DWIgSwdip9gUknOhTJQUw3E-mjtBH1dQSEk2JhAJchKlbJ-YR1O2fvHXEnBnA\/s2048\/Data+Corruption.jpg\" imageanchor=\"1\" style=\"margin-left: auto; margin-right: auto;\"><img loading=\"lazy\" decoding=\"async\" alt=\"data corruption artwork PCB, circuit board\" border=\"0\" data-original-height=\"2048\" data-original-width=\"2048\" height=\"640\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEi9TDmoc7P0Km_4v4X8d2NB6LYmh1fyMvBWNb7L7atPVRY4FHkftu-GZgNKG2BTxonc2EGh-lLzH_7mr6DWIgSwdip9gUknOhTJQUw3E-mjtBH1dQSEk2JhAJchKlbJ-YR1O2fvHXEnBnA\/w640-h640\/Data+Corruption.jpg\" title=\"Data Corruption by Mark Taylor\" width=\"640\"\/><\/a><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\"><span style=\"font-family: arial;\">Data Corruption by Mark Taylor<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\"><br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">If you are looking for a niche<br \/>\nand have an interest or ideally a passion for all things vintage technology, it<br \/>\nis one of the few niches that you can dive into today that might very well<br \/>\nstill be a viable niche in a decade, and there is no other art niches that I<br \/>\ncan categorically say will grow quite as fast and still be popular so far in<br \/>\nthe future. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">There\u2019s a lot of gaming-related artwork out there already and there are some great pieces to be found, equally, there is a lot of work out there already that is fairly generic and I have to<br \/>\nsay, there is quite a bit that lacks any understanding of the technologies that<br \/>\nit portrays. The more specialist works are also commanding higher prices, and<br \/>\nif you can bring a new idea to the market, there are buyers who are willing to pay<br \/>\na premium. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">We might not be talking about<br \/>\na Matisse original level of premium, but certainly, three or four-figure sums<br \/>\ninstead of two. A decade ago, some of my retro-inspired original works would<br \/>\nhang around the studio for a few months, today they tend to go out of the door<br \/>\nalmost immediately, and they are increasingly being requested as commissions. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">As we have seen throughout my<br \/>\nrecent blogs about creating retro-inspired works and looking at alternative<br \/>\nniches, your success in this will be determined by how well you stand out above<br \/>\neverything else that is already out there. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Before you embark on a voyage<br \/>\nthroughout this niche as an artist, it has to be said that you ideally need to<br \/>\nhave at least some knowledge of vintage technology and\/or retro gaming, and<br \/>\nit\u2019s even better if you have a genuine passion for the subject, as you should<br \/>\nas an artist in whatever you create. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">The market for this kind of<br \/>\nartwork is very switched on to the many nuances of technology and if you ever<br \/>\nconfuse your Mario\u2019s with your Sonic\u2019s, the community will let you know, often<br \/>\nquite brutally. It can be a difficult niche to enter if you aren\u2019t currently<br \/>\ncreating in the genre, at least until you begin to form relationships with the<br \/>\ncommunity. Thankfully, the community, wherever they are around the world are<br \/>\nalmost always willing to engage with you in return.<\/span><\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEjjm3JS3r6Iaw5bAorl1o5Zc-6p-IkNrXF9E-iOKH1Wqebl3JE8Ta1H_4o6rOxqSo42vP1fAIn8w5gU6dE_SlyngiEMqjiveJtg8RIBuaPZDh4Hv0zy3ycBI2mvQ2j3xa1rMqRWwPHMrzI\/s2048\/close+up+of+PCB+in+progress.png\" imageanchor=\"1\" style=\"margin-left: auto; margin-right: auto;\"><img loading=\"lazy\" decoding=\"async\" alt=\"printed circuit board art work in progress\" border=\"0\" data-original-height=\"1431\" data-original-width=\"2048\" height=\"448\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEjjm3JS3r6Iaw5bAorl1o5Zc-6p-IkNrXF9E-iOKH1Wqebl3JE8Ta1H_4o6rOxqSo42vP1fAIn8w5gU6dE_SlyngiEMqjiveJtg8RIBuaPZDh4Hv0zy3ycBI2mvQ2j3xa1rMqRWwPHMrzI\/w640-h448\/close+up+of+PCB+in+progress.png\" title=\"printed circuit board art work in progress\" width=\"640\"\/><\/a><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\"><span style=\"font-family: arial;\">All of my work is created by hand using tools such as Procreate &#8211; each line on the board was drawn using an Apple Pencil in this piece. This was a WIP shot of my PCB artwork &#8211; more than 60-hours of drawing lines had been completed at this point!<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\"><br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">As I intimated earlier, buyers<br \/>\npay a premium for technology and gaming-inspired art that isn\u2019t generic, but<br \/>\nyou also have to be mindful, especially if you chase the video games market,<br \/>\nthat you don\u2019t inadvertently stumble into an intellectual property fight with<br \/>\nthe likes of Nintendo, or \u201cNinten-don\u2019t\u201d as they have become affectionately<br \/>\nknown. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Companies like Nintendo are<br \/>\nfiercely protective of their IPR as are many others. It\u2019s also worth noting<br \/>\nthat companies have been set up with the specific intention of buying out the<br \/>\nintellectual property rights of long lost companies with the sole purpose of<br \/>\nscouting the internet for unauthorised and unpaid use of old IPR. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Some modern companies with<br \/>\nhugely popular back catalogues actually encourage fan art projects on a<br \/>\nnon-commercial basis, but there is a fine line when it comes to making any kind<br \/>\nof profit from the work. There are a few who are perhaps a little more willing<br \/>\nto negotiate the rights to use older IPR in works, although you might find that<br \/>\nthere is a curation process alongside a licensing fee that will need to be<br \/>\npaid. No company wants to see their 8-bit character shown in a bad light.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">The good thing about vintage<br \/>\ntechnology is that, whilst you do have to respect the general principles, you<br \/>\ncan also take some artistic licence. People tend to value the feeling of<br \/>\nnostalgia that the art brings over and above any precise technical detail, well,<br \/>\nmostly.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Creating technology inspired<br \/>\nartwork\u2026<\/span><\/b><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Throughout this article, you<br \/>\nmight have noticed some of my more recent works inspired by vintage technology,<br \/>\nsome of which is now being reproduced as mixed media pieces using original<br \/>\ncomponents. One of the pieces I am working on at the moment is to create a<br \/>\nclock that uses an enterprise-grade Cisco router, a device that cost over $1000<br \/>\n( \u00a3728 UK) a few years ago, but since the model is now end of life and is no<br \/>\nlonger upgradeable with security patches, there is no place for it in any<br \/>\ncorporate or home network. By extracting value from turning it into a piece of<br \/>\nfunctional art, it becomes one less component destined for a landfill. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">The paintings I have created<br \/>\nhave all been hand-drawn and painted using Procreate on the iPad Pro before<br \/>\nbeing refined further in Photoshop\/Illustrator and in some cases, using<br \/>\noriginal hardware from the period. Some of the works are more than 70inches in<br \/>\nsize when printed out at full size, and they have been included in my Retro Revival<br \/>\ncollection of artworks which has become increasingly popular with its focus on<br \/>\nthe golden age of video games and home computers in the 1980s.<\/span><\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEg8K7gYDY6awBImIjKAAt6AkFNQ1mSjNa0TVWkSYp3ept9eAnUcpf49an1po7lH3gM_q3bk3bJT-_bG3W_cNJEPJ9JdZnDpj6K-Dr5NQl7XmYF5-IkuuTttiATXRrwbEFIZ7WWXF_0WHDE\/s2048\/together+in+electric+dreams.jpg\" imageanchor=\"1\" style=\"margin-left: auto; margin-right: auto;\"><img loading=\"lazy\" decoding=\"async\" alt=\"electronics painting, artwork,\" border=\"0\" data-original-height=\"2048\" data-original-width=\"2048\" height=\"640\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEg8K7gYDY6awBImIjKAAt6AkFNQ1mSjNa0TVWkSYp3ept9eAnUcpf49an1po7lH3gM_q3bk3bJT-_bG3W_cNJEPJ9JdZnDpj6K-Dr5NQl7XmYF5-IkuuTttiATXRrwbEFIZ7WWXF_0WHDE\/w640-h640\/together+in+electric+dreams.jpg\" title=\"Together in Electric Dreams by Mark Taylor\" width=\"640\"\/><\/a><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\"><span style=\"font-family: arial;\">Together in Electric Dreams by Mark Taylor &#8211; available from my stores now!<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\"><br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">I\u2019m not sure there is a<br \/>\nspecific term that defines the entire home computing\/retro-inspired art genre<br \/>\nthat also encompasses e-waste art, so I prefer to call it collectively, E-Art,<br \/>\nperhaps it could make it as a new art movement. One thing I do know is that there\u2019s<br \/>\ncertainly not enough of it about right now!<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Some of the most inspiring<br \/>\nworks I have seen made out of e-waste recently have been themed around<br \/>\nSteampunk. It\u2019s a popular genre that has a significant market share of upcycled<br \/>\nworks in the art world. Take a look online and you will find artists who have<br \/>\ncreated everything from shoes to coffee tables out of e-waste, even 3D skyline<br \/>\nlandscapes of famous cities, and they\u2019re attracting collectors who are willing<br \/>\nto pay that all-important premium price. More importantly, buyers in this genre<br \/>\ntend to quickly turn into collectors. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Small printed circuit boards<br \/>\nare being turned into keyrings and jewellery, speakers are being transformed<br \/>\ninto lamps, cables have been turned into paper towel holders and even an iMac<br \/>\nclone. You can find the projects and instructions to recreate these things<br \/>\nright <a href=\"https:\/\/www.instructables.com\/Projects-with-E-Waste\/\" target=\"_blank\">here<\/a>.\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Adding Micro-controlled<br \/>\ninteractivity into your artwork\u2026<\/span><\/b><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">I kind of remember when any<br \/>\ncomputer would take up about the same floor space as a large house, although by<br \/>\nthe time I started to use them they were by then, comparatively pocket-sized<br \/>\nuntil later in my career when I began working with data centre based<br \/>\ninfrastructure. Fast forward to today and not only does the smartphone you are<br \/>\nreading this article on have more power than was used to launch a man into space,<br \/>\nyou can now accommodate an entire computer on a single chip. A quick technical<br \/>\nnote here, your phone might be more powerful than NASA&#8217;s space era technology,<br \/>\nbut it still can\u2019t launch a man into space!<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Devices and computers on a<br \/>\nsingle chip are now increasingly common, there\u2019s a good chance that something<br \/>\nyou already own has an FPGA device within it. Field Programmable Gate Array<br \/>\n(FPGA) is a semiconductor device that is based around a matrix of logic blocks.<br \/>\nIn non-geek speak, that means that you can essentially create almost whatever<br \/>\ndevice you want on a chip and then reprogram it later to become something else.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">FPGA can be complicated for a<br \/>\nfirst-timer, it\u2019s not something I would dabble with had I not have been using<br \/>\nFPGA technology in other projects for a few years, but there are easier options<br \/>\nif you want to embed technology within a piece of artwork. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">If you have ever used an<br \/>\nemulator on a computer, and you might have done without realising it, for<br \/>\nexample, if you have ever played an old video game on a modern system, then<br \/>\nemulation of some kind was probably involved, especially if any part of the<br \/>\ngame relied on or used the original game file. That would have been software<br \/>\nemulation, or in short, not quite like the real thing. FPGA is full-on<br \/>\nhardware emulation and pretty much it becomes the real thing in a modern and<br \/>\noften tiny package. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Using a MiSTeR FPGA device, I<br \/>\nbuilt an entire arcade machine that is capable of running over 70,000 video<br \/>\ngames from a multitude of video and arcade game systems and home computers and<br \/>\nit all runs on a device that is barely bigger than the palm of your hand. FPGA<br \/>\ndoes have a downside right now when it comes to a device such as a MiSTeR, it\u2019s<br \/>\nexpensive, although it can be done much more cost-effectively when it is<br \/>\nfocused on recreating a single device.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Slightly easier and cheap<br \/>\nenough to instil into an art project is the Raspberry Pi. <b>Raspberry Pi<\/b>\u00a0is<br \/>\na series of small\u00a0single-board computers\u00a0(SBCs) developed in<br \/>\nthe\u00a0United Kingdom\u00a0by the\u00a0Raspberry Pi Foundation\u00a0in<br \/>\nassociation with\u00a0Broadcom. The Raspberry Pi project originally leaned<br \/>\ntowards the promotion of teaching basic\u00a0computer science\u00a0in schools<br \/>\nand in\u00a0developing countries. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">The original model became more<br \/>\npopular than anticipated,\u00a0selling outside its\u00a0target market\u00a0for<br \/>\nuses such as\u00a0robotics. It is widely used in many areas, such as<br \/>\nfor\u00a0weather monitoring and\u00a0because of its low cost, modularity, and<br \/>\nopen design. It is typically used by computer and electronic hobbyists, due to<br \/>\nits adoption of HDMI and USB devices.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">And that\u2019s what makes the<br \/>\nRaspberry Pi such a great device to incorporate into art projects, and<br \/>\nespecially devices such as the Raspberry Pi Zero or PICO which only cost around<br \/>\ntwenty dollars for the most basic versions. The question I guess, is just how<br \/>\nmuch of a technology expert do you need to be to create an art project that<br \/>\ninvolves this kind of tech? <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">I think, for the most part, the<br \/>\ncreative process is going to be the most problematic aspect. When you realise<br \/>\njust what the possibilities are, it can feel overwhelming to settle on the one<br \/>\nidea that will add some value to any particular piece of art to turn it into an<br \/>\ninteractive work, or a work that has the added depth of working technology<br \/>\nembedded within it. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">As far as the technology<br \/>\nitself goes, that is perhaps the easiest part because there is a huge community<br \/>\nboth active and willing to provide help and support. I think it is one of the<br \/>\nbest communities for knowledge sharing that I have ever come across. Virtually<br \/>\nanyone can learn how to use a Raspberry Pi just from watching 30-minutes of<br \/>\ntutorials on YouTube, and if you utilise pre-configured SD-Cards, anyone can have<br \/>\na project completed and built within a very short space of time. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">It would be awesome if you<br \/>\nunderstood the programming language they call Linux, but for the most part, you<br \/>\nare able to purchase those pre-configured SD-Cards I just mentioned with both the<br \/>\noperating system and the application pre-installed. Your role is to then<br \/>\nassemble a few simple components using the vast library of tutorials available<br \/>\non the internet or from the hundreds of books that have been written on the<br \/>\nsubject, slide in the pre-configured SD Card and turn the power on.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">The versatility of the Pi is<br \/>\nunsurpassed. You can quite literally buy an accessory that will make the device<br \/>\ndo almost anything you could imagine. From inexpensive high definition touch<br \/>\nscreens to home automation and robotics, cameras, facial recognition, and if you<br \/>\nneed a very cheap PC, you can even use a Pi as a fully-featured computer,<br \/>\nespecially if you have the latest Raspberry Pi 4.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">I have seen Windows 10 functioning<br \/>\nbetter on a Pi than one of my old laptops, so it is, without doubt, the cheapest<br \/>\nway to get into computing and many of these devices have been used throughout<br \/>\nthe pandemic to allow children to access their schoolwork and participate in<br \/>\nremote lessons, this is especially useful when finances have been drained a<br \/>\nlittle too much and there\u2019s a need to use a computer or access the internet.<br \/>\nPi\u2019s today are perfectly capable computers in their own right.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Generally, if you can think of it, there is a device that has been made to attach to the Pi that will allow<br \/>\nyou to execute the idea, usually for pennies on the dollar compared to other<br \/>\ntechnologies. Who wouldn\u2019t want to add artificial intelligence to an<br \/>\nabstract painting of the mind?<\/span><\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgTf9shvzmX0IWHk0nK94bBux-WnTOuzY7k0J7IbNUZyWdnDb1SFAIbis0wyH5SNtcZRPCnqm4lEFkfOl3cd8lEsftLutYrsWIOXks1hHDk_fpilGf0O7S_FJUnujC4bfnpvveOiQRcsXA\/s1024\/RPI400BACK2WHITE_b6e1cf95-a388-4e60-98b0-c4ddba5c2b26_1024x1024.jpg\" imageanchor=\"1\" style=\"margin-left: auto; margin-right: auto;\"><img loading=\"lazy\" decoding=\"async\" alt=\"raspberry Pi 400\" border=\"0\" data-original-height=\"1024\" data-original-width=\"1024\" height=\"640\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgTf9shvzmX0IWHk0nK94bBux-WnTOuzY7k0J7IbNUZyWdnDb1SFAIbis0wyH5SNtcZRPCnqm4lEFkfOl3cd8lEsftLutYrsWIOXks1hHDk_fpilGf0O7S_FJUnujC4bfnpvveOiQRcsXA\/w640-h640\/RPI400BACK2WHITE_b6e1cf95-a388-4e60-98b0-c4ddba5c2b26_1024x1024.jpg\" title=\"Raspberry Pi 400\" width=\"640\"\/><\/a><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\"><span style=\"font-family: arial;\">The Raspberry Pi is built within an official keyboard &#8211; Image copyright Pi and Pimoroni &#8211; the best place to buy Pi devices!<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\"><br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">There are some materials and<br \/>\ncomponents that you definitely want to avoid in your e-waste art projects, used<br \/>\nbatteries that can leak, any materials containing lead and mercury, and smoke<br \/>\nalarms that actually contain radioactive components are probably the most<br \/>\nobvious components to avoid. Always check that the materials you are using are<br \/>\nnot only safe for you to handle, but they\u2019re legal and safe for you to resell.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">You will also want to take<br \/>\nsome precautions when creating your projects, especially when using old PCBs<br \/>\nwhich can have very sharp edges, and using a soldering iron to deconstruct and<br \/>\nreconstruct projects is fraught with risks, not only are they hot, they can set<br \/>\nfire to anything they are resting on. That might sound obvious, but sadly it\u2019s<br \/>\nnot, I have known people who have picked up a hot soldering iron by the tip<br \/>\nrather than the handle. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Use a soldering mat to avoid<br \/>\ndamage to surfaces and if you can, use a heat resistant silicone soldering mat<br \/>\nas this has the benefit of providing some additional grip to prevent components from slipping. Soldering irons should never be placed on a surface that doesn\u2019t have<br \/>\na heat resistant mat, instead, they should be stored when you are not using them<br \/>\nwithin a specialist soldering iron stand but these are inexpensive enough for<br \/>\nyou to not have to worry too much about set-up costs.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">If you are thinking about<br \/>\ndeconstructing old electronics, it is worth researching the value of them<br \/>\nbefore you do. A sealed iPhone 1 in its original packaging is currently on sale<br \/>\non eBay for \u00a320,000 although an unsealed original boxed iPhone 1 is going to be<br \/>\ncloser to \u00a32,000. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">You also need to be cautious<br \/>\nwhen comparing the prices of vintage computers and technology. Many eBay sellers<br \/>\nwill describe their Commodore 64 home computers as being super-rare and will<br \/>\ninherently place a high value on the items. A person&#8217;s own nostalgia is worth<br \/>\nnothing at all to someone else, and as many as 30-million Commodore 64s may<br \/>\nhave been manufactured, although some sources state it was closer to 22-million<br \/>\nunits. With that in mind, the Commodore 64 isn\u2019t actually rare at all, many of<br \/>\nthem are packed in boxes in attics having been forgotten about, they\u2019re not<br \/>\nrare, they\u2019re just in hiding and that\u2019s the same with most vintage<br \/>\ntechnologies. The tech that is perhaps genuinely worth more will be prototype<br \/>\nunits or tech that only ever found a very limited market. Equally, you have to<br \/>\nbe mindful that this too isn\u2019t the bar to set a value against, I own some very<br \/>\nrare technology, but its value will be from nostalgia rather than being<br \/>\nmonetary.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">It\u2019s the same with a lot of<br \/>\nvintage technology, although prices have gone even crazier recently after<br \/>\nthe graded sealed copy of Super Mario for the Nintendo Entertainment System<br \/>\nsold for over a million dollars. There was though, a very specific set of<br \/>\ncircumstances that led to that price.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">According to some websites and<br \/>\nexperts, the price the game sold for happened in a way that\u2019s not too<br \/>\ndissimilar to the way the murky parts of the art world operate, allegedly, but<br \/>\nit did begin to drive retro prices up and up more widely for everything,<br \/>\ndespite there being no real reason for prices to increase. What it did do was<br \/>\nto encourage more people to dig out lost treasures from their attics and list<br \/>\nthem on sites such as eBay for exorbitant prices.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">You can find the full story on<br \/>\nthe Mario game and the auction online, and a number of conflicting views around<br \/>\nwhy the game reached such an eye-watering price. There is an explanatory video<br \/>\non YouTube that may or may not present what really happened, of course, I\u2019m not<br \/>\nconvinced we will ever know for sure. If you read about it or watch the videos<br \/>\nthat have been posted online and you are familiar with the stories from the<br \/>\nmurkier parts of the art world, I\u2019m sure you will see more than a few similarities!<br \/>\nJust Google the term, exposing fraud and deception in the retro video game<br \/>\nmarket and you will find videos that allege what might or might not have<br \/>\nhappened.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">We artists do love to research<br \/>\nour subjects before attempting our next masterpiece so you will be pleased to<br \/>\nfind out that the internet generally has you covered with enough information to<br \/>\nprovide you with sufficient knowledge that will more than get you started. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">I\u2019ve broken the links down<br \/>\ninto sections so that you can pick the most relevant ones to gain a better<br \/>\nunderstanding of what you want to do, be that create 8-bit retro computer<br \/>\nart, find out the history of any specific computer, or listen to podcasts that<br \/>\ncover all things retro and vintage computing. <\/span><\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgLFYf_5x8j8Jjx8greVpds7v4AAfcb3TbCjbHC-6eg6Au3eiDjX9NRguDZq6MvO4CXpQN7eu9OwHUQO_6XV1saJikkP0QFVptZZFtpEdeDwJcSTG_B5xs4picHZSFpSCVUQ957BFqYDww\/s2048\/turn+it+up.jpg\" imageanchor=\"1\" style=\"margin-left: auto; margin-right: auto;\"><img loading=\"lazy\" decoding=\"async\" alt=\"Boombox artwork by Mark Taylor\" border=\"0\" data-original-height=\"2048\" data-original-width=\"2048\" height=\"640\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgLFYf_5x8j8Jjx8greVpds7v4AAfcb3TbCjbHC-6eg6Au3eiDjX9NRguDZq6MvO4CXpQN7eu9OwHUQO_6XV1saJikkP0QFVptZZFtpEdeDwJcSTG_B5xs4picHZSFpSCVUQ957BFqYDww\/w640-h640\/turn+it+up.jpg\" title=\"Turn It Up by Mark Taylor\" width=\"640\"\/><\/a><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\"><span style=\"font-family: arial;\">Turn It Up by Mark Taylor &#8211; available now from my store!<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\"><br \/><\/span><\/p>\n<h2 style=\"line-height: 200%; text-align: left;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Low End Mac:<\/span><\/b><\/h2>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">If you are already into retro<br \/>\nand love your Mac, you might have already come across a website called, Low End<br \/>\nMac where they guide you through keeping your Mac alive for as long as<br \/>\npossible. What you might have missed is a feature on the history of Commodore\u2019s<br \/>\n8-bit computer range. You can find Low End Mac right <a href=\"https:\/\/lowendmac.com\/2015\/a-history-of-commodores-8-bit-computers\/\" target=\"_blank\">here<\/a>.\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Gamasutra: <\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">More<br \/>\nof a general IT related website but with a decent history of Atari\u2019s 8-bit era<br \/>\nfor those who didn\u2019t buy into the Commodore machines. Back in the day, there<br \/>\nwere only two real choices outside of the UK, Atari and Commodore. You can find<br \/>\nthe Atari article right <a href=\"https:\/\/www.gamasutra.com\/view\/feature\/3750\/a_history_of_gaming_platforms_.php\" target=\"_blank\">here<\/a>.<\/span><\/p>\n<p style=\"line-height: 200%; text-align: left;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Old Computers: <\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Old<br \/>\nComputers is by far one of the best resources to learn about old computers,<br \/>\nthere are currently 1261 systems represented, most with information about the<br \/>\ndevices, the peripherals, software and a copy of the original documentation in<br \/>\nsome cases. I\u2019m not convinced this site gets anywhere near as much love as<br \/>\npeople ought to give it, but I can spend hours on it just browsing systems that<br \/>\nwere only available in other countries. You know they still manufacture the<br \/>\nSega Genesis in Brazil right? You can find the online museum right <a href=\"https:\/\/www.old-computers.com\/museum\/default.asp\" target=\"_blank\">here<\/a>.\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Vintage Computing: <\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Vintage<br \/>\nComputing and Gaming have a wealth of retro information and it\u2019s not just about<br \/>\ncomputers. Toys are represented here too, specifically the kind of early<br \/>\nelectronic toys that we would once see in Radio Shack, or Tandy as it was known<br \/>\nhere in the UK. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">I had completely forgotten<br \/>\nabout the Radio Shack Armatron, The Takara My Robot Watch which was an<br \/>\nalternative to Transformers, and there are a number of 80s adverts scattered<br \/>\naround which, if nothing else, will either provide you with a healthy dose of<br \/>\nnostalgia or remind you that graphic design today can at times, be really dull<br \/>\nin comparison.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">You can find Vintage Computing<br \/>\nand Gaming, right <a href=\"https:\/\/www.vintagecomputing.com\/\" target=\"_blank\">here<\/a>.\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Byte Cellar: <\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">I<br \/>\nstumbled across Byte Cellar while looking for Apple accessories online and<br \/>\nfound a personalised cut wood Apple logo sign from 1984, sadly, I don\u2019t as yet<br \/>\nhave one of these in my collection. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">There are a lot of systems<br \/>\nrepresented here, the iconic TRS-80 which I still need to get my hands on<br \/>\nbecause it was a great little development machine, and the early Woz and Jobs<br \/>\nera Apple machines seem to be well represented. You can find Byte Cellar right<br \/>\n<a href=\"https:\/\/bytecellar.com\/\" target=\"_blank\">here<\/a>.\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Stack Exchange \u2013 Retro<br \/>\nComputing: <\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">I have to admit, with such a need to consume<br \/>\neverything tech-related, I can often be found exploring Stack Exchange \u2013<br \/>\nusually for answers to some strange coding issue I have come up against when<br \/>\nprogramming 8-bit artworks. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">There is also a Retro Computing<br \/>\nStack Exchange where questions get asked and answers are given. This is an<br \/>\nideal site if you are researching older technologies for art projects, the<br \/>\ncommunity are eager to support everyone with even the smallest of questions,<br \/>\nand they\u2019re knowledgeable. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">This is the site that also<br \/>\ntouches on pre-8-bit computing, namely the times of punch cards, and mainframes<br \/>\nsuch as the Russian Strela from 1953, a system that played a pivotal role in<br \/>\nthe Cold War. You can ask all of your retro technology and computing questions<br \/>\nright <a href=\"https:\/\/retrocomputing.stackexchange.com\/\" target=\"_blank\">here<\/a>.\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">The Centre for Computing<br \/>\nHistory: <\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Based in Cambridge, here in the UK, the Centre for<br \/>\nComputing History is much more than a museum, it hosts hands-on exhibitions,<br \/>\neducational workshops and a wide range of activities and events. If you plan to<br \/>\nvisit in person, it\u2019s only open on weekends, and there is an on-site shop that<br \/>\nsells everything from a MyZ80 maker kit to floppy disk notepads, and icons of<br \/>\nbeige computer poster prints. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Upcoming events which might be<br \/>\nuseful for those in the UK who want to start developing skills to add<br \/>\ntechnology into art will find the Pico Clock event useful where you will learn<br \/>\nto build and program the Raspberry Pi Pico! You can find out more <a href=\"http:\/\/www.computinghistory.org.uk\/\" target=\"_blank\">here<\/a>.\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Vintage Is The New Old: <\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">One of<br \/>\nthe things I really like about Vintage is the New Old, are the news articles<br \/>\nthat often showcase recent Kickstarter projects, often projects that are art-related and vintage technology focussed. Recently there was an article on a<br \/>\nKickstarter to create a deck of 52 playing cards, each paying homage to a<br \/>\nclassic video game, with each card promising some sweet 8-bit pixel art. You<br \/>\ncan find the site right <a href=\"http:\/\/www.vintageisthenewold.com\/\" target=\"_blank\">here<\/a>.\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Commodore News: <\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">I know<br \/>\nI have a lot of readers from the USA and I am always minded to research things<br \/>\nthat will be suited to both US and UK audiences, and with that in mind,<br \/>\nCommodore News might be just the site that US and UK audiences will both love<br \/>\ngiven the popularity of the machine in both territories. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">The Commodore 64 was huge over<br \/>\nhere in the UK and Europe, but until the Nintendo Entertainment System arrived,<br \/>\nthe C64 was the defacto 8-bit computer of choice in the USA, alongside the<br \/>\nTRS-80 (also lovingly referred to as the Trash 80!)<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">For those considering using<br \/>\nthe Commodore as a source of artistic inspiration, it will be good to know that<br \/>\nthe machine is still huge today and there is an avid army of retro-heads,<br \/>\nmyself included, who still continue to both use and develop for the machine<br \/>\neven today. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Visit retro fairs and there<br \/>\nwill still be deep queues forming around anything related to the breadbin of<br \/>\ncomputers, so-called because of its distinct breadbin-like shape. The modern<br \/>\nC64 scene is perhaps the most vibrant of all of the retro communities. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">If you want to find out the<br \/>\nlatest developments and news, then head over to Commodore News, right <a href=\"https:\/\/www.commodore-news.com\/news\/index\/1\/en\/desktop\" target=\"_blank\">here<\/a>.\u00a0<\/span><\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEhATMTpY6mLkfKmc1hj9rtBXR3agfwHLKi_t0DTuhnwAapyzfQQmSs6jgJiYByPuX3_kiGDJTta-12EkgjWDLCs2fgtSaWrAFiF-LaZfwfPFQv_RkHfZJVgLqIdvIfN39_Gp3rzCIJ_Tvw\/s1024\/Pi+4-8GB-Images_1_1024x1024.jpg\" imageanchor=\"1\" style=\"margin-left: auto; margin-right: auto;\"><img loading=\"lazy\" decoding=\"async\" alt=\"Raspberry Pi 4\" border=\"0\" data-original-height=\"1024\" data-original-width=\"1024\" height=\"400\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEhATMTpY6mLkfKmc1hj9rtBXR3agfwHLKi_t0DTuhnwAapyzfQQmSs6jgJiYByPuX3_kiGDJTta-12EkgjWDLCs2fgtSaWrAFiF-LaZfwfPFQv_RkHfZJVgLqIdvIfN39_Gp3rzCIJ_Tvw\/w400-h400\/Pi+4-8GB-Images_1_1024x1024.jpg\" title=\"Raspberry Pi 4 from Pimoroni\" width=\"400\"\/><\/a><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\"><span style=\"font-family: arial;\">Raspberry Pi 4 from Pimoroni &#8211; This is a fantastic computer that can do almost anything you can imagine!<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\"><br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">The Commodore Amiga wasn\u2019t an<br \/>\nimmediate follow up to the Commodore 64, there was also the Commodore Plus 4<br \/>\nand Commodore 16 along with a couple of other variants and we almost got to the<br \/>\npoint of seeing the Commodore 65 land in the wild before Commodore fell into<br \/>\nbankruptcy, although a few prototypes did make it out into the wild and the<br \/>\nmachine is finally being released as a recreation. An original C65 prototype<br \/>\nwill set you back around $20,000 &#8211; $25,000 today. The Commodore Amiga was<br \/>\nhugely successful in Europe, not so much in the USA, but it has become the Holy<br \/>\nGrail for some US-based collectors of late.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">The Amiga was an incredibly<br \/>\nimportant computer in the digital art scene. Programs such as Delux Paint<br \/>\npredated Photoshop and gave users an incredible amount of power over digital<br \/>\nimaging, it was also the preferred tool for Warhol who used the Commodore Amiga<br \/>\nto produce some of the most iconic pop art of our time.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">The Amiga was also legendary<br \/>\nfor its music power, with chip-tunes created by demo groups of the time that<br \/>\nare now highly sought after by collectors of the early demo scene floppies, discs<br \/>\nthat would often also contain cracked versions of commercial software with a<br \/>\nmusical intro created by hacking collectives of the day. I can neither confirm<br \/>\nnor deny that I was involved in the demo scene for obvious reasons that would<br \/>\nprobably implicate me in the grey art of breaking disc copy protection. \u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">The Atari ST (and later the<br \/>\nAtari Falcon which didn\u2019t do anywhere near as well) would be utilised alongside<br \/>\nthe Amiga for its incredible, for the time, ability to act as a MIDI<br \/>\ncontroller, and between both machines, the digital arts and music scene was to<br \/>\nbecome well established. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">I still use both my Commodore<br \/>\n64 and my Commodore Amiga for creating original digital art and a little games<br \/>\ndevelopment whenever I have the time. They are incredibly important machines<br \/>\nand anyone who is into digital art should definitely understand where digital<br \/>\nart and music really originated. The scene today is arguably just as vibrant as<br \/>\nit once was, and collectors and fans of the machines provide a ready-made<br \/>\nmarket for artists who utilise the systems in art projects. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">You can find out more right<br \/>\n<a href=\"https:\/\/www.generationamiga.com\/\" target=\"_blank\">here<\/a>.\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Atariage: <\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">In the<br \/>\nUSA, it was all about Atari. Youngsters would never admit to playing video<br \/>\ngames, instead, they would play Atari. Atari was also one of the most<br \/>\ninfluential companies in the history of computing and video games releasing the<br \/>\nAtari 2600 Video Computer System on the 11<sup>th<\/sup> September 1977. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">The company ran into trouble<br \/>\njust ahead of the video game bubble burst of 1984 in the States, having<br \/>\nmanufactured more ET game cartridges for the 2600 than there were 2600 consoles<br \/>\nin existence. They then buried those that were never sold in the desert. Some<br \/>\nwere dug up relatively recently and some even still played the game without any<br \/>\nissues when inserted into a working console, despite having been buried in sand<br \/>\nfor decades. ET as a game it has to be said was pretty bad and it disappointed<br \/>\na lot of folk including me. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Atariage is perhaps the best<br \/>\nknown Atari website of the modern-day, and you can find it <a href=\"https:\/\/atariage.com\/\" target=\"_blank\">here<\/a>. <\/span><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">It\u2019s<br \/>\nalso worth noting that the Atari VCS has recently been re-released, and the<br \/>\nverdict, it\u2019s nowhere near the same as it was, and fans who bought into it are<br \/>\nfirmly split into two camps, lovers, and haters. It looks really cool though.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Lemon 64<\/span><\/b><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">I mentioned emulators earlier,<br \/>\nC64 forever is one such emulator that focuses on the Commodore 64 (others are<br \/>\navailable) and it comes complete with a library of original games and it is<br \/>\navailable through the Lemon 64 site. If your research extends to the history of<br \/>\nthe C64, then Lemon 64 is perhaps one of the finest C64 resources out there.<br \/>\nYou can find it right <a href=\"https:\/\/www.lemon64.com\/\" target=\"_blank\">here<\/a>.\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Raspberry Pi and Raspberry Pi<br \/>\nArt Projects\u2026<\/span><\/b><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">If you have ever considered<br \/>\ncreating a truly interactive art project that utilises technology, the<br \/>\ncomplexity might very well have put you off from even trying. Enter the<br \/>\nRaspberry Pi. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Raspberry Pi on Toms Hardware:<br \/>\n<\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">There<br \/>\nare some great ideas on this site <a href=\"https:\/\/www.tomshardware.com\/uk\/features\/best-raspberry-pi-projects\" target=\"_blank\">here<\/a>, <\/span><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">that<br \/>\nwill get your creative minds thinking about how you might want to incorporate a<br \/>\nRaspberry Pi type device into your next art project.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">The Raspberry Pi scary picture<br \/>\nframe would be an ideal addition for Halloween, albeit probably a little too<br \/>\nlate to get something produced for this year, although there is a simpler<br \/>\nTurning Jack-O-Lantern. Perhaps you might want to create a George Orwell<br \/>\ninspired 1984 style facial recognition artwork, although be mindful of any data<br \/>\nprotection issues that might arise if you display the work in public!<\/span><\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEjor1trDhuUkcHRgZvr1uk7S82yvpipGSpzOyO2wq8KToU5B3OdG8hdxwd01K3kSuPg0CoVzBSl_Ti3fzL5tumNwLZOEjiKxVUyx0u78Isj6-YNJfDroebes_NYhVUyzmQmnAT7h3fKMqA\/s1024\/inky-7-colour-main-1_1024x1024+ink+e-paper.jpg\" imageanchor=\"1\" style=\"margin-left: auto; margin-right: auto;\"><img loading=\"lazy\" decoding=\"async\" alt=\"Inky 7 colour screen from Pimoroni\" border=\"0\" data-original-height=\"1024\" data-original-width=\"1024\" height=\"400\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEjor1trDhuUkcHRgZvr1uk7S82yvpipGSpzOyO2wq8KToU5B3OdG8hdxwd01K3kSuPg0CoVzBSl_Ti3fzL5tumNwLZOEjiKxVUyx0u78Isj6-YNJfDroebes_NYhVUyzmQmnAT7h3fKMqA\/w400-h400\/inky-7-colour-main-1_1024x1024+ink+e-paper.jpg\" title=\"Inky 7 colour screen available from Pimoroni - what a great art project this would make!\" width=\"400\"\/><\/a><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\"><span style=\"font-family: arial;\">Inky 7 colour screen available from Pimoroni &#8211; what a great art project this would make!<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\"><br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Pimoroni: <\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">This<br \/>\nis one site that is frequently recommended to me as a brilliant single source<br \/>\nof Pi-related devices and components, so much so that my next Pi order will be<br \/>\nheading over to them. Pimoroni offer worldwide shipping and prices are some of<br \/>\nthe lowest I have come across, even if you have to factor in import taxes,<br \/>\nalthough they do have a network of global distributors. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">This is also where the<br \/>\npotential to utilise a Pi and technology in your art projects becomes financially<br \/>\npossible. The HyperPixel high-resolution screens come either in a traditional<br \/>\nrectangular format, or as a circular display, and they are touch-sensitive,<br \/>\nmaking them perfect for interactive projects, or to utilise at art shows and<br \/>\nexhibitions. The colours really pop on the screens and I can think of a hundred<br \/>\nand one ways to bring an artwork to life with a Pi and one of these screens, or<br \/>\neven multiple screens. <\/span><\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEh41-c0WmbVc-d8IqQHhMStVcUcxRtLVLrad7Xy_1jZDCl_P4fSmNCbAnXrasxWVkxiF6jXJwcyELgICweQCv7otO6a2Ksc0yzUpuCgqBC0BKXDau1KES-sz6zLjJPENzhoSZwn10z4ufk\/s1024\/touch+sensitive+round+screen+hyperpixel-round-2_1024x1024.jpg\" imageanchor=\"1\" style=\"margin-left: auto; margin-right: auto;\"><img loading=\"lazy\" decoding=\"async\" alt=\"Hyper Pixel Touch Screen Pimoroni\" border=\"0\" data-original-height=\"1024\" data-original-width=\"1024\" height=\"400\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEh41-c0WmbVc-d8IqQHhMStVcUcxRtLVLrad7Xy_1jZDCl_P4fSmNCbAnXrasxWVkxiF6jXJwcyELgICweQCv7otO6a2Ksc0yzUpuCgqBC0BKXDau1KES-sz6zLjJPENzhoSZwn10z4ufk\/w400-h400\/touch+sensitive+round+screen+hyperpixel-round-2_1024x1024.jpg\" title=\"Hyper Pixel Touch Screen available from Pimoroni\" width=\"400\"\/><\/a><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\"><span style=\"font-family: arial;\">Hyper Pixel Touch Screen available from Pimoroni<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgKrnknfc-Fc6iWhpDnlfxZI6pUEZ8ObdDwKqFuh3qZ0GWkcufMvJkkiPYq8_QjEW6tPIb5mQzisw9kKEYwrirXz37hRhkjxmzzwuJcff11CjblaZYZX1xNuARDkESfuTAwfnwNrS35gus\/s1024\/HyperPixel_4.0_4_of_7_1024x1024.jpg\" imageanchor=\"1\" style=\"margin-left: auto; margin-right: auto;\"><img loading=\"lazy\" decoding=\"async\" alt=\"Hyper Pixel traditional touch screen\" border=\"0\" data-original-height=\"1024\" data-original-width=\"1024\" height=\"400\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgKrnknfc-Fc6iWhpDnlfxZI6pUEZ8ObdDwKqFuh3qZ0GWkcufMvJkkiPYq8_QjEW6tPIb5mQzisw9kKEYwrirXz37hRhkjxmzzwuJcff11CjblaZYZX1xNuARDkESfuTAwfnwNrS35gus\/w400-h400\/HyperPixel_4.0_4_of_7_1024x1024.jpg\" title=\"Pimoroni Hyper Pixel Touch Screen - traditional shape\" width=\"400\"\/><\/a><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\"><span style=\"font-family: arial;\">Available from Pimoroni &#8211; Hyper Pixel Touch Screen &#8211; traditional shape<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\"><br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">There are other devices, so<br \/>\nmany other devices that you will only get a sense of the number and variety of<br \/>\nthem if you visit Pimoroni\u2019s website, but of all of them, the most obvious to<br \/>\ninclude in art projects for me would be the audio amplifiers and air quality<br \/>\nmonitors which would be a fantastic addition to artworks focussing on issues<br \/>\nsuch as global warming.<\/span><\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEh8-HKwxO9H0nnhd5nG1Z_lQaOnFYOt6fuJZy3rGsy64IpPCo__pG8qkJJCqYJpTikqdJqWvP1nFfuMF__crRy4pn42oX6dXiaTNHb-NSV_iF1gtmKZUMtKI_ZEiQS_zhyHuyWfbZcfCtM\/s1024\/audio-amp-shim-4_1024x1024.jpg\" imageanchor=\"1\" style=\"margin-left: auto; margin-right: auto;\"><img loading=\"lazy\" decoding=\"async\" alt=\"Audio Amp for Raspberry Pi\" border=\"0\" data-original-height=\"1024\" data-original-width=\"1024\" height=\"400\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEh8-HKwxO9H0nnhd5nG1Z_lQaOnFYOt6fuJZy3rGsy64IpPCo__pG8qkJJCqYJpTikqdJqWvP1nFfuMF__crRy4pn42oX6dXiaTNHb-NSV_iF1gtmKZUMtKI_ZEiQS_zhyHuyWfbZcfCtM\/w400-h400\/audio-amp-shim-4_1024x1024.jpg\" title=\"Audio Amp for Raspberry Pi - available from Pimoroni\" width=\"400\"\/><\/a><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\"><span style=\"font-family: arial;\">Audio Amp for Raspberry Pi &#8211; available from Pimoroni &#8211; I have found Pimoroni to have the best range of Pi Products on the planet!<br \/><\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\"><br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Retro Podcasts\u2026<\/span><\/b><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">If you prefer to listen to<br \/>\nhistory rather than reading about it, there are a number of retro podcasts,<br \/>\nalthough all are not created equal. I listen to a lot of retro podcasts and<br \/>\nhave probably listened to at least a couple of episodes of most of them that<br \/>\nhave been created over the years, so I have picked the best of the best that<br \/>\nare currently on my daily podcast playlist to share with you!<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Retronauts: <\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Retronauts<br \/>\nis described by the hosts as America\u2019s favourite games podcast\u2026 probably. The<br \/>\nwebsite to accompany the show is full of articles and includes videos so you<br \/>\ncan not only listen to the show but visit the site to get even more context<br \/>\naround whatever they\u2019re discussing. The shows are around 90-minutes long as<br \/>\nmany of the shorter shows are and podcasts are released a couple of times a<br \/>\nweek. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">You can find the website and<br \/>\nlinks to the podcast to play in your podcast player of choice, right <a href=\"https:\/\/retronauts.com\/\" target=\"_blank\">here<\/a>.\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">The Retro Hour: <\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">One of<br \/>\nmy most listened to podcasts is The Retro Hour, a British podcast with hosts<br \/>\nwho record the shows every week, and not too far away in Nottingham. Dan, Ravi,<br \/>\nand Joe bring exclusive interviews with some of the greatest names in the<br \/>\nindustry, from Atari veterans to modern-day developers who have worked on some<br \/>\nof the latest retro remakes. The Retro Hour Podcast is a founding member of<br \/>\n\u2018The Videogame Heritage Society\u2019 alongside\u00a0BFI, National Science and Media<br \/>\nMuseum, Museum of London, C64 Audio, Centre for Computing History, Bath Spa<br \/>\nUniversity and the British Library.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">If you want a definitive<br \/>\nhistory of vintage computing, then you can find it right <a href=\"https:\/\/theretrohour.com\/\" target=\"_blank\">here<\/a>.\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%; tab-stops: 175.5pt;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Maximum<br \/>\nPowerup: <\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Another great podcast, especially for collectors of vintage<br \/>\ncomputer and gaming magazines and publications. Some of the past episodes have<br \/>\nbought interviews from some of the early video game journalists, reviewers, and<br \/>\neditors who shaped computer and videogame journalism in a pre-internet era. It<br \/>\nis an incredibly important and historic look back at an industry that didn\u2019t<br \/>\ndocument its own progress very well, if at all, during the early years. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%; tab-stops: 175.5pt;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">You<br \/>\ncan find Maximum Power Up right <a href=\"https:\/\/maximumpowerup.com\/\" target=\"_blank\">here<\/a>.\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%; tab-stops: 127.15pt;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Retro<br \/>\nAsylum:<\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\"> If you are looking for a nostalgia hit, Retro Asylum is<br \/>\nanother podcast that reflects on times past and also provides useful tips for<br \/>\nretro collectors and enthusiasts. Covering computers and games consoles from<br \/>\nall over the world, although, with a heavy hint of the popular systems available<br \/>\nin Britain, the team have extensive knowledge of all-things-retro. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%; tab-stops: 127.15pt;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">This<br \/>\nis perhaps one of the most authoritative podcasts on the subject and there are<br \/>\nplenty of past episodes to listen to. It\u2019s a little like having a conversation<br \/>\nabout retro with friends in a pub on a Friday night!\u00a0 You can find the Retro Asylum right <a href=\"http:\/\/retroasylum.com\/category\/all-posts\/\" target=\"_blank\">here<\/a>.\u00a0<\/span><\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEjHeTvovELSfD0X-rhn70Rs8u62fWXOpHByA4vWkz7gP6thZRHK6Jbd4ZdNkke6KDLRNPo_jFfN8BdhARE9TsXaiRT5l5JNKwzeZLRBZ8UrP_tFkDL4IIbGXG-AAecPdaYW5iza34jF0XY\/s2048\/work+in+progress+80s+CB+radio.png\" imageanchor=\"1\" style=\"margin-left: auto; margin-right: auto;\"><img loading=\"lazy\" decoding=\"async\" alt=\"work in progress artwork, CB Radio\" border=\"0\" data-original-height=\"1431\" data-original-width=\"2048\" height=\"448\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEjHeTvovELSfD0X-rhn70Rs8u62fWXOpHByA4vWkz7gP6thZRHK6Jbd4ZdNkke6KDLRNPo_jFfN8BdhARE9TsXaiRT5l5JNKwzeZLRBZ8UrP_tFkDL4IIbGXG-AAecPdaYW5iza34jF0XY\/w640-h448\/work+in+progress+80s+CB+radio.png\" title=\"Retro CB Radio Artwork in Progress\" width=\"640\"\/><\/a><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\"><span style=\"font-family: arial;\">This is one of my latest works in progress &#8211; massively popular in the 80s, the CB Radio! Who remembers the astounding K40 antenna? My handle was Mr Wimpy! Based on the character from the British fast-food chain that is still selling fast food in a few remaining restaurants today! Stay Tuned for More on this one!!<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\"><br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Arcade Attack: <\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Covering<br \/>\na range of arcade games and retro consoles, Arcade Attack is another podcast<br \/>\nthat reflects on the history of video games and home consoles, PC and even the<br \/>\nretro scene on the Nintendo Switch. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">There are also a number of<br \/>\ncelebrity interviews from the likes of Al Acorn (of Atari and Pong fame), Rob<br \/>\nHubbard, who has to be one of the most prolific and most revered video game<br \/>\nmusicians ever, and there is a great interview from Tom Kalinske, one of the<br \/>\nmain driving forces who were behind Sega in the 1990s. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">You can find Arcade Attack<br \/>\nright <a href=\"https:\/\/www.arcadeattack.co.uk\/\" target=\"_blank\">here<\/a>.\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">RGDS: Retro Gaming Discussion<br \/>\nShow: <\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">RGDS began as a podcast back in 2014 and has since covered<br \/>\nthousands of historic video arcade games from developers all around the world.<br \/>\nDiscussing platforms such as the Panasonic 3DO, Gameboy, classic Nintendo<br \/>\nconsoles, Atari, PlayStation 1, right the way through to modern remakes of<br \/>\nclassic games, the show is chock full of information. You can find RGDS right<br \/>\n<a href=\"https:\/\/retrogamingdailyshow.libsyn.com\/\" target=\"_blank\">here<\/a>.\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Ten Pence Arcade<\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">:<br \/>\nFocussing on video games culture between the 70s to the mid-90s, the Ten Pence<br \/>\narcade also covers some of the lesser-known systems from the time. There are<br \/>\nalso features around the restoration of video games cabinets and arcade PCBs, so if<br \/>\nyou are one of the growing numbers of people who are jumping on the recent surge<br \/>\nto have an arcade machine in your own home, then this is probably one of the<br \/>\nbest sources of information you will find. They also cover emulation, a method<br \/>\nwith which you can emulate many of the systems on today&#8217;s modern PCs and Macs.<br \/>\nYou can find the site and the podcast right <a href=\"http:\/\/tenpencearcade.co.uk\/\" target=\"_blank\">here<\/a>.\u00a0\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">The Ted Dabney Experience: <\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">In<br \/>\nassociation with The American Classic Arcade Museum, the Ted Dabney Experience<br \/>\nis a serious conversation about the golden age video arcade greats. With some<br \/>\nof the most iconic interviews, often with the original people involved in the<br \/>\nbirth of games and systems back in the 70s and 80s, this is another definitive<br \/>\nhistory that is being documented in a professional way.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">The hosts, Paul Drury, Tony<br \/>\nTemple, and Richard May, all have a deep connection to the industry. Paul<br \/>\nwrites for Retro Gamer Magazine, a British magazine that is also popular in the<br \/>\nUSA, Tony holds the Guinness Book of Records for his high score on Atari\u2019s<br \/>\nMissile Command, and Richard was co-founder of the popular geek-culture \u2018design<br \/>\nportal\u2019 website, Pixelsurgeon. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Since 1998, Richard has been a<br \/>\nfreelance illustrator with clients such as WIRED, Edge, Computer Arts,<br \/>\nWaitrose, Nordstrom, New Scientist and The Guardian. His long-term relationship<br \/>\nwith British rock band Echobelly has seen him design the covers for the<br \/>\nmajority of their post-Britpop era releases, so if you are still in any doubt<br \/>\nthat this is a history that is also steeped in art, Richard is probably all the<br \/>\nproof that you need. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">You can find the Ted Dabney<br \/>\nExperience right <a href=\"https:\/\/www.teddabneyexperience.com\/\" target=\"_blank\">here<\/a>.\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Retro Magazines: <\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">I<br \/>\ncollect vintage computing, gaming and technology magazines and now have a<br \/>\ncollection that is in the high three digits and growing. From both a design and<br \/>\ntechnology perspective, they represent a stark contrast to the technology<br \/>\navailable today and because the magazines are for the most part, in a physical<br \/>\nformat from the pre-internet era, there is a sense of nostalgia every time I<br \/>\npick one up. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Today, it\u2019s rare to see a<br \/>\ncomputer magazine, though back in the 80s and 90s there were at least two or<br \/>\nthree magazines on the shelves for each of the many systems. What often stands<br \/>\nout is the design and publishing standards of the time, not forgetting the copy<br \/>\ncontained within each magazine, they\u2019re sometimes also representative of the<br \/>\ntime when there were very few editorial standards around political correctness<br \/>\nand I find that it can be a fascinating insight into just how much the world<br \/>\nhas changed. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Retro Gamer: <\/span><\/b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Talking<br \/>\nof magazines, if I didn\u2019t let you in on the retro world\u2019s best-kept secret, I<br \/>\nwouldn\u2019t be doing any justice to the history of gaming. I mentioned Retro Gamer<br \/>\nearlier, and this is a magazine that I am lucky enough to own every issue of. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Published monthly in a<br \/>\nphysical and digital format, Retro Gamer since 2004, is a publication that<br \/>\nlooks back at the entire history of retro through reviews, interviews, and<br \/>\nfeatures and the publishing standards are outstanding. The magazine itself has<br \/>\nbecome a bit of a collector&#8217;s item of late, and it\u2019s also one of the few<br \/>\nremaining physical gaming magazines available on the shelves in news stores. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">There is a no-nonsense<br \/>\napproach that feels down to earth and familiar and often there is a humorous<br \/>\nwriting style that doesn\u2019t take itself too seriously. The copy is always very well<br \/>\nwritten and edited and the production values, especially with the subscriber-only cover editions are in themselves an art gallery of gaming\u2019s greatest<br \/>\nmoments. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Covering every major computer<br \/>\nand system, the magazine provides plenty of information every month, and it<br \/>\nprovides the inspiration to go out and search for some of the lost gems from a<br \/>\nprevious age that we might not have played, or played a lot and then forgot<br \/>\nabout. You can subscribe wherever you are in the world and the link to the<br \/>\nsubscription can be found on the Retro Gamer website <a href=\"https:\/\/www.retrogamer.net\/\" target=\"_blank\">here<\/a>, <\/span><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">or you<br \/>\ncan purchase a physical copy from all good newsagents in the UK. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">The Importance of Computing in<br \/>\nthe Digital Art World\u2026<\/span><\/b><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">The history of computing and<br \/>\nvideo games is fascinating and it\u2019s not something that is reserved purely for<br \/>\ngaming enthusiasts, there is enough history throughout the above websites for<br \/>\nyou to get at least a small idea of just how incredibly important early<br \/>\ncomputers and video games systems are to the modern age. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Without the likes of Delux<br \/>\nPaint on the Amiga, a precursor to Photoshop, it\u2019s fair to say that early<br \/>\ncomputers defined the way that we create digital art today. It\u2019s also<br \/>\nsurprising to find out things like the Sega Genesis (Megadrive outside of the<br \/>\nUSA) is still being manufactured and supported in Brazil, despite being last<br \/>\nmanufactured by Sega in 1997. The podcasts are always full of information that<br \/>\nwill sometimes make you say wow, and other times make you say oh dear. They are<br \/>\nthough, performing an incredibly important role in their quests to document<br \/>\nand retain the information that is quickly becoming lost.\u00a0 <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Most of the podcasts also<br \/>\nreflect back on the decades between the 70s and 90s, often covering popular<br \/>\nculture of the time and not just computers and video game consoles, if you have<br \/>\nfond memories of any of those decades then you\u2019re likely to find something of<br \/>\ninterest beyond the subjects of computing and gaming. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Happy Creating!<\/span><\/b><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Hopefully, you will have found<br \/>\nthis week\u2019s article at least a little useful if you plan on utilising<br \/>\ntechnology in your artwork. Being a long-time collector of technology, gaming<br \/>\nplatforms and video games, I have a huge passion for anything and everything<br \/>\nthat involves electronics. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">I even have a collection of<br \/>\nvintage gaming and computer magazines and am always on the lookout for more,<br \/>\nespecially magazines from the USA which I missed out on here in the UK. I love<br \/>\ncomparing the industry around the world and there\u2019s nothing more retro than<br \/>\nsitting down with a coffee and flipping through the pages of a physical<br \/>\nmagazine with the phone turned off and not a screen in sight!<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">I mentioned earlier that I<br \/>\nnever throw technology away, but in my younger days I did sell on computers<br \/>\nthat I had owned for a while so that I could purchase the next latest model. My<br \/>\nparents funded what they could but that usually meant waiting until machines<br \/>\ncame on offer towards the end of the model&#8217;s life, or as a result of me saving<br \/>\nup. Since then, all I seem to have done is try to replace whatever I sold in my<br \/>\nyounger days and lived with the regret that I sold some hyper-rare items for<br \/>\npennies on the dollar compared to what they are worth today, both in a monetary<br \/>\nand nostalgic sense. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Even some of the magazines<br \/>\nthat I had read at the time made me get that warm, safe, fuzzy feeling, and my<br \/>\nown video games were advertised in some, yet I still don\u2019t have a single copy<br \/>\nof a magazine that featured any of my work, or any of the many letters I would<br \/>\nwrite to the letters pages which got published. I also passed up the<br \/>\nopportunity to work in video games journalism after being head-hunted at the<br \/>\nage of 14, a regret I carry to this day. By headhunted, I mean they were pretty much, taking anyone on who knew how to play video games and write BASIC programs! Big regret, massive, my life could have been so different!<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">I have to admit that my<br \/>\ndigital art studio has become more museum-like over the past few years, but my<br \/>\never-growing collection always manages to provide an abundance of inspiration<br \/>\nfor my eighties inspired work, and I can justify it by calling it research<br \/>\nrather than hoarding! So, if you are sorting out your attic and need to find a<br \/>\nhome for any old computers, vintage computing magazines, or if you need to<br \/>\neither know more about them or donate them to a good home, I\u2019m all ears and<br \/>\nalways willing to find space! My bank manager agrees that I should just cut out<br \/>\nthe middle-man and exchange my art directly for vintage systems. Maybe they<br \/>\nshould create a special version of Patreon where I get funded in tech in return<br \/>\nfor art!<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">That\u2019s all for this time, but<br \/>\nkeep an eye open for a future article on popular culture and art through the<br \/>\n70s, 80s and 90s, which might just give you a clue as to what my next artworks<br \/>\nare likely to feature!<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">As always, stay safe, stay<br \/>\nwell, and look after each other, oh, and Happy Creating!<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">Mark x<\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><b><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">About Mark\u2026<\/span><\/b><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">I am an artist and blogger and<br \/>\nlive in Staffordshire, England. My days are filled with art, dog walking and Teams<br \/>\nMeetings, while still being stuck somewhere in the eighties. You can purchase<br \/>\nmy art through my Fine Art America store or my Pixels site here:\u00a0<a href=\"https:\/\/10-mark-taylor.pixels.com\/\" target=\"_blank\">https:\/\/10-mark-taylor.pixels.com<\/a>\u00a0\u00a0\u00a0and<br \/>\nyou can purchase my new works, special and limited editions directly. You can<br \/>\nalso view my portfolio website at\u00a0<a href=\"https:\/\/beechhousemedia.com\/\" target=\"_blank\">https:\/\/beechhousemedia.com<\/a><\/span><\/p>\n<p class=\"MsoNormal\" style=\"line-height: 200%;\"><span style=\"font-family: &quot;Arial&quot;,sans-serif; font-size: 14.0pt; line-height: 200%;\">If you are on Facebook, you<br \/>\ncan give me a follow right here, \u00a0<a href=\"https:\/\/facebook.com\/beechhousemedia\" target=\"_blank\">https:\/\/facebook.com\/beechhousemedia<\/a>\u00a0<br \/>\nYou can also follow me on Twitter @beechhouseart and on Pinterest at\u00a0<a href=\"https:\/\/pinterest.com\/beechhousemedia\" target=\"_blank\">https:\/\/pinterest.com\/beechhousemedia<\/a><\/span><span style=\"font-family: Arial, sans-serif; font-size: 14pt;\">\u00a0<\/span><\/p>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Painting the Eighties, one bit at a time\u2026 Painting the 80s One Bit At A Time! If you have ever wanted to create interactive artworks or artworks from alternative mediums such as electronic waste, this week\u2019s article has you covered with tips, market insights, and even a brief history of early eighties computing and how [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":236579,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[100],"tags":[1885,87488,4015,548],"dealstore":[],"offerexpiration":[],"class_list":["post-236578","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-art","tag-art","tag-eart","tag-inspired","tag-retro"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>The Art of Retro Inspired E-Art - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=236578\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Art of Retro Inspired E-Art - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"Painting the Eighties, one bit at a time\u2026 Painting the 80s One Bit At A Time! 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