{"id":155657,"date":"2025-03-25T12:00:24","date_gmt":"2025-03-25T12:00:24","guid":{"rendered":"https:\/\/peraltafinancing.com\/animation\/shapemeshing-in-maya\/"},"modified":"2025-03-25T12:00:24","modified_gmt":"2025-03-25T12:00:24","slug":"shapemeshing-in-maya","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=155657","title":{"rendered":"ShapeMeshing in Maya"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"post-body-642341620995306459\">\n<p>\nFor the past week I&#8217;ve been obsessed with this little problem related to generating appealing 3d geometry with 2d line art.\u00a0 Starting off with Python, and sampling approach I called the ray spinner, I was able to bulge out 2d animated shapes in an appealing manner, but it failed for irregular shapes.\u00a0 I moved on to another method using Maya nodes and have come up with some really interesting results.\u00a0 Below are a few of the process images.\u00a0 Everything seen here was generated procedurally from a single nurbs curve.\u00a0 In the future I&#8217;ll have more to show, this stuff is going to be used in a project currently in production.\u00a0\u00a0<\/p>\n<div class=\"separator\" style=\"clear: both; text-align: center;\">\n<\/p>\n<table cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto; text-align: left;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><img decoding=\"async\" border=\"0\" data-original-height=\"1039\" data-original-width=\"1233\" height=\"270\" loading=\"lazy\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEjMbxoKtklicmVAit3bL09Ik0dOWcM3XOo-CP26cmzAqTxtN8IO0N0QCWSslKjI_BqFt-U8KQHKe30gFngc7-YybChCe97T5WdRSDAqw_hsxc4PDLfcM-qt86SBRGXofpCG6Yq0H6D8xlw\/s320\/3PointshapeMap.PNG\" style=\"margin-left: auto; margin-right: auto;\" width=\"320\"\/><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\">The evaluated centers of a 2d object<\/td>\n<td class=\"tr-caption\" style=\"text-align: center;\"><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto; text-align: center;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEi-V1sV9gYiNDuNe3MYtgSMarZ64rwfm6-TE0SQK6115pvmmygtjGUelX9gzy4yPUwVO7NTzI3tiW0yIjnKVuOU-ARu4Xwu4ED3XnlJQRPNvFtKKfQek-DzQnY2HKC2Xva1gXVkRnqLHCo\/s1600\/arcTest.PNG\" imageanchor=\"1\" style=\"margin-left: auto; margin-right: auto;\"><img decoding=\"async\" border=\"0\" data-original-height=\"961\" data-original-width=\"1441\" height=\"213\" loading=\"lazy\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEi-V1sV9gYiNDuNe3MYtgSMarZ64rwfm6-TE0SQK6115pvmmygtjGUelX9gzy4yPUwVO7NTzI3tiW0yIjnKVuOU-ARu4Xwu4ED3XnlJQRPNvFtKKfQek-DzQnY2HKC2Xva1gXVkRnqLHCo\/s320\/arcTest.PNG\" width=\"320\"\/><\/a><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\">Arc mapping without a radial tolerance.\u00a0 Ooh baby<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" class=\"tr-caption-container\" style=\"margin-left: auto; margin-right: auto; text-align: center;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEhc7lho0gUb0ML97mFClJzi9B0we0nOQM8GY_MLHC1P9edmZIsRLyMN6b1DR_jufhIWFkQmsK2xfVzj_d-sKTKftkZH_OYRd5-6rv1ycFoAV0VkwS_FjWXLBq7MqKyilJHNBY6v72pffQ8\/s1600\/0.jpg\" imageanchor=\"1\" style=\"margin-left: auto; margin-right: auto;\"><img decoding=\"async\" border=\"0\" data-original-height=\"900\" data-original-width=\"1600\" height=\"180\" loading=\"lazy\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEhc7lho0gUb0ML97mFClJzi9B0we0nOQM8GY_MLHC1P9edmZIsRLyMN6b1DR_jufhIWFkQmsK2xfVzj_d-sKTKftkZH_OYRd5-6rv1ycFoAV0VkwS_FjWXLBq7MqKyilJHNBY6v72pffQ8\/s320\/0.jpg\" width=\"320\"\/><\/a><\/td>\n<\/tr>\n<tr>\n<td class=\"tr-caption\" style=\"text-align: center;\">I am losing sleep over this<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div class=\"\" style=\"clear: both; text-align: center;\">\nAlso, I&#8217;ve recently made my <a href=\"https:\/\/www.google.com\/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=14&amp;cad=rja&amp;uact=8&amp;ved=2ahUKEwiA_8rSiK7fAhVGXLwKHa7SDv4QFjANegQIARAB&amp;url=https%3A%2F%2Fwww.highend3d.com%2Fmaya%2Fmarketplace%2Fcharacter-rigs%2Fc%2Fboolieman-claymation-rig-alpha-for-maya&amp;usg=AOvVaw2qHKrLLozGg5ijx6qaP6n1\" target=\"_blank\">BoolieMan claymation rig<\/a> free to download.\u00a0 Go get it if you like playing around with obscure and buggy animation rigs.<\/div>\n<p>\n<iframe loading=\"lazy\" title=\"BoolieMan | Claymation rig for Maya 2011\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/FNinqXV8e3Q?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>For the past week I&#8217;ve been obsessed with this little problem related to generating appealing 3d geometry with 2d line art.\u00a0 Starting off with Python, and sampling approach I called the ray spinner, I was able to bulge out 2d animated shapes in an appealing manner, but it failed for irregular shapes.\u00a0 I moved on [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":155658,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12035],"tags":[7864,60801],"dealstore":[],"offerexpiration":[],"class_list":["post-155657","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animation","tag-maya","tag-shapemeshing"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>ShapeMeshing in Maya - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=155657\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"ShapeMeshing in Maya - Som2ny Network\" \/>\n<meta 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