{"id":103341,"date":"2025-02-22T12:28:10","date_gmt":"2025-02-22T12:28:10","guid":{"rendered":"https:\/\/peraltafinancing.com\/animation\/mark-stamp-digital-design-developments-with-3d-modelling-making-clothes-characters-and-accessories\/"},"modified":"2025-02-22T12:28:10","modified_gmt":"2025-02-22T12:28:10","slug":"mark-stamp-digital-design-developments-with-3d-modelling-making-clothes-characters-and-accessories","status":"publish","type":"post","link":"https:\/\/fivemor.com\/?p=103341","title":{"rendered":"Mark Stamp &#8211; Digital Design: Developments with 3D Modelling: Making Clothes, Characters and Accessories"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"post-body-6916665292649105330\" itemprop=\"description articleBody\">\n<div class=\"separator\" style=\"clear: both; text-align: center;\">\n<a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEhYRCEu2KXnJLhn2G7OJ19Hle-KoVmkDm5OiqiEB1glkXbmESXmCeiqa00j4t-fAkYBoPSFA9Ek0ri-RI6gXT5WtEWpcKtEJQWfK3fq0Psi68-rX_AK6tLy07Geks-lxzcrTVok3JOckrg\/s1600\/Sorceror+demo.0000.jpg\" imageanchor=\"1\" style=\"margin-left: 1em; margin-right: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" data-original-height=\"490\" data-original-width=\"737\" height=\"424\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEhYRCEu2KXnJLhn2G7OJ19Hle-KoVmkDm5OiqiEB1glkXbmESXmCeiqa00j4t-fAkYBoPSFA9Ek0ri-RI6gXT5WtEWpcKtEJQWfK3fq0Psi68-rX_AK6tLy07Geks-lxzcrTVok3JOckrg\/s640\/Sorceror+demo.0000.jpg\" width=\"640\"\/><\/a><\/div>\n<p>\nWhen I started using Zbrush I had no idea what I would be doing with it after my first year. I had gone in with a handful of ideas and creature designs, and yet one of the most interesting uses I&#8217;ve had for it lately is clothes and accessories. But the versatility has been amazing so far.<\/p>\n<p>\nThe character I have been designing over the past couple of weeks has been mostly of a personal design. A rather newbie sorcerer character I designed for use in Dungeons and Dragons, but made such an impression on me and my friends that I thought why not actually create him in all his adventurer status.<\/p>\n<p><\/p>\n<div class=\"separator\" style=\"clear: both; text-align: center;\">\n<a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEjAFRlyvvzeEsRWIZXod9lxT2OlXL9AoJVNqXUVvqjNg87KND1SxeR6ZSWUdG5KnVqg7m5jO8BEOYQ2IzljJnyxC1k1shUrhZpJruoDH0eSEca1XqX-o9NV22IuuKyNUIkwTuUMM04K3BA\/s1600\/Sorceror+demo.0001.jpg\" imageanchor=\"1\" style=\"margin-left: 1em; margin-right: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" data-original-height=\"490\" data-original-width=\"737\" height=\"424\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEjAFRlyvvzeEsRWIZXod9lxT2OlXL9AoJVNqXUVvqjNg87KND1SxeR6ZSWUdG5KnVqg7m5jO8BEOYQ2IzljJnyxC1k1shUrhZpJruoDH0eSEca1XqX-o9NV22IuuKyNUIkwTuUMM04K3BA\/s640\/Sorceror+demo.0001.jpg\" width=\"640\"\/><\/a><\/div>\n<p>\nHe had a short existence. Having a few adventures, befriending some lizards before dying twice to the same spell shot twice, but that&#8217;s how you create memorable stories. You do stuff you don&#8217;t forget. And as a result it&#8217;s been hard to get him off my mind even after I&#8217;ve given him an existence in 3D software.<\/p>\n<p><\/p>\n<div class=\"separator\" style=\"clear: both; text-align: center;\">\n<a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgADiC7gDAUtjxTPX3R0PuDnodfcRARl-u5KGbcvMTbN32MVUfl3T5oZTZx6Ih4s9qwT8TSAl0fYS3Iq0wZChYGmTrYWpur_4aDbZxKy6bwhfleUuZuVkUgfDQUz5icdl3lNF_GDY0iiww\/s1600\/Sorceror+demo.0003.jpg\" imageanchor=\"1\" style=\"margin-left: 1em; margin-right: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" data-original-height=\"490\" data-original-width=\"737\" height=\"424\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgADiC7gDAUtjxTPX3R0PuDnodfcRARl-u5KGbcvMTbN32MVUfl3T5oZTZx6Ih4s9qwT8TSAl0fYS3Iq0wZChYGmTrYWpur_4aDbZxKy6bwhfleUuZuVkUgfDQUz5icdl3lNF_GDY0iiww\/s640\/Sorceror+demo.0003.jpg\" width=\"640\"\/><\/a><\/div>\n<div style=\"text-align: justify;\">\nThe current model has come a long way. I&#8217;ve been planning to rig him for posing as well as looking into a cost-effective renderer for far more polished images, since my current version of Maya is without Mental Ray. With the practice I&#8217;ve recently had with the other elf, it might only take a couple of days. The most complicated area to work out has been how to rig up the robe, as the version of Maya I currently use is also lacking the use of the Ncloth feature. Which means loose items will need their own rig. Such as The large sleeves (not too difficult) and the coat (&#8216;challenge&#8217; might be an understatement). But what is lost if I do not at least try?<\/p>\n<p>To get him to move, that would be very cool.<\/p>\n<\/div>\n<p>\nIn other news, I have had great success in a much fancier version of the character&#8217;s signet ring. It might be too detailed for a practical model but that&#8217;s not to say there is no chance it could be used for anything.<\/p>\n<div class=\"separator\" style=\"clear: both; text-align: center;\">\n<a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEjpdOAAkiFJJWkEH8xzYowvXkcxnD751nciy-vPaAKksg0eSzlmcg52Jz46CPohghcVCd1aYkFo4HDotVDELKZ0ldCjaN-1TE5Tdml3YHc6QlCq8A1pwusvQFQSvVyHeZXfOhhZ2I_-5S8\/s1600\/signet+ring+003B.jpg\" imageanchor=\"1\" style=\"margin-left: 1em; margin-right: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" data-original-height=\"687\" data-original-width=\"1175\" height=\"374\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEjpdOAAkiFJJWkEH8xzYowvXkcxnD751nciy-vPaAKksg0eSzlmcg52Jz46CPohghcVCd1aYkFo4HDotVDELKZ0ldCjaN-1TE5Tdml3YHc6QlCq8A1pwusvQFQSvVyHeZXfOhhZ2I_-5S8\/s640\/signet+ring+003B.jpg\" width=\"640\"\/><\/a><\/div>\n<p>\nI&#8217;ve been musing about going public with these designs. Selling pieces of them, or at the very least their templates, as 3D assets. Artstation has over the last few months offered this as a feature in the form of a virtual marketplace. This I think I can do alongside a possible career in custom 3D character models, where I could set up a website to sell these templates, or specific items, as a separate shop.<\/p>\n<p>\nThe ring is nice, I have had some favourable responses to it. I don&#8217;t see much harm in offering it ors its template for anyone interested.<\/p>\n<p><\/p>\n<div class=\"separator\" style=\"clear: both; text-align: center;\">\n<a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgJJ8g3bF0X6OENp1__z2mCj8f3ctrA2znudGaFyQZMCMGjvByj7ZkYQdaS734bdDNPVCQ6_8kzoietHNBgoaG4hH1vKi_XDoYYXtlyQJrrR966C_Aa0yJts1TLAD7RlcHKOOLVBmsP12E\/s1600\/signet+ring+004B.jpg\" imageanchor=\"1\" style=\"margin-left: 1em; margin-right: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" data-original-height=\"687\" data-original-width=\"1175\" height=\"374\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEgJJ8g3bF0X6OENp1__z2mCj8f3ctrA2znudGaFyQZMCMGjvByj7ZkYQdaS734bdDNPVCQ6_8kzoietHNBgoaG4hH1vKi_XDoYYXtlyQJrrR966C_Aa0yJts1TLAD7RlcHKOOLVBmsP12E\/s640\/signet+ring+004B.jpg\" width=\"640\"\/><\/a><\/div>\n<p>\nAlpha maps, hard surface modelling, understanding hardness, It is all building into what I love about the virtual. That feeling that with the right tricks, anything you can possibly imagine is in fact possible! Who knows, I might be able to submit the ring to a 3D printer or plastic moulder and get the accessory (and others) created in real life. Could there be avenue in costume jewellery design perhaps?<\/p>\n<p><\/p>\n<div class=\"separator\" style=\"clear: both; text-align: center;\">\n<a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEi-YNdpL9URBP4JsQsAg_FxYEswCudynrl_J0cFzhYbfUY3Y7p7za63kCqPNQxOsFUHdGJ9t6xUIUzaf-hyKx_SLTdeX6Dqg97Z_8_Fe_eFLyxNV0T4ParqtZyp5UUZxgZM9LmkaJ6Lrvg\/s1600\/signet+ring+006B.jpg\" imageanchor=\"1\" style=\"margin-left: 1em; margin-right: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" data-original-height=\"687\" data-original-width=\"1175\" height=\"374\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEi-YNdpL9URBP4JsQsAg_FxYEswCudynrl_J0cFzhYbfUY3Y7p7za63kCqPNQxOsFUHdGJ9t6xUIUzaf-hyKx_SLTdeX6Dqg97Z_8_Fe_eFLyxNV0T4ParqtZyp5UUZxgZM9LmkaJ6Lrvg\/s640\/signet+ring+006B.jpg\" width=\"640\"\/><\/a><\/div>\n<p>\nThe ring does have an existence in Maya. I had to replicate the shader in Maya as it did its properties translate well when transferring between the two programs. But it still has its shine. Good gold is not an easy material to mimic.<\/p>\n<div class=\"separator\" style=\"clear: both; text-align: center;\">\n<a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEh2yJ5JqS0eMw8m5_dZlpk7fUH4TYC92oRUpZ9DLigrim2r5CJyET_nqkW9s9faoUIugKupBsOFuIR6pgwcvl4kYR1ZwfLf13k60dAhGi7I26eHsSPkCX506kHZejaFvEXrTKvCvfJ4meI\/s1600\/signet+ring+002.jpg\" imageanchor=\"1\" style=\"margin-left: 1em; margin-right: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" data-original-height=\"687\" data-original-width=\"1175\" height=\"374\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEh2yJ5JqS0eMw8m5_dZlpk7fUH4TYC92oRUpZ9DLigrim2r5CJyET_nqkW9s9faoUIugKupBsOFuIR6pgwcvl4kYR1ZwfLf13k60dAhGi7I26eHsSPkCX506kHZejaFvEXrTKvCvfJ4meI\/s640\/signet+ring+002.jpg\" width=\"640\"\/><\/a><\/div>\n<p>\nDetail shots of the signet ring can be found on the Artstation submission: <a href=\"https:\/\/www.artstation.com\/artwork\/v1EaqA\">https:\/\/www.artstation.com\/artwork\/v1EaqA<\/a><\/p>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>When I started using Zbrush I had no idea what I would be doing with it after my first year. I had gone in with a handful of ideas and creature designs, and yet one of the most interesting uses I&#8217;ve had for it lately is clothes and accessories. But the versatility has been amazing [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":103342,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12035],"tags":[723,2546,1778,1185,18225,824,2167,3966,2385,18016],"dealstore":[],"offerexpiration":[],"class_list":["post-103341","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animation","tag-accessories","tag-characters","tag-clothes","tag-design","tag-developments","tag-digital","tag-making","tag-mark","tag-modelling","tag-stamp"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Mark Stamp - Digital Design: Developments with 3D Modelling: Making Clothes, Characters and Accessories - Som2ny Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fivemor.com\/?p=103341\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Mark Stamp - Digital Design: Developments with 3D Modelling: Making Clothes, Characters and Accessories - Som2ny Network\" \/>\n<meta property=\"og:description\" content=\"When I started using Zbrush I had no idea what I would be doing with it after my first year. 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