{"id":168911,"date":"2025-04-02T20:53:10","date_gmt":"2025-04-02T20:53:10","guid":{"rendered":"https:\/\/peraltafinancing.com\/animation\/check-out-blender-4-3s-new-slim-uv-unwrapping-system\/"},"modified":"2025-04-02T20:53:10","modified_gmt":"2025-04-02T20:53:10","slug":"check-out-blender-4-3s-new-slim-uv-unwrapping-system","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=168911","title":{"rendered":"Check out Blender 4.3\u2019s new SLIM UV unwrapping system"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"\">\n<p class=\"full-width\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240925_SLIMUVUnrwappingBlender43_Comparison.jpg\" alt=\"\" width=\"960\" height=\"480\" class=\"alignleft size-full wp-image-161432\" srcset=\"https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240925_SLIMUVUnrwappingBlender43_Comparison.jpg 960w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240925_SLIMUVUnrwappingBlender43_Comparison-500x250.jpg 500w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240925_SLIMUVUnrwappingBlender43_Comparison-768x384.jpg 768w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240925_SLIMUVUnrwappingBlender43_Comparison-610x305.jpg 610w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240925_SLIMUVUnrwappingBlender43_Comparison-640x320.jpg 640w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240925_SLIMUVUnrwappingBlender43_Comparison-300x150.jpg 300w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\"\/><\/p>\n<p><em>UV layouts generated from a 3D model of a human head by Blender\u2019s existing Conformal method and the new SLIM algorithm. Areas of UV distortion are shown in orange and red.<\/em><\/p>\n<p>Blender just got support for <a href=\"https:\/\/igl.ethz.ch\/projects\/slim\/slim-techreport-2016.pdf\" target=\"_blank\">SLIM<\/a>, a \u201cstate-of-the-art\u201d iterative UV unwrapping algorithm.<\/p>\n<p>The algorithm, implemented in alpha builds of Blender 4.3, unwraps complex meshes with less distortion than existing options, <\/p>\n<p>The work was originally begun eight years ago, but has just been completed by \u0141ukasz Czy\u017c, developer of the <a href=\"https:\/\/www.cgchannel.com\/2023\/11\/lukasz-czyz-releases-uvpackmaster-3-for-blender\/\" target=\"_blank\">UVPackmaster<\/a> UV unwrapping plugin for Blender.<\/p>\n<p><strong>Less distortion and more controllable results than existing UV unwrapping algorithms<\/strong><br \/>Developed by researchers at ETH Zurich, SLIM (Scalable Local Injective Mappings) is an iterative method for UV unwrapping meshes.<\/p>\n<p>As well as providing good results on complex meshes, even those with no UV seams defined, setting iterations lets users trade the quality of the UV maps generated against processing time.<\/p>\n<p>Work on integrating SLIM into Blender originally <a href=\"https:\/\/projects.blender.org\/blender\/blender\/issues\/48036\" target=\"_blank\">began eight years ago<\/a>, while Blender 2.7 was in development.<\/p>\n<p>Although the project initially stalled, \u0141ukasz Czy\u017c has now picked up where original developer Aurel Gruber left off, and the <a href=\"https:\/\/projects.blender.org\/blender\/blender\/pulls\/114545\" target=\"_blank\">code was merged<\/a> into the main branch of Blender this week.<\/p>\n<p>In alpha builds of Blender 4.3, SLIM is available via the Minimum Stretch option in the UI.<\/p>\n<p>In this <a href=\"https:\/\/uvpackmaster.com\/slim\/\" target=\"_blank\">blog post<\/a>, you can see comparisons of the UV distortion it creates when unwrapping a 3D model of human head, relative to the existing Angle Based and Conformal options.<\/p>\n<p>According to Czy\u017c, SLIM can also be used to reduce stretching on meshes that have already been unwrapped.<\/p>\n<p><strong>System requirements<\/strong><br \/>SLIM UV unwrapping is available in Blender 4.3. It is currently in alpha, with the stable release due in November.<\/p>\n<p>Blender is compatible with Windows 8.1+, macOS 11.2+ and glibc 2.28+ Linux. It\u2019s free.<\/p>\n<p><a href=\"https:\/\/uvpackmaster.com\/slim\/\" target=\"_blank\">Read more about integration SLIM into Blender on \u0141ukasz Czy\u017c\u2019s blog<\/a><\/p>\n<p><a href=\"https:\/\/builder.blender.org\/download\/daily\/\" rel=\"noopener noreferrer\" target=\"_blank\">Download daily alpha builds of Blender<\/a><\/p>\n<p><em>Have your say on this story by following CG Channel on <a href=\"https:\/\/www.facebook.com\/cgchannel\" target=\"_blank\">Facebook<\/a>, <a href=\"https:\/\/www.instagram.com\/thecgchannel\/\" target=\"_blank\">Instagram<\/a> and <a href=\"https:\/\/twitter.com\/theCGchannel\" target=\"_blank\">X (formerly Twitter)<\/a>. As well as being able to comment on stories, followers of our social media accounts can see videos we don\u2019t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.<\/em><\/p>\n<\/p><\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><script async src=\"\/\/www.instagram.com\/embed.js\"><\/script><br \/>\n<br \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>UV layouts generated from a 3D model of a human head by Blender\u2019s existing Conformal method and the new SLIM algorithm. Areas of UV distortion are shown in orange and red. Blender just got support for SLIM, a \u201cstate-of-the-art\u201d iterative UV unwrapping algorithm. The algorithm, implemented in alpha builds of Blender 4.3, unwraps complex meshes [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":168912,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12035],"tags":[45117,67840,2812,67832,15182,67833,855,36478,67834,11518,807,15741,67835,67836,21952,27797,26232,67837,574,2345,26233,14266,67838,15755,67839,15756,15757],"dealstore":[],"offerexpiration":[],"class_list":["post-168911","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animation","tag-3d-modeling","tag-4-3s","tag-alpha","tag-angle-based","tag-blender","tag-blender-4-3","tag-check","tag-concept-art","tag-conformal","tag-download","tag-free","tag-game-development","tag-lukasz-czyz","tag-minimum-stretch","tag-motion-graphics","tag-open-source","tag-release-date","tag-scalable-local-injective-mappings","tag-slim","tag-system","tag-system-requirements","tag-unwrapping","tag-uv-mapping","tag-uv-unwrapping","tag-uvpackmaster-3-for-blender","tag-vfx","tag-visual-effects"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Check out Blender 4.3\u2019s new SLIM UV unwrapping system - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=168911\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Check out Blender 4.3\u2019s new SLIM UV unwrapping system - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"UV layouts generated from a 3D model of a human head by Blender\u2019s existing Conformal method and the new SLIM algorithm. 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