{"id":159678,"date":"2025-03-27T12:35:19","date_gmt":"2025-03-27T12:35:19","guid":{"rendered":"https:\/\/peraltafinancing.com\/apple-2\/exporting-your-godot-project-to-windows-and-linux\/"},"modified":"2025-03-27T12:35:19","modified_gmt":"2025-03-27T12:35:19","slug":"exporting-your-godot-project-to-windows-and-linux","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=159678","title":{"rendered":"Exporting Your Godot Project to Windows and Linux"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p>When it comes to desktop gaming, Windows dominates the market. According to the <a href=\"https:\/\/store.steampowered.com\/hwsurvey\/Steam-Hardware-Software-Survey-Welcome-to-Steam?platform=combined\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">Steam hardware survey<\/a>, nearly 97% of users are on Windows. Linux takes second place with around 2% of users, with the majority using a Steam Deck. This market distribution highlights the importance of creating exports for both Windows and Linux to reach the widest possible audience.<\/p>\n<p>If you\u2019re interested in targeting the Steam Deck specifically, check out the tutorial on <a href=\"https:\/\/www.kodeco.com\/41495624-targeting-the-steam-deck-with-godot\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">targeting the Steam Deck with Godot<\/a>.<\/p>\n<div class=\"note\">\n<em>Note<\/em>: This tutorial assumes you\u2019re familiar with the basics of Godot. If you\u2019re new to Godot or need a refresher, check out the <a href=\"https:\/\/www.kodeco.com\/37604834-godot-4-getting-started\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">Getting Started<\/a> tutorial.\n<\/div>\n<h2 id=\"toc-anchor-001\">Getting Started<\/h2>\n<p>For this tutorial, you can either use your own project or download the sample project to follow along.<\/p>\n<p>If you want to use the sample project, download the starter materials zip from the link at the top or bottom of this tutorial and extract it. Next, open Godot and import the starter project. The project is a small 2D shoot-em-up game called <em>Aerixa<\/em>.<\/p>\n<p><a href=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/aerixa.png\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img decoding=\"async\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/aerixa.png\" alt=\"Aerixa\" class=\"aligncenter size-full bordered\"\/><\/a><\/p>\n<p>Go ahead and run the project if you want to have a look at it.<\/p>\n<h2 id=\"toc-anchor-002\">What is Exporting?<\/h2>\n<p>In Godot, exporting a project is the process of packaging your project along with a binary that contains the Godot engine code. The binary is compiled differently for each target platform, allowing your project to run on systems that don\u2019t have Godot installed.  <\/p>\n<p>Every supported platform has its own <em>export template<\/em>, which is a collection of files Godot uses to package and debug your exported project. They\u2019re essential because they contain the Godot engine code compiled for each target platform, allowing your project to run on systems that don\u2019t have Godot installed.<\/p>\n<p>With the binaries in hand, you can then distribute your project on platforms like Steam, itch.io, the App Store and Google Play.<\/p>\n<h2 id=\"toc-anchor-003\">Getting the Export Templates<\/h2>\n<p>If this is the first time you\u2019re exporting for the version of Godot you\u2019re using, you\u2019ll need to download and install the export templates.<br \/>You can check if you have the templates installed by selecting <em>Editor \u25b8 Manage Export Templates<\/em> in the top menu.<\/p>\n<p><a href=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/top_menu_export_templates.png\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img decoding=\"async\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/top_menu_export_templates.png\" alt=\"Select Manage Export Templates in top menu\" class=\"aligncenter size-full bordered\"\/><\/a><\/p>\n<p>This will open the <em>Export Template Manager<\/em>, a small tool to manage your export templates. <\/p>\n<p><a href=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/export_manager_with_missing_templates.png\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img decoding=\"async\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/export_manager_with_missing_templates.png\" alt=\"Export manager with missing templates\" class=\"aligncenter size-full bordered\"\/><\/a><\/p>\n<p>At the top left, you can see the version of Godot you\u2019re using; <em>4.3.stable<\/em> in my case.<br \/>In case you don\u2019t have the export templates installed yet, you\u2019ll see a red text appear next the version as is the case in the screenshot above. To install the missing templates, click the <em>Download and Install<\/em> button at the top right.<br \/>Doing so will download the templates for the version of Godot you\u2019re using and install them locally.<\/p>\n<p><a href=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/downloading_templates.png\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img decoding=\"async\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/downloading_templates.png\" alt=\"Downloading templates\" class=\"aligncenter size-full bordered\"\/><\/a><\/p>\n<p>Once the download finishes, you can see where Godot installed your new export templates.<\/p>\n<p><a href=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/export_templates_installed.png\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img decoding=\"async\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/export_templates_installed.png\" alt=\"Path to export templates\" class=\"aligncenter size-full bordered\"\/><\/a><\/p>\n<p>\n<em>Note<\/em>: If you have export templates installed in the <em>Other Installed Versions<\/em> section for a version of Godot you\u2019re not planning on using anymore, click the trashcan icon next to the version name to delete them and recover some disk space.\n<\/p>\n<p>With the templates installed, you can now export your project!<br \/>I recommend going through the all sections below even if you\u2019re only interested in exporting for Windows as they contain general information about the export process that I\u2019ll reference to later.<\/p>\n<h2 id=\"toc-anchor-004\">Adding an Export Preset<\/h2>\n<p>Exporting projects is straightforward, but understanding the details of the process helps you make informed decisions about your export settings.<\/p>\n<p>To start off, open the <em>Export<\/em> window by selecting <em>Project \u25b8 Export<\/em> in the top menu.<\/p>\n<p><a href=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/project_export.png\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img decoding=\"async\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/project_export.png\" alt=\"Project export in top menu\" class=\"aligncenter size-full bordered\"\/><\/a><\/p>\n<p>The <em>Export<\/em> window will be almost empty at this point.<\/p>\n<p><a href=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/empty_export.png\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img decoding=\"async\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/empty_export.png\" alt=\"Empty export window\" class=\"aligncenter size-full bordered\"\/><\/a><\/p>\n<p>To add a Linux export, click the <em>Add\u2026<\/em> button at the top and choose <em>Linux<\/em>.<\/p>\n<p><a href=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/export_add_linux.png\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img decoding=\"async\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/export_add_linux.png\" alt=\"Add Linux export\" class=\"aligncenter size-full bordered\"\/><\/a><\/p>\n<p>This will add a new <em>Linux<\/em> entry in the <em>Presets<\/em> list and enables the options on the right side of the window.<\/p>\n<p><a href=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/added_linux.png\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img decoding=\"async\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/added_linux.png\" alt=\"Added Linux preset\" class=\"aligncenter size-full bordered\"\/><\/a><\/p>\n<h2 id=\"toc-anchor-005\">Export Settings<\/h2>\n<p>Time to take a closer look at the various settings Godot presents you with for exports.  <\/p>\n<h3 id=\"toc-anchor-006\">Shared Options<\/h3>\n<p>First up are the shared options at the top, this includes the <em>Name<\/em> and <em>Export Path<\/em> fields. These are the same for all platforms.<\/p>\n<p><a href=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/top_export_options.png\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img decoding=\"async\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/top_export_options.png\" alt=\"Top export options\" class=\"aligncenter size-full bordered\"\/><\/a><\/p>\n<p>From top to bottom, the options are as follows:<\/p>\n<ul>\n<li>\n<em>Name<\/em>: A name for your export preset. This is useful as you can configure different presets for the same platform, so the different names make it easier to distinguish between them.<\/li>\n<li>\n<em>Advanced Options<\/em>: For some platforms like Android and iOS, extra options are available. Toggling this on will show options meant for power users.<\/li>\n<li>\n<em>Runnable<\/em>: If checked, this will enable <em>one-click deploy<\/em> for the export preset, enabling you to quickly deploy the preset via a single button click. The actual function of one-click deploy depends on the platform. For desktop platforms like Linux, macOS and Windows, it allows you to deploy exports over SSH once configured. For mobile platforms like Android and iOS, it allows you to install the export on your device or emulator. Finally, for web exports, it will start a local web server and host the exported project. For more information on one-click deploy, see Godot\u2019s <a href=\"https:\/\/docs.godotengine.org\/en\/stable\/tutorials\/export\/one-click_deploy.html\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">One-click deploy<\/a> documentation.<\/li>\n<li>\n<em>Export Path<\/em>: The file path where the project will be exported to.<\/li>\n<\/ul>\n<h3 id=\"toc-anchor-007\">Options Tab<\/h3>\n<p>Next, take a look at the <em>Options<\/em> tab.  <\/p>\n<p><a href=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/linux_export_options.png\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img decoding=\"async\" src=\"https:\/\/files.koenig.kodeco.com\/uploads\/2024\/10\/linux_export_options.png\" alt=\"Linux export options\" class=\"aligncenter size-full bordered\"\/><\/a><\/p>\n<p>Again, from top to bottom, the options are as follows:<\/p>\n<ul>\n<li>\n<em>Custom Template<\/em>: Here you can set a path to custom export templates for both the Debug and Release exports. If you compiled your own export templates from the engine source code, you can set them here. This can be used to optimize your exports for size or speed by stripping out the 3D engine for example.<\/li>\n<li>\n<em>Export Console Wrapper<\/em>: When enabled, an extra executable will be included next to the exported project that will run your project in the console. This is useful for debugging and testing your project.<\/li>\n<li>\n<em>Embed PCK<\/em>: A PCK file is an archive file similar to a ZIP. It bundles the project\u2019s assets like scripts, scenes and textures together in a single file. If enable this setting, the PCK file will be embedded in the exported project instead of being a separate file.<\/li>\n<li>\n<em>Architecture<\/em>: This sets the CPU architecture of the exported project. On desktop platforms, the most common CPU architecture is <em>x86_64<\/em>, which is the 64-bit version of x86. I recommend leaving this at the default value. The export templates that Godot provides only support the <em>x86_32<\/em> and <em>x86_64<\/em> architectures. If you need to export for a different architecture, you\u2019ll need to build your own export template. You can find more info on that on the <a href=\"https:\/\/docs.godotengine.org\/en\/stable\/contributing\/development\/compiling\/index.html\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">Building from source<\/a> page.<\/li>\n<li>\n<em>Texture Format<\/em>: With these, you can choose how textures are stored. Both options here combine two texture formats into one. The <em>S3TC<\/em> and <em>BPTC<\/em> formats are primarily used for desktop platforms and consoles, while <em>ETC2<\/em> and <em>ASTC<\/em> are used for mobile platforms, embedded devices and the web.<\/li>\n<li>\n<em>SSH Remote Deploy<\/em>: This option allows you to deploy your exported project over SSH. This can be useful to test your project on a remote machine.<\/li>\n<\/ul>\n<p>For most projects, you can leave these at their default values, but I hope you\u2019ll agree it\u2019s useful to know what you can use these options for.<br \/>Time to take a look at the <em>Resources<\/em> tab.<\/p>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>When it comes to desktop gaming, Windows dominates the market. According to the Steam hardware survey, nearly 97% of users are on Windows. Linux takes second place with around 2% of users, with the majority using a Steam Deck. This market distribution highlights the importance of creating exports for both Windows and Linux to reach [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":159679,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11768],"tags":[23331,22035,19046,5401,28188],"dealstore":[],"offerexpiration":[],"class_list":["post-159678","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-apple-2","tag-exporting","tag-godot","tag-linux","tag-project","tag-windows"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Exporting Your Godot Project to Windows and Linux - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=159678\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Exporting Your Godot Project to Windows and Linux - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"When it comes to desktop gaming, Windows dominates the market. 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