{"id":116044,"date":"2025-02-28T22:41:21","date_gmt":"2025-02-28T22:41:21","guid":{"rendered":"https:\/\/peraltafinancing.com\/animation\/behind-the-scenes-myrraissaahuakoia-blendernation\/"},"modified":"2025-02-28T22:41:21","modified_gmt":"2025-02-28T22:41:21","slug":"behind-the-scenes-myrraissaahuakoia-blendernation","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=116044","title":{"rendered":"Behind the Scenes: Myrraissa\u2019ahuakoia &#8211; BlenderNation"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div itemprop=\"articleBody\">\n<p><em>Discover the creative journey behind Myrrai, a unique character blending mythology, nature, and personal inspiration, as <strong>Clark<\/strong> brings her to life through a mix of hand-painted and semi-realistic art styles.<\/em><\/p>\n<h2>INTRODUCTION<\/h2>\n<p><span style=\"font-weight: 400;\">Hi, my name is Marcus Clark, and I am a 3D artist and filmmaker from Baltimore, Maryland. My introduction to Blender came from taking up LEGO stop-motion animation as a hobby when I was a kid and being inspired by other LEGO animators using Blender and other programs to enhance their short films with CG elements. From there, I was introduced to the official Blender Open Movies and YouTubers like Dillongoo, who further inspired me to take the next step into 3D.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">After years of developing my 3D skills during my free time, I eventually landed a job working on a video game and a film. My goal is to be able to share my own stories and characters and hopefully inspire others to pursue their own passions.<\/span><\/p>\n<h2>INSPIRATION<\/h2>\n<p><span style=\"font-weight: 400;\">Myrraissa\u2019ahuakoia, or \u201cMyrrai,\u201d is a major character from my fantasy worldbuilding project that I hope to develop into something larger in the future. She is, of course, loosely inspired by dryads from Greek mythology and popular fantasy depictions of \u201cplant people,\u201d but with my own little twists to fit the lore and character I\u2019ve developed.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">For her design, I drew inspiration from many sources, such as the Sylvari from Guild Wars 2, along with some art by Giselle Almeida and clothing elements from different real-world cultures. For example, the overlapping beads she wears were inspired by those worn by the Krobo people of Ghana. I am also a fan of the Horizon video game series and drew some inspiration from the outfits in those games. Besides these, I also drew from my real-life experiences, such as during a trip to Hawai\u02bbi, where I photographed the strange Heliconia rostrata plants (lobster-claw plants). Pretty soon after, I began thinking of ways to incorporate these into Myrrai\u2019s design.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><\/p>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image3-1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-189630\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image3-1-1024x631.png\" alt=\"\" width=\"728\" height=\"449\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image3-1-1024x631.png 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image3-1-728x450.png 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image3-1-150x92.png 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image3-1-1536x946.png 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image3-1.png 1605w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image3-1-728x450@2x.png 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image3-1-150x92@2x.png 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<p><span style=\"font-weight: 400;\">In terms of art style, I pulled from many different places. I was most inspired by the <\/span><i><span style=\"font-weight: 400;\">League of Legends<\/span><\/i><span style=\"font-weight: 400;\"> cinematics and <\/span><i><span style=\"font-weight: 400;\">Arcane<\/span><\/i><span style=\"font-weight: 400;\">, which have a hand-painted style. However, I wanted to incorporate these painterly textures with semi-realistic PBR materials. Two other inspirations for me were <\/span><i><span style=\"font-weight: 400;\">Dishonored<\/span><\/i><span style=\"font-weight: 400;\"> and the <\/span><i><span style=\"font-weight: 400;\">Airborn<\/span><\/i><span style=\"font-weight: 400;\"> showcase by Airborn Studios, both of which have a painterly PBR look that I\u2019m very fond of.<\/span><\/p>\n<h2>PROCESS<\/h2>\n<h3>Modeling and Sculpting:<\/h3>\n<p><span style=\"font-weight: 400;\">I began Myrrai with a human base mesh that I\u2019d created previously, since my goal was to avoid spending too much time on retopology or having to make new characters entirely from scratch for my larger project, especially since I knew this character was meant to have a very human-like appearance.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image2-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-189629\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image2-1-1024x1024.jpg\" alt=\"\" width=\"728\" height=\"728\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image2-1-1024x1024.jpg 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image2-1-450x450.jpg 450w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image2-1-150x150.jpg 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image2-1-1536x1536.jpg 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image2-1-60x60.jpg 60w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image2-1.jpg 1651w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image2-1-450x450@2x.jpg 900w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image2-1-150x150@2x.jpg 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Using this base mesh, I went back and forth between Blender and ZBrush to do rough concepts of how she could look. I played around with her body shape and proportions for a tall and athletic look, while also trying to emphasize a slightly more non-human body shape and face. As far as sculpting her body and face, it wasn\u2019t anything too special. I carved grooves along her skin, taking some inspiration from real muscles but making whatever changes I thought would add a nice flow to the lines and give her an organic, plant-like feeling. I tried not to go too realistic, holding back on some details and using the pinch brush to sharpen some of the edges.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I then used Blender curves and placeholder meshes to block out what the leaves on her head would look like. During this process, I did test renders constantly with vertex colors painted onto the meshes to further imagine how she might look when finished. At first, the heliconias were going to be very short, but I thought this wasn\u2019t making use of how unique the real plants are. So, I experimented later on with different variations until I decided to have them fully grown on one side, both in the front and back.<\/span><\/p>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image7-1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-189634\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image7-1-1024x619.png\" alt=\"\" width=\"728\" height=\"440\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image7-1-1024x619.png 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image7-1-728x440.png 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image7-1-150x91.png 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image7-1-1536x929.png 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image7-1.png 2048w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image7-1-728x440@2x.png 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image7-1-150x91@2x.png 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<p><span style=\"font-weight: 400;\">As stated, Myrrai\u2019s leaves were originally made with curves in Blender using an edited curve circle as the bevel object. To taper the points, I did so manually using Alt-S on both ends of the curve.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><\/p>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image25.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-189652\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image25-1024x576.png\" alt=\"\" width=\"728\" height=\"410\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image25-1024x576.png 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image25-728x410.png 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image25-150x84.png 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image25-1536x864.png 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image25.png 1920w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image25-728x410@2x.png 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image25-150x84@2x.png 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<p><span style=\"font-weight: 400;\">From here, there was no real shortcut. I went on to place each leaf individually, mirror to the other side, and then tweak the shapes for some variation.<\/span><\/p>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image5-1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-189632\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image5-1.png\" alt=\"\" width=\"987\" height=\"712\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image5-1.png 987w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image5-1-624x450.png 624w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image5-1-150x108.png 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image5-1-536x386.png 536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image5-1-150x108@2x.png 300w\" sizes=\"auto, (max-width: 987px) 100vw, 987px\"\/><\/a><\/p>\n<p><span style=\"font-weight: 400;\">When sculpting the leaves in ZBrush, I used these curves as base meshes and as a reference for where the leaves would be in the final model. I sculpted directly onto some of the curve leaves and then copy-pasted them. I then used the bend curve deformer option in ZBrush to reshape the leaves to match the original shapes I created in Blender. This was one of the most challenging and tedious parts of the process since at the time I wasn\u2019t sure of how to make high resolution 3D\u00a0 leaves like this in an efficient way without them looking copy-pasted.<\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"Myrrai - Sculpting Leaf\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/LD48ex1N1o0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><span style=\"font-weight: 400;\">For the heliconias and beads, the process was similar. I started with Blender curves and just used the array modifier to duplicate the meshes for the beads and heliconia parts. I used the same Alt-S scale function to have the heliconias taper toward the tip, and then capped them off with a separate mesh. For the beads, I started with a simple tubular shape and then tweaked them so that they would overlap in a convincing way like Krobo beads before adding in the individual arrayed bead meshes. Later on, I sculpted a few of these beads and used those as the high poly for each one with variations so that I didn\u2019t have to sculpt every single bead. This process took a while to wrap my head around, but I\u2019m very satisfied with the result.<\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"Myrrai - Modeling Beads\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/j40F23MNrl0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><span style=\"font-weight: 400;\">The rest of Myrrai\u2019s clothing was also blocked out in Blender using 2D planes with subdivision and the solidify modifier to wrap them around the body before eventually bringing these pieces into ZBrush for sculpting.<\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"Myrrai - Blocking Out the Clothing\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/jyjsrxJm1Ho?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><span style=\"font-weight: 400;\">After finishing some retopology, I brought the high-poly and low-poly meshes back into Blender and used the shrinkwrap modifier (and some manual re-sculpting) to add some high detail back to the low-poly meshes using the Multires modifier. This was done so that I could have low-poly meshes to pose and animate, while being able to increase subdivision upon rendering so that the meshes retain the depth of the high poly that wouldn\u2019t be possible with normal maps alone. Another method would be to use displacement textures, which at the time wasn\u2019t possible in Eevee.<\/span><\/p>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image14.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-189641\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image14.gif\" alt=\"\" width=\"922\" height=\"518\"\/><\/a><\/p>\n<h3>Texturing:<\/h3>\n<p><span style=\"font-weight: 400;\">Since this character is meant for animation, I unwrapped her using UDIMs so that the painterly textures would still look good up close.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">I then brought her into Substance Painter for texturing. An important part of the process for making any animation-ready character is to bake the textures using a version of the model where the eyelids are half shut and the mouth is slightly open. This is important for sculpting as well, but while texturing it allowed me to clean up the eyelids for when her eyes are closed.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Since I\u2019d already done some vertex painting in ZBrush, I baked this onto the low poly and added the rest of my texture details on top.<\/span><\/p>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image23.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-189650\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image23-1024x525.png\" alt=\"\" width=\"728\" height=\"373\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image23-1024x525.png 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image23-728x374.png 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image23-150x77.png 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image23-1536x788.png 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image23.png 1910w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image23-728x374@2x.png 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image23-150x77@2x.png 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<p><span style=\"font-weight: 400;\">Original vertex colors\/polypaint I painted in ZBrush and baked in Substance Painter to use as a base for the color map.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The curvature map that Substance bakes from the high poly was super helpful for the style, as it allowed me to use a mix of procedural and hand-painted techniques, such as filling in crevices and edges along the body using curvature generators without having to do it all by hand. I also used the blur slope filter on these to break up the uniformity, which added to the painterly look.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">After this, I created a new fill layer and painted brush strokes into its layer mask along the whole model. For the major brush strokes, I used my original base color texture as the fill for this layer so that the brush strokes would have the correct colors along each part of the model. Then I tweaked the layer\u2019s levels to increase the brightness and contrast and make the strokes stand out, with a sharpness filter added onto the mask to make the edges of the brush strokes sharper. Finally, I decreased the opacity by about half to make the strokes blend better. <\/span><\/p>\n<div id=\"attachment_189628\" style=\"width: 738px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image1-1.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-189628\" class=\"wp-image-189628 size-large\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image1-1-1024x507.png\" alt=\"Hand painted brush strokes mask.\" width=\"728\" height=\"360\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image1-1-1024x507.png 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image1-1-728x360.png 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image1-1-150x74.png 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image1-1-1536x760.png 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image1-1-164x82.png 164w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image1-1.png 1826w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image1-1-728x360@2x.png 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image1-1-150x74@2x.png 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<p id=\"caption-attachment-189628\" class=\"wp-caption-text\">Hand painted brush strokes mask.<\/p>\n<\/div>\n<p><span style=\"font-weight: 400;\">Similarly, I painted black comic style pencil lines along some of the creases, primarily on her face. These were very quick and dirty, as I felt the imperfections added more character. <\/span><\/p>\n<div id=\"attachment_189633\" style=\"width: 738px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image6-1.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-189633\" class=\"wp-image-189633 size-large\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image6-1-1024x510.png\" alt=\"Pencil lines mask.\" width=\"728\" height=\"363\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image6-1-1024x510.png 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image6-1-728x363.png 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image6-1-150x75.png 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image6-1-1536x766.png 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image6-1-164x82.png 164w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image6-1.png 1852w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image6-1-728x363@2x.png 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image6-1-150x75@2x.png 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<p id=\"caption-attachment-189633\" class=\"wp-caption-text\">Pencil lines mask.<\/p>\n<\/div>\n<p><span style=\"font-weight: 400;\">Later on I exported these as a separate black and white texture to control their intensity in the skin shader.<\/span><\/p>\n<div data-carousel-extra=\"{\" blog_id=\"\" class=\"tiled-gallery type-rectangular\" data-original-width=\"728\">\n<div class=\"gallery-row\" style=\"width: 723px; height: 209px;\">\n<div class=\"gallery-group images-1\" style=\"width: 343px; height: 213px;\">\n<div class=\"tiled-gallery-item tiled-gallery-item-large\"><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image24.png\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"189651\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image24.png\" data-orig-size=\"1388,855\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"image24\" data-image-description=\"\" data-medium-file=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image24-728x448.png\" data-large-file=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image24-1024x631.png\" width=\"339\" height=\"209\" align=\"left\" title=\"image24\"\/><\/a><\/div>\n<\/div>\n<div class=\"gallery-group images-1\" style=\"width: 380px; height: 213px;\">\n<div class=\"tiled-gallery-item tiled-gallery-item-large\"><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image4-1.png\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"189631\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image4-1.png\" data-orig-size=\"1652,917\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"image4\" data-image-description=\"\" data-medium-file=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image4-1-728x404.png\" data-large-file=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image4-1-1024x568.png\" width=\"376\" height=\"209\" align=\"left\" title=\"image4\"\/><\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<p><span style=\"font-weight: 400;\">The process for the rest was mostly the same: using the curvature generator and blur slope filter as a base and following this up with manually painted brush strokes. The process on the clothing was very similar, though I did a bit more manual painting to define the wrinkles more and to add scratches to the leather parts. For the leaves, I painted brush stroke masks in Krita and blended them in Substance Painter, with the bulk of my hand painting being mostly in defining the curvature generators.<\/span><\/p>\n<div data-carousel-extra=\"{\" blog_id=\"\" class=\"tiled-gallery type-rectangular\" data-original-width=\"728\">\n<div class=\"gallery-row\" style=\"width: 723px; height: 201px;\">\n<div class=\"gallery-group images-1\" style=\"width: 362px; height: 205px;\">\n<div class=\"tiled-gallery-item tiled-gallery-item-large\"><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image22.png\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"189649\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image22.png\" data-orig-size=\"2048,1152\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"image22\" data-image-description=\"\" data-medium-file=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image22-728x410.png\" data-large-file=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image22-1024x576.png\" width=\"358\" height=\"201\" align=\"left\" title=\"image22\"\/><\/a><\/div>\n<\/div>\n<div class=\"gallery-group images-1\" style=\"width: 361px; height: 205px;\">\n<div class=\"tiled-gallery-item tiled-gallery-item-large\"><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image21.png\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"189648\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image21.png\" data-orig-size=\"2048,1152\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"image21\" data-image-description=\"\" data-medium-file=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image21-728x410.png\" data-large-file=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image21-1024x576.png\" width=\"357\" height=\"201\" align=\"left\" title=\"image21\"\/><\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<p><span style=\"font-weight: 400;\">When building the shaders, I mostly used the Principled BSDF shader node. To give it a bit more of a cartoon look, I connected the base color\/diffuse texture directly into a Mix Shader node with the blending controlled by a Fresnel Layer Weight node. I also will sometimes use the diffuse texture as a specular map plugged into the specular IOR level of the Principled BSDF, and then crank the black and white values close together using a Color Ramp. I\u2019ve found that this emphasizes the brush strokes more on shiny surfaces and highlights. However, this isn\u2019t super noticeable unless viewed from certain angles.\u00a0<\/span><\/p>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image15.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-189642\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image15-819x1024.png\" alt=\"\" width=\"728\" height=\"910\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image15-819x1024.png 819w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image15-360x450.png 360w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image15-120x150.png 120w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image15-1229x1536.png 1229w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image15.png 1638w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image15-360x450@2x.png 720w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image15-120x150@2x.png 240w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<h3>Rigging:<b><br \/><\/b><\/h3>\n<p><span style=\"font-weight: 400;\">I primarily used Rigify for this character, simply moving the armature bones into place and generating the rig. From there, I created separate bone layers for everything else that needed to be rigged. This was one of the most difficult parts, since different parts of the model relied on different rigging techniques. I intended to make a rig that would be usable for animation, but soon realized that this was something that would need a lot of tweaking once I start doing animation tests. I ultimately decided to prioritize making her posable for stills and then later on make necessary tweaks to make animating her easier.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I used a mixture of standard weight painting and the Mesh Deform modifier for rigging her clothing. Mesh Deform was most helpful on her skirt due to how much overlapping geometry there is. For those unaware, this means I could model a simpler version (a cage mesh) of her skirt that covers the real skirt, and weight paint that. Using the Mesh Deform modifier allows the real skirt to follow the weight painting of the cage mesh.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><\/p>\n<p><span style=\"font-weight: 400;\">Each leaf has around 1-3 bones, each individually parented so that I can pose them manually and use an addon like Wiggle Bones to have them react to gravity when animated. I simply parented these bones to the Rigify bones they would most likely be influenced by. For example, the leaves on her face were parented to the cheek and nose bones, which allows them to move appropriately when I change her expression.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"Myrrai - Face Rig Test\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/3IsBxv8Ey0A?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><span style=\"font-weight: 400;\">For facial expressions that needed to form creases and wrinkles on her skin, plus areas like her joints needing to be corrected when her limbs bend, I created shape keys that I either sculpted or tweaked in edit mode to make the correct deformation shapes. Then I set up drivers for these shape keys so that they could be controlled by specific control bones I added to the rig.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">The heliconias and the beads around the waist were rigged using spline-IK techniques.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">For her skirt, I followed Pierrick Picaut\u2019s \u201cDynamic Cloth Rigging\u201d tutorial, with some of my own edits, so that the skirt would adjust based on the character\u2019s leg position.<\/span><\/p>\n<h3>Rendering:<\/h3>\n<p><span style=\"font-weight: 400;\">My rendering and lighting process can be pretty hectic since I\u2019ll do whatever I need to make the image look good. I actually rendered out a whole set of images to post, but right as I was about to share them online I went back and redid them all since I felt I could do better. I think this was one of the positives and negatives about this project. If something didn\u2019t feel right, I would go back and change it or take a break to think it over. However, I do have a tendency to be a perfectionist. So, there were definitely times where I had to force myself to stop making changes and just finish the project.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This project was rendered in Eevee, primarily because of its real-time benefits and for a shorter render time, but also because I liked the slightly less realistic look that Eevee had in comparison. This did, however, come at a surprising cost in performance compared to Cycles. Another major aspect of this project was that I started using the addon \u201cRender Raw,\u201d which adds more options to the Color Management tab. This allowed me to make use of the standard color correction, which retains the colors from the textures more accurately.<\/span><\/p>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image11-1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-189638\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image11-1-1024x538.png\" alt=\"\" width=\"728\" height=\"382\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image11-1-1024x538.png 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image11-1-728x383.png 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image11-1-150x79.png 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image11-1-1536x807.png 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image11-1-351x185.png 351w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image11-1.png 1920w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image11-1-728x383@2x.png 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image11-1-150x79@2x.png 300w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image11-1-351x185@2x.png 702w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<p><span style=\"font-weight: 400;\">After posing, I took some old plant assets and downloaded dirt textures for the environment. I then started with a 3-point lighting setup and added extra lights as I went, to boost the rim lighting in areas I felt needed it or to brighten other areas I thought were too dark. I also added a volume behind the character to give the scene more atmosphere, and added some palm tree gobo textures along the edges of the camera to add to the composition.<\/span><\/p>\n<h2>RENDER: Myrraissa\u2019ahuakoia<\/h2>\n<p><a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image18.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-189645\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image18-819x1024.png\" alt=\"\" width=\"728\" height=\"910\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image18-819x1024.png 819w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image18-360x450.png 360w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image18-120x150.png 120w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image18-1229x1536.png 1229w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image18.png 1638w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image18-360x450@2x.png 720w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image18-120x150@2x.png 240w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a> <a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image17.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-189644\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image17-819x1024.png\" alt=\"\" width=\"728\" height=\"910\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image17-819x1024.png 819w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image17-360x450.png 360w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image17-120x150.png 120w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image17-1229x1536.png 1229w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image17.png 1638w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image17-360x450@2x.png 720w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image17-120x150@2x.png 240w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a> <a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image20.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-189647\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image20-1024x576.png\" alt=\"\" width=\"728\" height=\"410\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image20-1024x576.png 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image20-728x410.png 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image20-150x84.png 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image20-1536x864.png 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image20.png 2048w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image20-728x410@2x.png 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image20-150x84@2x.png 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a> <a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image31.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-189658\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image31-1024x1024.png\" alt=\"\" width=\"728\" height=\"728\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image31-1024x1024.png 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image31-450x450.png 450w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image31-150x150.png 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image31-1536x1536.png 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image31-60x60.png 60w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image31.png 2048w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image31-450x450@2x.png 900w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image31-150x150@2x.png 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a> <a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image29.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-189656\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image29-819x1024.png\" alt=\"\" width=\"728\" height=\"910\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image29-819x1024.png 819w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image29-360x450.png 360w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image29-120x150.png 120w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image29-1229x1536.png 1229w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image29.png 1620w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image29-360x450@2x.png 720w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image29-120x150@2x.png 240w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a> <a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image30.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-189657\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image30-819x1024.png\" alt=\"\" width=\"728\" height=\"910\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image30-819x1024.png 819w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image30-360x450.png 360w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image30-120x150.png 120w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image30-1229x1536.png 1229w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image30.png 1620w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image30-360x450@2x.png 720w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image30-120x150@2x.png 240w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a> <a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image13.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-189640\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image13-819x1024.png\" alt=\"\" width=\"728\" height=\"910\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image13-819x1024.png 819w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image13-360x450.png 360w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image13-120x150.png 120w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image13-1229x1536.png 1229w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image13.png 1638w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image13-360x450@2x.png 720w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image13-120x150@2x.png 240w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a> <a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image12.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-189639\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image12-819x1024.png\" alt=\"\" width=\"728\" height=\"910\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image12-819x1024.png 819w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image12-360x450.png 360w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image12-120x150.png 120w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image12-1229x1536.png 1229w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image12.png 1638w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image12-360x450@2x.png 720w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image12-120x150@2x.png 240w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a> <a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image28.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-189655\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image28-1024x576.png\" alt=\"\" width=\"728\" height=\"410\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image28-1024x576.png 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image28-728x410.png 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image28-150x84.png 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image28-1536x864.png 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image28.png 1920w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image28-728x410@2x.png 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image28-150x84@2x.png 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a> <a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image27.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-189654\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image27-1024x576.png\" alt=\"\" width=\"728\" height=\"410\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image27-1024x576.png 1024w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image27-728x410.png 728w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image27-150x84.png 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image27-1536x864.png 1536w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image27.png 1920w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image27-728x410@2x.png 1456w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image27-150x84@2x.png 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\"\/><\/a><\/p>\n<p><span style=\"font-weight: 400;\">Thank you for reading! Please check out my social media if you want to see more of my work!<\/span><\/p>\n<blockquote>\n<h2><strong>About the Artist\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <a href=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image9.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-189636 size-thumbnail\" src=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image9-150x150.png\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image9-150x150.png 150w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image9-60x60.png 60w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image9.png 394w, https:\/\/www.blendernation.com\/wp-content\/uploads\/2025\/02\/image9-150x150@2x.png 300w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\"\/><\/a><\/strong><\/h2>\n<p><em><strong>Marcus Clark<\/strong> is a 3D artist and filmmaker from Baltimore, Maryland. He is currently working on a world building project with a focus on telling stories through animation.<\/em><\/p>\n<\/blockquote>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Discover the creative journey behind Myrrai, a unique character blending mythology, nature, and personal inspiration, as Clark brings her to life through a mix of hand-painted and semi-realistic art styles. INTRODUCTION Hi, my name is Marcus Clark, and I am a 3D artist and filmmaker from Baltimore, Maryland. My introduction to Blender came from taking [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":116047,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12035],"tags":[51470,51469,14309],"dealstore":[],"offerexpiration":[],"class_list":["post-116044","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animation","tag-blendernation","tag-myrraissaahuakoia","tag-scenes"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Behind the Scenes: Myrraissa\u2019ahuakoia - BlenderNation - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=116044\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Behind the Scenes: Myrraissa\u2019ahuakoia - BlenderNation - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"Discover the creative journey behind Myrrai, a unique character blending mythology, nature, and personal inspiration, as Clark brings her to life through a mix of hand-painted and semi-realistic art styles. 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