{"id":151525,"date":"2025-03-23T11:04:50","date_gmt":"2025-03-23T11:04:50","guid":{"rendered":"https:\/\/peraltafinancing.com\/animation\/unity-previews-unity-6-1-cg-channel\/"},"modified":"2025-03-23T11:04:50","modified_gmt":"2025-03-23T11:04:50","slug":"unity-previews-unity-6-1-cg-channel","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=151525","title":{"rendered":"Unity previews Unity 6.1 | CG Channel"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"\">\n<p class=\"full-width\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/03\/250320_Unity61_f.jpg\" alt=\"\" width=\"960\" height=\"480\" class=\"alignleft size-full wp-image-165752\" srcset=\"https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/03\/250320_Unity61_f.jpg 960w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/03\/250320_Unity61_f-500x250.jpg 500w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/03\/250320_Unity61_f-768x384.jpg 768w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/03\/250320_Unity61_f-610x305.jpg 610w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/03\/250320_Unity61_f-640x320.jpg 640w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/03\/250320_Unity61_f-300x150.jpg 300w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\"\/><\/p>\n<p>Unity has previewed <a href=\"https:\/\/unity.com\/blog\/unity-engine-2025-roadmap\" target=\"_blank\">Unity 6.1<\/a>, the next version of the <a href=\"https:\/\/unity.com\/\" target=\"_blank\">game engine and real-time renderer<\/a>.<\/p>\n<p>The update, currently available in beta, and due for a stable release next month, is primarily focused on engine performance and stability, although there are a few new features.<\/p>\n<p>For artists, key changes include a new Deferred+ rendering path in the Universal Render Pipeline, support for variable-rate shading, and improved DirectX 12 rendering performance.<\/p>\n<p>The new features were shown during a session at this week\u2019s <a href=\"https:\/\/gdconf.com\/\" target=\"_blank\">Game Developers Conference<\/a>, the recording of which is <a href=\"https:\/\/www.youtube.com\/watch?v=bXG87FMd2aI\" target=\"_blank\">available on YouTube<\/a>.<\/p>\n<p class=\"full-width\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/03\/250320_Unity61_Deferred.jpg\" alt=\"\" width=\"960\" height=\"480\" class=\"alignleft size-full wp-image-165755\" srcset=\"https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/03\/250320_Unity61_Deferred.jpg 960w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/03\/250320_Unity61_Deferred-500x250.jpg 500w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/03\/250320_Unity61_Deferred-768x384.jpg 768w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/03\/250320_Unity61_Deferred-610x305.jpg 610w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/03\/250320_Unity61_Deferred-640x320.jpg 640w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/03\/250320_Unity61_Deferred-300x150.jpg 300w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\"\/><\/p>\n<p><strong>Deferred+ rendering in the URP, and Variable Rate Shading in the URP and HDRP<\/strong><br \/>For artists, Unity 6.1 brings improvements in rendering performance, including a new Deferred+ rendering path in the <a href=\"https:\/\/docs.unity3d.com\/Manual\/urp\/urp-introduction.html\" target=\"_blank\">Universal Render Pipeline<\/a> (URP) for mobile and web games.<\/p>\n<p>It improves performance over the existing <a href=\"https:\/\/docs.unity3d.com\/Manual\/urp\/rendering\/deferred-rendering-path-landing.html\" target=\"_blank\">Deferred rendering path<\/a> in complex environments, using \u201cadvanced cluster-based culling\u201d to support more real-time lights.<\/p>\n<p>Both the URP and <a href=\"https:\/\/docs.unity3d.com\/Manual\/high-definition-render-pipeline.html\" target=\"_blank\">High Definition Render Pipeline<\/a> (HDRP) get support for Variable Rate Shading, making it possible to set the shading rate for custom passes, improving performance without significantly affecting visuals.<\/p>\n<p>Variable rate shading is supported via Vulkan on Android and PC, via DirectX 12 on Xbox and PC, and on the PlayStation 5 Pro.<\/p>\n<p class=\"full-width\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/03\/250320_Unity61_DX12.jpg\" alt=\"\" width=\"960\" height=\"480\" class=\"alignleft size-full wp-image-165756\" srcset=\"https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/03\/250320_Unity61_DX12.jpg 960w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/03\/250320_Unity61_DX12-500x250.jpg 500w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/03\/250320_Unity61_DX12-768x384.jpg 768w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/03\/250320_Unity61_DX12-610x305.jpg 610w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/03\/250320_Unity61_DX12-640x320.jpg 640w, https:\/\/www.cgchannel.com\/wp-content\/uploads\/2025\/03\/250320_Unity61_DX12-300x150.jpg 300w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\"\/><\/p>\n<p><strong>Improved DirectX 12 rendering performance<\/strong><br \/>Developers of Windows and Xbox games also get improvements in DirectX 12 performance, with a new split graphics job threading mode submitting commands to the GPU faster.<\/p>\n<p>According to Unity, it leads to a reduction in CPU time of \u201cup to 40%\u201d.<\/p>\n<p>DirectX 12 ray tracing performance has also been improved via Solid Angle Culling, to avoid rendering very small or distant instances, improving CPU performance by \u201cup to 60%\u201d.<\/p>\n<p>There are also a number of more general optimizations, leading to a reduction in ray tracing memory usage of \u201cup to 75%\u201d.<\/p>\n<p><strong>New Project Auditor to troubleshoot project performance<\/strong><br \/>The other new features primarily affect programmers as opposed to artists.<\/p>\n<p>They include a new Project Auditor for static analysis, which analyzes scripts, assets, and projects settings to help identify performance bottlenecks in a project.<\/p>\n<p>Build automation is also now integrated into the Unity Editor.<\/p>\n<p><strong>Platform changes<\/strong><br \/>There are also changes to platform support, particularly for Android games, including support for the larger <a href=\"https:\/\/developer.android.com\/guide\/practices\/page-sizes\" target=\"_blank\">16KB page sizes<\/a> introduced in Android 15.<\/p>\n<p>It is also now possible to match Vulkan graphics configurations to different Android devices, filtering by vendor, brand, product name, and OS, API and driver versions.<\/p>\n<p>Developers of extended reality experiences on Android get a number of changes, including integration with key Unity toolsets like AR Foundation and the XR Interaction Toolkit.<\/p>\n<p>Unity 6.1 also introduces support for <a href=\"https:\/\/developers.facebook.com\/docs\/games\/build\/instant-games\/\" target=\"_blank\">Instant Games<\/a> on Facebook and Messenger, and WebGPU support for mobile web games.<\/p>\n<p><strong>Price, system requirements and release date<\/strong><br \/>Unity 6.1 is currently in public beta. The stable release is due in April 2025. The Unity Editor is compatible with Windows 10+, macOS 11.0+ and Ubuntu 22.04\/24.04 Linux.<\/p>\n<p><a href=\"https:\/\/unity.com\/products\/compare-plans\" target=\"_blank\">Free Personal subscriptions<\/a> are now available for artists and small studios earning under $200,000\/year, and include all of the core features.<\/p>\n<p>Pro subscriptions, for mid-sized studios, now cost $2,200\/year. Enterprise subscriptions, for studios with revenue over $25 million\/year, are priced on demand.<\/p>\n<p><a href=\"https:\/\/unity.com\/blog\/unity-engine-2025-roadmap\" target=\"_blank\">Read an overview of the new features in Unity 6.1 on Unity\u2019s blog<\/a><\/p>\n<p><a href=\"https:\/\/unity.com\/releases\/editor\/beta\" target=\"_blank\">Download the Unity 6.1 beta<\/a><\/p>\n<p><em>Have your say on this story by following CG Channel on <a href=\"https:\/\/www.facebook.com\/cgchannel\" target=\"_blank\">Facebook<\/a>, <a href=\"https:\/\/www.instagram.com\/thecgchannel\/\" target=\"_blank\">Instagram<\/a> and <a href=\"https:\/\/twitter.com\/theCGchannel\" target=\"_blank\">X (formerly Twitter)<\/a>. As well as being able to comment on stories, followers of our social media accounts can see videos we don\u2019t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.<\/em><\/p>\n<\/p><\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><script async src=\"\/\/www.instagram.com\/embed.js\"><\/script><br \/>\n<br \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Unity has previewed Unity 6.1, the next version of the game engine and real-time renderer. The update, currently available in beta, and due for a stable release next month, is primarily focused on engine performance and stability, although there are a few new features. For artists, key changes include a new Deferred+ rendering path in [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":151526,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12035],"tags":[63125,1046,63126,63127,63128,4552,34753,63129,63130,63131,63132,15100,51890,15740,15741,63133,61999,62000,63134,63135,63136,63137,32920,63138,63139,18181,1924,63140,38114,26232,15748,63141,63142,34001,62021,63143,63144,63145,62024,62025,63146,15756,15757,45166,14308,63147],"dealstore":[],"offerexpiration":[],"class_list":["post-151525","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animation","tag-16kb-pages","tag-android","tag-android-15","tag-android-xr","tag-ar-foundation","tag-channel","tag-deferred","tag-directx-12","tag-directx-12-ray-tracing","tag-dxr","tag-extended-reality","tag-facebook","tag-free-edition","tag-game-art","tag-game-development","tag-game-engine","tag-hdrp","tag-high-definition-render-pipeline","tag-instant-games","tag-key-features-for-cg-artists","tag-key-features-for-games-artists","tag-key-features-in-unity-6-1-for-cg-artists","tag-new-features","tag-new-features-for-cg-artists","tag-new-features-for-games-artists","tag-previews","tag-price","tag-project-auditor","tag-ray-tracing","tag-release-date","tag-rendering","tag-solid-angle-culling","tag-split-graphics-job-threading","tag-unity","tag-unity-6-1","tag-unity-enterprise","tag-unity-personal","tag-unity-pro","tag-universal-render-pipeline","tag-urp","tag-variable-rate-shading","tag-vfx","tag-visual-effects","tag-vulkan","tag-xr","tag-xr-interaction-toolkit"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Unity previews Unity 6.1 | CG Channel - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=151525\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Unity previews Unity 6.1 | CG Channel - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"Unity has previewed Unity 6.1, the next version of the game engine and real-time renderer. 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