{"id":232850,"date":"2025-05-09T14:15:17","date_gmt":"2025-05-09T14:15:17","guid":{"rendered":"https:\/\/peraltafinancing.com\/anime\/dolphin-tales-gacha-whales-and-fm-synth-beats-to-pilot-jets-to-this-week-in-games\/"},"modified":"2025-05-09T14:15:17","modified_gmt":"2025-05-09T14:15:17","slug":"dolphin-tales-gacha-whales-and-fm-synth-beats-to-pilot-jets-to-this-week-in-games","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=232850","title":{"rendered":"Dolphin Tales, Gacha Whales, and FM Synth Beats To Pilot Jets To &#8211; This Week in Games"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<!--INFOLINKS_ON--><\/p>\n<p>Welcome back, folks! As usual, Free Comic Book Day crept up on me last week\u2014I didn&#8217;t even remember it was this past weekend in time to mention it in last week&#8217;s column. I hope folks were able to pick up some free comics? I wanted that one <cite>Mega Man<\/cite> comic, but my local shop didn&#8217;t carry it. Oh well. I had a nice day otherwise. It turns out, mochi doughnuts with ube icing are nice. <\/p>\n<p><cite>This is&#8230;<\/cite><\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"233\" alt=\"ann_game_review_1\" border=\"1\" src=\"https:\/\/www.animenewsnetwork.com\/thumbnails\/max600x600\/cms\/this-week-in-games\/224172\/ann_game_review_1.jpg\" class=\"lazyload\"\/><\/figure>\n<p><h3>\n<cite>Ecco the Dolphin<\/cite> Remasters Announced, Along With New Title<\/h3>\n<\/p>\n<p>I&#8217;ve given <cite class=\"e company\"><a href=\"https:\/\/www.animenewsnetwork.com\/encyclopedia\/company.php?id=79\">Sega<\/a><\/cite> plenty of guff in the past for ignoring a lot of their older franchises. While <cite>Sonic the Hedgehog<\/cite> and <cite>Like A Dragon<\/cite> get the keys to the kingdom, older <cite class=\"e company\">Sega<\/cite> IP like <cite>Ristar<\/cite>, <cite>Comix Zone<\/cite> and <cite>Afterburner<\/cite> are left in the dust. Well, I guess it&#8217;s time for me to put my money where my mouth is\u2014stars have aligned for a much-forgotten <cite class=\"e company\">Sega<\/cite> hero to get their due. Grab a wetsuit, and put another one on the board\u2014<cite>Ecco the Dolphin<\/cite> is coming back!<\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" width=\"456\" height=\"600\" alt=\"b-910\" border=\"1\" src=\"https:\/\/www.animenewsnetwork.com\/thumbnails\/max600x600\/cms\/this-week-in-games\/224172\/b-910.jpg\" class=\"lazyload\"\/><figcaption class=\"title\">Art by Boris Vallejo<\/figcaption><figcaption class=\"credit\">Image via <a href=\"https:\/\/www.borisjulie.com\/product\/ecco-the-dolphin\/\" target=\"_blank\">www.borisjulie.com<\/a><\/figcaption><figcaption class=\"credit copyright\">\n<p>\u00a9 Sega<\/p>\n<\/figcaption><\/figure>\n<p>In <a href=\"https:\/\/news.xbox.com\/en-us\/2025\/05\/05\/xbox-asian-pacific-islander-heritage-month-2025\/\" target=\"_blank\">an interview with Xbox Wire<\/a>, <cite>Ecco the Dolphin<\/cite> creator Ed Annunziata announced upcoming remasters for the first two <cite>Ecco the Dolphin<\/cite> titles (the eponymous original and its sequel, subtitled <cite>Tides of Time<\/cite>). He also announced that a brand-new title was also in production, directing readers towards <a href=\"https:\/\/www.eccothedolphin.com\/\" target=\"_blank\">the official <cite>Ecco the Dolphin<\/cite> website<\/a>, which currently features a countdown that&#8217;s set to end sometime next year.<\/p>\n<p><cite>Ecco the Dolphin<\/cite> is a curious title from <cite class=\"e company\">Sega<\/cite>&#8216;s catalogue. While <cite class=\"e company\">Sega<\/cite>&#8216;s brand in the &#8217;90s was all about being brash, in-your-face and Blast Processing, <cite>Ecco<\/cite> was a much more off-beat experience: a series of minimalist platformers about the eponymous dolphin (who bears a star-like pattern on their head that resembles the <a href=\"https:\/\/en.wikipedia.org\/wiki\/Delphinus\" target=\"_blank\">Delphinus constellation<\/a>) and their many adventures through space and time as they defend the oceans from a predatory alien species called the Vortex. While most <cite class=\"e company\">Sega<\/cite> games used the Genesis&#8217; YM2612 sound chip for some extremely chunky-sounding techno or heavy metal, <cite>Ecco the Dolphin<\/cite> went for a much more moody Pink Floyd-inspired soundtrack. It&#8217;s an audio experience like few other games.<\/p>\n<figure class=\"fleft\"><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"210\" alt=\"10708.png\" border=\"1\" src=\"https:\/\/www.animenewsnetwork.com\/thumbnails\/max300x600\/cms\/this-week-in-games\/224172\/10708.png.jpg\" class=\"lazyload\"\/><figcaption class=\"title\">One of Ecco&#8217;s few peaceful moments with his pod<\/figcaption><figcaption class=\"credit\">Image via <a href=\"https:\/\/www.uvlist.net\/gallery\/?game=9746\" target=\"_blank\">www.uvlist.net<\/a><\/figcaption><figcaption class=\"credit copyright\">\n<p>\u00a9 Sega<\/p>\n<\/figcaption><\/figure>\n<p>Minimalist as it was, <cite>Ecco<\/cite> wasn&#8217;t much like other games of the era. The games were told entirely from the dolphin-brained perspective of Ecco and his pod; they were sentient and intelligent, but viewed the world through their viewpoint. Echolocation (<a href=\"https:\/\/en.wikipedia.org\/wiki\/Animal_echolocation\" target=\"_blank\">the real-life means by which dolphins navigate<\/a>) was referred to by Ecco and company as &#8220;singing,&#8221; and poetically described as &#8220;sight beyond your eyes.&#8221; Humans, if they ever appeared, were a very minimal matter. For another, the games reached way out there; Ecco&#8217;s journeys through the ocean would lead him to communicate with centuries-old whales, travel back in time millions of years to explore the ruins of Atlantis, and communicate with bizarre abstract life-forms. <\/p>\n<p>Ecco was still just a <cite>dolphin<\/cite>; you attack things by dashing into them with your dolphin beak or &#8220;singing&#8221; at them with your echolocation. You could improve your echolocation to make it more of a magical attack, but Ecco was nevertheless limited by being a mammal: he had to breathe air regularly to stay alive, making certain stages an absolute <cite>challenge<\/cite>: you not only had to keep Ecco alive from all manner of undersea threats (sharks, urchins, giant seahorses, the Vortex) but also make sure Ecco didn&#8217;t drown.<\/p>\n<p>Besides the two mainline titles on <cite class=\"e company\">Sega<\/cite> Genesis, Ecco also starred in three other games: <cite>Ecco Jr.<\/cite> (an edutainment game aimed at younger children from the <cite class=\"e company\">Sega<\/cite> Club line), <cite>Ecco Jr. and the Great Ocean Treasure Hunt<\/cite> (another edutainment title, this one on the <cite class=\"e company\">Sega<\/cite> Pico), and <cite>Ecco the Dolphin: Defender of the Future<\/cite> (a reboot of the series released on <cite class=\"e company\">Sega<\/cite> Dreamcast). Sadly, that&#8217;s been it for Ecco. Still, new remasters of the original <cite class=\"e company\">Sega<\/cite> Genesis games, <cite>plus<\/cite> a brand new title? If that&#8217;s not a tiny miracle, I don&#8217;t know what is. Hopefully, the difficulty is toned down a wee bit\u2014but most importantly, I hope the soundtrack is fittingly killer&#8230;<\/p>\n<div align=\"center\">\n<h3>\n<cite class=\"e company\"><a href=\"https:\/\/www.animenewsnetwork.com\/encyclopedia\/company.php?id=19877\">miHoYo<\/a><\/cite> Reveals Details About <cite>Honkai Star Rail<\/cite>\/<cite>Fate Grand Order<\/cite> Collab<\/h3>\n<\/div>\n<p>It had to happen; with <cite>Honkai Star Rail<\/cite> and <cite>Fate Grand Order<\/cite> being some of the biggest mobile games at the moment, it only makes sense for these games to collaborate. At last week&#8217;s <i>Honkai: Star Rail<\/i> concert in Shanghai, <cite class=\"e company\">miHoYo<\/cite> revealed new details about the collab, which had originally been announced last summer.<\/p>\n<p><span style=\"display: block; width: 560px; max-width: 100%\"><br \/>\n            <span style=\"display: block; padding-top: 56.25%; position: relative;\"><iframe loading=\"lazy\" title=\"Honkai Star Rail x Fate Stay Night - Official Collab Reveal Trailer | gamescom 2024\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/Mzfju3RKvGQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/span><\/span><\/p>\n<p>The collaboration is set to debut this July 11th, players will be able to roll for Saber\u2014that is to say, the original Saber-face, Altria Pendragon\u2014and Archer\u2014that is to say, the original Archer from <cite><cite class=\"e anime\"><a href=\"https:\/\/www.animenewsnetwork.com\/encyclopedia\/anime.php?id=5394\">Fate\/stay night<\/a><\/cite><\/cite>. The characters received some updated duds for the collab that nevertheless maintain their general looks. And they managed to avoid whitewashing Archer!<\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"337\" alt=\"image-1-.png\" border=\"1\" src=\"https:\/\/www.animenewsnetwork.com\/thumbnails\/max600x600\/cms\/this-week-in-games\/224172\/image-1-.png.webp\" class=\"lazyload\"\/><figcaption class=\"credit\">Image via <a href=\"https:\/\/www.hoyolab.com\/article\/38584449\" target=\"_blank\">www.hoyolab.com<\/a><\/figcaption><figcaption class=\"credit copyright\">\n<p>\u00a9 miHoYo, Type-Moon<\/p>\n<\/figcaption><\/figure>\n<figure><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"338\" alt=\"honkai-star-rail-fate_05-03-25_002\" border=\"1\" src=\"https:\/\/www.animenewsnetwork.com\/thumbnails\/max600x600\/cms\/this-week-in-games\/224172\/honkai-star-rail-fate_05-03-25_002.jpg\" class=\"lazyload\"\/><figcaption class=\"credit\">Image via <a href=\"https:\/\/www.gematsu.com\/2025\/05\/honkai-star-rail-x-fate-stay-night-unlimited-blade-works-collaboration-launches-july-11\" target=\"_blank\">www.gematsu.com<\/a><\/figcaption><figcaption class=\"credit copyright\">\n<p>\u00a9 miHoYo, Type-Moon<\/p>\n<\/figcaption><\/figure>\n<p>While players will have to roll the gacha for Saber, they will be able to earn Archer for free by logging in. The collaboration will also last for the entire version 3.6, so players will have ample opportunity to roll for Saber. Details on the story for the collab are currently sparse, but more will surely follow.<\/p>\n<p>It behooves me to say a few words about <cite>Honkai: Star Rail<\/cite>, but I don&#8217;t have much. Sure, I love Kafka&#8217;s design, but <cite class=\"e company\">miHoYo<\/cite>&#8216;s brand of mobile gaming isn&#8217;t for me; the gacha rates are abysmal, there are way too many characters who feel more like they exist to satisfy <cite class=\"e lexicon\"><a href=\"https:\/\/www.animenewsnetwork.com\/encyclopedia\/lexicon.php?id=16\">doujinshi<\/a><\/cite> tags than anything else, and <cite class=\"e company\">miHoYo<\/cite> pumps these games out with almost reckless abandon. Remember: <cite>Honkai Impact Third<\/cite> and <cite>Genshin Impact<\/cite> are still around, and <cite class=\"e company\">miHoYo<\/cite> also announced another new game at its concert last week, which is assumed to be titled <cite>Honkai: Nexus Anima<\/cite>.<\/p>\n<p>And make no mistake, the <cite class=\"e company\">miHoYo<\/cite> stable is fine, but they feel badly designed as <cite>mobile games<\/cite>; given how much the games revolve around you having the latest gacha darlings (an expensive proposition), things get grindy fast. Add to that how the games pad themselves out to feel like &#8220;proper&#8221; console game experiences and the result is, in my opinion, a game that is too full of busywork to be a decent mobile game but too insubstantial and grindy to compete with a mainline console game. I do think <cite>Honkai: Star Rail<\/cite> is the best of the bunch, featuring some ideas that would make it a rather memorable cult hit on the PS2\u2014but all that goes flying out the window, what with having to roll the gacha for characters. Provided, I know people <cite>really<\/cite> love the <cite class=\"e company\">miHoYo<\/cite> school of character design (I was singing praises for <a href=\"https:\/\/www.youtube.com\/watch?v=0NQPMTJ9rh0\" target=\"_blank\">Burnice<\/a>), but a good character design is rather wasted if the rest of the game doesn&#8217;t stack up. That&#8217;s before you consider <cite class=\"e company\">miHoYo<\/cite>&#8216;s <a href=\"https:\/\/www.animenewsnetwork.com\/this-week-in-games\/2025-03-28\/nintendo-direct-march-2025\/.222766\" target=\"_blank\">poor treatment of their vocal talent<\/a> during the ongoing SAG-AFTRA strike.<\/p>\n<p>I can&#8217;t be grandstanding considering I&#8217;m still playing <cite>Nikke<\/cite> and <cite>Path to Nowhere<\/cite>, but I just don&#8217;t vibe with <cite class=\"e company\">miHoYo<\/cite> games. Still, fans of the games have plenty to look forward to this July 11th.<\/p>\n<div align=\"center\">\n<h3>\n<cite class=\"e person\"><a href=\"https:\/\/www.animenewsnetwork.com\/encyclopedia\/people.php?id=138478\">Yuzo Koshiro<\/a><\/cite>&#8216;s <cite>Earthion<\/cite> Blasts onto <cite class=\"e company\">Sega<\/cite> Genesis (And Other Modern Consoles)<\/h3>\n<\/div>\n<p>It&#8217;s a bit disappointing that <cite class=\"e person\">Yuzo Koshiro<\/cite>&#8216;s name isn&#8217;t more widespread among game fans. While the foundation of his work is mostly found in the 16-bit era (see: <cite>ActRaiser<\/cite>, the <cite>Streets of Rage<\/cite> games), Koshiro has nevertheless worked or collaborated on plenty of recent games like <cite>Etrian Odyssey<\/cite> and <cite>Metaphor: ReFantazio<\/cite>. His best work is on the FM Synthesizer, but his haunting melodies and heart-jolting beats have been some of the best parts of all kinds of games. His game studio, Ancient, might be best known for the <cite>Gotta Protectors!<\/cite> games, but he&#8217;s got a new game coming out soon that&#8217;ll blast your speakers out\u2014on the <cite class=\"e company\">Sega<\/cite> Genesis!<\/p>\n<p><span style=\"display: block; width: 560px; max-width: 100%\"><br \/>\n            <span style=\"display: block; padding-top: 56.25%; position: relative;\"><iframe loading=\"lazy\" title=\"Earthion Announcement Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/PP59afi7FD8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/span><\/span><\/p>\n<p><cite>Earthion<\/cite> is done up in the style of old 16-bit shooters like the <cite>Thunder Force<\/cite> games (you might recognize the Fire LEO-04 &#8220;Rynex&#8221; from <cite>Thunder Force IV<\/cite>, a.k.a. <cite>Lightening Force: Quest for the Darkstar<\/cite>, in this column&#8217;s banner) or the <cite>Darius<\/cite> games: hectic, pulse-pounding visual spectacles as you shot your way through waves of enemies and articulated screen-filling bosses, upgrading your weapons to bigger and bigger arsenals as the wildest rock music blared in your ears. This is specifically a horizontal shooter\u2014faster-paced than <cite>R-Type<\/cite>, a bit less strategic than <cite>Gradius<\/cite>, if you need a reference. You play Azusa Takanashi, pilot of the YK-IIA (<a href=\"https:\/\/en.wikipedia.org\/wiki\/Yuzo_Koshiro\" target=\"_blank\">get it<\/a>?) as you protect the remnants of humanity from alien invaders. You&#8217;ve got a variety of load-outs you can swap to at a moment&#8217;s notice, each one with available upgrades unlocked by pick-ups gathered from dispatched enemies. Plus, you&#8217;ll get ample opportunity to be wowed by attacks coming in from behind the foreground and background of the screen.<\/p>\n<figure class=\"fright\"><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"210\" alt=\"stg1-c\" border=\"1\" src=\"https:\/\/www.animenewsnetwork.com\/thumbnails\/max300x600\/cms\/this-week-in-games\/224172\/stg1-c.webp\" class=\"lazyload\"\/><figcaption class=\"credit\">Image via <a href=\"https:\/\/earthiongame.com\/\" target=\"_blank\">earthiongame.com<\/a><\/figcaption><figcaption class=\"credit copyright\">\n<p>\u00a9 Ancient, YKGGG, BitWave, Limited Run Games<\/p>\n<\/figcaption><\/figure>\n<p>As part of Limited Run Games&#8217; cute promotion for the game, <cite>Earthion<\/cite> will get a <cite class=\"e company\">Sega<\/cite> Genesis release\u2014with a physical cartridge and everything. There&#8217;s a new <cite class=\"e company\">Sega<\/cite> Genesis game releasing in <cite>2025<\/cite>. It&#8217;s a thing I wish we saw more often, and not just from Limited Run Games: new games being developed for old hardware. I mean, the <cite class=\"e company\"><a href=\"https:\/\/www.animenewsnetwork.com\/encyclopedia\/company.php?id=19354\">PlayStation<\/a><\/cite> 2 <cite>still exists<\/cite>, it&#8217;s not like there&#8217;s a law against developing new software for it. This is the kind of practice that leads to WayForward Technologies releasing <cite>Shantae: Risky Revolution<\/cite> (the previously-unreleased attempt at a <cite>Shantae<\/cite> sequel, developed for the Game Boy Advance). Provided, Limited Run Games does have a bunch of other issues, and I think I&#8217;m over their FOMO-laden business model. I&#8217;m still bummed I missed out on getting a copy of <cite>VA-11 Hall-A<\/cite> for the Switch because I dared to be unemployed when it was up for preorder. That said, don&#8217;t worry, <cite>Earthion<\/cite> is also releasing on PS4, PS5, Xbox Series X|S, <cite class=\"e company\"><a href=\"https:\/\/www.animenewsnetwork.com\/encyclopedia\/company.php?id=620\">Nintendo<\/a><\/cite> Switch, and <cite class=\"e company\"><a href=\"https:\/\/www.animenewsnetwork.com\/encyclopedia\/company.php?id=15875\">Steam<\/a><\/cite>. No word yet on a release date, but they&#8217;ll keep us posted.<\/p>\n<p>While plenty of smaller teams have kept up with releasing 2D shooters, the genre has largely died out. It&#8217;s easy to see the appeal of these games: in arcades, the brief bursts of play were addicting, but the cool levels and the allure of getting good enough to beat the game on a single credit encouraged you to keep at it. There&#8217;s a strategy to shooters, like methods for maximizing your score or ideal weapon loadouts for certain bosses. But I can understand why the genre lay fallow for a bit: graphical improvements meant that waves of enemies and curtains of colorful gunfire that tempted to slow down the rendering just weren&#8217;t impressive anymore, and audiences demanded more sophisticated and demanding experiences\u2014which you couldn&#8217;t always do with shooters.<\/p>\n<p>There&#8217;s still a market for shooters, as can be seen with the fanbases for games like <cite>Deathsmiles<\/cite> or <cite>Mushihimesama<\/cite>, but the genre appears to mostly be carried by indie efforts these days\u2014like with <a href=\"https:\/\/store.steampowered.com\/app\/439490\/BLUE_REVOLVER\/\" target=\"_blank\">Blue Revolver<\/a> (which I recommend). All the same, kudos to Koshiro and his team for busting their knuckles on <cite>Earthion<\/cite>; I&#8217;m sure the soundtrack will be absolutely killer! Also, consider following <cite class=\"e person\">Yuzo Koshiro<\/cite> on <a href=\"https:\/\/bsky.app\/profile\/yuzokoshiro.bsky.social\" target=\"_blank\">their BlueSky account<\/a>, not just for <cite>Earthion<\/cite> updates but for some fascinating ruminations on older games.<\/p>\n<p><h3>\n<cite>Killer Is Dead<\/cite> Reaches 1 Million Copies Sold&#8211;After 12 Years<\/h3>\n<\/p>\n<p>Remember in 2023 when Vanillaware&#8217;s <cite>13 Sentinels: Aegis Rim<\/cite> finally broke 1 million units sold? It was likely helped by the Switch release the previous year (<cite>13 Sentinels<\/cite> originally released on the PS4 in 2019), but it was nevertheless a major win for Vanillaware. For a studio its size, a game selling a million units is a major accomplishment&#8211;remember, once upon a time a game needed sales of &#8220;only&#8221; <a href=\"https:\/\/web.archive.org\/web\/20071012203154\/http:\/\/www.us.playstation.com\/News\/PressReleases\/127\" target=\"_blank\">400,000 units<\/a> to be eligible for <cite class=\"e company\"><a href=\"https:\/\/www.animenewsnetwork.com\/encyclopedia\/company.php?id=406\">Sony<\/a><\/cite>&#8216;s &#8220;Greatest Hits&#8221; line of reprints on the <cite class=\"e company\">PlayStation<\/cite>. It was a sign of games having a long tail, of success not being an overnight ordeal for games\u2014and the need to allow games time to reach their audience.<\/p>\n<p>Anyway, <cite>Killer Is Dead<\/cite> has that story beat with it having reached 1 million copies sold as of this week, after <cite>twelve years<\/cite> of being on the market.<\/p>\n<div align=\"center\">\n<blockquote class=\"twitter-tweet\">\n<p lang=\"ja\" dir=\"ltr\">\u201cKiller is Dead\u201d has surpassed 1 million copies sold worldwide!<br \/>We are deeply grateful for all your support\u2014thank you from the bottom of our hearts!<\/p>\n<p>\u300eKiller is dead\u300f\u306e\u4e16\u754c\u7d2f\u8a08\u8ca9\u58f2\u672c\u6570\u304c100\u4e07\u672c\u3092\u7a81\u7834\u3057\u307e\u3057\u305f! <br \/>\u7686\u69d8\u304b\u3089\u306e\u5fdc\u63f4\u306b\u5fc3\u3088\u308a\u611f\u8b1d\u3092\u7533\u3057\u4e0a\u3052\u307e\u3059! <a href=\"https:\/\/t.co\/ivJwdRVHcv\">pic.twitter.com\/ivJwdRVHcv<\/a><\/p>\n<p>\u2014 DRAGAMI GAMES \u3010OFFICIAL\u3011 (@Dragami_Games) <a href=\"https:\/\/twitter.com\/Dragami_Games\/status\/1919874826878984498?ref_src=twsrc%5Etfw\">May 6, 2025<\/a>\n<\/p><\/blockquote>\n<\/div>\n<p><cite>Killer Is Dead<\/cite> comes from the mind of <cite class=\"e person\"><a href=\"https:\/\/www.animenewsnetwork.com\/encyclopedia\/people.php?id=137726\">G\u014dichi Suda<\/a><\/cite>, alias &#8220;Suda 51,&#8221; whose studio <cite class=\"e company\"><a href=\"https:\/\/www.animenewsnetwork.com\/encyclopedia\/company.php?id=9310\">Grasshopper Manufacture<\/a><\/cite> has also produced such beloved cult hits as <cite>killer7<\/cite>, <cite>No More Heroes<\/cite>, and <cite>Shadows of the Damned<\/cite>. (As a side note: you should check out their full <a href=\"https:\/\/en.wikipedia.org\/wiki\/Grasshopper_Manufacture\" target=\"_blank\">development history on Wikipedia<\/a>; I just about gave myself brain damage upon seeing the DS title <cite>Contact<\/cite>, the GameBoy Advance <cite>Shining Soul<\/cite> duology and the <cite class=\"e company\">PlayStation<\/cite> 2 <cite><cite class=\"e anime\"><a href=\"https:\/\/www.animenewsnetwork.com\/encyclopedia\/anime.php?id=2636\">Samurai Champloo<\/a><\/cite>: Sidetracked<\/cite> games. Anyway, <cite>Killer Is Dead<\/cite> revolves around the assassin Mondo Zappa killing his way through targets between earning upgrades by oogling women in bars&#8211;think <cite><cite class=\"e anime\"><a href=\"https:\/\/www.animenewsnetwork.com\/encyclopedia\/anime.php?id=2635\">Gungrave<\/a><\/cite><\/cite> by way of <cite>Thousand Arms<\/cite>, as written and directed by <cite class=\"e person\"><a href=\"https:\/\/www.animenewsnetwork.com\/encyclopedia\/people.php?id=31574\">Quentin Tarantino<\/a><\/cite>. It never quite became as huge a cult hit as <cite>No More Heroes<\/cite>, sadly. Also, because this also stunned me: <cite>Killer Is Dead<\/cite> originally released in 2013&#8230; <cite>on the PS3 and Xbox 360<\/cite>. It&#8217;s since been ported to <cite class=\"e company\">Steam<\/cite>.<\/p>\n<p>What can we take from this latter-day success story? First of all, a game&#8217;s success really <cite>can&#8217;t<\/cite> and <cite>shouldn&#8217;t<\/cite> be determined in its original launch; twelve years is a heck of a long time to reach the 1 million mark, but <cite>Killer Is Dead<\/cite> crossed that line. It&#8217;s also a sign that a game&#8217;s age doesn&#8217;t have a bearing on its marketability; if you make an older game available, folks will play it. You have to be willing to port your games for them to keep making money.<\/p>\n<p>Provided, with how expensive your average AAA game is to produce (and the massive amount of investor money likely taken to subsidize its development), it&#8217;s not like inflated development costs are a <cite>completely<\/cite> arbitrary matter. There&#8217;s something to be said about a game that reviews rather poorly upon its original release, having extended sales years after the fact. Games don&#8217;t stop existing after the year they&#8217;re released, and we shouldn&#8217;t behave as such. Games exist in conversation with each other, and can influence one another even years apart.<\/p>\n<p>Congratulations to <cite class=\"e company\">Grasshopper Manufacture<\/cite>, this is a heck of a notch on your belt. Here&#8217;s hoping for more great news from those guys.<\/p>\n<p><h3>Let&#8217;s wrap up with some quick tidbits<\/h3>\n<\/p>\n<li> <cite>Yakuza 0: Director&#8217;s Cut<\/cite> had some <a href=\"https:\/\/www.youtube.com\/watch?v=jXj5Z5kM3Gc\" target=\"_blank\">new trailers<\/a> come out earlier this week, mostly focusing on the new English <cite class=\"e lexicon\"><a href=\"https:\/\/www.animenewsnetwork.com\/encyclopedia\/lexicon.php?id=98\">dub<\/a><\/cite> produced for the Switch port! Aside from confirmations for the English cast, we also have confirmation that &#8220;Bubble&#8221; is being brought back as the intro to <cite>Yakuza 0<\/cite>.\n<\/li>\n<li> <cite>Trails in the Sky 1st Chapter<\/cite> has a release date! Look forward to it on <cite class=\"e company\">Steam<\/cite>, Switch, and <cite class=\"e company\">PlayStation<\/cite> 5 this September 19th\u2014worldwide!\n<\/li>\n<p>That&#8217;ll do it for this week. Seems like an easy-going Spring so far; I&#8217;m hoping folks are taking time to enjoy the nice weather and smell the flowers. The nice weather is a waste if you don&#8217;t enjoy it! Be good to each other, I&#8217;ll see you in seven.<\/p>\n<hr\/>\n<p><cite>This Week In Games! is written from idyllic Portland by Jean-Karlo Lemus. When not collaborating with Anime News Network, Jean-Karlo can be found playing Japanese RPGs, eating popcorn, watching v-tubers, and tokusatsu. You can keep up with him at <a href=\"https:\/\/bsky.app\/profile\/ventcard.bsky.social\" target=\"_blank\">@ventcard.bsky.social<\/a>.<\/cite><\/p>\n<hr\/>\n<p><!--INFOLINKS_OFF-->\n<\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><br \/>\n<br \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Welcome back, folks! As usual, Free Comic Book Day crept up on me last week\u2014I didn&#8217;t even remember it was this past weekend in time to mention it in last week&#8217;s column. I hope folks were able to pick up some free comics? I wanted that one Mega Man comic, but my local shop didn&#8217;t [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":232851,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12036],"tags":[4726,2966,86452,1234,19823,1042,16247,3699,1619,13648],"dealstore":[],"offerexpiration":[],"class_list":["post-232850","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-anime","tag-beats","tag-dolphin","tag-gacha","tag-games","tag-jets","tag-pilot","tag-synth","tag-tales","tag-week","tag-whales"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Dolphin Tales, Gacha Whales, and FM Synth Beats To Pilot Jets To - This Week in Games - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=232850\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Dolphin Tales, Gacha Whales, and FM Synth Beats To Pilot Jets To - This Week in Games - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"Welcome back, folks! As usual, Free Comic Book Day crept up on me last week\u2014I didn&#8217;t even remember it was this past weekend in time to mention it in last week&#8217;s column. I hope folks were able to pick up some free comics? 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