{"id":191090,"date":"2025-04-18T15:39:19","date_gmt":"2025-04-18T15:39:19","guid":{"rendered":"https:\/\/peraltafinancing.com\/animation\/lightwave-digital-releases-lightwave-2025\/"},"modified":"2025-04-18T15:39:19","modified_gmt":"2025-04-18T15:39:19","slug":"lightwave-digital-releases-lightwave-2025","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=191090","title":{"rendered":"LightWave Digital releases LightWave 2025"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"\">\n<p>LightWave Digital has released LightWave 2025, the next major version of the <a href=\"https:\/\/lightwave3d.com\/\" target=\"_blank\">3D animation and rendering software<\/a> for VFX, animation, motion graphics and visualization work.<\/p>\n<p>Key changes in LightWave 2025.0 include new real-time preview rendering system RIPR, a new Toon Filter for cel-shading-style effects, and updates to the character rigging toolset.<\/p>\n<p>There are also new modeling tools, a new procedural staircase-generation system, and several of third-party developer Denis Pontonnier\u2019s tools have been integrated into the software.<\/p>\n<p><strong>The third major release from LightWave\u2019s new owners<\/strong><br \/>LightWave 2025 is the third major update to the software <a href=\"https:\/\/www.cgchannel.com\/2023\/11\/lightwave-digital-releases-lightwave-2023\/\" target=\"_blank\" rel=\"noopener noreferrer\">since late 2023<\/a>.<\/p>\n<p>It follows a three-year hiatus during which development was suspended by previous owner Vizrt, which acquired NewTek, LightWave\u2019s long-time developer, <a href=\"https:\/\/www.cgchannel.com\/2019\/04\/vizrt-buys-newtek\/\" target=\"_blank\" rel=\"noopener noreferrer\">in 2019<\/a>.<\/p>\n<p>The software\u2019s current owner, LightWave Digital, is a start-up whose <a href=\"https:\/\/lightwave3d.com\/information-pages\/team\/\" target=\"_blank\" rel=\"noopener noreferrer\">management team<\/a> comprises people who were closely involved with the software in its NewTek days, including former NewTek staff, plus key add-on developers and LightWave users.<\/p>\n<p><strong>Viewport: RiPR provides path traced viewport previews on NVIDIA GPUs<\/strong><br \/>Major changes in LightWave 2025 include <a href=\"https:\/\/docs.lightwave3d.com\/2025\/ripr.html\" target=\"_blank\">RiPR<\/a> (Real-time Path Rendering).<\/p>\n<p>The GPU-accelerated path tracing system is available for viewport previews as an alternative to the standard <a href=\"https:\/\/docs.lightwave3d.com\/2025\/vpr.html\" target=\"_blank\">VPR<\/a> (Viewport Preview Renderer) or GL previews.<\/p>\n<p>RiPR is intended to provide more visually realistic previews for look development or visualization work, supporting HDR lighting, depth of field, and better handling of transparent materials.<\/p>\n<p>It\u2019s built on NVIDIA\u2019s <a href=\"https:\/\/developer.nvidia.com\/rtx\/ray-tracing\/optix\" target=\"_blank\">OptiX<\/a> ray tracing framework, so it requires a NVIDIA GPU \u2013 a GeForce 10 Series or Quadro Pascal card or newer \u2013 and is currently limited to a single viewport.<\/p>\n<p class=\"full-width\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/04\/250418_LightWave2025_Supernormals.jpg\" alt=\"\" width=\"960\" height=\"480\" class=\"alignleft size-full wp-image-166589\" srcset=\"https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/04\/250418_LightWave2025_Supernormals.jpg 960w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/04\/250418_LightWave2025_Supernormals-500x250.jpg 500w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/04\/250418_LightWave2025_Supernormals-768x384.jpg 768w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/04\/250418_LightWave2025_Supernormals-610x305.jpg 610w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/04\/250418_LightWave2025_Supernormals-640x320.jpg 640w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/04\/250418_LightWave2025_Supernormals-300x150.jpg 300w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\"\/><\/p>\n<p><em>LightWave 2025\u2019s new SuperNormals system lets users edit normals on a per-model basis.<\/em><\/p>\n<p><strong>3D modeling: new SuperPatcher tool, Displacement Brush and SuperNormals system<\/strong><br \/>New 3D modeling tools include <a href=\"https:\/\/docs.lightwave3d.com\/2025\/superpatcher.html\" target=\"_blank\">SuperPatcher<\/a>, for capping holes in quad meshes.<\/p>\n<p>The <a href=\"https:\/\/docs.lightwave3d.com\/2025\/displacement-brush.html\" target=\"_blank\">Displacement Brush<\/a> makes it possible to paint surface details like wrinkles or cracks, at least onto polygonal geometry: it doesn\u2019t work with SubPatch models.<\/p>\n<p>It is also now possible to edit the normals of meshes on a per-model basis via the new <a href=\"https:\/\/docs.lightwave3d.com\/2025\/supernormals.html\" target=\"_blank\">SuperNormals<\/a> system.<\/p>\n<p>Suggested use cases including fixing model-specific shading artefacts, creating custom edge styles, or for exporting game assets that require specific shading in different game engines.<\/p>\n<p class=\"full-width\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/04\/250418_LightWave2025_Construct.jpg\" alt=\"\" width=\"960\" height=\"480\" class=\"alignleft size-full wp-image-166587\" srcset=\"https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/04\/250418_LightWave2025_Construct.jpg 960w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/04\/250418_LightWave2025_Construct-500x250.jpg 500w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/04\/250418_LightWave2025_Construct-768x384.jpg 768w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/04\/250418_LightWave2025_Construct-610x305.jpg 610w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/04\/250418_LightWave2025_Construct-640x320.jpg 640w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/04\/250418_LightWave2025_Construct-300x150.jpg 300w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\"\/><\/p>\n<p><strong>Procedural modeling: Construct generates 3D staircases<\/strong><br \/>LightWave 2025 also includes <a href=\"https:\/\/docs.lightwave3d.com\/2025\/construct.html\" target=\"_blank\">Construct<\/a>, a new procedural tool for generating structures like \u201cstairs, decks [and] bridges\u201d for architectural visualization or set design work.<\/p>\n<p>Its Stair Calculator can be used in both Modeler, LightWave\u2019s modeling application, and Layout, its scene layout application.<\/p>\n<p class=\"full-width\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/04\/250418_LightWave2025_PickkIt_HanddIt.jpg\" alt=\"\" width=\"960\" height=\"480\" class=\"alignleft size-full wp-image-166588\" srcset=\"https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/04\/250418_LightWave2025_PickkIt_HanddIt.jpg 960w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/04\/250418_LightWave2025_PickkIt_HanddIt-500x250.jpg 500w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/04\/250418_LightWave2025_PickkIt_HanddIt-768x384.jpg 768w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/04\/250418_LightWave2025_PickkIt_HanddIt-610x305.jpg 610w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/04\/250418_LightWave2025_PickkIt_HanddIt-640x320.jpg 640w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/04\/250418_LightWave2025_PickkIt_HanddIt-300x150.jpg 300w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\"\/><\/p>\n<p><em>(Left) New rig picking system PickkIt! and (right) hand animation system HanddIt!<\/em><\/p>\n<p><strong>Rigging and animation: new walk cycle, hand animation and rig picking tools inside RHiggit<\/strong><br \/>RHiggit!, the modular character rigging system integrated into LightWave in <a href=\"https:\/\/www.cgchannel.com\/2024\/09\/lightwave-digital-releases-lightwave-2024\/\" target=\"_blank\">LightWave 2024<\/a>, gets three new tools: Steppit!, Handdit! and Pickkit!.<\/p>\n<p><a href=\"https:\/\/docs.lightwave3d.com\/2025\/steppit.html\" target=\"_blank\">Steppit!<\/a> is an automated walk cycle generator.<\/p>\n<p>It works for both biped and creatures, and its output can be combined with standard keyframe animation, to modify the motion cycles generated, or to add secondary animation.<\/p>\n<p><a href=\"https:\/\/docs.lightwave3d.com\/2025\/handdit.html\" target=\"_blank\">Handdit!<\/a> is a dedicated hand- and finger-animation system.<\/p>\n<p>It provides controls for posing hands, either globally or finger-by-finger, and can be accessed within its own tab, or in the RHiggit! and Steppit! menus.<\/p>\n<p><a href=\"https:\/\/docs.lightwave3d.com\/2025\/pickkit.html\" target=\"_blank\">Pickkit!<\/a> is a rig picking interface.<\/p>\n<p>It provides quick access to commonly adjusted rig points like shoulders and knees, and is \u201cfully compatible\u201d with the Steppit! and Handdit! interfaces.<\/p>\n<p><strong>Rendering: updates to OctaneRender<\/strong><br \/>The LightWave integration for <a href=\"https:\/\/home.otoy.com\/render\/octane-render\/\" target=\"_blank\">OctaneRender<\/a>, included with LightWave since <a href=\"https:\/\/www.cgchannel.com\/2023\/11\/lightwave-digital-releases-lightwave-2023\/\" target=\"_blank\">LightWave 2023<\/a>, has also been updated.<\/p>\n<p>Changes include <a href=\"https:\/\/docs.lightwave3d.com\/2025\/octane-render-2025.html\" target=\"_blank\">three new gradient nodes<\/a>, and workflow improvements including updates to the Render Layers panel.<\/p>\n<p><iframe loading=\"lazy\" title=\"Lightwave 2025 Toon-Filter preview\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/7rPARTm2rFs?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><strong>Post effects: new Toon Filter for anime and cel-shading-style output<\/strong><br \/>Another headline feature in LightWave 2025 is the new <a href=\"https:\/\/docs.lightwave3d.com\/2025\/toonfilter.html\" target=\"_blank\">Toon Filter<\/a>, a \u201ccomprehensive post-shading tool\u201d for viewport previews and final renders.<\/p>\n<p>It generates outlines around objects, or polygons within an object, and can be combined with the existing <a href=\"https:\/\/docs.lightwave3d.com\/2025\/cel.html?fbclid=IwY2xjawJn8AJleHRuA2FlbQIxMAABHtPhJ4L_oCvnOX5Y93LPXRRyHbpU85OlFgLiejlrlz99S10IGGUWcpLurz7c_aem_2s-CeWEDQapAHsLtUOMbDw\" target=\"_blank\">Cel Shader<\/a> to create cel-animation-style looks.<\/p>\n<p>Users can control the thickness of the outlines, how they are layered, and how they scale with depth in the scene; and can shade and animate individual outlines independently.<\/p>\n<p><iframe loading=\"lazy\" title=\"LightWave plugin - DP Verdure\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/vbF3axvRmEg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><em>Tree-generation tool DP Verdure, showcased in a 2013 video by Erik Alstad (<a href=\"https:\/\/www.youtube.com\/channel\/UCB0dUjmY2EFNfM2TgdqWHvQ\" target=\"_blank\">erikals<\/a>). It and several of developer Denis Pontonnier\u2019s other add-ons are now integrated into LightWave.<\/em><\/p>\n<p><strong>DP Tools: Denis Pontonnier\u2019s utility add-ons are now integrated into LightWave<\/strong><br \/>As with the previous LightWave Digital releases, LightWave 2025 integrates legacy third-party plugins from the NewTek era: this time, from developer Denis Pontonnier.<\/p>\n<p>The integrated <a href=\"https:\/\/docs.lightwave3d.com\/2025\/2025-dptools.html\" target=\"_blank\">DP Tools<\/a> include four of Pontonnier\u2019s add-ons, including <a href=\"https:\/\/docs.lightwave3d.com\/2025\/dp-verdure.html\" target=\"_blank\">DP Verdure<\/a>, for creating polygonal trees, foliage and grass.<\/p>\n<p>The <a href=\"https:\/\/docs.lightwave3d.com\/2025\/rman-collection.html\" target=\"_blank\">Rman collection<\/a> is a set of shaders and textures ported from Pixar\u2019s <a href=\"https:\/\/renderman.pixar.com\/\" target=\"_blank\">RenderMan<\/a> renderer, <a href=\"https:\/\/docs.lightwave3d.com\/2025\/2025-dpfilter.html\" target=\"_blank\">DP Filter<\/a> provides post-processing effects, and <a href=\"https:\/\/docs.lightwave3d.com\/2025\/2025-dpkit.html\" target=\"_blank\">DP Kit<\/a> is a set of nodes for the node editor.<\/p>\n<p><strong>Pipeline integration: Python 3 support<\/strong><br \/>Other changes include <a href=\"https:\/\/docs.lightwave3d.com\/2025\/python-3.html\" target=\"_blank\">support for Python 3<\/a> for scripting.<\/p>\n<p>Python 2 is still supported, although it has been deprecated since 2020, with most other CG applications moving to Python 3 several years ago.<\/p>\n<p><strong>Price, system requirements and release date<\/strong><br \/>LightWave 2025.0 is compatible with Windows 10+ and macOS 10.15+ (macOS 11.0+ for Apple Silicon Macs, and macOS 13.3+ to use the Octane renderer).<\/p>\n<p>New licenses cost \u00a3795 (around $1,055).<\/p>\n<p><a href=\"https:\/\/lightwave3d.com\/information-pages\/new-feature\/\" target=\"_blank\" rel=\"noopener noreferrer\">Read an overview of the latest features in LightWave 2025 on the product website<\/a><\/p>\n<p><a href=\"https:\/\/docs.lightwave3d.com\/2025\/2025-change-log.html\" target=\"_blank\">Read a full list of new features in LightWave 2025 in the online documentation<\/a><\/p>\n<p><em>Have your say on this story by following CG Channel on <a href=\"https:\/\/www.facebook.com\/cgchannel\" target=\"_blank\" rel=\"noopener noreferrer\">Facebook<\/a>, <a href=\"https:\/\/www.instagram.com\/thecgchannel\/\" target=\"_blank\" rel=\"noopener noreferrer\">Instagram<\/a> and <a href=\"https:\/\/twitter.com\/theCGchannel\" target=\"_blank\" rel=\"noopener noreferrer\">X (formerly Twitter)<\/a>. As well as being able to comment on stories, followers of our social media accounts can see videos we don\u2019t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.<\/em><\/p>\n<\/p><\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><script async src=\"\/\/www.instagram.com\/embed.js\"><\/script><br \/>\n<br \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>LightWave Digital has released LightWave 2025, the next major version of the 3D animation and rendering software for VFX, animation, motion graphics and visualization work. Key changes in LightWave 2025.0 include new real-time preview rendering system RIPR, a new Toon Filter for cel-shading-style effects, and updates to the character rigging toolset. There are also new [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":191091,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12035],"tags":[45117,6119,74513,74514,45125,68383,74515,74516,824,74517,20633,74518,74519,74520,74521,74522,74523,74524,74525,22228,74526,74527,74528,74529,25324,16746,74530,74531,74532,21952,32920,74533,74534,11050,54069,74535,45147,51899,74536,15896,1924,74537,74538,3937,74539,17298,74540,74541,74542,74543,74544,74545,74546,74547,26233,74548,15756,74549,15757,15510,74550,28188],"dealstore":[],"offerexpiration":[],"class_list":["post-191090","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animation","tag-3d-modeling","tag-animation","tag-cel-shader","tag-cel-shading","tag-character-rigging","tag-construct","tag-denis-pontonnier","tag-depth-of-field","tag-digital","tag-displacement-brush","tag-dof","tag-dp-filter","tag-dp-kit","tag-dp-tools","tag-dp-verdure","tag-finger-posing","tag-hand-animation","tag-hand-posing","tag-handdit","tag-layout","tag-lightwave","tag-lightwave-2025","tag-lightwave-2025-0","tag-lightwave-digital","tag-limitations","tag-macos","tag-modeler","tag-modular-character-rigging","tag-motion-cycle","tag-motion-graphics","tag-new-features","tag-newtek","tag-node-editor","tag-nvidia","tag-octanerender","tag-octanerender-for-lightwave","tag-optix","tag-path-tracing","tag-pickkit","tag-plugin","tag-price","tag-procedural-modeling","tag-python-3","tag-releases","tag-renderman","tag-restrictions","tag-rhiggit","tag-rig-picker","tag-ripr","tag-rman-collection","tag-staircase-generator","tag-steppit","tag-supernormals","tag-superpatcher","tag-system-requirements","tag-toon-filter","tag-vfx","tag-viewport-preview","tag-visual-effects","tag-visualization","tag-walk-cycle","tag-windows"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>LightWave Digital releases LightWave 2025 - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=191090\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"LightWave Digital releases LightWave 2025 - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"LightWave Digital has released LightWave 2025, the next major version of the 3D animation and rendering software for VFX, animation, motion graphics and visualization work. Key changes in LightWave 2025.0 include new real-time preview rendering system RIPR, a new Toon Filter for cel-shading-style effects, and updates to the character rigging toolset. 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Key changes in LightWave 2025.0 include new real-time preview rendering system RIPR, a new Toon Filter for cel-shading-style effects, and updates to the character rigging toolset. 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