{"id":154968,"date":"2025-03-25T03:49:46","date_gmt":"2025-03-25T03:49:46","guid":{"rendered":"https:\/\/peraltafinancing.com\/animation\/unity-previews-its-roadmap-for-unity-6-1-and-beyond\/"},"modified":"2025-03-25T03:49:46","modified_gmt":"2025-03-25T03:49:46","slug":"unity-previews-its-roadmap-for-unity-6-1-and-beyond","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=154968","title":{"rendered":"Unity previews its roadmap for Unity 6.1 and beyond"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"\">\n<p><iframe loading=\"lazy\" title=\"Unite 2024 Keynote\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/MbRpch5x4dM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><em>Unity\u2019s keynote from its Unite 2024 conference. The section on the product roadmap for Unity 6.1 and beyond starts at 01:30:30 in the recording.<\/em><\/p>\n<p><strong>Originally posted on 20 September, and updated with <a href=\"#latestupdate\">more details<\/a> of the next-gen releases.<\/strong><\/p>\n<p>Unity has previewed its product roadmap and release schedule for the next few versions of its Unity game engine at its <a href=\"https:\/\/unity.com\/blog\/unite-2024-keynote-wrap-up\" target=\"_blank\">Unite 2024 conference<\/a>.<\/p>\n<p>Unity 6, the next long-term support release, will be released globally on 17 October 2024.<\/p>\n<p>It will be followed in April 2025 by Unity 6.1, with new features including support for Deferred+ rendering in the GPU Resident Drawer, and support for larger and foldable screens.<\/p>\n<p>Development of the \u201cnext major release generation\u201d \u2013 presumably Unity 7 \u2013 is also underway, with an open beta due in 2025.<\/p>\n<p>The next-gen releases will overhaul the Unity engine core, and introduce new artist tools for shader authoring, rendering, character animation and world building.<\/p>\n<p><strong>Unity 6: due for release on 17 October 2024<\/strong><br \/>The first part of the roadmap announced at Unite was the release date for Unity 6, the next long-term support release, which will become available globally on 17 October 2024.<\/p>\n<p>Many of its key features, including the new GPU Resident Drawer for faster rendering, STP render upscaling, and updates to the URP and HDRP rendering pipelines, are already available in preview. You can read our pick of <a href=\"https:\/\/www.cgchannel.com\/2024\/05\/unity-6-preview-five-key-features-for-cg-artists\/\" target=\"_blank\">key graphics features in the Unity 6 Preview<\/a> here.<\/p>\n<p>Unity 6 was previously the point at which the Unity Runtime Fee was due to come into force \u2013 something that will not now be happening, Unity having <a href=\"https:\/\/www.cgchannel.com\/2024\/09\/unity-scraps-controversial-runtime-fee-but-raises-prices\/\" target=\"_blank\">just announced<\/a> that it is scrapping the controversial per-installation fee on higher-earning games created with the engine.<\/p>\n<p><strong>Unity 6.1: due in April 2025<\/strong><br \/>Unity 6 will be followed in April 2025 by Unity 6.1, an update building on the \u201ccore Unity 6 capabilities\u201d.<\/p>\n<p>New features will include support for what Unity is billing as <a href=\"https:\/\/www.youtube.com\/watch?v=pq3QokizOTQ&amp;t=479s\" target=\"_blank\">Deferred+<\/a> rendering in the <a href=\"https:\/\/docs.unity3d.com\/6000.0\/Documentation\/Manual\/urp\/gpu-resident-drawer.html\" target=\"_blank\">GPU Resident Drawer<\/a>, the \u201cbehind-the-curtain\u201d system for speeding up rendering of scenes with a lot of instanced objects.<\/p>\n<p>The release will also introduce support for foldable and large-format screens, and introduce new build targets and profiles, including a target for Facebook Instant Games, and a new profile for Meta Quest VR systems.<\/p>\n<p class=\"full-width\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240920_Unity61Roadmap_NextGen.jpg\" alt=\"\" width=\"960\" height=\"480\" class=\"alignleft size-full wp-image-161360\" srcset=\"https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240920_Unity61Roadmap_NextGen.jpg 960w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240920_Unity61Roadmap_NextGen-500x250.jpg 500w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240920_Unity61Roadmap_NextGen-768x384.jpg 768w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240920_Unity61Roadmap_NextGen-610x305.jpg 610w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240920_Unity61Roadmap_NextGen-640x320.jpg 640w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240920_Unity61Roadmap_NextGen-300x150.jpg 300w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\"\/><\/p>\n<p><strong>Next release generation: due in open beta in 2025<\/strong><br \/>Unity also announced that it is already a year into development of its next generation of releases.<\/p>\n<p>During the keynote, the focus of the release cycle was described as \u201csimplicity, iteration and power\u201d, marking a \u201cfundamental shift in our thinking and approach\u201d.<\/p>\n<p>Changes will include bringing Unity\u2019s <a href=\"https:\/\/unity.com\/ecs\" target=\"_blank\">Entity Component System<\/a> (ECS) into \u201cthe very heart of the Unity engine\u201d, integrating Entities with <a href=\"https:\/\/docs.unity3d.com\/6000.0\/Documentation\/Manual\/GameObjects.html\" target=\"_blank\">GameObjects<\/a>.<\/p>\n<p>The content pipeline will be reworked to allow more import tasks to run in the background, making it possible to iterate on projects more quickly.<\/p>\n<p>New graphical capabilities include virtual texturing, \u201cadvanced tessellation\u201d, and terrain services in the <a href=\"https:\/\/docs.unity3d.com\/6000.0\/Documentation\/Manual\/shader-graph.html\" target=\"_blank\">Shader Graph<\/a>, making it possible to \u201cseamlessly blend in meshes\u201d.<\/p>\n<p>There will also be an \u201call-new animation system\u201d emphasising flexibility, animation at scale, and performance across multiple platforms.<\/p>\n<p>For scripting, all of the functionality of the <a href=\"https:\/\/docs.unity3d.com\/6000.0\/Documentation\/Manual\/scripting-backends-mono.html\" target=\"_blank\">Mono backend<\/a> will be moved to <a href=\"https:\/\/unity.com\/blog\/engine-platform\/porting-unity-to-coreclr\" target=\"_blank\">CoreCLR<\/a>, which will \u201cbring big performance gains to both the [Unity] Editor and the runtime\u201d.<\/p>\n<p>The stable release is still \u201ca ways off\u201d, but the new version is expected in open beta in 2025.<\/p>\n<article id=\"latestupdate\"\/>\n<p><iframe loading=\"lazy\" title=\"The Unity Engine Roadmap\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/pq3QokizOTQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><em>The Unity Engine roadmap session from Unite 2024. The section on the new animation and worldbuilding tools starts at 38:05 in the recording.<\/em><\/p>\n<p><strong>Updated 26 September 2024<\/strong>: Unity has now posted the recording of Unity Engine Roadmap session from Unite 2024.<\/p>\n<p>It covers the ground summarized in the keynote in more detail, including the new animation and world building tools due in the next-generation releases.<\/p>\n<p><strong>New character animation system<\/strong><br \/>New animation features include the option to preview animations without loading them into the scene, a new socket object for weapons and props, and a new animation remapping system.<\/p>\n<p>Technical animators get a new underlying graph system along the lines of the Shader Graph, and a reworked hierarchical, layered State Machine.<\/p>\n<p>For troubleshooting animations, a visual debugging system makes it possible to rewind gameplay frame by frame, and jump to the relevant point in the animation graph.<\/p>\n<p><strong>New world building tools<\/strong><br \/>The video also shows the new world building workflows for technical artists, emphasising non-destructive editing via procedural rulesets.<\/p>\n<p>New capabilities include the option to mask terrain procedurally by altitude or slope angle.<\/p>\n<p>There are also demos of the new terrain blending capabilities, and the virtual texturing and tessellation systems, which increase detail in areas of the environment closest to the player.<\/p>\n<p class=\"full-width\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240926_UnityNextGenRoadmap_UnifiedRenderer.jpg\" alt=\"\" width=\"960\" height=\"480\" class=\"alignleft size-full wp-image-161464\" srcset=\"https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240926_UnityNextGenRoadmap_UnifiedRenderer.jpg 960w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240926_UnityNextGenRoadmap_UnifiedRenderer-500x250.jpg 500w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240926_UnityNextGenRoadmap_UnifiedRenderer-768x384.jpg 768w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240926_UnityNextGenRoadmap_UnifiedRenderer-610x305.jpg 610w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240926_UnityNextGenRoadmap_UnifiedRenderer-640x320.jpg 640w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240926_UnityNextGenRoadmap_UnifiedRenderer-300x150.jpg 300w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\"\/><\/p>\n<p><strong>Unified renderer replaces the URP and HDRP<\/strong><br \/>However, the video also covers changes in the next-gen releases that weren\u2019t covered in the keynote. For 3D artists, the key changes are in <a href=\"https:\/\/www.youtube.com\/watch?v=pq3QokizOTQ&amp;t=1239s\" target=\"_blank\">this section<\/a>, which covers shading and rendering.<\/p>\n<p>The old <a href=\"https:\/\/docs.unity3d.com\/6000.0\/Documentation\/Manual\/built-in-render-pipeline.html\" target=\"_blank\">Built-In Render Pipeline<\/a> will be marked as deprecated during the Unity 6 releases, and is scheduled for replacement by the newer <a href=\"https:\/\/docs.unity3d.com\/6000.0\/Documentation\/Manual\/scriptable-render-pipeline-introduction.html\" target=\"_blank\">Scriptable Render Pipeline<\/a>.<\/p>\n<p>Within the SRP, the Universal Render Pipeline (URP) for mobile devices and High Definition Render Pipeline (HDRP) for desktop and console will be replaced by a single unified renderer.<\/p>\n<p>Rather than having to create different versions of lights, cameras, materials and effects for different hardware platforms, Unity says that artists will be able to author them once, then \u201cconfigure the rendering logic to scale across all platforms\u201d.<\/p>\n<p>To test output, it will be possible to switch between rendering configurations via a drop-down within the Unity Editor.<\/p>\n<p class=\"full-width\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240926_UnityNextGenRoadmap_UnifiedLitShader.jpg\" alt=\"\" width=\"960\" height=\"480\" class=\"alignleft size-full wp-image-161463\" srcset=\"https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240926_UnityNextGenRoadmap_UnifiedLitShader.jpg 960w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240926_UnityNextGenRoadmap_UnifiedLitShader-500x250.jpg 500w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240926_UnityNextGenRoadmap_UnifiedLitShader-768x384.jpg 768w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240926_UnityNextGenRoadmap_UnifiedLitShader-610x305.jpg 610w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240926_UnityNextGenRoadmap_UnifiedLitShader-640x320.jpg 640w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2024\/09\/240926_UnityNextGenRoadmap_UnifiedLitShader-300x150.jpg 300w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\"\/><\/p>\n<p><strong>New Unified Lit shader and Shader Graph 2 authoring environment <\/strong><br \/>For shading, a Unified Lit shader based on the new <a href=\"https:\/\/www.cgchannel.com\/2024\/06\/aswf-adobe-autodesk-launch-openpbr\/\" target=\"_blank\">OpenPBR standard<\/a> will make it possible to author shaders \u201cin a standard way between Unity and your art package\u201d.<\/p>\n<p>OpenPBR development is being driven by Adobe and Autodesk and will supersede their own individual Adobe Standard Material and Autodesk Standard Surface material specifications.<\/p>\n<p>Unity is also working on Shader Graph 2, a \u201ccomplete rebuild\u201d of the node-based visual shader authoring environment.<\/p>\n<p>The update will add \u201cmore than two dozen\u201d new nodes, update over 50 existing nodes, and make it possible to create custom nodes using block shader code: Unity\u2019s new shader format.<\/p>\n<p>Workflow improvements include new options for grouping nodes and snapping them to the canvas, and better node search capabilities.<\/p>\n<p><a href=\"https:\/\/unity.com\/blog\/unite-2024-keynote-wrap-up\" rel=\"noopener noreferrer\" target=\"_blank\">Read a summary of the announcements from the Unite 2024 keynote on Unity\u2019s blog<\/a><\/p>\n<p><em>Have your say on this story by following CG Channel on <a href=\"https:\/\/www.facebook.com\/cgchannel\" target=\"_blank\">Facebook<\/a>, <a href=\"https:\/\/www.instagram.com\/thecgchannel\/\" target=\"_blank\">Instagram<\/a> and <a href=\"https:\/\/twitter.com\/theCGchannel\" target=\"_blank\">X (formerly Twitter)<\/a>. As well as being able to comment on stories, followers of our social media accounts can see videos we don\u2019t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.<\/em><\/p>\n<\/p><\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><script async src=\"\/\/www.instagram.com\/embed.js\"><\/script><br \/>\n<br \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Unity\u2019s keynote from its Unite 2024 conference. The section on the product roadmap for Unity 6.1 and beyond starts at 01:30:30 in the recording. Originally posted on 20 September, and updated with more details of the next-gen releases. Unity has previewed its product roadmap and release schedule for the next few versions of its Unity [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":154969,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12035],"tags":[64162,6119,61991,64163,64164,29814,64165,61995,61996,61997,64166,64167,64168,64169,61999,62000,64170,64171,32920,64172,18181,64173,26232,19449,64174,64175,62009,62010,64176,64177,62012,64178,64179,64180,64181,64182,62017,62018,34001,64183,64184,62020,62021,62023,64185,64186,64187,62024,62025,64188,64189,62028],"dealstore":[],"offerexpiration":[],"class_list":["post-154968","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animation","tag-advanced-tessellation","tag-animation","tag-animation-remapping","tag-built-in-render","tag-built-in-render-pipeline-deprecated","tag-character-animation","tag-coreclr","tag-deferred-rendering","tag-ecs","tag-entity-component-system","tag-facebook-instant-games","tag-foldable-screen","tag-gameobject","tag-gpu-resident-drawer","tag-hdrp","tag-high-definition-render-pipeline","tag-meta-quest","tag-mono","tag-new-features","tag-openpbr","tag-previews","tag-procedural-ruleset","tag-release-date","tag-roadmap","tag-scriptable-render-pipeline","tag-scripting","tag-shader-graph","tag-shader-graph-2","tag-socket-object","tag-srp","tag-state-machine","tag-terrain-blending","tag-terrain-masking","tag-terrain-services","tag-tessellation","tag-unified-lit-shader","tag-unified-renderer","tag-unite-2024","tag-unity","tag-unity-6","tag-unity-6-preview","tag-unity-6-product-roadmap","tag-unity-6-1","tag-unity-7","tag-unity-runtime-fee","tag-unity-runtime-fee-cancelled","tag-unity-runtime-fee-scrapped","tag-universal-render-pipeline","tag-urp","tag-virtual-texturing","tag-visual-debugging","tag-world-building"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Unity previews its roadmap for Unity 6.1 and beyond - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=154968\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Unity previews its roadmap for Unity 6.1 and beyond - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"Unity\u2019s keynote from its Unite 2024 conference. 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The section on the product roadmap for Unity 6.1 and beyond starts at 01:30:30 in the recording. Originally posted on 20 September, and updated with more details of the next-gen releases. 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